Deadlock By The Numbers

Victor

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 53.0% ± 0.3 (n=104,917). Grade S. vs average +3.0 pp.

Kills / deaths / assists per game: 7.2 / 6.2 / 11.3. Net worth per minute: 1,216.4. Average match length: 36.4 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Paradox — 59.8% (likely range 58.1% to 61.5%), +6.8 pp vs hero overall, 3,215 games.

Worst observed lane opponent: Kelvin — 47.2% (likely range 45.4% to 49.0%), -5.8 pp vs hero overall, 2,982 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Mystic Regeneration +1.8 pp

Bottom items: Extra Charge -2.4 pp, Opening Rounds -2.1 pp, Monster Rounds -1.8 pp

10–20 min

Top items: Radiant Regeneration +1.1 pp, Escalating Exposure +1.3 pp, Mystic Vulnerability +0.6 pp

Bottom items: Compress Cooldown -2.2 pp, Extra Charge -1.7 pp, Healing Booster -0.7 pp

20 min or later

Top items: Ethereal Shift +3.5 pp, Refresher +3.1 pp, Greater Expansion +0.5 pp

Bottom items: Infuser -2.0 pp, Spirit Resilience -1.7 pp, Mystic Vulnerability -1.7 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers104,91753.0% ± 0.3 (n=104,917)2.3% (n=4,643,618)2.3% (n=387,129)
1 Initiate7,98254.9% ± 1.1 (n=7,982)2.8% (n=286,633)2.7% (n=26,191)
2 Seeker15,51255.0% ± 0.8 (n=15,512)2.7% (n=567,145)2.6% (n=53,624)
3 Acolyte13,00153.9% ± 0.9 (n=13,001)2.4% (n=538,601)2.4% (n=49,318)
4 Sentinel10,96553.8% ± 0.9 (n=10,965)2.4% (n=454,663)2.5% (n=40,935)
5 Mystic8,62653.1% ± 1.1 (n=8,626)2.1% (n=412,948)2.1% (n=37,362)
6 Ritualist8,42352.5% ± 1.1 (n=8,423)2.0% (n=417,480)1.9% (n=36,413)
7 Emissary8,00451.0% ± 1.1 (n=8,004)2.0% (n=403,465)1.8% (n=36,580)
8 Oracle10,40052.2% ± 1.0 (n=10,400)1.9% (n=546,368)1.7% (n=42,649)
9 Phantom8,28451.4% ± 1.1 (n=8,284)1.9% (n=432,077)2.6% (n=40,417)
10 Ascendant4,20351.9% ± 1.5 (n=4,203)2.0% (n=213,670)2.1% (n=16,821)
11 Eternus1,30449.8% ± 2.7 (n=1,304)1.7% (n=78,077)3.7% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min47.6% ± 0.7 (n=17,932)
30–40 min53.3% ± 0.4 (n=58,503)
40 min or more55.8% ± 0.6 (n=28,482)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 104,917 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Mystic RegenerationTier 1 / 7 alternatives (group 1)26.1%54.8% ± 0.6 (n=27,366)+1.8 pp+0.9 to +2.7 pp104,325100.0%likely helps
Extra RegenTier 1 / 7 alternatives (group 1)91.6%53.2% ± 0.3 (n=96,087)-0.1 pp-0.3 to +0.1 pp104,325100.0%unclear
Extra SpiritTier 1 / 7 alternatives (group 1)83.3%53.4% ± 0.3 (n=87,436)-0.2 pp-0.4 to -0.0 pp104,325100.0%likely hurts
Sprint BootsTier 1 / 7 alternatives (group 1)13.1%55.2% ± 0.8 (n=13,698)-0.2 pp-1.5 to +1.1 pp104,325100.0%unclear
High-Velocity RoundsTier 1 / 7 alternatives (group 1)12.6%51.9% ± 0.9 (n=13,243)-1.2 pp-2.1 to -0.3 pp104,325100.0%likely hurts
Monster RoundsTier 1 / 7 alternatives (group 1)11.8%51.1% ± 0.9 (n=12,427)-1.8 pp-2.6 to -1.0 pp104,325100.0%likely hurts
Extra ChargeTier 1 / 7 alternatives (group 1)24.3%51.2% ± 0.6 (n=25,449)-2.4 pp-3.1 to -1.7 pp104,325100.0%likely hurts
Improved SpiritTier 2 / 4 alternatives (group 2)61.1%53.5% ± 0.4 (n=64,096)-0.5 pp-0.8 to -0.2 pp81,40093.2%likely hurts
Healing BoosterTier 2 / 4 alternatives (group 2)32.1%54.3% ± 0.5 (n=33,642)-0.8 pp-1.3 to -0.3 pp81,40093.2%likely hurts
Spirit LifestealTier 2 / 4 alternatives (group 2)16.2%57.8% ± 0.7 (n=16,975)+1.2 pp-1.4 to +3.8 pp81,40093.2%unclear
Opening RoundsTier 2 / 4 alternatives (group 2)11.7%52.2% ± 0.9 (n=12,324)-2.1 pp-3.1 to -1.1 pp81,40093.2%likely hurts
Spirit StrikeTier 1 / 7 alternatives (group 1)0.3%56.1% ± 5.6 (n=296)——104,325100.0%not enough data
Rapid RoundsTier 1 / 7 alternatives (group 1)4.3%52.2% ± 1.5 (n=4,491)——104,325100.0%not enough data
Mystic ExpansionTier 1 / 7 alternatives (group 1)7.2%55.0% ± 1.1 (n=7,541)——104,325100.0%not enough data
Melee ChargeTier 2 / 4 alternatives (group 2)0.1%52.9% ± 7.8 (n=153)——81,40093.2%not enough data
Quicksilver ReloadTier 2 / 4 alternatives (group 2)0.6%49.5% ± 4.0 (n=602)——81,40093.2%not enough data
StalkerTier 2 / 4 alternatives (group 2)0.0%insufficient data (n=47)——81,40093.2%not enough data
Spirit ShieldingTier 2 / 4 alternatives (group 2)1.0%58.8% ± 3.0 (n=999)——81,40093.2%not enough data
Compress CooldownTier 2 / 4 alternatives (group 2)1.0%53.0% ± 3.1 (n=998)——81,40093.2%not enough data
Active ReloadTier 2 / 4 alternatives (group 2)0.2%42.5% ± 7.1 (n=181)——81,40093.2%not enough data
Torment PulseTier 3 / 1 alternatives (group 3)39.3%56.7% ± 0.5 (n=41,229)——41,216100.0%not enough data
Stamina MasteryTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=4)——41,216100.0%not enough data
Express ShotTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=3)——41,216100.0%not enough data
Cultist SacrificeTier 3 / 1 alternatives (group 3)4.6%53.2% ± 1.4 (n=4,850)——41,216100.0%not enough data
Rapid RechargeTier 3 / 1 alternatives (group 3)0.3%48.9% ± 6.0 (n=264)——41,216100.0%not enough data
Tesla BulletsTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=10)——41,216100.0%not enough data
Blood TributeTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——41,216100.0%not enough data
Greater ExpansionTier 3 / 1 alternatives (group 3)0.1%insufficient data (n=83)——41,216100.0%not enough data
LifestrikeTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=18)——41,216100.0%not enough data
KnockdownTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=32)——41,216100.0%not enough data
FrenzyTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
RefresherTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
LeechTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Transcendent CooldownTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
InfuserTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=12)——00.0%not enough data
RicochetTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Magic CarpetTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Escalating ExposureTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=30)——00.0%not enough data

10–20 min

Comparison: 10–20 min. 100.0% of the comparison covered by data. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 104,917 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Evidence
Sprint BootsTier 1 / 3 alternatives (group 1)42.7%53.5% ± 0.5 (n=44,846)+0.4 pp+0.0 to +0.7 pp77,535likely helps
Mystic ExpansionTier 1 / 3 alternatives (group 1)57.3%54.7% ± 0.4 (n=60,099)+0.1 pp-0.1 to +0.4 pp77,535unclear
Extra ChargeTier 1 / 3 alternatives (group 1)11.5%52.9% ± 0.9 (n=12,059)-1.7 pp-2.5 to -1.0 pp77,535likely hurts
Mystic VulnerabilityTier 2 / 5 alternatives (group 2)64.1%54.9% ± 0.4 (n=67,232)+0.6 pp+0.3 to +0.9 pp100,355likely helps
Spirit LifestealTier 2 / 5 alternatives (group 2)69.8%52.8% ± 0.4 (n=73,216)+0.1 pp-0.1 to +0.3 pp100,355unclear
Enduring SpeedTier 2 / 5 alternatives (group 2)73.7%53.5% ± 0.4 (n=77,338)-0.2 pp-0.3 to +0.0 pp100,355unclear
Healing BoosterTier 2 / 5 alternatives (group 2)58.1%52.7% ± 0.4 (n=60,954)-0.7 pp-0.9 to -0.5 pp100,355likely hurts
Compress CooldownTier 2 / 5 alternatives (group 2)12.7%55.2% ± 0.8 (n=13,310)-2.2 pp-3.2 to -1.3 pp100,355likely hurts
Radiant RegenerationTier 3 / 2 alternatives (group 3)21.7%52.9% ± 0.6 (n=22,733)+1.1 pp+0.7 to +1.6 pp49,481likely helps
Torment PulseTier 3 / 2 alternatives (group 3)31.0%50.3% ± 0.5 (n=32,490)-0.6 pp-0.9 to -0.3 pp49,481likely hurts
Escalating ExposureTier 4 / 2 alternatives (group 4)10.6%64.0% ± 0.9 (n=11,159)+1.3 pp+0.6 to +2.0 pp44,423likely helps
InfuserTier 4 / 2 alternatives (group 4)36.3%59.5% ± 0.5 (n=38,081)-0.4 pp-0.6 to -0.2 pp44,423likely hurts
Spirit StrikeTier 1 / 3 alternatives (group 1)0.2%50.8% ± 6.9 (n=199)——77,535not enough data
Rapid RoundsTier 1 / 3 alternatives (group 1)0.7%42.5% ± 3.5 (n=763)——77,535not enough data
Extra SpiritTier 1 / 3 alternatives (group 1)2.1%49.0% ± 2.1 (n=2,252)——77,535not enough data
Monster RoundsTier 1 / 3 alternatives (group 1)1.1%45.4% ± 2.9 (n=1,106)——77,535not enough data
Close QuartersTier 1 / 3 alternatives (group 1)0.2%49.0% ± 6.9 (n=198)——77,535not enough data
Melee LifestealTier 1 / 3 alternatives (group 1)0.4%48.6% ± 4.8 (n=407)——77,535not enough data
Mystic RegenerationTier 1 / 3 alternatives (group 1)6.6%49.1% ± 1.2 (n=6,950)——77,535not enough data
Improved SpiritTier 2 / 5 alternatives (group 2)8.6%50.4% ± 1.0 (n=9,013)——100,355not enough data
Melee ChargeTier 2 / 5 alternatives (group 2)0.1%50.4% ± 8.5 (n=129)——100,355not enough data
Quicksilver ReloadTier 2 / 5 alternatives (group 2)4.6%50.9% ± 1.4 (n=4,874)——100,355not enough data
StalkerTier 2 / 5 alternatives (group 2)0.0%insufficient data (n=39)——100,355not enough data
Spirit ShieldingTier 2 / 5 alternatives (group 2)3.3%48.1% ± 1.7 (n=3,458)——100,355not enough data
Stamina MasteryTier 3 / 2 alternatives (group 3)0.2%50.0% ± 6.9 (n=196)——49,481not enough data
Majestic LeapTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=8)——49,481not enough data
Silence WaveTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=17)——49,481not enough data
Express ShotTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=8)——49,481not enough data
Cultist SacrificeTier 3 / 2 alternatives (group 3)2.4%46.9% ± 1.9 (n=2,568)——49,481not enough data
Rapid RechargeTier 3 / 2 alternatives (group 3)8.1%54.3% ± 1.1 (n=8,493)——49,481not enough data
Tesla BulletsTier 3 / 2 alternatives (group 3)0.1%insufficient data (n=56)——49,481not enough data
Veil WalkerTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=9)——49,481not enough data
FrenzyTier 4 / 2 alternatives (group 4)0.0%insufficient data (n=31)——44,423not enough data
Spirit BurnTier 4 / 2 alternatives (group 4)0.1%insufficient data (n=74)——44,423not enough data
Glass CannonTier 4 / 2 alternatives (group 4)0.0%insufficient data (n=14)——44,423not enough data
Lightning ScrollTier 4 / 2 alternatives (group 4)0.0%insufficient data (n=1)——44,423not enough data
Echo ShardTier 4 / 2 alternatives (group 4)0.0%insufficient data (n=3)——44,423not enough data
Armor PiercerTier 4 / 2 alternatives (group 4)0.0%insufficient data (n=11)——44,423not enough data
RefresherTier 4 / 2 alternatives (group 4)0.6%60.8% ± 3.8 (n=630)——44,423not enough data
CapacitorTier 4 / 2 alternatives (group 4)0.0%insufficient data (n=8)——44,423not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 104,917 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Compress CooldownTier 2 / 2 alternatives (group 1)28.4%57.7% ± 0.6 (n=29,797)+0.3 pp-0.1 to +0.6 pp44,04399.2%unclear
Mystic VulnerabilityTier 2 / 2 alternatives (group 1)18.4%49.4% ± 0.7 (n=19,329)-1.7 pp-2.3 to -1.1 pp44,04399.2%likely hurts
Greater ExpansionTier 3 / 5 alternatives (group 2)59.4%57.9% ± 0.4 (n=62,360)+0.5 pp+0.3 to +0.7 pp85,44399.5%likely helps
Warp StoneTier 3 / 5 alternatives (group 2)27.7%58.1% ± 0.6 (n=29,060)+0.3 pp-0.1 to +0.7 pp85,44399.5%unclear
Superior CooldownTier 3 / 5 alternatives (group 2)40.9%59.4% ± 0.5 (n=42,934)-0.0 pp-0.3 to +0.2 pp85,44399.5%unclear
Rapid RechargeTier 3 / 5 alternatives (group 2)20.7%57.0% ± 0.7 (n=21,727)-0.9 pp-1.4 to -0.4 pp85,44399.5%likely hurts
Spirit ResilienceTier 3 / 5 alternatives (group 2)17.7%52.8% ± 0.7 (n=18,609)-1.7 pp-2.2 to -1.1 pp85,44399.5%likely hurts
Ethereal ShiftTier 4 / 8 alternatives (group 3)18.1%64.7% ± 0.7 (n=18,999)+3.5 pp+2.6 to +4.5 pp95,96498.0%likely helps
RefresherTier 4 / 8 alternatives (group 3)27.4%64.0% ± 0.6 (n=28,731)+3.1 pp+2.4 to +3.8 pp95,96498.0%likely helps
Boundless SpiritTier 4 / 8 alternatives (group 3)23.9%62.8% ± 0.6 (n=25,058)+1.0 pp+0.2 to +1.8 pp95,96498.0%likely helps
Transcendent CooldownTier 4 / 8 alternatives (group 3)30.4%64.2% ± 0.5 (n=31,852)+0.5 pp-0.3 to +1.3 pp95,96498.0%unclear
Escalating ExposureTier 4 / 8 alternatives (group 3)70.6%55.8% ± 0.4 (n=74,057)-0.9 pp-1.3 to -0.5 pp95,96498.0%likely hurts
JuggernautTier 4 / 8 alternatives (group 3)19.9%59.6% ± 0.7 (n=20,896)-1.1 pp-2.1 to -0.2 pp95,96498.0%likely hurts
InfuserTier 4 / 8 alternatives (group 3)47.0%51.2% ± 0.4 (n=49,271)-2.0 pp-2.6 to -1.4 pp95,96498.0%likely hurts
Plated ArmorTier 4 / 8 alternatives (group 3)12.7%56.8% ± 0.8 (n=13,300)-2.0 pp-3.0 to -0.9 pp95,96498.0%likely hurts
Mystic ExpansionTier 1 / 1 alternatives (group 4)12.6%51.3% ± 0.9 (n=13,168)——13,12999.7%not enough data
Spirit StrikeTier 1 / 1 alternatives (group 4)0.1%55.8% ± 9.8 (n=95)——13,12999.7%not enough data
Rapid RoundsTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=66)——13,12999.7%not enough data
Extra SpiritTier 1 / 1 alternatives (group 4)0.7%53.8% ± 3.5 (n=760)——13,12999.7%not enough data
Monster RoundsTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=74)——13,12999.7%not enough data
Close QuartersTier 1 / 1 alternatives (group 4)0.1%53.7% ± 8.7 (n=123)——13,12999.7%not enough data
Melee LifestealTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=71)——13,12999.7%not enough data
Mystic RegenerationTier 1 / 1 alternatives (group 4)1.2%52.0% ± 2.8 (n=1,241)——13,12999.7%not enough data
Extended MagazineTier 1 / 1 alternatives (group 4)0.1%48.3% ± 7.9 (n=149)——13,12999.7%not enough data
GritTier 1 / 1 alternatives (group 4)0.9%58.6% ± 3.2 (n=897)——13,12999.7%not enough data
Improved SpiritTier 2 / 2 alternatives (group 1)6.4%55.9% ± 1.2 (n=6,759)——44,04399.2%not enough data
Melee ChargeTier 2 / 2 alternatives (group 1)0.1%insufficient data (n=75)——44,04399.2%not enough data
Quicksilver ReloadTier 2 / 2 alternatives (group 1)1.0%46.4% ± 3.0 (n=1,046)——44,04399.2%not enough data
StalkerTier 2 / 2 alternatives (group 1)0.0%insufficient data (n=14)——44,04399.2%not enough data
Spirit ShieldingTier 2 / 2 alternatives (group 1)0.4%44.4% ± 5.0 (n=378)——44,04399.2%not enough data
Active ReloadTier 2 / 2 alternatives (group 1)0.0%insufficient data (n=24)——44,04399.2%not enough data
Slowing BulletsTier 2 / 2 alternatives (group 1)0.1%46.2% ± 9.4 (n=104)——44,04399.2%not enough data
Mystic ShotTier 2 / 2 alternatives (group 1)0.0%insufficient data (n=22)——44,04399.2%not enough data
Stamina MasteryTier 3 / 5 alternatives (group 2)0.6%57.7% ± 3.8 (n=640)——85,44399.5%not enough data
Torment PulseTier 3 / 5 alternatives (group 2)3.6%53.7% ± 1.6 (n=3,746)——85,44399.5%not enough data
Majestic LeapTier 3 / 5 alternatives (group 2)0.0%insufficient data (n=15)——85,44399.5%not enough data
Silence WaveTier 3 / 5 alternatives (group 2)0.1%insufficient data (n=64)——85,44399.5%not enough data
Express ShotTier 3 / 5 alternatives (group 2)0.0%insufficient data (n=14)——85,44399.5%not enough data
FrenzyTier 4 / 8 alternatives (group 3)1.6%67.6% ± 2.2 (n=1,694)——95,96498.0%not enough data
Spirit BurnTier 4 / 8 alternatives (group 3)6.5%65.7% ± 1.1 (n=6,817)——95,96498.0%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 104,917 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Bullet Resist Shredder20.1%60.0% ± 8.6 (n=120)49.2%+10.8 pp+7.0 pp+6.6 pp
Weapon Shielding20.1%56.6% ± 8.4 (n=129)48.5%+8.0 pp+3.6 pp+3.8 pp
Mystic Slow20.6%56.3% ± 3.9 (n=613)48.6%+7.7 pp+3.3 pp+3.5 pp
Spirit Shredder20.5%56.6% ± 4.2 (n=537)49.2%+7.4 pp+3.6 pp+3.2 pp
Healbane21.4%57.7% ± 2.5 (n=1,493)50.4%+7.2 pp+4.7 pp+3.0 pp
Spirit Lifesteal216.2%57.8% ± 0.7 (n=16,975)51.1%+6.7 pp+4.8 pp+2.5 pp
Trophy Collector23.0%56.1% ± 1.7 (n=3,158)49.4%+6.7 pp+3.1 pp+2.5 pp
Spirit Strike10.3%56.1% ± 5.6 (n=296)50.3%+5.8 pp+3.1 pp+2.4 pp
Mystic Regeneration126.1%54.8% ± 0.6 (n=27,366)49.4%+5.4 pp+1.8 pp+2.1 pp
Bullet Lifesteal20.2%57.7% ± 6.8 (n=201)51.4%+6.3 pp+4.7 pp+2.1 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 104,917 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Witchmail40.1%67.4% ± 9.7 (n=86)48.4%+19.1 pp+14.4 pp+7.7 pp
Hunter's Aura30.1%59.3% ± 9.1 (n=108)47.6%+11.7 pp+6.3 pp+5.6 pp
Spirit Snatch30.2%56.5% ± 6.3 (n=237)47.4%+9.2 pp+3.5 pp+3.1 pp
Trophy Collector21.2%55.1% ± 2.8 (n=1,240)47.6%+7.5 pp+2.1 pp+2.6 pp
Refresher40.6%60.8% ± 3.8 (n=630)47.2%+13.6 pp+7.8 pp+2.2 pp
Radiant Regeneration321.7%52.9% ± 0.6 (n=22,733)44.7%+8.2 pp-0.1 pp+2.1 pp
Dispel Magic30.9%53.8% ± 3.2 (n=951)45.9%+8.0 pp+0.8 pp+1.9 pp
Scourge40.2%59.1% ± 7.0 (n=186)45.9%+13.3 pp+6.1 pp+1.9 pp
Sprint Boots142.7%53.5% ± 0.5 (n=44,846)48.3%+5.3 pp+0.5 pp+1.4 pp
Fortitude30.5%53.4% ± 4.3 (n=522)46.0%+7.4 pp+0.4 pp+1.4 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 104,917 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Superior Duration30.1%65.7% ± 9.2 (n=99)55.6%+10.1 pp+12.7 pp+6.2 pp
Kinetic Dash20.2%60.4% ± 7.5 (n=159)53.9%+6.5 pp+7.4 pp+4.8 pp
Spirit Strike10.1%55.8% ± 9.8 (n=95)50.5%+5.3 pp+2.8 pp+4.0 pp
Frenzy41.6%67.6% ± 2.2 (n=1,694)56.6%+11.0 pp+14.6 pp+3.4 pp
Mystic Reverb42.0%68.6% ± 2.0 (n=2,120)57.7%+10.9 pp+15.6 pp+3.2 pp
Extra Regen10.2%52.0% ± 6.5 (n=221)47.7%+4.3 pp-1.0 pp+3.0 pp
Lucky Shot40.1%66.2% ± 7.9 (n=136)55.9%+10.3 pp+13.2 pp+2.6 pp
Witchmail47.0%65.5% ± 1.1 (n=7,369)55.3%+10.2 pp+12.5 pp+2.5 pp
Spirit Burn46.5%65.7% ± 1.1 (n=6,817)55.7%+10.0 pp+12.7 pp+2.3 pp
Guardian Ward20.2%63.0% ± 7.1 (n=173)59.1%+3.9 pp+10.0 pp+2.2 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.