Deadlock By The Numbers

Close Quarters

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min49.8% ± 0.1 (n=573,891)-0.3 pp
10–20 min48.8% ± 0.4 (n=58,639)-0.6 pp
20 min or later46.8% ± 0.8 (n=15,228)-1.9 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Sinclair50.4% ± 2.7 (n=1,288)+2.7 pp
Yamato51.8% ± 0.6 (n=30,748)+2.1 pp
Viscous49.0% ± 0.9 (n=10,926)+2.0 pp
Ivy55.8% ± 1.8 (n=2,790)+2.0 pp
Nurse Harrow47.1% ± 8.3 (n=136)+1.7 pp
Paradox46.9% ± 1.9 (n=2,744)+1.4 pp
Drifter51.0% ± 0.3 (n=78,930)+1.2 pp
Rem47.7% ± 0.9 (n=10,868)+1.0 pp
Calico51.2% ± 1.1 (n=7,546)+0.9 pp
Silver48.0% ± 0.4 (n=49,439)+0.7 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers647,75849.6% ± 0.1 (n=647,758)13.9% (n=4,643,618)
1 Initiate39,52448.8% ± 0.5 (n=39,524)13.8% (n=286,633)
2 Seeker76,73049.8% ± 0.4 (n=76,730)13.5% (n=567,145)
3 Acolyte72,06950.0% ± 0.4 (n=72,069)13.4% (n=538,601)
4 Sentinel60,96149.9% ± 0.4 (n=60,961)13.4% (n=454,663)
5 Mystic55,39949.8% ± 0.4 (n=55,399)13.4% (n=412,948)
6 Ritualist57,15450.2% ± 0.4 (n=57,154)13.7% (n=417,480)
7 Emissary55,38349.8% ± 0.4 (n=55,383)13.7% (n=403,465)
8 Oracle76,44849.8% ± 0.4 (n=76,448)14.0% (n=546,368)
9 Phantom63,37750.2% ± 0.4 (n=63,377)14.7% (n=432,077)
10 Ascendant33,33649.7% ± 0.5 (n=33,336)15.6% (n=213,670)
11 Eternus14,04749.8% ± 0.8 (n=14,047)18.0% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.