Close Quarters
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 49.8% ± 0.1 (n=573,891) | -0.3 pp |
| 10–20 min | 48.8% ± 0.4 (n=58,639) | -0.6 pp |
| 20 min or later | 46.8% ± 0.8 (n=15,228) | -1.9 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 50.4% ± 2.7 (n=1,288) | +2.7 pp | |
| 51.8% ± 0.6 (n=30,748) | +2.1 pp | |
| 49.0% ± 0.9 (n=10,926) | +2.0 pp | |
| 55.8% ± 1.8 (n=2,790) | +2.0 pp | |
| 47.1% ± 8.3 (n=136) | +1.7 pp | |
| 46.9% ± 1.9 (n=2,744) | +1.4 pp | |
| 51.0% ± 0.3 (n=78,930) | +1.2 pp | |
| 47.7% ± 0.9 (n=10,868) | +1.0 pp | |
| 51.2% ± 1.1 (n=7,546) | +0.9 pp | |
| 48.0% ± 0.4 (n=49,439) | +0.7 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 647,758 | 49.6% ± 0.1 (n=647,758) | 13.9% (n=4,643,618) |
| 1 Initiate | 39,524 | 48.8% ± 0.5 (n=39,524) | 13.8% (n=286,633) |
| 2 Seeker | 76,730 | 49.8% ± 0.4 (n=76,730) | 13.5% (n=567,145) |
| 3 Acolyte | 72,069 | 50.0% ± 0.4 (n=72,069) | 13.4% (n=538,601) |
| 4 Sentinel | 60,961 | 49.9% ± 0.4 (n=60,961) | 13.4% (n=454,663) |
| 5 Mystic | 55,399 | 49.8% ± 0.4 (n=55,399) | 13.4% (n=412,948) |
| 6 Ritualist | 57,154 | 50.2% ± 0.4 (n=57,154) | 13.7% (n=417,480) |
| 7 Emissary | 55,383 | 49.8% ± 0.4 (n=55,383) | 13.7% (n=403,465) |
| 8 Oracle | 76,448 | 49.8% ± 0.4 (n=76,448) | 14.0% (n=546,368) |
| 9 Phantom | 63,377 | 50.2% ± 0.4 (n=63,377) | 14.7% (n=432,077) |
| 10 Ascendant | 33,336 | 49.7% ± 0.5 (n=33,336) | 15.6% (n=213,670) |
| 11 Eternus | 14,047 | 49.8% ± 0.8 (n=14,047) | 18.0% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.