Deadlock By The Numbers

Ivy

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 54.0% ± 0.3 (n=95,644). Grade S. vs average +4.0 pp.

Kills / deaths / assists per game: 4.4 / 5.3 / 15.1. Net worth per minute: 1,147.4. Average match length: 35.9 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Deadman Danny — 61.4% (likely range 60.0% to 62.8%), +7.4 pp vs hero overall, 4,626 games.

Worst observed lane opponent: Rat King — 48.1% (likely range 47.2% to 49.1%), -5.9 pp vs hero overall, 11,096 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Trophy Collector +2.0 pp, Sprint Boots +1.6 pp

Bottom items: Healing Rite -1.8 pp, Titanic Magazine -0.6 pp, Extra Regen -0.8 pp

10–20 min

Top items: Mystic Vulnerability +2.3 pp, Duration Extender +2.2 pp, Extra Regen +1.4 pp

Bottom items: Swift Striker -1.7 pp, Tesla Bullets -1.2 pp, Active Reload -0.9 pp

20 min or later

Top items: Echo Shard +2.2 pp, Superior Duration +1.3 pp, Escalating Exposure +0.9 pp

Bottom items: Capacitor -3.6 pp, Improved Spirit -1.8 pp, Headhunter -2.0 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers95,64454.0% ± 0.3 (n=95,644)2.1% (n=4,643,618)0.4% (n=387,129)
1 Initiate5,16952.8% ± 1.4 (n=5,169)1.8% (n=286,633)0.3% (n=26,191)
2 Seeker10,82853.9% ± 0.9 (n=10,828)1.9% (n=567,145)0.3% (n=53,624)
3 Acolyte10,02054.2% ± 1.0 (n=10,020)1.9% (n=538,601)0.2% (n=49,318)
4 Sentinel9,39954.8% ± 1.0 (n=9,399)2.1% (n=454,663)0.2% (n=40,935)
5 Mystic8,49754.2% ± 1.1 (n=8,497)2.1% (n=412,948)0.2% (n=37,362)
6 Ritualist8,40755.4% ± 1.1 (n=8,407)2.0% (n=417,480)0.2% (n=36,413)
7 Emissary8,40753.5% ± 1.1 (n=8,407)2.1% (n=403,465)0.2% (n=36,580)
8 Oracle11,65554.3% ± 0.9 (n=11,655)2.1% (n=546,368)0.5% (n=42,649)
9 Phantom10,06054.1% ± 1.0 (n=10,060)2.3% (n=432,077)0.8% (n=40,417)
10 Ascendant4,81453.7% ± 1.4 (n=4,814)2.3% (n=213,670)0.6% (n=16,821)
11 Eternus2,06154.2% ± 2.1 (n=2,061)2.6% (n=78,077)1.0% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min56.6% ± 0.7 (n=18,420)
30–40 min54.0% ± 0.4 (n=53,480)
40 min or more52.0% ± 0.6 (n=23,744)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 95,644 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Sprint BootsTier 1 / 7 alternatives (group 1)19.1%55.7% ± 0.7 (n=18,237)+1.6 pp+0.8 to +2.4 pp92,889100.0%likely helps
Extended MagazineTier 1 / 7 alternatives (group 1)67.0%53.7% ± 0.4 (n=64,050)+0.3 pp-0.1 to +0.7 pp92,889100.0%unclear
Mystic ExpansionTier 1 / 7 alternatives (group 1)19.9%55.0% ± 0.7 (n=19,053)+0.8 pp-0.1 to +1.7 pp92,889100.0%unclear
Extra ChargeTier 1 / 7 alternatives (group 1)31.5%54.1% ± 0.6 (n=30,149)-0.1 pp-0.5 to +0.4 pp92,889100.0%unclear
Monster RoundsTier 1 / 7 alternatives (group 1)28.3%53.5% ± 0.6 (n=27,095)-0.1 pp-0.7 to +0.5 pp92,889100.0%unclear
Extra RegenTier 1 / 7 alternatives (group 1)22.9%53.1% ± 0.7 (n=21,930)-0.8 pp-1.3 to -0.2 pp92,889100.0%likely hurts
Healing RiteTier 1 / 7 alternatives (group 1)15.2%52.8% ± 0.8 (n=14,503)-1.8 pp-2.5 to -1.0 pp92,889100.0%likely hurts
Trophy CollectorTier 2 / 2 alternatives (group 2)18.3%56.8% ± 0.7 (n=17,548)+2.0 pp+1.0 to +2.9 pp72,937100.0%likely helps
Titanic MagazineTier 2 / 2 alternatives (group 2)60.7%54.0% ± 0.4 (n=58,015)-0.6 pp-0.8 to -0.4 pp72,937100.0%likely hurts
Spirit StrikeTier 1 / 7 alternatives (group 1)0.9%57.9% ± 3.3 (n=833)——92,889100.0%not enough data
Rapid RoundsTier 1 / 7 alternatives (group 1)1.5%55.1% ± 2.5 (n=1,469)——92,889100.0%not enough data
Extra SpiritTier 1 / 7 alternatives (group 1)10.0%54.1% ± 1.0 (n=9,532)——92,889100.0%not enough data
Improved SpiritTier 2 / 2 alternatives (group 2)5.4%54.7% ± 1.4 (n=5,117)——72,937100.0%not enough data
Melee ChargeTier 2 / 2 alternatives (group 2)1.1%58.1% ± 3.0 (n=1,013)——72,937100.0%not enough data
Quicksilver ReloadTier 2 / 2 alternatives (group 2)0.4%54.1% ± 5.2 (n=344)——72,937100.0%not enough data
StalkerTier 2 / 2 alternatives (group 2)2.9%53.7% ± 1.9 (n=2,729)——72,937100.0%not enough data
Spirit ShieldingTier 2 / 2 alternatives (group 2)0.3%56.4% ± 5.7 (n=291)——72,937100.0%not enough data
Compress CooldownTier 2 / 2 alternatives (group 2)2.8%58.1% ± 1.9 (n=2,682)——72,937100.0%not enough data
Active ReloadTier 2 / 2 alternatives (group 2)3.9%57.3% ± 1.6 (n=3,684)——72,937100.0%not enough data
Slowing BulletsTier 2 / 2 alternatives (group 2)0.2%48.3% ± 7.3 (n=174)——72,937100.0%not enough data
Tesla BulletsTier 3 / 1 alternatives (group 3)43.0%56.4% ± 0.5 (n=41,102)——41,098100.0%not enough data
Stamina MasteryTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=19)——41,098100.0%not enough data
Torment PulseTier 3 / 1 alternatives (group 3)0.6%59.6% ± 3.9 (n=611)——41,098100.0%not enough data
Majestic LeapTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——41,098100.0%not enough data
Silence WaveTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=6)——41,098100.0%not enough data
Express ShotTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——41,098100.0%not enough data
Cultist SacrificeTier 3 / 1 alternatives (group 3)0.9%49.8% ± 3.4 (n=835)——41,098100.0%not enough data
Rapid RechargeTier 3 / 1 alternatives (group 3)1.0%58.8% ± 3.1 (n=951)——41,098100.0%not enough data
Veil WalkerTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=3)——41,098100.0%not enough data
Blood TributeTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=2)——41,098100.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Lightning ScrollTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=5)——00.0%not enough data
Echo ShardTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Armor PiercerTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
RefresherTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
CapacitorTier 4 / 0 alternatives (group 4)1.1%69.8% ± 2.8 (n=1,013)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Vortex WebTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Healing TempoTier 4 / 0 alternatives (group 4)0.1%insufficient data (n=75)——00.0%not enough data
Divine BarrierTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data

10–20 min

Comparison: 10–20 min. 100.0% of the comparison covered by data. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 95,644 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Evidence
Extra RegenTier 1 / 6 alternatives (group 1)11.2%55.8% ± 0.9 (n=10,729)+1.4 pp+0.6 to +2.2 pp53,876likely helps
Mystic ExpansionTier 1 / 6 alternatives (group 1)25.6%54.1% ± 0.6 (n=24,525)+0.1 pp-0.4 to +0.5 pp53,876unclear
Sprint BootsTier 1 / 6 alternatives (group 1)12.1%54.2% ± 0.9 (n=11,598)-0.4 pp-1.2 to +0.4 pp53,876unclear
Rapid RoundsTier 1 / 6 alternatives (group 1)11.0%56.7% ± 0.9 (n=10,536)-0.6 pp-1.4 to +0.3 pp53,876unclear
Extra ChargeTier 1 / 6 alternatives (group 1)11.8%52.2% ± 0.9 (n=11,268)-0.8 pp-1.6 to -0.0 pp53,876likely hurts
Extra SpiritTier 1 / 6 alternatives (group 1)11.0%53.0% ± 1.0 (n=10,530)-0.8 pp-1.7 to +0.0 pp53,876unclear
Mystic VulnerabilityTier 2 / 11 alternatives (group 2)10.1%56.6% ± 1.0 (n=9,635)+2.3 pp+1.4 to +3.2 pp84,261likely helps
Duration ExtenderTier 2 / 11 alternatives (group 2)12.1%57.6% ± 0.9 (n=11,591)+2.2 pp+1.3 to +3.0 pp84,261likely helps
Mystic SlowTier 2 / 11 alternatives (group 2)17.8%54.7% ± 0.7 (n=17,056)+0.6 pp-0.0 to +1.3 pp84,261unclear
HealbaneTier 2 / 11 alternatives (group 2)23.2%54.6% ± 0.7 (n=22,142)+0.4 pp-0.1 to +1.0 pp84,261unclear
Bullet Resist ShredderTier 2 / 11 alternatives (group 2)19.5%56.9% ± 0.7 (n=18,649)+0.4 pp-0.3 to +1.1 pp84,261unclear
Compress CooldownTier 2 / 11 alternatives (group 2)11.5%54.5% ± 0.9 (n=10,993)+0.2 pp-0.6 to +1.0 pp84,261unclear
Healing BoosterTier 2 / 11 alternatives (group 2)27.3%54.8% ± 0.6 (n=26,063)-0.7 pp-1.1 to -0.2 pp84,261likely hurts
Active ReloadTier 2 / 11 alternatives (group 2)25.0%55.3% ± 0.6 (n=23,878)-0.9 pp-1.4 to -0.4 pp84,261likely hurts
Slowing HexTier 2 / 11 alternatives (group 2)15.0%52.8% ± 0.8 (n=14,313)-0.8 pp-1.5 to -0.2 pp84,261likely hurts
Improved SpiritTier 2 / 11 alternatives (group 2)13.3%53.5% ± 0.9 (n=12,744)-1.1 pp-1.9 to -0.3 pp84,261likely hurts
Rapid RechargeTier 3 / 3 alternatives (group 3)13.1%56.1% ± 0.9 (n=12,523)+1.3 pp+0.4 to +2.2 pp39,048likely helps
Healing NovaTier 3 / 3 alternatives (group 3)11.1%54.9% ± 0.9 (n=10,579)+1.1 pp+0.3 to +1.8 pp39,048likely helps
Tesla BulletsTier 3 / 3 alternatives (group 3)22.9%49.9% ± 0.7 (n=21,881)-1.2 pp-1.7 to -0.7 pp39,048likely hurts
Spirit StrikeTier 1 / 6 alternatives (group 1)0.4%54.5% ± 5.2 (n=345)——53,876not enough data
Monster RoundsTier 1 / 6 alternatives (group 1)2.4%52.5% ± 2.1 (n=2,252)——53,876not enough data
Close QuartersTier 1 / 6 alternatives (group 1)0.3%52.6% ± 5.6 (n=304)——53,876not enough data
Melee LifestealTier 1 / 6 alternatives (group 1)0.2%50.8% ± 7.1 (n=187)——53,876not enough data
Stamina MasteryTier 3 / 3 alternatives (group 3)3.9%57.1% ± 1.6 (n=3,773)——39,048not enough data
Torment PulseTier 3 / 3 alternatives (group 3)4.9%61.0% ± 1.4 (n=4,718)——39,048not enough data
Majestic LeapTier 3 / 3 alternatives (group 3)0.0%insufficient data (n=8)——39,048not enough data
Silence WaveTier 3 / 3 alternatives (group 3)0.2%50.0% ± 6.9 (n=198)——39,048not enough data
Express ShotTier 3 / 3 alternatives (group 3)0.0%insufficient data (n=8)——39,048not enough data
Cultist SacrificeTier 3 / 3 alternatives (group 3)0.8%49.6% ± 3.5 (n=791)——39,048not enough data
Veil WalkerTier 3 / 3 alternatives (group 3)0.0%insufficient data (n=22)——39,048not enough data
CapacitorTier 4 / 1 alternatives (group 4)30.7%56.2% ± 0.6 (n=29,405)——29,405not enough data
FrenzyTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=1)——29,405not enough data
Spirit BurnTier 4 / 1 alternatives (group 4)0.1%53.8% ± 9.4 (n=104)——29,405not enough data
Glass CannonTier 4 / 1 alternatives (group 4)0.1%insufficient data (n=64)——29,405not enough data
Lightning ScrollTier 4 / 1 alternatives (group 4)1.0%57.0% ± 3.2 (n=911)——29,405not enough data
Echo ShardTier 4 / 1 alternatives (group 4)3.2%63.0% ± 1.7 (n=3,104)——29,405not enough data
Armor PiercerTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=14)——29,405not enough data
RefresherTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=21)——29,405not enough data
Crushing FistsTier 4 / 1 alternatives (group 4)0.1%59.8% ± 9.3 (n=102)——29,405not enough data
LeechTier 4 / 1 alternatives (group 4)0.1%insufficient data (n=49)——29,405not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 95,644 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Duration ExtenderTier 2 / 5 alternatives (group 1)14.9%55.4% ± 0.8 (n=14,289)+0.7 pp+0.1 to +1.3 pp46,15999.4%likely helps
Compress CooldownTier 2 / 5 alternatives (group 1)13.7%58.2% ± 0.8 (n=13,140)+0.6 pp-0.0 to +1.2 pp46,15999.4%unclear
Mystic SlowTier 2 / 5 alternatives (group 1)16.5%54.6% ± 0.8 (n=15,794)+0.2 pp-0.3 to +0.7 pp46,15999.4%unclear
Mystic VulnerabilityTier 2 / 5 alternatives (group 1)15.8%56.7% ± 0.8 (n=15,146)-0.0 pp-0.6 to +0.5 pp46,15999.4%unclear
Improved SpiritTier 2 / 5 alternatives (group 1)15.1%54.4% ± 0.8 (n=14,478)-1.8 pp-2.4 to -1.3 pp46,15999.4%likely hurts
Superior DurationTier 3 / 6 alternatives (group 2)27.5%57.1% ± 0.6 (n=26,344)+1.3 pp+1.0 to +1.7 pp70,00998.4%likely helps
Superior CooldownTier 3 / 6 alternatives (group 2)24.3%57.3% ± 0.6 (n=23,265)+0.6 pp+0.2 to +1.0 pp70,00998.4%likely helps
Greater ExpansionTier 3 / 6 alternatives (group 2)40.1%55.3% ± 0.5 (n=38,385)+0.3 pp+0.0 to +0.5 pp70,00998.4%likely helps
Rapid RechargeTier 3 / 6 alternatives (group 2)25.1%53.1% ± 0.6 (n=23,993)-0.6 pp-1.0 to -0.2 pp70,00998.4%likely hurts
Spirit ResilienceTier 3 / 6 alternatives (group 2)16.7%51.8% ± 0.8 (n=15,970)-1.5 pp-2.1 to -0.9 pp70,00998.4%likely hurts
HeadhunterTier 3 / 6 alternatives (group 2)10.3%54.9% ± 1.0 (n=9,847)-2.0 pp-2.9 to -1.1 pp70,00998.4%likely hurts
Echo ShardTier 4 / 9 alternatives (group 3)10.4%57.7% ± 1.0 (n=9,927)+2.2 pp+1.4 to +3.0 pp78,13299.1%likely helps
Escalating ExposureTier 4 / 9 alternatives (group 3)19.8%59.6% ± 0.7 (n=18,899)+0.9 pp+0.3 to +1.4 pp78,13299.1%likely helps
Lightning ScrollTier 4 / 9 alternatives (group 3)21.0%58.1% ± 0.7 (n=20,075)+0.5 pp+0.0 to +1.0 pp78,13299.1%likely helps
Healing TempoTier 4 / 9 alternatives (group 3)25.8%58.2% ± 0.6 (n=24,713)+0.2 pp-0.2 to +0.7 pp78,13299.1%unclear
Siphon BulletsTier 4 / 9 alternatives (group 3)20.8%57.7% ± 0.7 (n=19,858)+0.0 pp-0.6 to +0.6 pp78,13299.1%unclear
Vortex WebTier 4 / 9 alternatives (group 3)13.5%56.7% ± 0.9 (n=12,952)-0.2 pp-0.9 to +0.5 pp78,13299.1%unclear
Boundless SpiritTier 4 / 9 alternatives (group 3)17.1%58.6% ± 0.8 (n=16,362)-0.3 pp-1.0 to +0.3 pp78,13299.1%unclear
Transcendent CooldownTier 4 / 9 alternatives (group 3)17.1%60.3% ± 0.7 (n=16,377)-0.2 pp-1.0 to +0.7 pp78,13299.1%unclear
CapacitorTier 4 / 9 alternatives (group 3)19.0%51.6% ± 0.7 (n=18,182)-3.6 pp-4.3 to -3.0 pp78,13299.1%likely hurts
Mystic ExpansionTier 1 / 1 alternatives (group 4)12.0%52.9% ± 0.9 (n=11,500)——11,47299.8%not enough data
Spirit StrikeTier 1 / 1 alternatives (group 4)0.1%52.8% ± 8.6 (n=125)——11,47299.8%not enough data
Rapid RoundsTier 1 / 1 alternatives (group 4)1.6%51.3% ± 2.5 (n=1,492)——11,47299.8%not enough data
Extra SpiritTier 1 / 1 alternatives (group 4)6.8%56.6% ± 1.2 (n=6,537)——11,47299.8%not enough data
Monster RoundsTier 1 / 1 alternatives (group 4)0.1%43.9% ± 8.1 (n=139)——11,47299.8%not enough data
Close QuartersTier 1 / 1 alternatives (group 4)0.2%52.8% ± 7.6 (n=163)——11,47299.8%not enough data
Melee LifestealTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=64)——11,47299.8%not enough data
Mystic RegenerationTier 1 / 1 alternatives (group 4)0.4%48.7% ± 5.3 (n=335)——11,47299.8%not enough data
Extended MagazineTier 1 / 1 alternatives (group 4)0.3%47.2% ± 5.9 (n=269)——11,47299.8%not enough data
GritTier 1 / 1 alternatives (group 4)2.1%55.4% ± 2.2 (n=2,031)——11,47299.8%not enough data
Melee ChargeTier 2 / 5 alternatives (group 1)0.1%53.1% ± 8.5 (n=130)——46,15999.4%not enough data
Quicksilver ReloadTier 2 / 5 alternatives (group 1)1.3%55.0% ± 2.7 (n=1,261)——46,15999.4%not enough data
StalkerTier 2 / 5 alternatives (group 1)0.2%49.7% ± 7.5 (n=169)——46,15999.4%not enough data
Spirit ShieldingTier 2 / 5 alternatives (group 1)0.9%50.1% ± 3.3 (n=869)——46,15999.4%not enough data
Active ReloadTier 2 / 5 alternatives (group 1)3.1%48.6% ± 1.8 (n=2,923)——46,15999.4%not enough data
Stamina MasteryTier 3 / 6 alternatives (group 2)5.7%51.3% ± 1.3 (n=5,430)——70,00998.4%not enough data
Torment PulseTier 3 / 6 alternatives (group 2)1.7%55.8% ± 2.4 (n=1,619)——70,00998.4%not enough data
Majestic LeapTier 3 / 6 alternatives (group 2)0.0%insufficient data (n=18)——70,00998.4%not enough data
Silence WaveTier 3 / 6 alternatives (group 2)0.7%48.8% ± 3.8 (n=678)——70,00998.4%not enough data
FrenzyTier 4 / 9 alternatives (group 3)0.1%66.4% ± 7.9 (n=134)——78,13299.1%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 95,644 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Restorative Locket20.1%64.2% ± 8.5 (n=120)48.8%+15.4 pp+10.2 pp+9.2 pp
Fleetfoot20.5%62.7% ± 4.3 (n=475)50.5%+12.3 pp+8.7 pp+6.1 pp
Duration Extender20.7%60.7% ± 3.6 (n=717)49.3%+11.3 pp+6.7 pp+5.2 pp
Spirit Strike10.9%57.9% ± 3.3 (n=833)49.0%+8.9 pp+3.9 pp+4.4 pp
Bullet Resist Shredder20.7%61.6% ± 3.6 (n=711)51.1%+10.5 pp+7.6 pp+4.3 pp
Melee Charge21.1%58.1% ± 3.0 (n=1,013)47.7%+10.5 pp+4.1 pp+4.3 pp
Enduring Speed20.8%61.5% ± 3.4 (n=763)51.2%+10.3 pp+7.5 pp+4.2 pp
Long Range20.1%58.7% ± 9.1 (n=109)48.5%+10.2 pp+4.7 pp+4.0 pp
Battle Vest21.0%59.5% ± 3.1 (n=933)49.3%+10.2 pp+5.5 pp+4.0 pp
Cold Front23.1%58.6% ± 1.8 (n=2,922)48.5%+10.0 pp+4.6 pp+3.9 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 95,644 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Crippling Headshot40.2%75.6% ± 6.5 (n=164)54.9%+20.7 pp+21.6 pp+9.4 pp
Torment Pulse34.9%61.0% ± 1.4 (n=4,718)45.4%+15.6 pp+7.0 pp+7.7 pp
Echo Shard43.2%63.0% ± 1.7 (n=3,104)44.8%+18.2 pp+9.0 pp+6.9 pp
High-Velocity Rounds10.6%61.0% ± 3.9 (n=585)51.4%+9.6 pp+7.0 pp+5.0 pp
Spirit Snatch30.5%59.9% ± 4.3 (n=501)48.2%+11.7 pp+5.9 pp+3.8 pp
Enchanter's Emblem25.0%56.8% ± 1.4 (n=4,803)47.3%+9.5 pp+2.8 pp+3.7 pp
Extended Magazine12.2%53.1% ± 2.1 (n=2,114)45.4%+7.7 pp-0.9 pp+3.1 pp
Superior Duration35.6%60.2% ± 1.3 (n=5,400)49.6%+10.7 pp+6.2 pp+2.8 pp
Return Fire20.1%56.3% ± 8.8 (n=119)48.1%+8.2 pp+2.3 pp+2.4 pp
Escalating Exposure40.7%62.5% ± 3.6 (n=698)48.8%+13.7 pp+8.5 pp+2.4 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 95,644 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Frenzy40.1%66.4% ± 7.9 (n=134)52.4%+14.1 pp+12.4 pp+6.6 pp
Crushing Fists40.7%62.5% ± 3.7 (n=646)51.0%+11.5 pp+8.5 pp+4.1 pp
Diviner's Kevlar42.8%64.9% ± 1.8 (n=2,645)53.8%+11.2 pp+10.9 pp+3.7 pp
Healing Rite11.0%56.7% ± 3.2 (n=916)50.6%+6.0 pp+2.7 pp+3.7 pp
Alchemical Fire38.5%55.5% ± 1.1 (n=8,124)47.3%+8.2 pp+1.5 pp+3.6 pp
Echo Shard410.4%57.7% ± 1.0 (n=9,927)46.7%+11.0 pp+3.7 pp+3.5 pp
Lifestrike30.4%58.9% ± 5.1 (n=358)50.9%+8.1 pp+4.9 pp+3.5 pp
Torment Pulse31.7%55.8% ± 2.4 (n=1,619)47.8%+8.0 pp+1.8 pp+3.4 pp
Spirit Snatch30.6%58.0% ± 4.1 (n=555)50.1%+7.9 pp+4.0 pp+3.4 pp
Blood Tribute30.2%62.1% ± 6.2 (n=232)54.5%+7.6 pp+8.1 pp+3.0 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.