Mystic Regeneration
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 49.6% ± 0.1 (n=657,086) | -0.3 pp |
| 10–20 min | 47.1% ± 0.3 (n=85,443) | -0.8 pp |
| 20 min or later | 47.3% ± 0.8 (n=16,714) | -2.5 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 49.2% ± 0.9 (n=12,548) | +1.7 pp | |
| 50.8% ± 0.4 (n=53,872) | +1.6 pp | |
| 53.1% ± 0.3 (n=119,339) | +1.5 pp | |
| 53.6% ± 0.5 (n=35,557) | +1.4 pp | |
| 47.3% ± 3.2 (n=929) | +1.3 pp | |
| 53.1% ± 0.6 (n=29,239) | +1.2 pp | |
| 49.1% ± 2.5 (n=1,522) | +1.2 pp | |
| 48.4% ± 3.1 (n=988) | +1.0 pp | |
| 50.7% ± 0.4 (n=75,322) | +0.7 pp | |
| 47.7% ± 0.6 (n=28,751) | +0.7 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 759,243 | 49.3% ± 0.1 (n=759,243) | 16.4% (n=4,643,618) |
| 1 Initiate | 50,184 | 49.9% ± 0.4 (n=50,184) | 17.5% (n=286,633) |
| 2 Seeker | 97,888 | 49.8% ± 0.3 (n=97,888) | 17.3% (n=567,145) |
| 3 Acolyte | 91,137 | 49.4% ± 0.3 (n=91,137) | 16.9% (n=538,601) |
| 4 Sentinel | 76,223 | 49.5% ± 0.4 (n=76,223) | 16.8% (n=454,663) |
| 5 Mystic | 67,515 | 49.2% ± 0.4 (n=67,515) | 16.3% (n=412,948) |
| 6 Ritualist | 66,833 | 49.0% ± 0.4 (n=66,833) | 16.0% (n=417,480) |
| 7 Emissary | 63,239 | 48.8% ± 0.4 (n=63,239) | 15.7% (n=403,465) |
| 8 Oracle | 84,368 | 48.8% ± 0.3 (n=84,368) | 15.4% (n=546,368) |
| 9 Phantom | 67,853 | 49.5% ± 0.4 (n=67,853) | 15.7% (n=432,077) |
| 10 Ascendant | 34,057 | 49.9% ± 0.5 (n=34,057) | 15.9% (n=213,670) |
| 11 Eternus | 14,264 | 51.7% ± 0.8 (n=14,264) | 18.3% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.