Deadlock By The Numbers

Mystic Regeneration

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min49.6% ± 0.1 (n=657,086)-0.3 pp
10–20 min47.1% ± 0.3 (n=85,443)-0.8 pp
20 min or later47.3% ± 0.8 (n=16,714)-2.5 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Infernus49.2% ± 0.9 (n=12,548)+1.7 pp
Yamato50.8% ± 0.4 (n=53,872)+1.6 pp
Baba53.1% ± 0.3 (n=119,339)+1.5 pp
Victor53.6% ± 0.5 (n=35,557)+1.4 pp
Pocket47.3% ± 3.2 (n=929)+1.3 pp
Apollo53.1% ± 0.6 (n=29,239)+1.2 pp
Sinclair49.1% ± 2.5 (n=1,522)+1.2 pp
Viscous48.4% ± 3.1 (n=988)+1.0 pp
Celeste50.7% ± 0.4 (n=75,322)+0.7 pp
Bebop47.7% ± 0.6 (n=28,751)+0.7 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers759,24349.3% ± 0.1 (n=759,243)16.4% (n=4,643,618)
1 Initiate50,18449.9% ± 0.4 (n=50,184)17.5% (n=286,633)
2 Seeker97,88849.8% ± 0.3 (n=97,888)17.3% (n=567,145)
3 Acolyte91,13749.4% ± 0.3 (n=91,137)16.9% (n=538,601)
4 Sentinel76,22349.5% ± 0.4 (n=76,223)16.8% (n=454,663)
5 Mystic67,51549.2% ± 0.4 (n=67,515)16.3% (n=412,948)
6 Ritualist66,83349.0% ± 0.4 (n=66,833)16.0% (n=417,480)
7 Emissary63,23948.8% ± 0.4 (n=63,239)15.7% (n=403,465)
8 Oracle84,36848.8% ± 0.3 (n=84,368)15.4% (n=546,368)
9 Phantom67,85349.5% ± 0.4 (n=67,853)15.7% (n=432,077)
10 Ascendant34,05749.9% ± 0.5 (n=34,057)15.9% (n=213,670)
11 Eternus14,26451.7% ± 0.8 (n=14,264)18.3% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.