Deadlock By The Numbers

Infernus

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 47.5% ± 0.2 (n=170,788). Grade C. vs average -2.5 pp.

Kills / deaths / assists per game: 6.8 / 6.9 / 11.0. Net worth per minute: 1,172.3. Average match length: 36.7 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Warden — 55.5% (likely range 53.7% to 57.3%), +8.0 pp vs hero overall, 2,995 games.

Worst observed lane opponent: Paige — 41.4% (likely range 40.5% to 42.2%), -6.2 pp vs hero overall, 13,394 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Healbane +3.3 pp, Spirit Lifesteal +3.1 pp, Extra Charge +2.0 pp

Bottom items: Titanic Magazine -1.8 pp, Swift Striker -1.0 pp, Rapid Rounds -0.5 pp

10–20 min

Top items: Dispel Magic +2.0 pp, Enduring Speed +1.4 pp, Mystic Vulnerability +0.7 pp

Bottom items: Superior Duration -0.7 pp, Swift Striker -0.8 pp, Titanic Magazine -0.5 pp

20 min or later

Top items: Burst Fire +1.2 pp, Mystic Vulnerability +0.5 pp, Spirit Resilience +0.6 pp

Bottom items: Duration Extender -0.8 pp, Toxic Bullets -0.6 pp, Boundless Spirit -0.5 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers170,78847.5% ± 0.2 (n=170,788)3.7% (n=4,643,618)1.1% (n=387,129)
1 Initiate12,44248.1% ± 0.9 (n=12,442)4.3% (n=286,633)1.2% (n=26,191)
2 Seeker24,13248.9% ± 0.6 (n=24,132)4.3% (n=567,145)1.3% (n=53,624)
3 Acolyte22,30647.9% ± 0.7 (n=22,306)4.1% (n=538,601)1.1% (n=49,318)
4 Sentinel17,79847.4% ± 0.7 (n=17,798)3.9% (n=454,663)1.1% (n=40,935)
5 Mystic15,86847.8% ± 0.8 (n=15,868)3.8% (n=412,948)1.0% (n=37,362)
6 Ritualist15,32246.4% ± 0.8 (n=15,322)3.7% (n=417,480)0.9% (n=36,413)
7 Emissary14,03546.3% ± 0.8 (n=14,035)3.5% (n=403,465)0.9% (n=36,580)
8 Oracle18,27547.3% ± 0.7 (n=18,275)3.3% (n=546,368)0.8% (n=42,649)
9 Phantom11,83047.9% ± 0.9 (n=11,830)2.7% (n=432,077)1.1% (n=40,417)
10 Ascendant5,07248.0% ± 1.4 (n=5,072)2.4% (n=213,670)0.9% (n=16,821)
11 Eternus1,44049.9% ± 2.6 (n=1,440)1.8% (n=78,077)1.1% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min47.3% ± 0.6 (n=27,663)
30–40 min47.7% ± 0.3 (n=94,485)
40 min or more47.2% ± 0.4 (n=48,640)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 170,788 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Extra ChargeTier 1 / 5 alternatives (group 1)12.2%51.3% ± 0.7 (n=20,860)+2.0 pp+0.5 to +3.5 pp168,128100.0%likely helps
Extra SpiritTier 1 / 5 alternatives (group 1)81.7%47.7% ± 0.3 (n=139,520)+0.2 pp+0.0 to +0.4 pp168,128100.0%likely helps
Extended MagazineTier 1 / 5 alternatives (group 1)73.3%47.4% ± 0.3 (n=125,170)+0.1 pp-0.1 to +0.3 pp168,128100.0%unclear
Rapid RoundsTier 1 / 5 alternatives (group 1)77.6%47.2% ± 0.3 (n=132,589)-0.5 pp-0.6 to -0.3 pp168,128100.0%likely hurts
Extra RegenTier 1 / 5 alternatives (group 1)26.1%47.4% ± 0.5 (n=44,513)-0.3 pp-0.7 to +0.1 pp168,128100.0%unclear
HealbaneTier 2 / 7 alternatives (group 2)26.3%52.0% ± 0.5 (n=44,924)+3.3 pp+2.6 to +3.9 pp164,493100.0%likely helps
Spirit LifestealTier 2 / 7 alternatives (group 2)19.8%52.4% ± 0.5 (n=33,812)+3.1 pp+2.3 to +3.8 pp164,493100.0%likely helps
Duration ExtenderTier 2 / 7 alternatives (group 2)15.5%50.1% ± 0.6 (n=26,448)+1.0 pp+0.2 to +1.7 pp164,493100.0%likely helps
Improved SpiritTier 2 / 7 alternatives (group 2)81.7%47.8% ± 0.3 (n=139,515)-0.1 pp-0.3 to +0.1 pp164,493100.0%unclear
Quicksilver ReloadTier 2 / 7 alternatives (group 2)10.1%48.5% ± 0.7 (n=17,317)+0.1 pp-0.7 to +0.9 pp164,493100.0%unclear
Swift StrikerTier 2 / 7 alternatives (group 2)50.3%47.7% ± 0.3 (n=85,977)-1.0 pp-1.2 to -0.7 pp164,493100.0%likely hurts
Titanic MagazineTier 2 / 7 alternatives (group 2)44.0%48.0% ± 0.4 (n=75,071)-1.8 pp-2.1 to -1.5 pp164,493100.0%likely hurts
Spirit StrikeTier 1 / 5 alternatives (group 1)0.6%41.6% ± 2.9 (n=1,075)——168,128100.0%not enough data
Mystic ExpansionTier 1 / 5 alternatives (group 1)0.4%52.4% ± 3.6 (n=720)——168,128100.0%not enough data
Monster RoundsTier 1 / 5 alternatives (group 1)1.2%45.0% ± 2.2 (n=1,972)——168,128100.0%not enough data
Close QuartersTier 1 / 5 alternatives (group 1)0.7%40.2% ± 2.8 (n=1,176)——168,128100.0%not enough data
Melee LifestealTier 1 / 5 alternatives (group 1)0.7%40.7% ± 2.8 (n=1,147)——168,128100.0%not enough data
Melee ChargeTier 2 / 7 alternatives (group 2)0.5%42.9% ± 3.3 (n=855)——164,493100.0%not enough data
StalkerTier 2 / 7 alternatives (group 2)0.1%insufficient data (n=92)——164,493100.0%not enough data
Spirit ShieldingTier 2 / 7 alternatives (group 2)2.2%53.1% ± 1.6 (n=3,794)——164,493100.0%not enough data
Torment PulseTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=14)——00.0%not enough data
Majestic LeapTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=1)——00.0%not enough data
Silence WaveTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=3)——00.0%not enough data
Express ShotTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=3)——00.0%not enough data
Cultist SacrificeTier 3 / 0 alternatives (group 3)0.2%44.6% ± 4.7 (n=424)——00.0%not enough data
Rapid RechargeTier 3 / 0 alternatives (group 3)1.5%56.6% ± 1.9 (n=2,514)——00.0%not enough data
Tesla BulletsTier 3 / 0 alternatives (group 3)0.1%47.0% ± 7.9 (n=151)——00.0%not enough data
Veil WalkerTier 3 / 0 alternatives (group 3)0.1%53.5% ± 7.7 (n=159)——00.0%not enough data
Blood TributeTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=2)——00.0%not enough data
Greater ExpansionTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=3)——00.0%not enough data
Spirit BurnTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
CapacitorTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
LeechTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
InfuserTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
InhibitorTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Spiritual OverflowTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
RicochetTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=71)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=22)——00.0%not enough data

10–20 min

Comparison: 10–20 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 170,788 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Enduring SpeedTier 2 / 10 alternatives (group 1)14.6%49.6% ± 0.6 (n=24,932)+1.4 pp+0.8 to +1.9 pp162,208100.0%likely helps
Mystic VulnerabilityTier 2 / 10 alternatives (group 1)51.3%48.4% ± 0.3 (n=87,584)+0.7 pp+0.5 to +0.9 pp162,208100.0%likely helps
Spirit ShredderTier 2 / 10 alternatives (group 1)15.1%49.0% ± 0.6 (n=25,838)+0.4 pp-0.2 to +1.0 pp162,208100.0%unclear
HealbaneTier 2 / 10 alternatives (group 1)26.9%46.1% ± 0.5 (n=45,966)+0.1 pp-0.3 to +0.5 pp162,208100.0%unclear
Duration ExtenderTier 2 / 10 alternatives (group 1)49.0%47.7% ± 0.3 (n=83,618)-0.1 pp-0.4 to +0.1 pp162,208100.0%unclear
Spirit LifestealTier 2 / 10 alternatives (group 1)55.5%47.1% ± 0.3 (n=94,726)-0.2 pp-0.4 to -0.1 pp162,208100.0%likely hurts
Titanic MagazineTier 2 / 10 alternatives (group 1)30.5%46.7% ± 0.4 (n=52,135)-0.5 pp-0.8 to -0.2 pp162,208100.0%likely hurts
Improved SpiritTier 2 / 10 alternatives (group 1)10.6%45.9% ± 0.7 (n=18,028)-0.3 pp-1.0 to +0.4 pp162,208100.0%unclear
Swift StrikerTier 2 / 10 alternatives (group 1)20.9%46.2% ± 0.5 (n=35,773)-0.8 pp-1.2 to -0.3 pp162,208100.0%likely hurts
Quicksilver ReloadTier 2 / 10 alternatives (group 1)10.5%45.8% ± 0.7 (n=17,930)-0.6 pp-1.2 to +0.1 pp162,208100.0%unclear
Dispel MagicTier 3 / 4 alternatives (group 2)16.7%51.1% ± 0.6 (n=28,533)+2.0 pp+1.6 to +2.5 pp134,916100.0%likely helps
Toxic BulletsTier 3 / 4 alternatives (group 2)45.5%49.7% ± 0.4 (n=77,733)-0.4 pp-0.6 to -0.1 pp134,916100.0%likely hurts
Rapid RechargeTier 3 / 4 alternatives (group 2)24.5%49.6% ± 0.5 (n=41,896)-0.1 pp-0.6 to +0.4 pp134,916100.0%unclear
Superior DurationTier 3 / 4 alternatives (group 2)32.0%51.3% ± 0.4 (n=54,583)-0.7 pp-1.0 to -0.4 pp134,916100.0%likely hurts
Extra ChargeTier 1 / 1 alternatives (group 3)15.4%47.8% ± 0.6 (n=26,233)——26,233100.0%not enough data
Spirit StrikeTier 1 / 1 alternatives (group 3)0.1%40.5% ± 6.6 (n=210)——26,233100.0%not enough data
Rapid RoundsTier 1 / 1 alternatives (group 3)5.8%48.0% ± 1.0 (n=9,866)——26,233100.0%not enough data
Mystic ExpansionTier 1 / 1 alternatives (group 3)0.7%51.5% ± 2.8 (n=1,262)——26,233100.0%not enough data
Extra SpiritTier 1 / 1 alternatives (group 3)1.9%42.9% ± 1.7 (n=3,181)——26,233100.0%not enough data
Monster RoundsTier 1 / 1 alternatives (group 3)0.3%38.3% ± 4.3 (n=493)——26,233100.0%not enough data
Close QuartersTier 1 / 1 alternatives (group 3)0.1%43.0% ± 8.0 (n=142)——26,233100.0%not enough data
Melee LifestealTier 1 / 1 alternatives (group 3)0.1%insufficient data (n=86)——26,233100.0%not enough data
Mystic RegenerationTier 1 / 1 alternatives (group 3)1.9%50.5% ± 1.7 (n=3,255)——26,233100.0%not enough data
Extended MagazineTier 1 / 1 alternatives (group 3)6.4%46.8% ± 0.9 (n=11,014)——26,233100.0%not enough data
Stamina MasteryTier 3 / 4 alternatives (group 2)0.1%50.0% ± 6.9 (n=196)——134,916100.0%not enough data
Torment PulseTier 3 / 4 alternatives (group 2)0.1%53.8% ± 8.9 (n=117)——134,916100.0%not enough data
Majestic LeapTier 3 / 4 alternatives (group 2)0.0%insufficient data (n=36)——134,916100.0%not enough data
Silence WaveTier 3 / 4 alternatives (group 2)0.0%insufficient data (n=71)——134,916100.0%not enough data
Express ShotTier 3 / 4 alternatives (group 2)0.0%insufficient data (n=24)——134,916100.0%not enough data
Cultist SacrificeTier 3 / 4 alternatives (group 2)0.3%40.2% ± 4.2 (n=518)——134,916100.0%not enough data
FrenzyTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Spirit BurnTier 4 / 0 alternatives (group 4)0.2%60.1% ± 4.6 (n=424)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=37)——00.0%not enough data
Lightning ScrollTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Echo ShardTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=12)——00.0%not enough data
Armor PiercerTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=9)——00.0%not enough data
RefresherTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
CapacitorTier 4 / 0 alternatives (group 4)0.2%59.5% ± 5.3 (n=328)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.1%52.1% ± 9.8 (n=96)——00.0%not enough data
LeechTier 4 / 0 alternatives (group 4)0.7%52.4% ± 2.8 (n=1,243)——00.0%not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 170,788 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Mystic VulnerabilityTier 2 / 4 alternatives (group 1)19.8%48.4% ± 0.5 (n=33,884)+0.5 pp+0.2 to +0.8 pp74,52099.7%likely helps
Spirit ShredderTier 2 / 4 alternatives (group 1)11.4%51.0% ± 0.7 (n=19,529)+0.5 pp-0.0 to +1.1 pp74,52099.7%unclear
Spirit LifestealTier 2 / 4 alternatives (group 1)13.9%45.6% ± 0.6 (n=23,778)-0.6 pp-1.1 to -0.1 pp74,52099.7%likely hurts
Duration ExtenderTier 2 / 4 alternatives (group 1)12.0%47.2% ± 0.7 (n=20,556)-0.8 pp-1.3 to -0.3 pp74,52099.7%likely hurts
Burst FireTier 3 / 7 alternatives (group 2)10.6%49.6% ± 0.7 (n=18,095)+1.2 pp+0.6 to +1.8 pp139,26799.5%likely helps
Spirit ResilienceTier 3 / 7 alternatives (group 2)17.8%47.4% ± 0.6 (n=30,424)+0.6 pp+0.1 to +1.1 pp139,26799.5%likely helps
Superior DurationTier 3 / 7 alternatives (group 2)49.0%47.7% ± 0.3 (n=83,687)+0.0 pp-0.2 to +0.3 pp139,26799.5%unclear
Rapid RechargeTier 3 / 7 alternatives (group 2)13.0%49.2% ± 0.7 (n=22,176)+0.1 pp-0.4 to +0.6 pp139,26799.5%unclear
Dispel MagicTier 3 / 7 alternatives (group 2)14.2%46.6% ± 0.6 (n=24,273)-0.3 pp-0.8 to +0.2 pp139,26799.5%unclear
Toxic BulletsTier 3 / 7 alternatives (group 2)29.3%44.9% ± 0.4 (n=50,102)-0.6 pp-1.0 to -0.3 pp139,26799.5%likely hurts
Spirit RendTier 3 / 7 alternatives (group 2)21.3%51.0% ± 0.5 (n=36,463)-0.5 pp-1.0 to -0.1 pp139,26799.5%likely hurts
Escalating ExposureTier 4 / 5 alternatives (group 3)63.5%51.6% ± 0.3 (n=108,511)+0.2 pp+0.1 to +0.4 pp153,75799.9%likely helps
RicochetTier 4 / 5 alternatives (group 3)45.0%52.1% ± 0.4 (n=76,836)+0.2 pp+0.0 to +0.4 pp153,75799.9%likely helps
LeechTier 4 / 5 alternatives (group 3)18.8%53.2% ± 0.5 (n=32,084)+0.1 pp-0.4 to +0.5 pp153,75799.9%unclear
Spiritual OverflowTier 4 / 5 alternatives (group 3)48.7%51.6% ± 0.3 (n=83,168)-0.3 pp-0.5 to -0.1 pp153,75799.9%likely hurts
Boundless SpiritTier 4 / 5 alternatives (group 3)44.8%52.8% ± 0.4 (n=76,494)-0.5 pp-0.7 to -0.2 pp153,75799.9%likely hurts
Spirit StrikeTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=71)——00.0%not enough data
Rapid RoundsTier 1 / 0 alternatives (group 4)1.3%47.6% ± 2.1 (n=2,267)——00.0%not enough data
Mystic ExpansionTier 1 / 0 alternatives (group 4)0.6%46.9% ± 3.0 (n=1,090)——00.0%not enough data
Extra SpiritTier 1 / 0 alternatives (group 4)0.6%52.8% ± 3.0 (n=1,049)——00.0%not enough data
Monster RoundsTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=54)——00.0%not enough data
Close QuartersTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=69)——00.0%not enough data
Melee LifestealTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=30)——00.0%not enough data
Mystic RegenerationTier 1 / 0 alternatives (group 4)0.4%47.5% ± 3.6 (n=726)——00.0%not enough data
Extended MagazineTier 1 / 0 alternatives (group 4)1.5%50.1% ± 1.9 (n=2,570)——00.0%not enough data
GritTier 1 / 0 alternatives (group 4)2.5%52.3% ± 1.5 (n=4,249)——00.0%not enough data
Improved SpiritTier 2 / 4 alternatives (group 1)2.3%46.3% ± 1.6 (n=3,859)——74,52099.7%not enough data
Melee ChargeTier 2 / 4 alternatives (group 1)0.0%insufficient data (n=79)——74,52099.7%not enough data
Quicksilver ReloadTier 2 / 4 alternatives (group 1)4.7%49.6% ± 1.1 (n=8,071)——74,52099.7%not enough data
StalkerTier 2 / 4 alternatives (group 1)0.0%insufficient data (n=29)——74,52099.7%not enough data
Spirit ShieldingTier 2 / 4 alternatives (group 1)1.8%44.9% ± 1.8 (n=3,024)——74,52099.7%not enough data
Compress CooldownTier 2 / 4 alternatives (group 1)1.0%53.3% ± 2.4 (n=1,661)——74,52099.7%not enough data
Stamina MasteryTier 3 / 7 alternatives (group 2)0.6%49.2% ± 3.1 (n=990)——139,26799.5%not enough data
Torment PulseTier 3 / 7 alternatives (group 2)0.1%51.6% ± 7.2 (n=182)——139,26799.5%not enough data
Majestic LeapTier 3 / 7 alternatives (group 2)0.0%insufficient data (n=30)——139,26799.5%not enough data
FrenzyTier 4 / 5 alternatives (group 3)0.2%54.7% ± 5.3 (n=329)——153,75799.9%not enough data
Spirit BurnTier 4 / 5 alternatives (group 3)8.8%57.0% ± 0.8 (n=15,064)——153,75799.9%not enough data
Glass CannonTier 4 / 5 alternatives (group 3)0.4%52.7% ± 3.9 (n=622)——153,75799.9%not enough data
Lightning ScrollTier 4 / 5 alternatives (group 3)0.3%54.1% ± 4.5 (n=471)——153,75799.9%not enough data
Echo ShardTier 4 / 5 alternatives (group 3)0.2%55.6% ± 5.6 (n=302)——153,75799.9%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 170,788 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Restorative Locket20.1%60.8% ± 6.9 (n=189)51.9%+9.0 pp+13.3 pp+10.5 pp
Arcane Surge20.1%56.8% ± 6.9 (n=192)48.7%+8.1 pp+9.3 pp+9.6 pp
Dispel Magic30.1%59.3% ± 8.0 (n=140)50.4%+8.9 pp+11.8 pp+7.4 pp
Veil Walker30.1%53.5% ± 7.7 (n=159)45.3%+8.2 pp+5.9 pp+6.6 pp
Cold Front20.9%53.1% ± 2.5 (n=1,489)48.9%+4.2 pp+5.5 pp+5.6 pp
Weapon Shielding20.4%55.2% ± 3.8 (n=640)51.3%+3.8 pp+7.6 pp+5.3 pp
Enchanter's Emblem23.6%52.6% ± 1.2 (n=6,153)48.9%+3.7 pp+5.1 pp+5.2 pp
Spirit Sap20.4%53.5% ± 3.8 (n=660)50.3%+3.2 pp+6.0 pp+4.7 pp
Mystic Burst10.1%51.8% ± 6.2 (n=247)49.4%+2.4 pp+4.3 pp+4.6 pp
Compress Cooldown20.1%50.0% ± 7.8 (n=156)48.0%+2.0 pp+2.5 pp+3.5 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 170,788 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Greater Expansion30.3%59.9% ± 4.3 (n=486)54.7%+5.1 pp+12.4 pp+5.4 pp
Restorative Locket20.3%52.4% ± 4.5 (n=464)49.6%+2.8 pp+4.9 pp+5.2 pp
Suppressor25.0%51.6% ± 1.1 (n=8,482)49.4%+2.2 pp+4.1 pp+4.7 pp
Recharging Rush20.1%55.1% ± 6.9 (n=198)53.0%+2.0 pp+7.5 pp+4.5 pp
Veil Walker30.2%49.5% ± 4.8 (n=416)45.4%+4.1 pp+2.0 pp+4.4 pp
Torment Pulse30.1%53.8% ± 8.9 (n=117)49.9%+3.9 pp+6.3 pp+4.2 pp
Mystic Slow20.9%52.6% ± 2.5 (n=1,586)50.9%+1.7 pp+5.1 pp+4.1 pp
Shadow Weave30.2%52.1% ± 5.5 (n=313)48.2%+3.8 pp+4.6 pp+4.1 pp
Mystic Regeneration11.9%50.5% ± 1.7 (n=3,255)50.0%+0.5 pp+3.0 pp+3.6 pp
Radiant Regeneration33.8%52.0% ± 1.2 (n=6,521)49.2%+2.8 pp+4.4 pp+3.0 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 170,788 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Scourge40.3%60.5% ± 4.0 (n=567)52.7%+7.8 pp+13.0 pp+5.8 pp
Guardian Ward20.2%59.0% ± 5.4 (n=315)56.2%+2.9 pp+11.5 pp+5.6 pp
Arctic Blast40.8%58.8% ± 2.6 (n=1,360)53.0%+5.7 pp+11.2 pp+3.7 pp
Diviner's Kevlar40.3%60.0% ± 4.2 (n=525)54.8%+5.2 pp+12.5 pp+3.2 pp
Divine Barrier40.3%60.5% ± 4.0 (n=577)55.5%+5.0 pp+13.0 pp+3.0 pp
Point Blank30.1%48.2% ± 6.1 (n=255)47.5%+0.7 pp+0.7 pp+2.5 pp
Mystic Shot20.1%51.4% ± 9.3 (n=107)52.0%-0.6 pp+3.9 pp+2.2 pp
Bullet Lifesteal26.8%55.4% ± 0.9 (n=11,680)56.0%-0.6 pp+7.9 pp+2.2 pp
Extra Spirit10.6%52.8% ± 3.0 (n=1,049)54.0%-1.1 pp+5.3 pp+2.0 pp
Cheat Death41.3%55.7% ± 2.1 (n=2,176)51.7%+4.0 pp+8.1 pp+1.9 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.