Spirit Rend
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.2% ± 3.7 (n=707) | -6.3 pp |
| 10–20 min | 50.8% ± 0.6 (n=28,878) | -4.2 pp |
| 20 min or later | 51.7% ± 0.2 (n=156,969) | -1.9 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 47.6% ± 8.0 (n=145) | +5.5 pp | |
| 58.2% ± 9.6 (n=98) | +1.0 pp | |
| 59.6% ± 5.7 (n=280) | +0.6 pp | |
| 49.0% ± 4.6 (n=451) | +0.1 pp | |
| 46.4% ± 1.1 (n=7,450) | +0.1 pp | |
| 52.1% ± 3.5 (n=766) | -0.3 pp | |
| 46.3% ± 1.3 (n=5,829) | -0.4 pp | |
| 49.7% ± 5.6 (n=306) | -0.4 pp | |
| 55.5% ± 5.0 (n=380) | -0.4 pp | |
| 53.5% ± 3.2 (n=919) | -0.8 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 186,554 | 51.6% ± 0.2 (n=186,554) | 4.0% (n=4,643,618) |
| 1 Initiate | 16,203 | 50.4% ± 0.8 (n=16,203) | 5.7% (n=286,633) |
| 2 Seeker | 27,620 | 50.5% ± 0.6 (n=27,620) | 4.9% (n=567,145) |
| 3 Acolyte | 24,699 | 51.3% ± 0.6 (n=24,699) | 4.6% (n=538,601) |
| 4 Sentinel | 18,805 | 52.0% ± 0.7 (n=18,805) | 4.1% (n=454,663) |
| 5 Mystic | 16,729 | 52.1% ± 0.8 (n=16,729) | 4.1% (n=412,948) |
| 6 Ritualist | 15,801 | 52.3% ± 0.8 (n=15,801) | 3.8% (n=417,480) |
| 7 Emissary | 14,192 | 52.5% ± 0.8 (n=14,192) | 3.5% (n=403,465) |
| 8 Oracle | 17,360 | 52.5% ± 0.7 (n=17,360) | 3.2% (n=546,368) |
| 9 Phantom | 12,625 | 53.8% ± 0.9 (n=12,625) | 2.9% (n=432,077) |
| 10 Ascendant | 5,814 | 53.1% ± 1.3 (n=5,814) | 2.7% (n=213,670) |
| 11 Eternus | 1,864 | 55.5% ± 2.3 (n=1,864) | 2.4% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.