Deadlock By The Numbers

Mirage

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 43.2% ± 0.5 (n=38,007). Grade D. vs average -6.8 pp.

Kills / deaths / assists per game: 6.2 / 5.9 / 11.8. Net worth per minute: 1,154.3. Average match length: 36.7 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Warden — 49.7% (likely range 45.2% to 54.2%), +6.5 pp vs hero overall, 467 games.

Worst observed lane opponent: Paige — 36.9% (likely range 35.2% to 38.6%), -6.3 pp vs hero overall, 2,953 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Mystic Regeneration +0.6 pp, Healbane +0.5 pp

Bottom items: Improved Spirit -2.5 pp, Headshot Booster -0.8 pp, Extra Spirit -1.3 pp

10–20 min

Top items: Dispel Magic +1.5 pp, Toxic Bullets +0.7 pp, Titanic Magazine +0.7 pp

Bottom items: Headhunter -3.7 pp

20 min or later

Top items: Silencer +2.7 pp, Siphon Bullets +2.3 pp, Spirit Lifesteal +1.9 pp

Bottom items: Transcendent Cooldown -4.5 pp, Ricochet -1.8 pp, Escalating Exposure -0.9 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers38,00743.2% ± 0.5 (n=38,007)0.8% (n=4,643,618)0.3% (n=387,129)
1 Initiate2,16246.0% ± 2.1 (n=2,162)0.8% (n=286,633)0.3% (n=26,191)
2 Seeker4,22842.3% ± 1.5 (n=4,228)0.7% (n=567,145)0.2% (n=53,624)
3 Acolyte4,03043.4% ± 1.5 (n=4,030)0.7% (n=538,601)0.2% (n=49,318)
4 Sentinel3,63643.0% ± 1.6 (n=3,636)0.8% (n=454,663)0.2% (n=40,935)
5 Mystic3,51942.8% ± 1.6 (n=3,519)0.9% (n=412,948)0.2% (n=37,362)
6 Ritualist3,58042.4% ± 1.6 (n=3,580)0.9% (n=417,480)0.2% (n=36,413)
7 Emissary3,26544.0% ± 1.7 (n=3,265)0.8% (n=403,465)0.1% (n=36,580)
8 Oracle4,53342.3% ± 1.4 (n=4,533)0.8% (n=546,368)0.4% (n=42,649)
9 Phantom3,80843.6% ± 1.6 (n=3,808)0.9% (n=432,077)0.6% (n=40,417)
10 Ascendant1,90044.6% ± 2.2 (n=1,900)0.9% (n=213,670)0.5% (n=16,821)
11 Eternus73546.5% ± 3.6 (n=735)0.9% (n=78,077)0.8% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min40.6% ± 1.2 (n=6,240)
30–40 min42.8% ± 0.7 (n=20,787)
40 min or more45.3% ± 0.9 (n=10,980)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 38,007 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Mystic RegenerationTier 1 / 6 alternatives (group 1)88.7%43.4% ± 0.5 (n=33,712)+0.6 pp+0.2 to +1.1 pp37,56899.5%likely helps
Monster RoundsTier 1 / 6 alternatives (group 1)39.7%43.4% ± 0.8 (n=15,106)+0.4 pp-0.2 to +1.0 pp37,56899.5%unclear
High-Velocity RoundsTier 1 / 6 alternatives (group 1)14.7%42.9% ± 1.3 (n=5,579)+0.2 pp-1.1 to +1.4 pp37,56899.5%unclear
Headshot BoosterTier 1 / 6 alternatives (group 1)36.7%42.6% ± 0.8 (n=13,950)-0.8 pp-1.5 to -0.2 pp37,56899.5%likely hurts
Extended MagazineTier 1 / 6 alternatives (group 1)12.7%44.1% ± 1.4 (n=4,819)-0.0 pp-2.1 to +2.0 pp37,56899.5%unclear
Extra SpiritTier 1 / 6 alternatives (group 1)23.4%41.8% ± 1.0 (n=8,900)-1.3 pp-2.4 to -0.1 pp37,56899.5%likely hurts
HealbaneTier 2 / 6 alternatives (group 2)52.0%45.1% ± 0.7 (n=19,756)+0.5 pp+0.0 to +1.0 pp33,57799.6%likely helps
SuppressorTier 2 / 6 alternatives (group 2)44.5%43.8% ± 0.7 (n=16,897)-0.1 pp-0.6 to +0.5 pp33,57799.6%unclear
Compress CooldownTier 2 / 6 alternatives (group 2)26.9%45.8% ± 1.0 (n=10,228)+0.2 pp-0.8 to +1.2 pp33,57799.6%unclear
Mystic VulnerabilityTier 2 / 6 alternatives (group 2)11.1%47.7% ± 1.5 (n=4,207)-0.5 pp-2.3 to +1.2 pp33,57799.6%unclear
Opening RoundsTier 2 / 6 alternatives (group 2)18.1%44.0% ± 1.2 (n=6,879)-1.6 pp-3.3 to +0.0 pp33,57799.6%unclear
Improved SpiritTier 2 / 6 alternatives (group 2)10.4%42.9% ± 1.5 (n=3,941)-2.5 pp-4.1 to -0.9 pp33,57799.6%likely hurts
Spirit StrikeTier 1 / 6 alternatives (group 1)0.1%insufficient data (n=45)——37,56899.5%not enough data
Rapid RoundsTier 1 / 6 alternatives (group 1)3.3%41.0% ± 2.7 (n=1,272)——37,56899.5%not enough data
Mystic ExpansionTier 1 / 6 alternatives (group 1)0.0%insufficient data (n=5)——37,56899.5%not enough data
Close QuartersTier 1 / 6 alternatives (group 1)0.4%44.3% ± 8.1 (n=140)——37,56899.5%not enough data
Melee ChargeTier 2 / 6 alternatives (group 2)0.1%insufficient data (n=24)——33,57799.6%not enough data
Quicksilver ReloadTier 2 / 6 alternatives (group 2)7.4%44.9% ± 1.8 (n=2,807)——33,57799.6%not enough data
StalkerTier 2 / 6 alternatives (group 2)0.1%insufficient data (n=27)——33,57799.6%not enough data
Spirit ShieldingTier 2 / 6 alternatives (group 2)0.6%47.2% ± 6.4 (n=233)——33,57799.6%not enough data
Stamina MasteryTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=11)——00.0%not enough data
Torment PulseTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=16)——00.0%not enough data
Silence WaveTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=2)——00.0%not enough data
Express ShotTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=2)——00.0%not enough data
Cultist SacrificeTier 3 / 0 alternatives (group 3)2.0%43.1% ± 3.5 (n=744)——00.0%not enough data
Rapid RechargeTier 3 / 0 alternatives (group 3)0.1%insufficient data (n=40)——00.0%not enough data
Tesla BulletsTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=4)——00.0%not enough data
LifestrikeTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=3)——00.0%not enough data
KnockdownTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=4)——00.0%not enough data
Surge of PowerTier 3 / 0 alternatives (group 3)0.4%42.6% ± 8.1 (n=141)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
RicochetTier 4 / 0 alternatives (group 4)0.1%insufficient data (n=35)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=4)——00.0%not enough data
Mercurial MagnumTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data

10–20 min

Comparison: 10–20 min. 100.0% of the comparison covered by data. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 38,007 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Evidence
Extended MagazineTier 1 / 2 alternatives (group 1)20.8%44.2% ± 1.1 (n=7,911)+0.2 pp-0.4 to +0.8 pp11,534unclear
Extra StaminaTier 1 / 2 alternatives (group 1)11.1%43.9% ± 1.5 (n=4,224)-0.4 pp-1.5 to +0.7 pp11,534unclear
Titanic MagazineTier 2 / 8 alternatives (group 2)35.0%44.6% ± 0.8 (n=13,314)+0.7 pp+0.0 to +1.3 pp34,928likely helps
Mystic VulnerabilityTier 2 / 8 alternatives (group 2)59.4%43.4% ± 0.6 (n=22,567)+0.3 pp-0.0 to +0.7 pp34,928unclear
Spirit ShredderTier 2 / 8 alternatives (group 2)11.1%44.9% ± 1.5 (n=4,219)+1.0 pp-0.5 to +2.6 pp34,928unclear
Recharging RushTier 2 / 8 alternatives (group 2)23.8%43.4% ± 1.0 (n=9,037)-0.1 pp-0.9 to +0.7 pp34,928unclear
Compress CooldownTier 2 / 8 alternatives (group 2)37.2%42.1% ± 0.8 (n=14,134)-0.4 pp-1.0 to +0.2 pp34,928unclear
HealbaneTier 2 / 8 alternatives (group 2)25.4%41.5% ± 1.0 (n=9,652)-0.6 pp-1.5 to +0.3 pp34,928unclear
Quicksilver ReloadTier 2 / 8 alternatives (group 2)14.2%42.4% ± 1.3 (n=5,378)-1.0 pp-2.2 to +0.2 pp34,928unclear
Kinetic DashTier 2 / 8 alternatives (group 2)13.2%42.7% ± 1.4 (n=5,035)-1.0 pp-2.2 to +0.3 pp34,928unclear
Dispel MagicTier 3 / 3 alternatives (group 3)33.1%46.8% ± 0.9 (n=12,568)+1.5 pp+0.9 to +2.1 pp26,367likely helps
Toxic BulletsTier 3 / 3 alternatives (group 3)43.6%46.7% ± 0.8 (n=16,580)+0.7 pp+0.2 to +1.2 pp26,367likely helps
HeadhunterTier 3 / 3 alternatives (group 3)24.8%41.2% ± 1.0 (n=9,440)-3.7 pp-4.8 to -2.6 pp26,367likely hurts
Spirit StrikeTier 1 / 2 alternatives (group 1)0.0%insufficient data (n=9)——11,534not enough data
Rapid RoundsTier 1 / 2 alternatives (group 1)1.8%38.4% ± 3.7 (n=667)——11,534not enough data
Mystic ExpansionTier 1 / 2 alternatives (group 1)0.0%insufficient data (n=11)——11,534not enough data
Extra SpiritTier 1 / 2 alternatives (group 1)3.8%41.0% ± 2.5 (n=1,452)——11,534not enough data
Monster RoundsTier 1 / 2 alternatives (group 1)0.8%34.1% ± 5.2 (n=317)——11,534not enough data
Close QuartersTier 1 / 2 alternatives (group 1)0.0%insufficient data (n=13)——11,534not enough data
Melee LifestealTier 1 / 2 alternatives (group 1)0.0%insufficient data (n=7)——11,534not enough data
Mystic RegenerationTier 1 / 2 alternatives (group 1)0.5%34.6% ± 6.7 (n=188)——11,534not enough data
Improved SpiritTier 2 / 8 alternatives (group 2)9.5%40.4% ± 1.6 (n=3,600)——34,928not enough data
Melee ChargeTier 2 / 8 alternatives (group 2)0.0%insufficient data (n=13)——34,928not enough data
Stamina MasteryTier 3 / 3 alternatives (group 3)0.8%47.0% ± 5.4 (n=319)——26,367not enough data
Torment PulseTier 3 / 3 alternatives (group 3)0.1%insufficient data (n=56)——26,367not enough data
Silence WaveTier 3 / 3 alternatives (group 3)0.0%insufficient data (n=14)——26,367not enough data
Express ShotTier 3 / 3 alternatives (group 3)0.1%insufficient data (n=23)——26,367not enough data
Cultist SacrificeTier 3 / 3 alternatives (group 3)1.4%36.2% ± 4.0 (n=542)——26,367not enough data
Rapid RechargeTier 3 / 3 alternatives (group 3)0.5%46.4% ± 6.7 (n=207)——26,367not enough data
Tesla BulletsTier 3 / 3 alternatives (group 3)0.1%insufficient data (n=21)——26,367not enough data
RicochetTier 4 / 1 alternatives (group 4)20.2%46.4% ± 1.1 (n=7,661)——7,661not enough data
Spirit BurnTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=11)——7,661not enough data
Glass CannonTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=8)——7,661not enough data
Echo ShardTier 4 / 1 alternatives (group 4)0.1%insufficient data (n=43)——7,661not enough data
Crushing FistsTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=5)——7,661not enough data
LeechTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=17)——7,661not enough data
Transcendent CooldownTier 4 / 1 alternatives (group 4)0.3%48.9% ± 8.4 (n=131)——7,661not enough data
IndomitableTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=9)——7,661not enough data
Vampiric BurstTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=2)——7,661not enough data
SilencerTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=17)——7,661not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 38,007 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Spirit LifestealTier 2 / 4 alternatives (group 1)18.6%50.7% ± 1.2 (n=7,078)+1.9 pp+0.8 to +2.9 pp18,53795.4%likely helps
Improved SpiritTier 2 / 4 alternatives (group 1)12.3%48.7% ± 1.4 (n=4,673)-0.1 pp-1.3 to +1.0 pp18,53795.4%unclear
Mystic VulnerabilityTier 2 / 4 alternatives (group 1)16.9%42.3% ± 1.2 (n=6,417)-0.6 pp-1.7 to +0.4 pp18,53795.4%unclear
Titanic MagazineTier 2 / 4 alternatives (group 1)19.0%45.0% ± 1.1 (n=7,240)-1.1 pp-2.0 to -0.3 pp18,53795.4%likely hurts
Superior CooldownTier 3 / 5 alternatives (group 2)46.5%46.2% ± 0.7 (n=17,663)-0.2 pp-0.7 to +0.3 pp29,96997.6%unclear
Spirit ResilienceTier 3 / 5 alternatives (group 2)12.1%42.0% ± 1.4 (n=4,596)+0.2 pp-1.1 to +1.6 pp29,96997.6%unclear
Dispel MagicTier 3 / 5 alternatives (group 2)18.5%41.1% ± 1.1 (n=7,045)-0.2 pp-1.2 to +0.7 pp29,96997.6%unclear
Toxic BulletsTier 3 / 5 alternatives (group 2)42.8%41.6% ± 0.8 (n=16,275)-0.6 pp-1.2 to +0.1 pp29,96997.6%unclear
Spirit RendTier 3 / 5 alternatives (group 2)12.7%46.3% ± 1.4 (n=4,836)-0.1 pp-1.4 to +1.3 pp29,96997.6%unclear
SilencerTier 4 / 9 alternatives (group 3)18.1%53.9% ± 1.2 (n=6,889)+2.7 pp+1.0 to +4.3 pp35,00492.3%likely helps
Siphon BulletsTier 4 / 9 alternatives (group 3)14.8%52.6% ± 1.3 (n=5,623)+2.3 pp+1.0 to +3.6 pp35,00492.3%likely helps
InhibitorTier 4 / 9 alternatives (group 3)28.0%52.4% ± 0.9 (n=10,658)+1.9 pp+0.7 to +3.2 pp35,00492.3%likely helps
Spiritual OverflowTier 4 / 9 alternatives (group 3)24.4%54.0% ± 1.0 (n=9,275)+1.6 pp+0.6 to +2.7 pp35,00492.3%likely helps
Mercurial MagnumTier 4 / 9 alternatives (group 3)11.3%50.1% ± 1.5 (n=4,293)+0.2 pp-1.4 to +1.7 pp35,00492.3%unclear
Escalating ExposureTier 4 / 9 alternatives (group 3)71.0%46.6% ± 0.6 (n=27,000)-0.9 pp-1.4 to -0.3 pp35,00492.3%likely hurts
Boundless SpiritTier 4 / 9 alternatives (group 3)20.0%52.1% ± 1.1 (n=7,613)-1.1 pp-2.3 to +0.1 pp35,00492.3%unclear
RicochetTier 4 / 9 alternatives (group 3)66.4%45.1% ± 0.6 (n=25,247)-1.8 pp-2.7 to -0.9 pp35,00492.3%likely hurts
Transcendent CooldownTier 4 / 9 alternatives (group 3)19.6%50.4% ± 1.1 (n=7,461)-4.5 pp-5.6 to -3.3 pp35,00492.3%likely hurts
Spirit StrikeTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Rapid RoundsTier 1 / 0 alternatives (group 4)0.6%37.2% ± 6.1 (n=234)——00.0%not enough data
Mystic ExpansionTier 1 / 0 alternatives (group 4)0.1%insufficient data (n=26)——00.0%not enough data
Extra SpiritTier 1 / 0 alternatives (group 4)5.4%52.6% ± 2.2 (n=2,040)——00.0%not enough data
Monster RoundsTier 1 / 0 alternatives (group 4)0.1%insufficient data (n=43)——00.0%not enough data
Close QuartersTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=10)——00.0%not enough data
Melee LifestealTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=5)——00.0%not enough data
Mystic RegenerationTier 1 / 0 alternatives (group 4)0.3%41.7% ± 8.9 (n=115)——00.0%not enough data
Extended MagazineTier 1 / 0 alternatives (group 4)6.7%48.7% ± 1.9 (n=2,548)——00.0%not enough data
GritTier 1 / 0 alternatives (group 4)1.3%44.9% ± 4.4 (n=494)——00.0%not enough data
Melee ChargeTier 2 / 4 alternatives (group 1)0.0%insufficient data (n=4)——18,53795.4%not enough data
Quicksilver ReloadTier 2 / 4 alternatives (group 1)4.6%42.9% ± 2.3 (n=1,742)——18,53795.4%not enough data
StalkerTier 2 / 4 alternatives (group 1)0.0%insufficient data (n=2)——18,53795.4%not enough data
Spirit ShieldingTier 2 / 4 alternatives (group 1)1.1%41.3% ± 4.7 (n=414)——18,53795.4%not enough data
Compress CooldownTier 2 / 4 alternatives (group 1)7.7%43.2% ± 1.8 (n=2,935)——18,53795.4%not enough data
Active ReloadTier 2 / 4 alternatives (group 1)0.1%insufficient data (n=40)——18,53795.4%not enough data
Stamina MasteryTier 3 / 5 alternatives (group 2)1.7%41.9% ± 3.8 (n=642)——29,96997.6%not enough data
Torment PulseTier 3 / 5 alternatives (group 2)0.1%insufficient data (n=39)——29,96997.6%not enough data
Majestic LeapTier 3 / 5 alternatives (group 2)0.0%insufficient data (n=8)——29,96997.6%not enough data
Silence WaveTier 3 / 5 alternatives (group 2)0.1%insufficient data (n=55)——29,96997.6%not enough data
Express ShotTier 3 / 5 alternatives (group 2)0.1%insufficient data (n=25)——29,96997.6%not enough data
FrenzyTier 4 / 9 alternatives (group 3)0.1%insufficient data (n=46)——35,00492.3%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 38,007 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Dispel Magic30.3%57.3% ± 9.4 (n=103)50.3%+7.0 pp+14.1 pp+8.5 pp
Spirit Shielding20.6%47.2% ± 6.4 (n=233)48.3%-1.1 pp+4.0 pp+2.7 pp
Spirit Lifesteal20.6%47.0% ± 6.6 (n=217)48.5%-1.5 pp+3.8 pp+2.2 pp
Toxic Bullets31.5%48.7% ± 4.0 (n=583)48.0%+0.7 pp+5.5 pp+2.2 pp
Enchanter's Emblem21.9%47.2% ± 3.6 (n=725)49.4%-2.2 pp+4.0 pp+1.6 pp
Rusted Barrel11.6%45.9% ± 3.9 (n=615)50.6%-4.8 pp+2.7 pp+1.5 pp
Recharging Rush29.3%48.1% ± 1.6 (n=3,543)50.4%-2.3 pp+4.9 pp+1.5 pp
Spirit Sap25.2%45.9% ± 2.2 (n=1,973)48.4%-2.5 pp+2.7 pp+1.3 pp
Headhunter35.8%49.2% ± 2.1 (n=2,210)49.5%-0.2 pp+6.1 pp+1.2 pp
Compress Cooldown226.9%45.8% ± 1.0 (n=10,228)48.7%-2.9 pp+2.6 pp+0.9 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 38,007 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Spirit Sap21.3%46.9% ± 4.4 (n=490)46.0%+0.9 pp+3.8 pp+5.5 pp
Weapon Shielding20.3%45.5% ± 9.6 (n=99)45.7%-0.2 pp+2.3 pp+4.4 pp
Grit11.2%47.3% ± 4.5 (n=467)49.0%-1.7 pp+4.2 pp+3.9 pp
Escalating Exposure43.8%56.4% ± 2.5 (n=1,461)51.5%+4.9 pp+13.2 pp+2.7 pp
Spirit Resilience32.5%46.0% ± 3.2 (n=934)46.0%+0.0 pp+2.9 pp+1.9 pp
Dispel Magic333.1%46.8% ± 0.9 (n=12,568)46.8%+0.0 pp+3.6 pp+1.9 pp
Debuff Reducer20.6%46.5% ± 6.6 (n=215)49.7%-3.1 pp+3.3 pp+1.4 pp
Toxic Bullets343.6%46.7% ± 0.8 (n=16,580)47.3%-0.5 pp+3.6 pp+1.4 pp
Extended Magazine120.8%44.2% ± 1.1 (n=7,911)48.4%-4.2 pp+1.1 pp+1.4 pp
Enchanter's Emblem24.0%44.2% ± 2.5 (n=1,536)47.4%-3.2 pp+1.0 pp+1.3 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 38,007 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Weighted Shots30.3%52.4% ± 9.5 (n=103)46.7%+5.7 pp+9.3 pp+8.3 pp
High-Velocity Rounds10.5%44.6% ± 7.1 (n=184)44.5%+0.0 pp+1.4 pp+3.7 pp
Warp Stone30.3%49.1% ± 9.0 (n=116)48.7%+0.4 pp+6.0 pp+3.0 pp
Diviner's Kevlar43.0%59.4% ± 2.8 (n=1,140)54.3%+5.1 pp+16.2 pp+2.9 pp
Echo Shard42.6%54.2% ± 3.1 (n=996)49.2%+5.0 pp+11.0 pp+2.8 pp
Lucky Shot40.3%59.5% ± 8.8 (n=116)54.5%+4.9 pp+16.3 pp+2.8 pp
Cheat Death40.3%57.4% ± 8.4 (n=129)52.5%+4.8 pp+14.2 pp+2.7 pp
Spirit Lifesteal218.6%50.7% ± 1.2 (n=7,078)51.4%-0.7 pp+7.5 pp+2.5 pp
Extra Spirit15.4%52.6% ± 2.2 (n=2,040)53.8%-1.2 pp+9.4 pp+2.5 pp
Ethereal Shift40.7%54.6% ± 6.1 (n=249)50.8%+3.8 pp+11.4 pp+1.7 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.