Spirit Shredder
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 53.2% ± 0.7 (n=22,041) | +0.3 pp |
| 10–20 min | 50.0% ± 0.3 (n=123,538) | -1.3 pp |
| 20 min or later | 51.4% ± 0.3 (n=113,621) | -0.5 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 47.8% ± 7.2 (n=180) | +5.1 pp | |
| 58.6% ± 5.2 (n=336) | +2.8 pp | |
| 51.0% ± 4.4 (n=484) | +2.5 pp | |
| 46.6% ± 2.7 (n=1,325) | +2.3 pp | |
| 57.7% ± 7.8 (n=149) | +2.2 pp | |
| 52.0% ± 6.5 (n=225) | +1.8 pp | |
| 50.7% ± 3.0 (n=1,072) | +1.4 pp | |
| 48.7% ± 4.4 (n=489) | +1.2 pp | |
| 45.0% ± 1.2 (n=7,126) | +1.0 pp | |
| 55.6% ± 0.6 (n=24,981) | +0.7 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 259,200 | 50.9% ± 0.2 (n=259,200) | 5.6% (n=4,643,618) |
| 1 Initiate | 18,353 | 49.7% ± 0.7 (n=18,353) | 6.4% (n=286,633) |
| 2 Seeker | 32,588 | 49.9% ± 0.5 (n=32,588) | 5.7% (n=567,145) |
| 3 Acolyte | 30,822 | 50.7% ± 0.6 (n=30,822) | 5.7% (n=538,601) |
| 4 Sentinel | 25,013 | 51.3% ± 0.6 (n=25,013) | 5.5% (n=454,663) |
| 5 Mystic | 22,351 | 51.5% ± 0.7 (n=22,351) | 5.4% (n=412,948) |
| 6 Ritualist | 22,696 | 51.2% ± 0.7 (n=22,696) | 5.4% (n=417,480) |
| 7 Emissary | 21,253 | 51.5% ± 0.7 (n=21,253) | 5.3% (n=403,465) |
| 8 Oracle | 29,002 | 51.3% ± 0.6 (n=29,002) | 5.3% (n=546,368) |
| 9 Phantom | 23,375 | 52.4% ± 0.6 (n=23,375) | 5.4% (n=432,077) |
| 10 Ascendant | 12,007 | 51.8% ± 0.9 (n=12,007) | 5.6% (n=213,670) |
| 11 Eternus | 3,930 | 54.2% ± 1.6 (n=3,930) | 5.0% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.