Deadlock By The Numbers

Seven

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 54.0% ± 0.3 (n=124,770). Grade S. vs average +4.0 pp.

Kills / deaths / assists per game: 5.3 / 6.4 / 12.5. Net worth per minute: 1,233.2. Average match length: 36.7 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Warden — 60.4% (likely range 58.1% to 62.6%), +6.3 pp vs hero overall, 1,860 games.

Worst observed lane opponent: Rat King — 47.2% (likely range 46.3% to 48.0%), -6.9 pp vs hero overall, 13,702 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Enchanter's Emblem +2.2 pp, Extra Stamina +1.3 pp, Grit +1.1 pp

Bottom items: Intensifying Magazine -2.1 pp, Improved Spirit -1.5 pp, Extra Spirit -1.1 pp

10–20 min

Top items: Greater Expansion +1.8 pp, Superior Duration +1.4 pp, Rapid Recharge +1.2 pp

Bottom items: Surge of Power -3.1 pp, Improved Spirit -1.7 pp, Cultist Sacrifice -1.7 pp

20 min or later

Top items: Spirit Burn +3.6 pp, Indomitable +1.5 pp, Lightning Scroll +1.4 pp

Bottom items: Transcendent Cooldown -1.8 pp, Mystic Vulnerability -1.5 pp, Unstoppable -0.7 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers124,77054.0% ± 0.3 (n=124,770)2.7% (n=4,643,618)0.4% (n=387,129)
1 Initiate9,99054.5% ± 1.0 (n=9,990)3.5% (n=286,633)0.5% (n=26,191)
2 Seeker18,45155.1% ± 0.7 (n=18,451)3.3% (n=567,145)0.4% (n=53,624)
3 Acolyte16,59054.4% ± 0.8 (n=16,590)3.1% (n=538,601)0.4% (n=49,318)
4 Sentinel13,26354.3% ± 0.8 (n=13,263)2.9% (n=454,663)0.5% (n=40,935)
5 Mystic11,42254.2% ± 0.9 (n=11,422)2.8% (n=412,948)0.3% (n=37,362)
6 Ritualist10,92954.4% ± 0.9 (n=10,929)2.6% (n=417,480)0.3% (n=36,413)
7 Emissary9,57453.9% ± 1.0 (n=9,574)2.4% (n=403,465)0.3% (n=36,580)
8 Oracle11,19753.7% ± 0.9 (n=11,197)2.0% (n=546,368)0.4% (n=42,649)
9 Phantom8,21653.6% ± 1.1 (n=8,216)1.9% (n=432,077)0.5% (n=40,417)
10 Ascendant3,89252.4% ± 1.6 (n=3,892)1.8% (n=213,670)0.4% (n=16,821)
11 Eternus88650.3% ± 3.3 (n=886)1.1% (n=78,077)0.6% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min58.1% ± 0.7 (n=20,212)
30–40 min54.0% ± 0.4 (n=68,800)
40 min or more51.8% ± 0.5 (n=35,758)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 124,770 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Extra StaminaTier 1 / 9 alternatives (group 1)29.6%55.3% ± 0.5 (n=36,880)+1.3 pp+0.8 to +1.8 pp123,285100.0%likely helps
GritTier 1 / 9 alternatives (group 1)20.9%55.3% ± 0.6 (n=26,127)+1.1 pp+0.5 to +1.6 pp123,285100.0%likely helps
High-Velocity RoundsTier 1 / 9 alternatives (group 1)13.1%54.6% ± 0.8 (n=16,295)+0.6 pp-0.1 to +1.3 pp123,285100.0%unclear
Sprint BootsTier 1 / 9 alternatives (group 1)10.5%55.3% ± 0.9 (n=13,078)+0.4 pp-0.5 to +1.4 pp123,285100.0%unclear
Extra RegenTier 1 / 9 alternatives (group 1)36.3%54.1% ± 0.5 (n=45,240)-0.2 pp-0.6 to +0.2 pp123,285100.0%unclear
Monster RoundsTier 1 / 9 alternatives (group 1)74.9%54.2% ± 0.3 (n=93,493)-0.5 pp-0.9 to -0.0 pp123,285100.0%likely hurts
Mystic ExpansionTier 1 / 9 alternatives (group 1)22.5%53.9% ± 0.6 (n=28,087)-0.4 pp-1.3 to +0.5 pp123,285100.0%unclear
Extra SpiritTier 1 / 9 alternatives (group 1)46.7%53.3% ± 0.4 (n=58,289)-1.1 pp-1.4 to -0.7 pp123,285100.0%likely hurts
Extra ChargeTier 1 / 9 alternatives (group 1)26.8%53.3% ± 0.5 (n=33,467)-1.0 pp-1.5 to -0.5 pp123,285100.0%likely hurts
Enchanter's EmblemTier 2 / 6 alternatives (group 2)20.7%57.2% ± 0.6 (n=25,767)+2.2 pp+1.7 to +2.7 pp100,666100.0%likely helps
SuppressorTier 2 / 6 alternatives (group 2)13.8%55.7% ± 0.7 (n=17,202)+1.2 pp+0.4 to +2.0 pp100,666100.0%likely helps
Arcane SurgeTier 2 / 6 alternatives (group 2)34.5%56.0% ± 0.5 (n=43,001)+0.1 pp-0.3 to +0.4 pp100,666100.0%unclear
Opening RoundsTier 2 / 6 alternatives (group 2)14.0%54.7% ± 0.7 (n=17,519)-1.3 pp-2.0 to -0.7 pp100,666100.0%likely hurts
Improved SpiritTier 2 / 6 alternatives (group 2)18.1%55.6% ± 0.6 (n=22,591)-1.5 pp-2.2 to -0.8 pp100,666100.0%likely hurts
Intensifying MagazineTier 2 / 6 alternatives (group 2)14.3%52.8% ± 0.7 (n=17,818)-2.1 pp-2.9 to -1.2 pp100,666100.0%likely hurts
Spirit StrikeTier 1 / 9 alternatives (group 1)0.0%insufficient data (n=22)——123,285100.0%not enough data
Melee ChargeTier 2 / 6 alternatives (group 2)0.0%insufficient data (n=26)——100,666100.0%not enough data
Quicksilver ReloadTier 2 / 6 alternatives (group 2)1.3%50.9% ± 2.5 (n=1,580)——100,666100.0%not enough data
StalkerTier 2 / 6 alternatives (group 2)0.0%insufficient data (n=15)——100,666100.0%not enough data
Spirit ShieldingTier 2 / 6 alternatives (group 2)3.5%58.3% ± 1.5 (n=4,423)——100,666100.0%not enough data
Cultist SacrificeTier 3 / 1 alternatives (group 3)31.8%56.7% ± 0.5 (n=39,624)——39,617100.0%not enough data
Stamina MasteryTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=19)——39,617100.0%not enough data
Torment PulseTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——39,617100.0%not enough data
Majestic LeapTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=6)——39,617100.0%not enough data
Silence WaveTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——39,617100.0%not enough data
Express ShotTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=5)——39,617100.0%not enough data
Rapid RechargeTier 3 / 1 alternatives (group 3)1.1%57.4% ± 2.6 (n=1,339)——39,617100.0%not enough data
Tesla BulletsTier 3 / 1 alternatives (group 3)0.1%insufficient data (n=84)——39,617100.0%not enough data
Veil WalkerTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=6)——39,617100.0%not enough data
Blood TributeTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=2)——39,617100.0%not enough data
Lightning ScrollTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=4)——00.0%not enough data
Echo ShardTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
LeechTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
IndomitableTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Lucky ShotTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
InfuserTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Spiritual OverflowTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=12)——00.0%not enough data
Magic CarpetTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Escalating ExposureTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=31)——00.0%not enough data

10–20 min

Comparison: 10–20 min. 100.0% of the comparison covered by data. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 124,770 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Evidence
Mystic ExpansionTier 1 / 2 alternatives (group 1)14.4%53.9% ± 0.7 (n=17,937)-0.1 pp-0.5 to +0.4 pp31,778unclear
Sprint BootsTier 1 / 2 alternatives (group 1)11.8%54.1% ± 0.8 (n=14,686)-0.1 pp-0.6 to +0.5 pp31,778unclear
Mystic VulnerabilityTier 2 / 12 alternatives (group 2)65.2%55.2% ± 0.3 (n=81,305)+0.6 pp+0.4 to +0.8 pp120,993likely helps
Spirit LifestealTier 2 / 12 alternatives (group 2)46.5%55.2% ± 0.4 (n=58,024)+0.5 pp+0.3 to +0.8 pp120,993likely helps
FleetfootTier 2 / 12 alternatives (group 2)12.2%55.7% ± 0.8 (n=15,271)+0.8 pp+0.1 to +1.6 pp120,993likely helps
HealbaneTier 2 / 12 alternatives (group 2)53.0%54.5% ± 0.4 (n=66,117)+0.2 pp+0.0 to +0.5 pp120,993likely helps
Duration ExtenderTier 2 / 12 alternatives (group 2)38.4%55.0% ± 0.4 (n=47,864)+0.2 pp-0.2 to +0.5 pp120,993unclear
Spirit ShredderTier 2 / 12 alternatives (group 2)12.7%54.2% ± 0.8 (n=15,889)-0.4 pp-1.1 to +0.4 pp120,993unclear
Reactive BarrierTier 2 / 12 alternatives (group 2)11.3%54.1% ± 0.8 (n=14,112)-0.6 pp-1.3 to +0.2 pp120,993unclear
Compress CooldownTier 2 / 12 alternatives (group 2)11.8%54.5% ± 0.8 (n=14,777)-0.7 pp-1.4 to +0.1 pp120,993unclear
Enchanter's EmblemTier 2 / 12 alternatives (group 2)12.7%52.9% ± 0.8 (n=15,836)-0.9 pp-1.5 to -0.2 pp120,993likely hurts
Enduring SpeedTier 2 / 12 alternatives (group 2)15.0%54.6% ± 0.7 (n=18,680)-1.2 pp-1.9 to -0.6 pp120,993likely hurts
Greater ExpansionTier 3 / 6 alternatives (group 3)12.2%57.8% ± 0.8 (n=15,195)+1.8 pp+0.9 to +2.7 pp89,346likely helps
Superior DurationTier 3 / 6 alternatives (group 3)25.2%58.3% ± 0.5 (n=31,470)+1.4 pp+0.9 to +1.9 pp89,346likely helps
Rapid RechargeTier 3 / 6 alternatives (group 3)11.1%56.0% ± 0.8 (n=13,802)+1.2 pp+0.5 to +2.0 pp89,346likely helps
Toxic BulletsTier 3 / 6 alternatives (group 3)13.4%55.8% ± 0.8 (n=16,683)-0.0 pp-0.9 to +0.9 pp89,346unclear
Cultist SacrificeTier 3 / 6 alternatives (group 3)24.4%51.2% ± 0.6 (n=30,414)-1.7 pp-2.7 to -0.8 pp89,346likely hurts
Surge of PowerTier 3 / 6 alternatives (group 3)15.7%51.5% ± 0.7 (n=19,538)-3.1 pp-3.8 to -2.4 pp89,346likely hurts
Spirit StrikeTier 1 / 2 alternatives (group 1)0.0%insufficient data (n=16)——31,778not enough data
Rapid RoundsTier 1 / 2 alternatives (group 1)0.3%47.2% ± 4.7 (n=432)——31,778not enough data
Extra SpiritTier 1 / 2 alternatives (group 1)7.1%52.2% ± 1.0 (n=8,870)——31,778not enough data
Monster RoundsTier 1 / 2 alternatives (group 1)0.7%50.3% ± 3.3 (n=891)——31,778not enough data
Close QuartersTier 1 / 2 alternatives (group 1)0.0%insufficient data (n=38)——31,778not enough data
Melee LifestealTier 1 / 2 alternatives (group 1)0.0%insufficient data (n=8)——31,778not enough data
Mystic RegenerationTier 1 / 2 alternatives (group 1)0.4%49.4% ± 4.5 (n=480)——31,778not enough data
Extended MagazineTier 1 / 2 alternatives (group 1)1.3%51.0% ± 2.4 (n=1,652)——31,778not enough data
Stamina MasteryTier 3 / 6 alternatives (group 3)0.3%54.4% ± 4.7 (n=428)——89,346not enough data
Torment PulseTier 3 / 6 alternatives (group 3)0.0%insufficient data (n=9)——89,346not enough data
Majestic LeapTier 3 / 6 alternatives (group 3)0.1%51.6% ± 8.5 (n=128)——89,346not enough data
Silence WaveTier 3 / 6 alternatives (group 3)0.0%insufficient data (n=24)——89,346not enough data
Escalating ExposureTier 4 / 1 alternatives (group 4)22.1%61.8% ± 0.6 (n=27,626)——27,626not enough data
FrenzyTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=1)——27,626not enough data
Spirit BurnTier 4 / 1 alternatives (group 4)0.4%60.7% ± 4.4 (n=461)——27,626not enough data
Glass CannonTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=10)——27,626not enough data
Lightning ScrollTier 4 / 1 alternatives (group 4)0.9%58.0% ± 2.8 (n=1,153)——27,626not enough data
Echo ShardTier 4 / 1 alternatives (group 4)0.1%insufficient data (n=71)——27,626not enough data
Armor PiercerTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=3)——27,626not enough data
RefresherTier 4 / 1 alternatives (group 4)0.2%56.2% ± 5.6 (n=297)——27,626not enough data
CapacitorTier 4 / 1 alternatives (group 4)0.1%52.0% ± 9.5 (n=102)——27,626not enough data
Crushing FistsTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=3)——27,626not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 124,770 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Reactive BarrierTier 2 / 7 alternatives (group 1)11.1%56.2% ± 0.8 (n=13,828)+1.3 pp+0.6 to +2.0 pp84,35298.6%likely helps
Spirit LifestealTier 2 / 7 alternatives (group 1)23.3%55.3% ± 0.6 (n=29,101)+0.3 pp-0.1 to +0.7 pp84,35298.6%unclear
Debuff ReducerTier 2 / 7 alternatives (group 1)24.0%54.5% ± 0.6 (n=29,894)-0.1 pp-0.5 to +0.3 pp84,35298.6%unclear
Duration ExtenderTier 2 / 7 alternatives (group 1)13.5%53.9% ± 0.8 (n=16,856)+0.0 pp-0.6 to +0.6 pp84,35298.6%unclear
Compress CooldownTier 2 / 7 alternatives (group 1)13.8%55.1% ± 0.7 (n=17,266)-0.4 pp-0.9 to +0.2 pp84,35298.6%unclear
Improved SpiritTier 2 / 7 alternatives (group 1)12.5%56.4% ± 0.8 (n=15,576)-0.8 pp-1.5 to -0.1 pp84,35298.6%likely hurts
Mystic VulnerabilityTier 2 / 7 alternatives (group 1)17.2%50.7% ± 0.7 (n=21,466)-1.5 pp-2.2 to -0.9 pp84,35298.6%likely hurts
Greater ExpansionTier 3 / 6 alternatives (group 2)30.1%56.0% ± 0.5 (n=37,515)+0.9 pp+0.6 to +1.3 pp99,70099.3%likely helps
Superior CooldownTier 3 / 6 alternatives (group 2)28.2%55.5% ± 0.5 (n=35,148)+0.1 pp-0.2 to +0.5 pp99,70099.3%unclear
Superior DurationTier 3 / 6 alternatives (group 2)40.9%54.8% ± 0.4 (n=50,992)-0.1 pp-0.3 to +0.2 pp99,70099.3%unclear
Spirit ResilienceTier 3 / 6 alternatives (group 2)17.0%54.0% ± 0.7 (n=21,250)-0.1 pp-0.7 to +0.4 pp99,70099.3%unclear
Rapid RechargeTier 3 / 6 alternatives (group 2)17.6%53.9% ± 0.7 (n=21,942)-0.8 pp-1.3 to -0.3 pp99,70099.3%likely hurts
Toxic BulletsTier 3 / 6 alternatives (group 2)17.1%53.8% ± 0.7 (n=21,304)-0.9 pp-1.4 to -0.3 pp99,70099.3%likely hurts
Spirit BurnTier 4 / 10 alternatives (group 3)20.4%61.7% ± 0.6 (n=25,471)+3.6 pp+3.1 to +4.2 pp118,01698.4%likely helps
IndomitableTier 4 / 10 alternatives (group 3)22.9%58.7% ± 0.6 (n=28,554)+1.5 pp+1.1 to +2.0 pp118,01698.4%likely helps
Lightning ScrollTier 4 / 10 alternatives (group 3)15.7%59.3% ± 0.7 (n=19,625)+1.4 pp+0.8 to +2.0 pp118,01698.4%likely helps
InfuserTier 4 / 10 alternatives (group 3)32.2%58.0% ± 0.5 (n=40,158)+0.4 pp+0.0 to +0.7 pp118,01698.4%likely helps
Boundless SpiritTier 4 / 10 alternatives (group 3)39.2%58.0% ± 0.4 (n=48,968)-0.4 pp-0.7 to -0.1 pp118,01698.4%likely hurts
RefresherTier 4 / 10 alternatives (group 3)17.9%54.0% ± 0.7 (n=22,377)-0.1 pp-0.9 to +0.7 pp118,01698.4%unclear
UnstoppableTier 4 / 10 alternatives (group 3)43.9%55.9% ± 0.4 (n=54,824)-0.7 pp-1.0 to -0.5 pp118,01698.4%likely hurts
Escalating ExposureTier 4 / 10 alternatives (group 3)65.0%54.0% ± 0.3 (n=81,109)-0.7 pp-1.1 to -0.3 pp118,01698.4%likely hurts
Spiritual OverflowTier 4 / 10 alternatives (group 3)23.4%58.4% ± 0.6 (n=29,256)-0.8 pp-1.2 to -0.3 pp118,01698.4%likely hurts
Transcendent CooldownTier 4 / 10 alternatives (group 3)17.9%57.8% ± 0.6 (n=22,288)-1.8 pp-2.6 to -1.1 pp118,01698.4%likely hurts
Spirit StrikeTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=10)——00.0%not enough data
Rapid RoundsTier 1 / 0 alternatives (group 4)0.1%47.8% ± 9.0 (n=115)——00.0%not enough data
Mystic ExpansionTier 1 / 0 alternatives (group 4)8.0%57.6% ± 1.0 (n=9,965)——00.0%not enough data
Extra SpiritTier 1 / 0 alternatives (group 4)5.0%60.2% ± 1.2 (n=6,181)——00.0%not enough data
Monster RoundsTier 1 / 0 alternatives (group 4)0.1%45.7% ± 8.2 (n=138)——00.0%not enough data
Close QuartersTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=23)——00.0%not enough data
Melee LifestealTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=5)——00.0%not enough data
Mystic RegenerationTier 1 / 0 alternatives (group 4)0.2%48.9% ± 5.5 (n=309)——00.0%not enough data
Extended MagazineTier 1 / 0 alternatives (group 4)0.3%52.3% ± 5.4 (n=331)——00.0%not enough data
GritTier 1 / 0 alternatives (group 4)4.7%58.3% ± 1.3 (n=5,901)——00.0%not enough data
Melee ChargeTier 2 / 7 alternatives (group 1)0.0%insufficient data (n=9)——84,35298.6%not enough data
Quicksilver ReloadTier 2 / 7 alternatives (group 1)3.7%59.9% ± 1.4 (n=4,607)——84,35298.6%not enough data
StalkerTier 2 / 7 alternatives (group 1)0.0%insufficient data (n=5)——84,35298.6%not enough data
Stamina MasteryTier 3 / 6 alternatives (group 2)0.8%52.1% ± 3.2 (n=948)——99,70099.3%not enough data
Torment PulseTier 3 / 6 alternatives (group 2)0.0%insufficient data (n=32)——99,70099.3%not enough data
Majestic LeapTier 3 / 6 alternatives (group 2)0.1%54.8% ± 7.4 (n=168)——99,70099.3%not enough data
Silence WaveTier 3 / 6 alternatives (group 2)0.1%insufficient data (n=83)——99,70099.3%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 124,770 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Escalating Resilience30.1%64.9% ± 9.3 (n=97)47.6%+17.4 pp+10.9 pp+8.0 pp
Fortitude30.2%60.9% ± 5.7 (n=274)46.8%+14.1 pp+6.9 pp+4.8 pp
Greater Expansion30.3%58.6% ± 5.1 (n=360)47.1%+11.5 pp+4.6 pp+2.2 pp
Enchanter's Emblem220.7%57.2% ± 0.6 (n=25,767)48.2%+9.0 pp+3.2 pp+2.1 pp
Spirit Shredder25.0%60.4% ± 1.2 (n=6,189)51.9%+8.5 pp+6.4 pp+1.5 pp
Compress Cooldown24.4%56.9% ± 1.3 (n=5,479)48.7%+8.3 pp+2.9 pp+1.3 pp
Ballistic Enchantment30.4%60.9% ± 4.5 (n=455)50.3%+10.6 pp+6.8 pp+1.3 pp
Grit120.9%55.3% ± 0.6 (n=26,127)49.3%+6.0 pp+1.2 pp+1.2 pp
Extra Stamina129.6%55.3% ± 0.5 (n=36,880)49.4%+5.9 pp+1.3 pp+1.2 pp
Extra Health12.7%56.1% ± 1.7 (n=3,363)50.1%+5.9 pp+2.0 pp+1.2 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 124,770 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Bullet Resist Shredder26.7%59.9% ± 1.0 (n=8,398)49.7%+10.2 pp+5.9 pp+4.2 pp
Indomitable41.9%61.4% ± 1.9 (n=2,427)46.6%+14.8 pp+7.4 pp+2.6 pp
Spirit Burn40.4%60.7% ± 4.4 (n=461)46.0%+14.7 pp+6.7 pp+2.5 pp
Rebuttal10.2%54.9% ± 5.9 (n=273)48.2%+6.7 pp+0.9 pp+2.3 pp
Diviner's Kevlar40.1%58.2% ± 9.1 (n=110)43.7%+14.4 pp+4.1 pp+2.2 pp
Extra Health14.3%55.4% ± 1.3 (n=5,343)48.9%+6.5 pp+1.4 pp+2.0 pp
Restorative Locket20.4%56.0% ± 4.2 (n=536)48.0%+7.9 pp+1.9 pp+1.9 pp
Grit14.6%56.2% ± 1.3 (n=5,794)49.9%+6.3 pp+2.1 pp+1.8 pp
Trophy Collector22.8%54.5% ± 1.7 (n=3,438)46.7%+7.7 pp+0.4 pp+1.7 pp
Greater Expansion312.2%57.8% ± 0.8 (n=15,195)48.8%+9.0 pp+3.7 pp+1.7 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 124,770 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Shadow Weave30.1%67.2% ± 8.2 (n=122)52.7%+14.5 pp+13.2 pp+9.8 pp
Spirit Burn420.4%61.7% ± 0.6 (n=25,471)51.1%+10.6 pp+7.7 pp+2.5 pp
Grit14.7%58.3% ± 1.3 (n=5,901)51.8%+6.5 pp+4.3 pp+2.5 pp
Diviner's Kevlar43.8%62.3% ± 1.4 (n=4,755)51.8%+10.5 pp+8.3 pp+2.4 pp
High-Velocity Rounds10.1%55.1% ± 9.7 (n=98)49.2%+5.9 pp+1.1 pp+1.9 pp
Recharging Rush20.3%53.6% ± 5.0 (n=386)47.8%+5.8 pp-0.4 pp+1.8 pp
Indomitable422.9%58.7% ± 0.6 (n=28,554)48.8%+9.9 pp+4.6 pp+1.8 pp
Bullet Resist Shredder21.7%52.9% ± 2.1 (n=2,122)47.1%+5.8 pp-1.2 pp+1.7 pp
Greater Expansion330.1%56.0% ± 0.5 (n=37,515)49.7%+6.3 pp+2.0 pp+1.6 pp
Magic Carpet40.2%57.9% ± 6.4 (n=228)48.3%+9.6 pp+3.9 pp+1.5 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.