Intensifying Magazine
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 51.1% ± 0.3 (n=106,491) | +0.6 pp |
| 10–20 min | 48.2% ± 0.5 (n=41,213) | -0.5 pp |
| 20 min or later | 48.0% ± 0.9 (n=11,184) | -0.9 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 53.1% ± 9.7 (n=98) | +4.6 pp | |
| 48.9% ± 5.5 (n=317) | +2.2 pp | |
| 48.4% ± 6.6 (n=217) | +1.6 pp | |
| 57.1% ± 0.6 (n=24,334) | +1.5 pp | |
| 47.2% ± 0.5 (n=32,947) | +1.1 pp | |
| 45.6% ± 7.9 (n=149) | +0.9 pp | |
| 52.9% ± 0.7 (n=19,042) | +0.5 pp | |
| 45.0% ± 6.0 (n=260) | +0.2 pp | |
| 51.0% ± 0.9 (n=13,224) | +0.1 pp | |
| 53.6% ± 2.2 (n=1,973) | +0.0 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 158,888 | 50.1% ± 0.2 (n=158,888) | 3.4% (n=4,643,618) |
| 1 Initiate | 13,295 | 49.1% ± 0.8 (n=13,295) | 4.6% (n=286,633) |
| 2 Seeker | 22,447 | 49.7% ± 0.7 (n=22,447) | 4.0% (n=567,145) |
| 3 Acolyte | 19,604 | 50.2% ± 0.7 (n=19,604) | 3.6% (n=538,601) |
| 4 Sentinel | 15,778 | 50.7% ± 0.8 (n=15,778) | 3.5% (n=454,663) |
| 5 Mystic | 13,889 | 51.0% ± 0.8 (n=13,889) | 3.4% (n=412,948) |
| 6 Ritualist | 13,821 | 51.1% ± 0.8 (n=13,821) | 3.3% (n=417,480) |
| 7 Emissary | 12,491 | 50.9% ± 0.9 (n=12,491) | 3.1% (n=403,465) |
| 8 Oracle | 16,085 | 50.4% ± 0.8 (n=16,085) | 2.9% (n=546,368) |
| 9 Phantom | 12,094 | 50.5% ± 0.9 (n=12,094) | 2.8% (n=432,077) |
| 10 Ascendant | 5,801 | 50.3% ± 1.3 (n=5,801) | 2.7% (n=213,670) |
| 11 Eternus | 2,300 | 52.4% ± 2.0 (n=2,300) | 2.9% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.