Deadlock By The Numbers

Wraith

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 52.8% ± 0.2 (n=154,327). Grade A. vs average +2.8 pp.

Kills / deaths / assists per game: 7.5 / 5.5 / 9.9. Net worth per minute: 1,257.0. Average match length: 35.6 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Deadman Danny — 60.8% (likely range 59.7% to 61.8%), +7.9 pp vs hero overall, 8,938 games.

Worst observed lane opponent: Rat King — 47.3% (likely range 46.6% to 48.0%), -5.6 pp vs hero overall, 19,316 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Extra Health +0.8 pp, Quicksilver Reload +0.3 pp

Bottom items: Opening Rounds -3.1 pp, High-Velocity Rounds -2.1 pp, Swift Striker -0.9 pp

10–20 min

Top items: Dispel Magic +2.2 pp, Spirit Lifesteal +2.0 pp, Sprint Boots +1.5 pp

Bottom items: Recharging Rush -1.9 pp, Improved Spirit -1.6 pp, Capacitor -1.6 pp

20 min or later

Top items: Silencer +4.0 pp, Spiritual Overflow +1.7 pp, Spirit Rend +0.9 pp

Bottom items: Capacitor -3.0 pp, Mercurial Magnum -1.0 pp, Surge of Power -1.3 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers154,32752.8% ± 0.2 (n=154,327)3.3% (n=4,643,618)2.6% (n=387,129)
1 Initiate8,09350.9% ± 1.1 (n=8,093)2.8% (n=286,633)2.2% (n=26,191)
2 Seeker16,63152.1% ± 0.8 (n=16,631)2.9% (n=567,145)1.9% (n=53,624)
3 Acolyte17,17652.5% ± 0.7 (n=17,176)3.2% (n=538,601)1.8% (n=49,318)
4 Sentinel14,28352.5% ± 0.8 (n=14,283)3.1% (n=454,663)2.0% (n=40,935)
5 Mystic13,12953.4% ± 0.9 (n=13,129)3.2% (n=412,948)1.7% (n=37,362)
6 Ritualist13,91453.4% ± 0.8 (n=13,914)3.3% (n=417,480)1.7% (n=36,413)
7 Emissary13,81954.5% ± 0.8 (n=13,819)3.4% (n=403,465)1.7% (n=36,580)
8 Oracle18,83053.3% ± 0.7 (n=18,830)3.4% (n=546,368)3.8% (n=42,649)
9 Phantom16,30853.9% ± 0.8 (n=16,308)3.8% (n=432,077)5.3% (n=40,417)
10 Ascendant9,24952.9% ± 1.0 (n=9,249)4.3% (n=213,670)4.4% (n=16,821)
11 Eternus3,56354.3% ± 1.6 (n=3,563)4.6% (n=78,077)6.2% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min56.7% ± 0.5 (n=31,418)
30–40 min52.3% ± 0.3 (n=86,766)
40 min or more50.8% ± 0.5 (n=36,143)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 154,327 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Extra HealthTier 1 / 6 alternatives (group 1)28.5%54.2% ± 0.5 (n=43,999)+0.8 pp+0.3 to +1.2 pp152,790100.0%likely helps
Extra SpiritTier 1 / 6 alternatives (group 1)53.7%53.9% ± 0.3 (n=82,893)+0.0 pp-0.4 to +0.5 pp152,790100.0%unclear
Rapid RoundsTier 1 / 6 alternatives (group 1)65.0%53.4% ± 0.3 (n=100,260)-0.5 pp-0.7 to -0.2 pp152,790100.0%likely hurts
Monster RoundsTier 1 / 6 alternatives (group 1)81.3%53.3% ± 0.3 (n=125,403)-0.2 pp-0.8 to +0.4 pp152,790100.0%unclear
Extra RegenTier 1 / 6 alternatives (group 1)34.0%53.0% ± 0.4 (n=52,515)-0.5 pp-1.0 to -0.0 pp152,790100.0%likely hurts
High-Velocity RoundsTier 1 / 6 alternatives (group 1)13.2%51.0% ± 0.7 (n=20,317)-2.1 pp-2.7 to -1.4 pp152,790100.0%likely hurts
Quicksilver ReloadTier 2 / 4 alternatives (group 2)87.9%53.5% ± 0.3 (n=135,619)+0.3 pp+0.2 to +0.4 pp145,541100.0%likely helps
Swift StrikerTier 2 / 4 alternatives (group 2)22.1%54.5% ± 0.5 (n=34,102)-0.9 pp-1.4 to -0.3 pp145,541100.0%likely hurts
Improved SpiritTier 2 / 4 alternatives (group 2)10.4%56.1% ± 0.8 (n=16,076)-1.2 pp-2.7 to +0.4 pp145,541100.0%unclear
Opening RoundsTier 2 / 4 alternatives (group 2)15.7%50.9% ± 0.6 (n=24,201)-3.1 pp-3.7 to -2.6 pp145,541100.0%likely hurts
Spirit StrikeTier 1 / 6 alternatives (group 1)0.0%insufficient data (n=16)——152,790100.0%not enough data
Mystic ExpansionTier 1 / 6 alternatives (group 1)0.0%insufficient data (n=42)——152,790100.0%not enough data
Close QuartersTier 1 / 6 alternatives (group 1)0.3%54.0% ± 4.2 (n=528)——152,790100.0%not enough data
Melee LifestealTier 1 / 6 alternatives (group 1)0.0%insufficient data (n=20)——152,790100.0%not enough data
Melee ChargeTier 2 / 4 alternatives (group 2)0.0%insufficient data (n=9)——145,541100.0%not enough data
StalkerTier 2 / 4 alternatives (group 2)0.0%insufficient data (n=5)——145,541100.0%not enough data
Spirit ShieldingTier 2 / 4 alternatives (group 2)2.8%57.1% ± 1.5 (n=4,357)——145,541100.0%not enough data
Compress CooldownTier 2 / 4 alternatives (group 2)0.2%53.3% ± 5.4 (n=319)——145,541100.0%not enough data
Active ReloadTier 2 / 4 alternatives (group 2)0.2%50.2% ± 6.0 (n=259)——145,541100.0%not enough data
Slowing BulletsTier 2 / 4 alternatives (group 2)0.0%insufficient data (n=51)——145,541100.0%not enough data
Tesla BulletsTier 3 / 1 alternatives (group 3)15.8%59.6% ± 0.6 (n=24,312)——24,305100.0%not enough data
Stamina MasteryTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=2)——24,305100.0%not enough data
Silence WaveTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——24,305100.0%not enough data
Express ShotTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=2)——24,305100.0%not enough data
Cultist SacrificeTier 3 / 1 alternatives (group 3)6.2%53.9% ± 1.0 (n=9,637)——24,305100.0%not enough data
Rapid RechargeTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=52)——24,305100.0%not enough data
Veil WalkerTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=5)——24,305100.0%not enough data
Blood TributeTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——24,305100.0%not enough data
LifestrikeTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——24,305100.0%not enough data
KnockdownTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=13)——24,305100.0%not enough data
CapacitorTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=22)——00.0%not enough data
LeechTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
IndomitableTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Spiritual OverflowTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
RicochetTier 4 / 0 alternatives (group 4)0.1%59.2% ± 6.5 (n=218)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Mercurial MagnumTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=20)——00.0%not enough data

10–20 min

Comparison: 10–20 min. 100.0% of the comparison covered by data. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 154,327 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Evidence
Sprint BootsTier 1 / 3 alternatives (group 1)12.3%54.6% ± 0.7 (n=18,937)+1.5 pp+0.9 to +2.2 pp80,801likely helps
Rapid RoundsTier 1 / 3 alternatives (group 1)20.2%51.8% ± 0.6 (n=31,178)+0.3 pp-0.1 to +0.7 pp80,801unclear
Extra SpiritTier 1 / 3 alternatives (group 1)27.9%51.6% ± 0.5 (n=43,077)-0.8 pp-1.2 to -0.5 pp80,801likely hurts
Spirit LifestealTier 2 / 8 alternatives (group 2)16.6%56.5% ± 0.6 (n=25,655)+2.0 pp+1.4 to +2.6 pp133,422likely helps
Enchanter's EmblemTier 2 / 8 alternatives (group 2)10.7%53.9% ± 0.8 (n=16,497)+1.5 pp+0.8 to +2.2 pp133,422likely helps
Enduring SpeedTier 2 / 8 alternatives (group 2)17.8%55.1% ± 0.6 (n=27,466)+1.2 pp+0.6 to +1.7 pp133,422likely helps
Swift StrikerTier 2 / 8 alternatives (group 2)47.9%53.2% ± 0.4 (n=73,859)+0.3 pp+0.1 to +0.5 pp133,422likely helps
Healing BoosterTier 2 / 8 alternatives (group 2)20.1%54.7% ± 0.6 (n=30,958)-0.4 pp-0.9 to +0.1 pp133,422unclear
Improved SpiritTier 2 / 8 alternatives (group 2)14.1%51.8% ± 0.7 (n=21,721)-1.6 pp-2.2 to -1.0 pp133,422likely hurts
Recharging RushTier 2 / 8 alternatives (group 2)16.8%50.1% ± 0.6 (n=25,956)-1.9 pp-2.4 to -1.4 pp133,422likely hurts
Quicksilver ReloadTier 2 / 8 alternatives (group 2)10.3%48.4% ± 0.8 (n=15,886)-1.9 pp-2.9 to -0.9 pp133,422likely hurts
Dispel MagicTier 3 / 3 alternatives (group 3)38.4%56.5% ± 0.4 (n=59,318)+2.2 pp+1.8 to +2.7 pp139,781likely helps
Tesla BulletsTier 3 / 3 alternatives (group 3)53.5%52.3% ± 0.3 (n=82,569)-0.2 pp-0.5 to +0.1 pp139,781unclear
Surge of PowerTier 3 / 3 alternatives (group 3)65.5%53.1% ± 0.3 (n=101,022)-0.8 pp-1.0 to -0.7 pp139,781likely hurts
RicochetTier 4 / 3 alternatives (group 4)27.1%58.1% ± 0.5 (n=41,769)+0.5 pp+0.2 to +0.8 pp75,143likely helps
Mercurial MagnumTier 4 / 3 alternatives (group 4)16.5%61.7% ± 0.6 (n=25,447)+0.1 pp-0.4 to +0.6 pp75,143unclear
CapacitorTier 4 / 3 alternatives (group 4)10.0%60.5% ± 0.8 (n=15,467)-1.6 pp-2.3 to -0.9 pp75,143likely hurts
Spirit StrikeTier 1 / 3 alternatives (group 1)0.0%insufficient data (n=10)——80,801not enough data
Mystic ExpansionTier 1 / 3 alternatives (group 1)0.1%51.5% ± 8.5 (n=130)——80,801not enough data
Monster RoundsTier 1 / 3 alternatives (group 1)0.7%45.2% ± 3.0 (n=1,035)——80,801not enough data
Close QuartersTier 1 / 3 alternatives (group 1)0.0%insufficient data (n=75)——80,801not enough data
Melee LifestealTier 1 / 3 alternatives (group 1)0.0%insufficient data (n=10)——80,801not enough data
Mystic RegenerationTier 1 / 3 alternatives (group 1)0.3%56.3% ± 4.2 (n=520)——80,801not enough data
Extended MagazineTier 1 / 3 alternatives (group 1)6.1%48.5% ± 1.0 (n=9,469)——80,801not enough data
Melee ChargeTier 2 / 8 alternatives (group 2)0.0%insufficient data (n=7)——133,422not enough data
StalkerTier 2 / 8 alternatives (group 2)0.0%insufficient data (n=18)——133,422not enough data
Stamina MasteryTier 3 / 3 alternatives (group 3)0.1%52.2% ± 6.5 (n=224)——139,781not enough data
Torment PulseTier 3 / 3 alternatives (group 3)0.0%insufficient data (n=2)——139,781not enough data
Majestic LeapTier 3 / 3 alternatives (group 3)0.0%insufficient data (n=3)——139,781not enough data
Silence WaveTier 3 / 3 alternatives (group 3)0.0%insufficient data (n=28)——139,781not enough data
Express ShotTier 3 / 3 alternatives (group 3)0.0%insufficient data (n=44)——139,781not enough data
Cultist SacrificeTier 3 / 3 alternatives (group 3)3.5%45.7% ± 1.3 (n=5,338)——139,781not enough data
Rapid RechargeTier 3 / 3 alternatives (group 3)0.5%49.1% ± 3.5 (n=795)——139,781not enough data
FrenzyTier 4 / 3 alternatives (group 4)0.0%insufficient data (n=6)——75,143not enough data
Spirit BurnTier 4 / 3 alternatives (group 4)0.0%insufficient data (n=10)——75,143not enough data
Glass CannonTier 4 / 3 alternatives (group 4)0.1%58.7% ± 9.3 (n=104)——75,143not enough data
Lightning ScrollTier 4 / 3 alternatives (group 4)0.0%insufficient data (n=1)——75,143not enough data
Echo ShardTier 4 / 3 alternatives (group 4)0.0%insufficient data (n=1)——75,143not enough data
Armor PiercerTier 4 / 3 alternatives (group 4)0.0%insufficient data (n=37)——75,143not enough data
Crushing FistsTier 4 / 3 alternatives (group 4)0.0%insufficient data (n=1)——75,143not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 154,327 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Spirit LifestealTier 2 / 4 alternatives (group 1)40.0%55.5% ± 0.4 (n=61,763)+0.3 pp+0.1 to +0.5 pp97,26199.7%likely helps
Spirit ShredderTier 2 / 4 alternatives (group 1)16.7%56.1% ± 0.6 (n=25,760)-0.1 pp-0.6 to +0.3 pp97,26199.7%unclear
Improved SpiritTier 2 / 4 alternatives (group 1)22.4%56.9% ± 0.5 (n=34,626)-0.4 pp-0.7 to -0.0 pp97,26199.7%likely hurts
Bullet LifestealTier 2 / 4 alternatives (group 1)14.6%55.1% ± 0.6 (n=22,538)-0.3 pp-0.8 to +0.2 pp97,26199.7%unclear
Spirit RendTier 3 / 5 alternatives (group 2)15.9%56.8% ± 0.6 (n=24,525)+0.9 pp+0.2 to +1.6 pp80,75496.6%likely helps
Spirit ResilienceTier 3 / 5 alternatives (group 2)15.8%51.5% ± 0.6 (n=24,321)+0.4 pp-0.2 to +0.9 pp80,75496.6%unclear
Dispel MagicTier 3 / 5 alternatives (group 2)17.5%49.6% ± 0.6 (n=26,964)-0.2 pp-0.7 to +0.3 pp80,75496.6%unclear
Toxic BulletsTier 3 / 5 alternatives (group 2)11.1%51.2% ± 0.7 (n=17,206)-0.8 pp-1.4 to -0.2 pp80,75496.6%likely hurts
Surge of PowerTier 3 / 5 alternatives (group 2)11.5%47.3% ± 0.7 (n=17,685)-1.3 pp-2.1 to -0.4 pp80,75496.6%likely hurts
SilencerTier 4 / 7 alternatives (group 3)16.9%61.6% ± 0.6 (n=26,034)+4.0 pp+3.2 to +4.8 pp145,38199.7%likely helps
Spiritual OverflowTier 4 / 7 alternatives (group 3)45.3%59.4% ± 0.4 (n=69,901)+1.7 pp+1.4 to +2.0 pp145,38199.7%likely helps
Boundless SpiritTier 4 / 7 alternatives (group 3)27.9%60.3% ± 0.5 (n=43,056)+0.4 pp-0.1 to +0.9 pp145,38199.7%unclear
LeechTier 4 / 7 alternatives (group 3)24.6%58.7% ± 0.5 (n=38,028)+0.3 pp-0.2 to +0.8 pp145,38199.7%unclear
RicochetTier 4 / 7 alternatives (group 3)52.7%53.4% ± 0.3 (n=81,388)-0.6 pp-0.8 to -0.3 pp145,38199.7%likely hurts
Mercurial MagnumTier 4 / 7 alternatives (group 3)66.0%53.5% ± 0.3 (n=101,840)-1.0 pp-1.2 to -0.8 pp145,38199.7%likely hurts
CapacitorTier 4 / 7 alternatives (group 3)25.7%53.6% ± 0.5 (n=39,605)-3.0 pp-3.4 to -2.7 pp145,38199.7%likely hurts
Spirit StrikeTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=9)——00.0%not enough data
Rapid RoundsTier 1 / 0 alternatives (group 4)0.7%49.6% ± 2.9 (n=1,116)——00.0%not enough data
Mystic ExpansionTier 1 / 0 alternatives (group 4)0.2%49.2% ± 6.0 (n=264)——00.0%not enough data
Extra SpiritTier 1 / 0 alternatives (group 4)1.7%47.9% ± 1.9 (n=2,569)——00.0%not enough data
Monster RoundsTier 1 / 0 alternatives (group 4)0.1%41.8% ± 7.1 (n=184)——00.0%not enough data
Close QuartersTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=58)——00.0%not enough data
Melee LifestealTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=11)——00.0%not enough data
Mystic RegenerationTier 1 / 0 alternatives (group 4)0.1%52.3% ± 8.5 (n=128)——00.0%not enough data
Extended MagazineTier 1 / 0 alternatives (group 4)1.5%52.6% ± 2.0 (n=2,293)——00.0%not enough data
GritTier 1 / 0 alternatives (group 4)2.5%56.6% ± 1.6 (n=3,923)——00.0%not enough data
Melee ChargeTier 2 / 4 alternatives (group 1)0.0%insufficient data (n=6)——97,26199.7%not enough data
Quicksilver ReloadTier 2 / 4 alternatives (group 1)0.8%47.9% ± 2.8 (n=1,262)——97,26199.7%not enough data
StalkerTier 2 / 4 alternatives (group 1)0.0%insufficient data (n=9)——97,26199.7%not enough data
Spirit ShieldingTier 2 / 4 alternatives (group 1)1.2%46.7% ± 2.3 (n=1,885)——97,26199.7%not enough data
Compress CooldownTier 2 / 4 alternatives (group 1)0.4%54.5% ± 3.8 (n=659)——97,26199.7%not enough data
Active ReloadTier 2 / 4 alternatives (group 1)0.0%insufficient data (n=53)——97,26199.7%not enough data
Stamina MasteryTier 3 / 5 alternatives (group 2)0.5%52.8% ± 3.4 (n=816)——80,75496.6%not enough data
Torment PulseTier 3 / 5 alternatives (group 2)0.0%insufficient data (n=7)——80,75496.6%not enough data
Majestic LeapTier 3 / 5 alternatives (group 2)0.0%insufficient data (n=16)——80,75496.6%not enough data
Silence WaveTier 3 / 5 alternatives (group 2)0.1%35.8% ± 8.5 (n=120)——80,75496.6%not enough data
Express ShotTier 3 / 5 alternatives (group 2)0.0%insufficient data (n=51)——80,75496.6%not enough data
FrenzyTier 4 / 7 alternatives (group 3)0.3%59.8% ± 4.8 (n=400)——145,38199.7%not enough data
Spirit BurnTier 4 / 7 alternatives (group 3)0.5%58.8% ± 3.6 (n=713)——145,38199.7%not enough data
Glass CannonTier 4 / 7 alternatives (group 3)0.7%57.7% ± 2.8 (n=1,156)——145,38199.7%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 154,327 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Bullet Resist Shredder24.8%60.4% ± 1.1 (n=7,385)50.7%+9.7 pp+7.6 pp+4.5 pp
Enchanter's Emblem21.5%58.3% ± 2.0 (n=2,267)49.5%+8.8 pp+5.5 pp+3.6 pp
Split Shot20.1%59.5% ± 7.2 (n=173)51.0%+8.5 pp+6.7 pp+3.3 pp
Weakening Headshot22.3%56.0% ± 1.6 (n=3,626)48.3%+7.7 pp+3.2 pp+2.4 pp
Battle Vest21.7%57.0% ± 1.9 (n=2,632)49.3%+7.7 pp+4.2 pp+2.4 pp
Spirit Shredder20.3%58.2% ± 4.9 (n=390)50.7%+7.5 pp+5.4 pp+2.3 pp
Fortitude30.7%61.2% ± 2.9 (n=1,049)49.6%+11.6 pp+8.4 pp+1.6 pp
Weapon Shielding20.2%55.7% ± 5.4 (n=325)48.8%+6.9 pp+2.9 pp+1.6 pp
Spirit Shielding22.8%57.1% ± 1.5 (n=4,357)50.3%+6.8 pp+4.3 pp+1.6 pp
Intensifying Magazine27.4%55.3% ± 0.9 (n=11,397)48.5%+6.8 pp+2.5 pp+1.5 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 154,327 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Mystic Regeneration10.3%56.3% ± 4.2 (n=520)48.7%+7.6 pp+3.5 pp+4.0 pp
Spirit Resilience32.6%57.6% ± 1.5 (n=4,030)47.5%+10.1 pp+4.8 pp+2.9 pp
Spiritual Overflow40.8%70.8% ± 2.5 (n=1,224)56.4%+14.3 pp+17.9 pp+2.9 pp
Silencer40.1%66.2% ± 6.3 (n=213)52.2%+14.0 pp+13.4 pp+2.6 pp
Sprint Boots112.3%54.6% ± 0.7 (n=18,937)49.0%+5.6 pp+1.8 pp+1.9 pp
Debuff Reducer20.5%57.0% ± 3.4 (n=823)51.1%+5.9 pp+4.2 pp+1.7 pp
Battle Vest22.8%52.5% ± 1.5 (n=4,348)46.6%+5.8 pp-0.4 pp+1.6 pp
Enchanter's Emblem210.7%53.9% ± 0.8 (n=16,497)48.1%+5.8 pp+1.1 pp+1.6 pp
Suppressor20.2%53.9% ± 5.3 (n=336)48.1%+5.8 pp+1.0 pp+1.6 pp
Spirit Shredder23.8%61.0% ± 1.2 (n=5,870)55.3%+5.6 pp+8.1 pp+1.4 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 154,327 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Sprint Boots11.4%52.6% ± 2.1 (n=2,223)48.5%+4.1 pp-0.2 pp+2.5 pp
Grit12.5%56.6% ± 1.6 (n=3,923)52.6%+4.0 pp+3.7 pp+2.4 pp
Mystic Slow20.1%56.0% ± 8.3 (n=134)50.9%+5.1 pp+3.1 pp+2.2 pp
Silencer416.9%61.6% ± 0.6 (n=26,034)52.2%+9.4 pp+8.8 pp+2.2 pp
Extra Regen10.6%54.4% ± 3.1 (n=963)51.1%+3.4 pp+1.6 pp+1.8 pp
Spellslinger46.7%63.7% ± 0.9 (n=10,377)54.7%+9.0 pp+10.9 pp+1.8 pp
Radiant Regeneration30.2%52.9% ± 5.8 (n=280)48.3%+4.5 pp+0.0 pp+1.8 pp
Dispel Magic317.5%49.6% ± 0.6 (n=26,964)45.1%+4.5 pp-3.2 pp+1.7 pp
Cheat Death43.8%62.0% ± 1.3 (n=5,789)53.0%+8.9 pp+9.2 pp+1.7 pp
Spirit Lifesteal240.0%55.5% ± 0.4 (n=61,763)51.2%+4.3 pp+2.7 pp+1.4 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.