Knockdown
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 52.6% ± 1.2 (n=6,546) | +0.4 pp |
| 10–20 min | 50.9% ± 0.3 (n=104,626) | +1.7 pp |
| 20 min or later | 44.0% ± 0.3 (n=123,704) | -2.5 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 55.2% ± 0.4 (n=72,638) | +1.2 pp | |
| 42.1% ± 0.9 (n=12,804) | +0.0 pp | |
| 40.8% ± 2.7 (n=1,265) | -0.4 pp | |
| 44.6% ± 2.2 (n=1,993) | -0.4 pp | |
| 44.2% ± 0.6 (n=24,634) | -0.5 pp | |
| 43.4% ± 1.3 (n=5,844) | -0.5 pp | |
| 44.2% ± 1.0 (n=9,550) | -1.0 pp | |
| 47.8% ± 1.0 (n=8,842) | -1.4 pp | |
| 38.3% ± 4.9 (n=376) | -1.7 pp | |
| 42.4% ± 1.5 (n=4,363) | -1.8 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 234,876 | 47.3% ± 0.2 (n=234,876) | 5.1% (n=4,643,618) |
| 1 Initiate | 18,946 | 45.5% ± 0.7 (n=18,946) | 6.6% (n=286,633) |
| 2 Seeker | 35,111 | 46.6% ± 0.5 (n=35,111) | 6.2% (n=567,145) |
| 3 Acolyte | 30,060 | 46.9% ± 0.6 (n=30,060) | 5.6% (n=538,601) |
| 4 Sentinel | 24,988 | 47.3% ± 0.6 (n=24,988) | 5.5% (n=454,663) |
| 5 Mystic | 21,715 | 48.0% ± 0.7 (n=21,715) | 5.3% (n=412,948) |
| 6 Ritualist | 20,662 | 48.3% ± 0.7 (n=20,662) | 4.9% (n=417,480) |
| 7 Emissary | 18,720 | 47.9% ± 0.7 (n=18,720) | 4.6% (n=403,465) |
| 8 Oracle | 22,834 | 48.3% ± 0.6 (n=22,834) | 4.2% (n=546,368) |
| 9 Phantom | 16,211 | 48.7% ± 0.8 (n=16,211) | 3.8% (n=432,077) |
| 10 Ascendant | 7,547 | 50.0% ± 1.1 (n=7,547) | 3.5% (n=213,670) |
| 11 Eternus | 2,003 | 48.6% ± 2.2 (n=2,003) | 2.6% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.