Deadlock By The Numbers

Viscous

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 46.3% ± 0.5 (n=46,919). Grade D. vs average -3.7 pp.

Kills / deaths / assists per game: 4.5 / 5.7 / 13.9. Net worth per minute: 1,115.0. Average match length: 36.6 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Grey Talon — 54.2% (likely range 51.5% to 56.9%), +7.9 pp vs hero overall, 1,300 games.

Worst observed lane opponent: Rat King — 39.0% (likely range 37.9% to 40.2%), -7.3 pp vs hero overall, 6,757 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Spirit Strike +3.4 pp, Close Quarters +3.2 pp, Melee Lifesteal +1.5 pp

Bottom items: Healing Rite -4.1 pp, Mystic Burst -1.8 pp, Monster Rounds -1.9 pp

10–20 min

Top items: Melee Charge +3.3 pp, Lifestrike +3.1 pp, Spirit Snatch +1.7 pp

Bottom items: Rescue Beam -3.8 pp, Express Shot -3.0 pp, Tankbuster -1.9 pp

20 min or later

Top items: Spirit Burn +2.6 pp, Mystic Reverb +1.5 pp, Greater Expansion +0.6 pp

Bottom items: Transcendent Cooldown -2.5 pp, Superior Duration -2.4 pp, Tankbuster -0.7 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers46,91946.3% ± 0.5 (n=46,919)1.0% (n=4,643,618)0.6% (n=387,129)
1 Initiate2,83645.3% ± 1.8 (n=2,836)1.0% (n=286,633)0.5% (n=26,191)
2 Seeker5,47147.8% ± 1.3 (n=5,471)1.0% (n=567,145)0.6% (n=53,624)
3 Acolyte5,04245.1% ± 1.4 (n=5,042)0.9% (n=538,601)0.5% (n=49,318)
4 Sentinel4,47346.1% ± 1.5 (n=4,473)1.0% (n=454,663)0.6% (n=40,935)
5 Mystic4,23345.9% ± 1.5 (n=4,233)1.0% (n=412,948)0.5% (n=37,362)
6 Ritualist4,32846.5% ± 1.5 (n=4,328)1.0% (n=417,480)0.5% (n=36,413)
7 Emissary4,48745.6% ± 1.5 (n=4,487)1.1% (n=403,465)0.4% (n=36,580)
8 Oracle5,64346.8% ± 1.3 (n=5,643)1.0% (n=546,368)0.7% (n=42,649)
9 Phantom4,48447.3% ± 1.5 (n=4,484)1.0% (n=432,077)0.9% (n=40,417)
10 Ascendant1,95648.3% ± 2.2 (n=1,956)0.9% (n=213,670)0.8% (n=16,821)
11 Eternus72149.8% ± 3.6 (n=721)0.9% (n=78,077)1.3% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min41.5% ± 1.1 (n=7,953)
30–40 min46.5% ± 0.6 (n=25,805)
40 min or more48.8% ± 0.9 (n=13,161)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 46,919 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Spirit StrikeTier 1 / 14 alternatives (group 1)26.5%50.4% ± 0.9 (n=12,433)+3.4 pp+2.5 to +4.2 pp46,740100.0%likely helps
Close QuartersTier 1 / 14 alternatives (group 1)21.2%49.5% ± 1.0 (n=9,944)+3.2 pp+2.2 to +4.2 pp46,740100.0%likely helps
Melee LifestealTier 1 / 14 alternatives (group 1)35.8%48.8% ± 0.8 (n=16,797)+1.5 pp+0.9 to +2.2 pp46,740100.0%likely helps
Extra ChargeTier 1 / 14 alternatives (group 1)27.9%49.2% ± 0.9 (n=13,097)+1.3 pp+0.3 to +2.3 pp46,740100.0%likely helps
Mystic ExpansionTier 1 / 14 alternatives (group 1)31.7%48.0% ± 0.8 (n=14,862)+0.4 pp-0.4 to +1.3 pp46,740100.0%unclear
Extra RegenTier 1 / 14 alternatives (group 1)17.3%46.7% ± 1.1 (n=8,116)+0.2 pp-0.9 to +1.3 pp46,740100.0%unclear
Sprint BootsTier 1 / 14 alternatives (group 1)23.5%47.8% ± 0.9 (n=11,047)-0.2 pp-1.2 to +0.8 pp46,740100.0%unclear
High-Velocity RoundsTier 1 / 14 alternatives (group 1)45.8%46.4% ± 0.7 (n=21,474)-0.7 pp-1.2 to -0.1 pp46,740100.0%likely hurts
Extra StaminaTier 1 / 14 alternatives (group 1)10.7%46.9% ± 1.4 (n=5,031)-0.2 pp-1.6 to +1.2 pp46,740100.0%unclear
Mystic BurstTier 1 / 14 alternatives (group 1)69.1%45.8% ± 0.5 (n=32,444)-1.8 pp-2.4 to -1.3 pp46,740100.0%likely hurts
Trophy CollectorTier 2 / 3 alternatives (group 2)25.5%48.8% ± 0.9 (n=11,973)+0.9 pp+0.3 to +1.6 pp26,522100.0%likely helps
Mystic ShotTier 2 / 3 alternatives (group 2)26.2%46.2% ± 0.9 (n=12,301)-0.8 pp-1.4 to -0.2 pp26,522100.0%likely hurts
Arcane SurgeTier 2 / 3 alternatives (group 2)11.2%47.0% ± 1.4 (n=5,238)-0.9 pp-2.1 to +0.3 pp26,522100.0%unclear
Improved SpiritTier 2 / 3 alternatives (group 2)9.5%47.7% ± 1.5 (n=4,454)——26,522100.0%not enough data
Melee ChargeTier 2 / 3 alternatives (group 2)9.0%50.4% ± 1.5 (n=4,242)——26,522100.0%not enough data
Quicksilver ReloadTier 2 / 3 alternatives (group 2)0.9%45.8% ± 4.8 (n=417)——26,522100.0%not enough data
StalkerTier 2 / 3 alternatives (group 2)0.3%56.6% ± 8.4 (n=129)——26,522100.0%not enough data
Spirit ShieldingTier 2 / 3 alternatives (group 2)2.2%51.2% ± 3.1 (n=1,015)——26,522100.0%not enough data
Compress CooldownTier 2 / 3 alternatives (group 2)4.8%46.3% ± 2.0 (n=2,270)——26,522100.0%not enough data
Active ReloadTier 2 / 3 alternatives (group 2)0.0%insufficient data (n=4)——26,522100.0%not enough data
Express ShotTier 3 / 1 alternatives (group 3)20.1%48.8% ± 1.0 (n=9,419)——9,41099.9%not enough data
Stamina MasteryTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=16)——9,41099.9%not enough data
Torment PulseTier 3 / 1 alternatives (group 3)0.4%49.7% ± 7.5 (n=165)——9,41099.9%not enough data
Majestic LeapTier 3 / 1 alternatives (group 3)0.1%insufficient data (n=69)——9,41099.9%not enough data
Silence WaveTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=3)——9,41099.9%not enough data
Cultist SacrificeTier 3 / 1 alternatives (group 3)1.1%47.8% ± 4.3 (n=508)——9,41099.9%not enough data
Rapid RechargeTier 3 / 1 alternatives (group 3)0.4%51.5% ± 6.8 (n=204)——9,41099.9%not enough data
Tesla BulletsTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——9,41099.9%not enough data
Veil WalkerTier 3 / 1 alternatives (group 3)0.1%insufficient data (n=25)——9,41099.9%not enough data
Greater ExpansionTier 3 / 1 alternatives (group 3)0.2%insufficient data (n=71)——9,41099.9%not enough data
Spirit BurnTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Echo ShardTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=5)——00.0%not enough data
Transcendent CooldownTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
JuggernautTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Phantom StrikeTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Divine BarrierTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Magic CarpetTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data

10–20 min

Comparison: 10–20 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 46,919 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Spirit StrikeTier 1 / 4 alternatives (group 1)28.2%46.6% ± 0.8 (n=13,248)+0.6 pp+0.1 to +1.1 pp27,287100.0%likely helps
Extra ChargeTier 1 / 4 alternatives (group 1)18.7%47.2% ± 1.0 (n=8,782)+0.4 pp-0.3 to +1.2 pp27,287100.0%unclear
Mystic ExpansionTier 1 / 4 alternatives (group 1)34.6%46.6% ± 0.8 (n=16,232)-0.3 pp-0.7 to +0.1 pp27,287100.0%unclear
Extra SpiritTier 1 / 4 alternatives (group 1)13.4%44.8% ± 1.2 (n=6,286)-1.8 pp-2.9 to -0.7 pp27,287100.0%likely hurts
Melee ChargeTier 2 / 5 alternatives (group 2)22.3%49.0% ± 1.0 (n=10,464)+3.3 pp+2.5 to +4.1 pp31,105100.0%likely helps
Enchanter's EmblemTier 2 / 5 alternatives (group 2)10.6%46.7% ± 1.4 (n=4,952)+1.3 pp+0.1 to +2.5 pp31,105100.0%likely helps
Compress CooldownTier 2 / 5 alternatives (group 2)20.2%46.4% ± 1.0 (n=9,496)-1.1 pp-1.9 to -0.3 pp31,105100.0%likely hurts
Improved SpiritTier 2 / 5 alternatives (group 2)22.5%44.5% ± 0.9 (n=10,576)-1.7 pp-2.4 to -1.0 pp31,105100.0%likely hurts
Trophy CollectorTier 2 / 5 alternatives (group 2)16.3%43.6% ± 1.1 (n=7,660)-1.1 pp-2.5 to +0.3 pp31,105100.0%unclear
LifestrikeTier 3 / 7 alternatives (group 3)25.1%51.8% ± 0.9 (n=11,796)+3.1 pp+2.4 to +3.8 pp39,410100.0%likely helps
Spirit SnatchTier 3 / 7 alternatives (group 3)32.5%50.6% ± 0.8 (n=15,260)+1.7 pp+1.2 to +2.2 pp39,410100.0%likely helps
Warp StoneTier 3 / 7 alternatives (group 3)10.2%49.5% ± 1.4 (n=4,767)+0.8 pp-0.6 to +2.2 pp39,410100.0%unclear
Rapid RechargeTier 3 / 7 alternatives (group 3)11.8%51.4% ± 1.3 (n=5,554)+0.4 pp-1.0 to +1.7 pp39,410100.0%unclear
TankbusterTier 3 / 7 alternatives (group 3)28.3%47.8% ± 0.8 (n=13,290)-1.9 pp-2.6 to -1.2 pp39,410100.0%likely hurts
Express ShotTier 3 / 7 alternatives (group 3)17.4%43.5% ± 1.1 (n=8,141)-3.0 pp-4.5 to -1.4 pp39,410100.0%likely hurts
Rescue BeamTier 3 / 7 alternatives (group 3)14.4%44.0% ± 1.2 (n=6,779)-3.8 pp-4.8 to -2.7 pp39,410100.0%likely hurts
Rapid RoundsTier 1 / 4 alternatives (group 1)0.3%39.2% ± 7.5 (n=158)——27,287100.0%not enough data
Monster RoundsTier 1 / 4 alternatives (group 1)0.9%39.2% ± 4.7 (n=413)——27,287100.0%not enough data
Close QuartersTier 1 / 4 alternatives (group 1)1.5%45.5% ± 3.6 (n=712)——27,287100.0%not enough data
Melee LifestealTier 1 / 4 alternatives (group 1)4.4%47.7% ± 2.2 (n=2,069)——27,287100.0%not enough data
Mystic RegenerationTier 1 / 4 alternatives (group 1)0.5%42.1% ± 6.2 (n=242)——27,287100.0%not enough data
Extended MagazineTier 1 / 4 alternatives (group 1)0.2%34.6% ± 8.9 (n=107)——27,287100.0%not enough data
Quicksilver ReloadTier 2 / 5 alternatives (group 2)0.7%41.1% ± 5.1 (n=348)——31,105100.0%not enough data
StalkerTier 2 / 5 alternatives (group 2)0.2%insufficient data (n=84)——31,105100.0%not enough data
Spirit ShieldingTier 2 / 5 alternatives (group 2)6.6%44.4% ± 1.7 (n=3,103)——31,105100.0%not enough data
Active ReloadTier 2 / 5 alternatives (group 2)0.0%insufficient data (n=15)——31,105100.0%not enough data
Slowing BulletsTier 2 / 5 alternatives (group 2)0.2%38.6% ± 8.8 (n=114)——31,105100.0%not enough data
Stamina MasteryTier 3 / 7 alternatives (group 3)1.0%48.3% ± 4.6 (n=449)——39,410100.0%not enough data
Torment PulseTier 3 / 7 alternatives (group 3)1.7%50.9% ± 3.5 (n=790)——39,410100.0%not enough data
Majestic LeapTier 3 / 7 alternatives (group 3)2.0%42.0% ± 3.2 (n=932)——39,410100.0%not enough data
FrenzyTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Spirit BurnTier 4 / 0 alternatives (group 4)0.3%51.3% ± 7.8 (n=154)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=20)——00.0%not enough data
Lightning ScrollTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Echo ShardTier 4 / 0 alternatives (group 4)0.4%53.0% ± 7.1 (n=185)——00.0%not enough data
CapacitorTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)4.2%54.7% ± 2.2 (n=1,962)——00.0%not enough data
LeechTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Transcendent CooldownTier 4 / 0 alternatives (group 4)0.3%56.5% ± 7.7 (n=154)——00.0%not enough data
IndomitableTier 4 / 0 alternatives (group 4)0.2%insufficient data (n=71)——00.0%not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 46,919 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Compress CooldownTier 2 / 2 alternatives (group 1)25.8%49.5% ± 0.9 (n=12,128)+0.3 pp-0.1 to +0.6 pp15,80499.4%unclear
Improved SpiritTier 2 / 2 alternatives (group 1)11.6%47.6% ± 1.3 (n=5,442)-0.4 pp-1.3 to +0.5 pp15,80499.4%unclear
Greater ExpansionTier 3 / 9 alternatives (group 2)48.6%49.9% ± 0.6 (n=22,784)+0.6 pp+0.2 to +1.0 pp42,34196.2%likely helps
Rapid RechargeTier 3 / 9 alternatives (group 2)28.1%48.5% ± 0.9 (n=13,163)+0.4 pp-0.2 to +1.0 pp42,34196.2%unclear
Ballistic EnchantmentTier 3 / 9 alternatives (group 2)16.0%50.7% ± 1.1 (n=7,494)+0.7 pp-0.3 to +1.6 pp42,34196.2%unclear
Superior CooldownTier 3 / 9 alternatives (group 2)45.2%49.4% ± 0.7 (n=21,200)-0.4 pp-0.9 to +0.0 pp42,34196.2%unclear
Spirit SnatchTier 3 / 9 alternatives (group 2)30.6%46.1% ± 0.8 (n=14,352)-0.3 pp-1.0 to +0.3 pp42,34196.2%unclear
TankbusterTier 3 / 9 alternatives (group 2)38.5%46.8% ± 0.7 (n=18,078)-0.7 pp-1.1 to -0.2 pp42,34196.2%likely hurts
Spirit ResilienceTier 3 / 9 alternatives (group 2)12.6%46.6% ± 1.3 (n=5,893)-0.3 pp-1.6 to +1.0 pp42,34196.2%unclear
LifestrikeTier 3 / 9 alternatives (group 2)12.5%44.4% ± 1.3 (n=5,888)-0.8 pp-1.9 to +0.4 pp42,34196.2%unclear
Superior DurationTier 3 / 9 alternatives (group 2)10.3%49.6% ± 1.4 (n=4,853)-2.4 pp-3.7 to -1.1 pp42,34196.2%likely hurts
Spirit BurnTier 4 / 5 alternatives (group 3)23.8%55.2% ± 0.9 (n=11,171)+2.6 pp+2.0 to +3.3 pp34,57099.1%likely helps
Mystic ReverbTier 4 / 5 alternatives (group 3)15.6%53.7% ± 1.1 (n=7,321)+1.5 pp+0.7 to +2.3 pp34,57099.1%likely helps
Crushing FistsTier 4 / 5 alternatives (group 3)29.6%51.9% ± 0.8 (n=13,900)+0.1 pp-0.7 to +1.0 pp34,57099.1%unclear
Boundless SpiritTier 4 / 5 alternatives (group 3)29.0%51.0% ± 0.8 (n=13,593)-0.6 pp-1.1 to -0.2 pp34,57099.1%likely hurts
Transcendent CooldownTier 4 / 5 alternatives (group 3)30.2%53.4% ± 0.8 (n=14,181)-2.5 pp-3.1 to -1.8 pp34,57099.1%likely hurts
Mystic ExpansionTier 1 / 1 alternatives (group 4)13.9%46.2% ± 1.2 (n=6,514)——6,47599.4%not enough data
Spirit StrikeTier 1 / 1 alternatives (group 4)6.4%45.5% ± 1.8 (n=3,013)——6,47599.4%not enough data
Rapid RoundsTier 1 / 1 alternatives (group 4)0.2%insufficient data (n=91)——6,47599.4%not enough data
Extra SpiritTier 1 / 1 alternatives (group 4)5.8%50.5% ± 1.9 (n=2,721)——6,47599.4%not enough data
Monster RoundsTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=42)——6,47599.4%not enough data
Close QuartersTier 1 / 1 alternatives (group 4)0.6%42.2% ± 5.9 (n=270)——6,47599.4%not enough data
Melee LifestealTier 1 / 1 alternatives (group 4)1.0%44.2% ± 4.4 (n=491)——6,47599.4%not enough data
Mystic RegenerationTier 1 / 1 alternatives (group 4)0.4%48.6% ± 7.3 (n=177)——6,47599.4%not enough data
Extended MagazineTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=37)——6,47599.4%not enough data
GritTier 1 / 1 alternatives (group 4)2.8%50.6% ± 2.7 (n=1,331)——6,47599.4%not enough data
Melee ChargeTier 2 / 2 alternatives (group 1)8.8%47.9% ± 1.5 (n=4,124)——15,80499.4%not enough data
Quicksilver ReloadTier 2 / 2 alternatives (group 1)0.4%45.8% ± 6.8 (n=201)——15,80499.4%not enough data
StalkerTier 2 / 2 alternatives (group 1)0.1%insufficient data (n=41)——15,80499.4%not enough data
Spirit ShieldingTier 2 / 2 alternatives (group 1)2.1%40.8% ± 3.1 (n=973)——15,80499.4%not enough data
Active ReloadTier 2 / 2 alternatives (group 1)0.0%insufficient data (n=9)——15,80499.4%not enough data
Slowing BulletsTier 2 / 2 alternatives (group 1)0.3%46.4% ± 8.2 (n=140)——15,80499.4%not enough data
Mystic ShotTier 2 / 2 alternatives (group 1)0.9%47.5% ± 4.7 (n=434)——15,80499.4%not enough data
Bullet LifestealTier 2 / 2 alternatives (group 1)0.3%46.4% ± 8.6 (n=125)——15,80499.4%not enough data
Stamina MasteryTier 3 / 9 alternatives (group 2)3.7%52.2% ± 2.3 (n=1,743)——42,34196.2%not enough data
FrenzyTier 4 / 5 alternatives (group 3)0.6%56.7% ± 5.6 (n=293)——34,57099.1%not enough data
Glass CannonTier 4 / 5 alternatives (group 3)0.7%59.1% ± 5.2 (n=342)——34,57099.1%not enough data
Lightning ScrollTier 4 / 5 alternatives (group 3)0.3%46.8% ± 8.1 (n=141)——34,57099.1%not enough data
Echo ShardTier 4 / 5 alternatives (group 3)6.0%49.9% ± 1.9 (n=2,792)——34,57099.1%not enough data
Armor PiercerTier 4 / 5 alternatives (group 3)0.1%insufficient data (n=60)——34,57099.1%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 46,919 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Stalker20.3%56.6% ± 8.4 (n=129)48.9%+7.7 pp+10.3 pp+8.4 pp
Knockdown30.2%49.5% ± 9.8 (n=97)41.6%+7.9 pp+3.2 pp+6.4 pp
Cold Front20.5%53.6% ± 6.1 (n=252)48.0%+5.6 pp+7.3 pp+6.2 pp
Recharging Rush22.5%52.3% ± 2.9 (n=1,174)47.7%+4.6 pp+6.0 pp+5.2 pp
Spirit Snatch31.3%55.0% ± 4.0 (n=602)49.6%+5.4 pp+8.7 pp+3.9 pp
Decay30.2%51.0% ± 9.4 (n=104)45.7%+5.3 pp+4.7 pp+3.8 pp
Torment Pulse30.4%49.7% ± 7.5 (n=165)44.5%+5.2 pp+3.4 pp+3.8 pp
Mystic Regeneration11.2%51.0% ± 4.1 (n=569)49.4%+1.6 pp+4.7 pp+3.7 pp
Melee Charge29.0%50.4% ± 1.5 (n=4,242)47.6%+2.8 pp+4.1 pp+3.4 pp
Spirit Strike126.5%50.4% ± 0.9 (n=12,433)49.5%+0.8 pp+4.1 pp+3.0 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 46,919 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Recharging Rush25.8%50.7% ± 1.9 (n=2,707)47.5%+3.2 pp+4.4 pp+4.3 pp
Dispel Magic30.8%47.2% ± 4.9 (n=388)41.1%+6.0 pp+0.9 pp+4.2 pp
Opening Rounds28.1%49.3% ± 1.6 (n=3,821)46.4%+2.9 pp+3.0 pp+4.0 pp
Radiant Regeneration30.7%51.2% ± 5.3 (n=336)45.5%+5.7 pp+4.9 pp+3.9 pp
Phantom Strike40.7%53.8% ± 5.5 (n=316)44.3%+9.5 pp+7.5 pp+3.7 pp
Torment Pulse31.7%50.9% ± 3.5 (n=790)45.6%+5.3 pp+4.6 pp+3.5 pp
Echo Shard40.4%53.0% ± 7.1 (n=185)43.9%+9.1 pp+6.7 pp+3.3 pp
Melee Charge222.3%49.0% ± 1.0 (n=10,464)47.0%+2.1 pp+2.8 pp+3.2 pp
Lifestrike325.1%51.8% ± 0.9 (n=11,796)47.0%+4.8 pp+5.5 pp+3.0 pp
Cold Front20.5%46.9% ± 6.0 (n=258)45.3%+1.6 pp+0.6 pp+2.7 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 46,919 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Hunter's Aura31.0%57.9% ± 4.5 (n=454)53.2%+4.7 pp+11.6 pp+4.7 pp
Extra Regen10.8%56.1% ± 4.9 (n=392)54.8%+1.4 pp+9.8 pp+3.2 pp
Mystic Burst13.9%52.6% ± 2.3 (n=1,827)51.5%+1.1 pp+6.3 pp+3.0 pp
Phantom Strike48.9%56.8% ± 1.5 (n=4,186)50.2%+6.5 pp+10.5 pp+3.0 pp
Spirit Lifesteal21.0%54.7% ± 4.4 (n=492)53.7%+1.0 pp+8.4 pp+2.9 pp
Diviner's Kevlar47.8%53.6% ± 1.6 (n=3,669)47.1%+6.5 pp+7.3 pp+2.9 pp
Torment Pulse32.4%50.4% ± 2.9 (n=1,136)47.7%+2.8 pp+4.1 pp+2.8 pp
Glass Cannon40.7%59.1% ± 5.2 (n=342)52.7%+6.4 pp+12.8 pp+2.8 pp
Melee Charge28.8%47.9% ± 1.5 (n=4,124)47.5%+0.3 pp+1.6 pp+2.3 pp
Inhibitor40.6%56.9% ± 6.0 (n=260)51.2%+5.7 pp+10.6 pp+2.1 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.