Spirit Snatch
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 56.3% ± 0.5 (n=33,732) | +0.3 pp |
| 10–20 min | 51.4% ± 0.2 (n=425,861) | +0.1 pp |
| 20 min or later | 48.0% ± 0.2 (n=220,429) | +0.5 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 59.0% ± 9.5 (n=100) | +6.1 pp | |
| 62.4% ± 5.6 (n=282) | +6.0 pp | |
| 58.6% ± 2.9 (n=1,099) | +2.9 pp | |
| 52.1% ± 3.6 (n=741) | +2.1 pp | |
| 53.6% ± 3.2 (n=907) | +1.6 pp | |
| 49.8% ± 0.4 (n=77,505) | +1.5 pp | |
| 48.6% ± 0.6 (n=30,214) | +1.5 pp | |
| 50.1% ± 0.3 (n=95,869) | +1.4 pp | |
| 48.9% ± 0.3 (n=84,702) | +0.9 pp | |
| 51.2% ± 0.8 (n=15,271) | +0.8 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 680,022 | 50.5% ± 0.1 (n=680,022) | 14.6% (n=4,643,618) |
| 1 Initiate | 35,804 | 50.5% ± 0.5 (n=35,804) | 12.5% (n=286,633) |
| 2 Seeker | 75,700 | 51.0% ± 0.4 (n=75,700) | 13.3% (n=567,145) |
| 3 Acolyte | 73,410 | 51.0% ± 0.4 (n=73,410) | 13.6% (n=538,601) |
| 4 Sentinel | 64,310 | 50.7% ± 0.4 (n=64,310) | 14.1% (n=454,663) |
| 5 Mystic | 59,217 | 50.6% ± 0.4 (n=59,217) | 14.3% (n=412,948) |
| 6 Ritualist | 60,594 | 50.7% ± 0.4 (n=60,594) | 14.5% (n=417,480) |
| 7 Emissary | 62,678 | 50.5% ± 0.4 (n=62,678) | 15.5% (n=403,465) |
| 8 Oracle | 86,998 | 50.2% ± 0.3 (n=86,998) | 15.9% (n=546,368) |
| 9 Phantom | 71,450 | 50.7% ± 0.4 (n=71,450) | 16.5% (n=432,077) |
| 10 Ascendant | 36,402 | 50.7% ± 0.5 (n=36,402) | 17.0% (n=213,670) |
| 11 Eternus | 13,104 | 52.4% ± 0.9 (n=13,104) | 16.8% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.