Deadlock By The Numbers

Venator

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 47.5% ± 0.3 (n=133,282). Grade C. vs average -2.5 pp.

Kills / deaths / assists per game: 7.6 / 6.4 / 10.8. Net worth per minute: 1,178.3. Average match length: 36.0 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Deadman Danny — 54.2% (likely range 53.1% to 55.4%), +6.7 pp vs hero overall, 7,185 games.

Worst observed lane opponent: Rat King — 39.8% (likely range 39.0% to 40.5%), -7.8 pp vs hero overall, 16,155 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Weakening Headshot +1.0 pp, Battle Vest +0.6 pp, Extra Health +0.4 pp

Bottom items: Opening Rounds -1.9 pp, High-Velocity Rounds -1.4 pp, Monster Rounds -0.6 pp

10–20 min

Top items: Spirit Resilience +2.6 pp, Fleetfoot +2.2 pp, Point Blank +2.3 pp

Bottom items: Weighted Shots -1.9 pp, Slowing Bullets -1.7 pp, Titanic Magazine -1.5 pp

20 min or later

Top items: Silencer +1.4 pp, Berserker +1.4 pp, Recharging Rush +1.2 pp

Bottom items: Juggernaut -2.9 pp, Crippling Headshot -2.6 pp, Weighted Shots -1.8 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers133,28247.5% ± 0.3 (n=133,282)2.9% (n=4,643,618)0.4% (n=387,129)
1 Initiate6,61646.1% ± 1.2 (n=6,616)2.3% (n=286,633)0.3% (n=26,191)
2 Seeker14,13547.3% ± 0.8 (n=14,135)2.5% (n=567,145)0.3% (n=53,624)
3 Acolyte13,55747.3% ± 0.8 (n=13,557)2.5% (n=538,601)0.3% (n=49,318)
4 Sentinel12,26648.6% ± 0.9 (n=12,266)2.7% (n=454,663)0.3% (n=40,935)
5 Mystic11,67148.1% ± 0.9 (n=11,671)2.8% (n=412,948)0.3% (n=37,362)
6 Ritualist12,26347.6% ± 0.9 (n=12,263)2.9% (n=417,480)0.2% (n=36,413)
7 Emissary11,96748.3% ± 0.9 (n=11,967)3.0% (n=403,465)0.3% (n=36,580)
8 Oracle17,92147.7% ± 0.7 (n=17,921)3.3% (n=546,368)0.5% (n=42,649)
9 Phantom14,30148.0% ± 0.8 (n=14,301)3.3% (n=432,077)1.0% (n=40,417)
10 Ascendant7,63447.4% ± 1.1 (n=7,634)3.6% (n=213,670)0.8% (n=16,821)
11 Eternus3,04044.3% ± 1.8 (n=3,040)3.9% (n=78,077)1.5% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min48.8% ± 0.6 (n=25,003)
30–40 min47.4% ± 0.4 (n=74,299)
40 min or more46.8% ± 0.5 (n=33,980)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 133,282 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Extra HealthTier 1 / 8 alternatives (group 1)39.2%48.8% ± 0.4 (n=52,242)+0.4 pp+0.0 to +0.7 pp132,36598.7%likely helps
Rapid RoundsTier 1 / 8 alternatives (group 1)39.1%48.2% ± 0.4 (n=52,112)+0.2 pp-0.2 to +0.7 pp132,36598.7%unclear
Close QuartersTier 1 / 8 alternatives (group 1)55.3%48.1% ± 0.4 (n=73,701)-0.0 pp-0.4 to +0.3 pp132,36598.7%unclear
Extended MagazineTier 1 / 8 alternatives (group 1)35.6%48.2% ± 0.4 (n=47,514)-0.5 pp-0.9 to -0.1 pp132,36598.7%likely hurts
Monster RoundsTier 1 / 8 alternatives (group 1)47.4%47.3% ± 0.4 (n=63,161)-0.6 pp-0.9 to -0.3 pp132,36598.7%likely hurts
Restorative ShotTier 1 / 8 alternatives (group 1)82.5%48.0% ± 0.3 (n=109,942)-1.0 pp-1.8 to -0.1 pp132,36598.7%likely hurts
Sprint BootsTier 1 / 8 alternatives (group 1)12.3%51.0% ± 0.8 (n=16,411)-0.6 pp-2.2 to +0.9 pp132,36598.7%unclear
High-Velocity RoundsTier 1 / 8 alternatives (group 1)10.2%46.4% ± 0.8 (n=13,633)-1.4 pp-2.3 to -0.4 pp132,36598.7%likely hurts
Weakening HeadshotTier 2 / 6 alternatives (group 2)26.9%49.7% ± 0.5 (n=35,905)+1.0 pp+0.6 to +1.4 pp111,914100.0%likely helps
Battle VestTier 2 / 6 alternatives (group 2)32.5%50.4% ± 0.5 (n=43,256)+0.6 pp+0.3 to +0.9 pp111,914100.0%likely helps
Intensifying MagazineTier 2 / 6 alternatives (group 2)19.5%48.3% ± 0.6 (n=25,928)+0.1 pp-0.4 to +0.7 pp111,914100.0%unclear
Swift StrikerTier 2 / 6 alternatives (group 2)39.5%49.1% ± 0.4 (n=52,688)-0.4 pp-0.7 to -0.1 pp111,914100.0%likely hurts
Titanic MagazineTier 2 / 6 alternatives (group 2)21.8%50.5% ± 0.6 (n=29,040)-0.5 pp-1.0 to -0.0 pp111,914100.0%likely hurts
Opening RoundsTier 2 / 6 alternatives (group 2)13.9%47.1% ± 0.7 (n=18,512)-1.9 pp-2.6 to -1.1 pp111,914100.0%likely hurts
Spirit StrikeTier 1 / 8 alternatives (group 1)0.1%50.3% ± 8.0 (n=147)——132,36598.7%not enough data
Mystic ExpansionTier 1 / 8 alternatives (group 1)0.8%49.9% ± 3.1 (n=1,015)——132,36598.7%not enough data
Improved SpiritTier 2 / 6 alternatives (group 2)0.0%insufficient data (n=10)——111,914100.0%not enough data
Melee ChargeTier 2 / 6 alternatives (group 2)5.2%49.5% ± 1.2 (n=6,882)——111,914100.0%not enough data
Quicksilver ReloadTier 2 / 6 alternatives (group 2)0.1%insufficient data (n=81)——111,914100.0%not enough data
StalkerTier 2 / 6 alternatives (group 2)0.3%50.2% ± 4.6 (n=454)——111,914100.0%not enough data
Cultist SacrificeTier 3 / 1 alternatives (group 3)27.9%49.3% ± 0.5 (n=37,208)——37,191100.0%not enough data
Stamina MasteryTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=33)——37,191100.0%not enough data
Torment PulseTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=3)——37,191100.0%not enough data
Majestic LeapTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=8)——37,191100.0%not enough data
Silence WaveTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=2)——37,191100.0%not enough data
Express ShotTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=3)——37,191100.0%not enough data
Rapid RechargeTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=14)——37,191100.0%not enough data
Tesla BulletsTier 3 / 1 alternatives (group 3)0.3%37.2% ± 4.4 (n=454)——37,191100.0%not enough data
Veil WalkerTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=24)——37,191100.0%not enough data
Blood TributeTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=9)——37,191100.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=7)——00.0%not enough data
Armor PiercerTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
CapacitorTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Vampiric BurstTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Phantom StrikeTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Lucky ShotTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Healing TempoTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
SpellslingerTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
RicochetTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=19)——00.0%not enough data

10–20 min

Comparison: 10–20 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 133,282 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Sprint BootsTier 1 / 3 alternatives (group 1)35.8%47.8% ± 0.4 (n=47,680)+0.3 pp-0.0 to +0.5 pp67,959100.0%unclear
Extra ChargeTier 1 / 3 alternatives (group 1)11.6%50.1% ± 0.8 (n=15,490)-0.7 pp-1.8 to +0.4 pp67,959100.0%unclear
Extra HealthTier 1 / 3 alternatives (group 1)13.3%44.9% ± 0.7 (n=17,753)-1.4 pp-2.1 to -0.6 pp67,959100.0%likely hurts
FleetfootTier 2 / 8 alternatives (group 2)38.3%51.1% ± 0.4 (n=51,088)+2.2 pp+1.8 to +2.6 pp121,848100.0%likely helps
Bullet LifestealTier 2 / 8 alternatives (group 2)33.0%48.2% ± 0.5 (n=43,941)+0.9 pp+0.6 to +1.3 pp121,848100.0%likely helps
Enduring SpeedTier 2 / 8 alternatives (group 2)61.8%47.9% ± 0.3 (n=82,419)-0.1 pp-0.3 to +0.0 pp121,848100.0%unclear
Battle VestTier 2 / 8 alternatives (group 2)42.6%46.6% ± 0.4 (n=56,764)-0.4 pp-0.8 to -0.1 pp121,848100.0%likely hurts
Swift StrikerTier 2 / 8 alternatives (group 2)15.7%45.2% ± 0.7 (n=20,945)-0.9 pp-1.6 to -0.3 pp121,848100.0%likely hurts
Titanic MagazineTier 2 / 8 alternatives (group 2)22.8%46.1% ± 0.6 (n=30,365)-1.5 pp-1.9 to -1.0 pp121,848100.0%likely hurts
Slowing BulletsTier 2 / 8 alternatives (group 2)19.2%48.3% ± 0.6 (n=25,647)-1.7 pp-2.4 to -1.1 pp121,848100.0%likely hurts
Weakening HeadshotTier 2 / 8 alternatives (group 2)11.1%43.9% ± 0.8 (n=14,742)-1.6 pp-2.4 to -0.8 pp121,848100.0%likely hurts
Spirit ResilienceTier 3 / 7 alternatives (group 3)19.3%52.6% ± 0.6 (n=25,680)+2.6 pp+2.0 to +3.2 pp121,149100.0%likely helps
Point BlankTier 3 / 7 alternatives (group 3)16.8%52.2% ± 0.7 (n=22,457)+2.3 pp+1.6 to +2.9 pp121,149100.0%likely helps
Hollow PointTier 3 / 7 alternatives (group 3)34.8%50.5% ± 0.5 (n=46,316)+1.2 pp+0.8 to +1.6 pp121,149100.0%likely helps
BerserkerTier 3 / 7 alternatives (group 3)12.7%50.8% ± 0.8 (n=16,969)+1.0 pp+0.1 to +1.8 pp121,149100.0%likely helps
FortitudeTier 3 / 7 alternatives (group 3)48.1%47.7% ± 0.4 (n=64,146)-1.3 pp-1.7 to -1.0 pp121,149100.0%likely hurts
Weighted ShotsTier 3 / 7 alternatives (group 3)24.9%49.9% ± 0.5 (n=33,196)-1.9 pp-2.5 to -1.3 pp121,149100.0%likely hurts
Cultist SacrificeTier 3 / 7 alternatives (group 3)16.0%43.8% ± 0.7 (n=21,327)-1.9 pp-3.4 to -0.4 pp121,149100.0%likely hurts
Spirit StrikeTier 1 / 3 alternatives (group 1)0.2%54.8% ± 6.7 (n=210)——67,959100.0%not enough data
Rapid RoundsTier 1 / 3 alternatives (group 1)6.9%45.5% ± 1.0 (n=9,248)——67,959100.0%not enough data
Mystic ExpansionTier 1 / 3 alternatives (group 1)5.0%51.5% ± 1.2 (n=6,609)——67,959100.0%not enough data
Extra SpiritTier 1 / 3 alternatives (group 1)0.0%insufficient data (n=61)——67,959100.0%not enough data
Monster RoundsTier 1 / 3 alternatives (group 1)1.4%43.6% ± 2.3 (n=1,856)——67,959100.0%not enough data
Close QuartersTier 1 / 3 alternatives (group 1)1.8%42.4% ± 2.0 (n=2,352)——67,959100.0%not enough data
Melee LifestealTier 1 / 3 alternatives (group 1)0.6%44.9% ± 3.5 (n=786)——67,959100.0%not enough data
Improved SpiritTier 2 / 8 alternatives (group 2)0.0%insufficient data (n=50)——121,848100.0%not enough data
Melee ChargeTier 2 / 8 alternatives (group 2)2.1%46.3% ± 1.8 (n=2,833)——121,848100.0%not enough data
Stamina MasteryTier 3 / 7 alternatives (group 3)0.4%47.5% ± 4.1 (n=575)——121,149100.0%not enough data
Torment PulseTier 3 / 7 alternatives (group 3)0.0%insufficient data (n=23)——121,149100.0%not enough data
Majestic LeapTier 3 / 7 alternatives (group 3)0.1%45.7% ± 7.3 (n=175)——121,149100.0%not enough data
FrenzyTier 4 / 0 alternatives (group 4)0.1%54.3% ± 10.0 (n=92)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.9%52.5% ± 2.9 (n=1,153)——00.0%not enough data
Lightning ScrollTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Echo ShardTier 4 / 0 alternatives (group 4)0.1%54.2% ± 8.4 (n=131)——00.0%not enough data
Armor PiercerTier 4 / 0 alternatives (group 4)0.2%49.8% ± 5.7 (n=287)——00.0%not enough data
RefresherTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
CapacitorTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=32)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.5%53.5% ± 3.9 (n=613)——00.0%not enough data
LeechTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=30)——00.0%not enough data
Transcendent CooldownTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=15)——00.0%not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 133,282 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Recharging RushTier 2 / 3 alternatives (group 1)14.5%50.2% ± 0.7 (n=19,276)+1.2 pp+0.6 to +1.7 pp48,73498.5%likely helps
Bullet LifestealTier 2 / 3 alternatives (group 1)15.3%50.0% ± 0.7 (n=20,442)-0.3 pp-0.8 to +0.2 pp48,73498.5%unclear
FleetfootTier 2 / 3 alternatives (group 1)11.8%44.7% ± 0.8 (n=15,773)-1.7 pp-2.5 to -1.0 pp48,73498.5%likely hurts
BerserkerTier 3 / 7 alternatives (group 2)19.3%49.3% ± 0.6 (n=25,769)+1.4 pp+0.9 to +1.8 pp97,64299.2%likely helps
Hollow PointTier 3 / 7 alternatives (group 2)15.1%45.2% ± 0.7 (n=20,114)+0.7 pp+0.2 to +1.3 pp97,64299.2%likely helps
Spirit ResilienceTier 3 / 7 alternatives (group 2)31.3%46.3% ± 0.5 (n=41,765)+0.4 pp+0.0 to +0.7 pp97,64299.2%likely helps
Point BlankTier 3 / 7 alternatives (group 2)14.7%45.7% ± 0.7 (n=19,608)-0.1 pp-0.6 to +0.5 pp97,64299.2%unclear
Ballistic EnchantmentTier 3 / 7 alternatives (group 2)19.6%48.0% ± 0.6 (n=26,066)-0.5 pp-0.9 to -0.0 pp97,64299.2%likely hurts
Rapid RechargeTier 3 / 7 alternatives (group 2)27.0%48.3% ± 0.5 (n=36,001)-0.9 pp-1.2 to -0.5 pp97,64299.2%likely hurts
Weighted ShotsTier 3 / 7 alternatives (group 2)11.2%43.3% ± 0.8 (n=14,887)-1.8 pp-2.4 to -1.1 pp97,64299.2%likely hurts
SilencerTier 4 / 7 alternatives (group 3)39.1%54.5% ± 0.4 (n=52,158)+1.4 pp+1.2 to +1.7 pp111,83699.8%likely helps
RicochetTier 4 / 7 alternatives (group 3)31.1%53.9% ± 0.5 (n=41,399)+0.6 pp+0.3 to +0.9 pp111,83699.8%likely helps
Siphon BulletsTier 4 / 7 alternatives (group 3)37.0%52.5% ± 0.4 (n=49,330)+0.5 pp+0.3 to +0.8 pp111,83699.8%likely helps
Vampiric BurstTier 4 / 7 alternatives (group 3)44.4%51.7% ± 0.4 (n=59,172)-0.5 pp-0.8 to -0.3 pp111,83699.8%likely hurts
InhibitorTier 4 / 7 alternatives (group 3)11.7%51.0% ± 0.8 (n=15,625)-0.8 pp-1.5 to -0.1 pp111,83699.8%likely hurts
Crippling HeadshotTier 4 / 7 alternatives (group 3)13.3%49.3% ± 0.7 (n=17,747)-2.6 pp-3.3 to -2.0 pp111,83699.8%likely hurts
JuggernautTier 4 / 7 alternatives (group 3)12.2%49.6% ± 0.8 (n=16,226)-2.9 pp-3.7 to -2.0 pp111,83699.8%likely hurts
Extra ChargeTier 1 / 1 alternatives (group 4)14.1%47.9% ± 0.7 (n=18,785)——18,74999.8%not enough data
Spirit StrikeTier 1 / 1 alternatives (group 4)0.2%48.9% ± 5.8 (n=278)——18,74999.8%not enough data
Rapid RoundsTier 1 / 1 alternatives (group 4)0.5%42.4% ± 3.7 (n=694)——18,74999.8%not enough data
Mystic ExpansionTier 1 / 1 alternatives (group 4)6.9%49.8% ± 1.0 (n=9,219)——18,74999.8%not enough data
Extra SpiritTier 1 / 1 alternatives (group 4)0.0%insufficient data (n=56)——18,74999.8%not enough data
Monster RoundsTier 1 / 1 alternatives (group 4)0.1%44.3% ± 9.3 (n=106)——18,74999.8%not enough data
Close QuartersTier 1 / 1 alternatives (group 4)0.5%43.9% ± 3.7 (n=674)——18,74999.8%not enough data
Melee LifestealTier 1 / 1 alternatives (group 4)0.2%50.2% ± 6.8 (n=203)——18,74999.8%not enough data
Mystic RegenerationTier 1 / 1 alternatives (group 4)0.0%insufficient data (n=36)——18,74999.8%not enough data
Extended MagazineTier 1 / 1 alternatives (group 4)2.0%48.9% ± 1.9 (n=2,728)——18,74999.8%not enough data
Improved SpiritTier 2 / 3 alternatives (group 1)0.0%insufficient data (n=65)——48,73498.5%not enough data
Melee ChargeTier 2 / 3 alternatives (group 1)0.6%49.0% ± 3.4 (n=841)——48,73498.5%not enough data
Quicksilver ReloadTier 2 / 3 alternatives (group 1)0.5%43.4% ± 3.8 (n=662)——48,73498.5%not enough data
StalkerTier 2 / 3 alternatives (group 1)0.1%insufficient data (n=91)——48,73498.5%not enough data
Spirit ShieldingTier 2 / 3 alternatives (group 1)0.7%39.3% ± 3.1 (n=954)——48,73498.5%not enough data
Compress CooldownTier 2 / 3 alternatives (group 1)0.4%46.4% ± 4.2 (n=545)——48,73498.5%not enough data
Active ReloadTier 2 / 3 alternatives (group 1)0.2%42.9% ± 6.7 (n=203)——48,73498.5%not enough data
Stamina MasteryTier 3 / 7 alternatives (group 2)1.0%48.8% ± 2.7 (n=1,283)——97,64299.2%not enough data
Torment PulseTier 3 / 7 alternatives (group 2)0.0%insufficient data (n=45)——97,64299.2%not enough data
Majestic LeapTier 3 / 7 alternatives (group 2)0.1%57.6% ± 9.6 (n=99)——97,64299.2%not enough data
FrenzyTier 4 / 7 alternatives (group 3)4.2%58.4% ± 1.3 (n=5,605)——111,83699.8%not enough data
Spirit BurnTier 4 / 7 alternatives (group 3)0.0%insufficient data (n=33)——111,83699.8%not enough data
Glass CannonTier 4 / 7 alternatives (group 3)5.3%53.8% ± 1.2 (n=7,012)——111,83699.8%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 133,282 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Shadow Weave30.1%59.1% ± 8.1 (n=137)47.1%+12.0 pp+11.6 pp+10.7 pp
Hollow Point30.4%59.8% ± 4.2 (n=515)50.1%+9.7 pp+12.3 pp+8.3 pp
Debuff Reducer20.2%54.6% ± 6.8 (n=205)48.7%+5.9 pp+7.1 pp+6.1 pp
Spirit Resilience30.3%57.5% ± 5.1 (n=351)51.2%+6.3 pp+10.0 pp+4.9 pp
Point Blank30.7%55.1% ± 3.3 (n=888)49.8%+5.2 pp+7.5 pp+3.9 pp
Stalker20.3%50.2% ± 4.6 (n=454)47.8%+2.4 pp+2.7 pp+2.6 pp
Spirit Strike10.1%50.3% ± 8.0 (n=147)50.2%+0.1 pp+2.8 pp+1.8 pp
Dispel Magic30.1%51.9% ± 9.3 (n=106)48.8%+3.1 pp+4.3 pp+1.8 pp
Melee Charge25.2%49.5% ± 1.2 (n=6,882)48.1%+1.4 pp+2.0 pp+1.6 pp
Hunter's Aura30.2%50.5% ± 5.4 (n=331)47.5%+2.9 pp+2.9 pp+1.6 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 133,282 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Phantom Strike40.1%55.6% ± 9.2 (n=108)47.0%+8.6 pp+8.0 pp+5.3 pp
Hunter's Aura31.6%52.4% ± 2.1 (n=2,129)48.3%+4.0 pp+4.8 pp+4.0 pp
Spirit Strike10.2%54.8% ± 6.7 (n=210)54.5%+0.2 pp+7.2 pp+3.7 pp
Greater Expansion30.2%55.0% ± 5.8 (n=278)51.4%+3.7 pp+7.5 pp+3.6 pp
Spirit Resilience319.3%52.6% ± 0.6 (n=25,680)49.8%+2.8 pp+5.1 pp+2.8 pp
Shadow Weave31.0%53.9% ± 2.6 (n=1,369)51.2%+2.7 pp+6.4 pp+2.7 pp
Veil Walker30.3%49.4% ± 4.6 (n=451)47.0%+2.4 pp+1.9 pp+2.4 pp
Echo Shard40.1%54.2% ± 8.4 (n=131)48.6%+5.6 pp+6.7 pp+2.3 pp
Dispel Magic34.0%51.1% ± 1.3 (n=5,326)48.8%+2.3 pp+3.5 pp+2.3 pp
Point Blank316.8%52.2% ± 0.7 (n=22,457)50.0%+2.2 pp+4.6 pp+2.2 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 133,282 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Majestic Leap30.1%57.6% ± 9.6 (n=99)51.8%+5.8 pp+10.0 pp+6.7 pp
Duration Extender20.5%55.2% ± 3.9 (n=612)53.3%+1.9 pp+7.7 pp+4.2 pp
Cheat Death40.2%58.2% ± 6.6 (n=213)51.6%+6.6 pp+10.7 pp+3.4 pp
Magic Carpet40.1%48.3% ± 7.9 (n=149)42.4%+5.9 pp+0.8 pp+2.6 pp
Spirit Snatch30.5%53.2% ± 3.6 (n=726)51.7%+1.4 pp+5.6 pp+2.3 pp
Recharging Rush214.5%50.2% ± 0.7 (n=19,276)50.4%-0.2 pp+2.6 pp+2.1 pp
Berserker319.3%49.3% ± 0.6 (n=25,769)48.3%+1.1 pp+1.8 pp+1.9 pp
Spellslinger49.4%57.4% ± 0.9 (n=12,500)52.2%+5.2 pp+9.9 pp+1.9 pp
Extra Regen10.3%54.0% ± 4.9 (n=398)54.6%-0.6 pp+6.5 pp+1.7 pp
Hollow Point315.1%45.2% ± 0.7 (n=20,114)44.4%+0.8 pp-2.4 pp+1.6 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.