Point Blank
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 54.3% ± 0.9 (n=11,156) | -0.3 pp |
| 10–20 min | 52.1% ± 0.3 (n=141,798) | -0.2 pp |
| 20 min or later | 48.7% ± 0.2 (n=161,524) | -0.5 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 52.4% ± 3.4 (n=815) | +2.4 pp | |
| 50.2% ± 1.2 (n=6,438) | +2.3 pp | |
| 54.5% ± 9.6 (n=99) | +2.2 pp | |
| 49.3% ± 0.5 (n=42,953) | +1.4 pp | |
| 52.0% ± 1.2 (n=7,053) | +1.0 pp | |
| 49.1% ± 5.9 (n=271) | +0.6 pp | |
| 51.2% ± 0.4 (n=59,774) | +0.2 pp | |
| 57.0% ± 3.1 (n=954) | -0.1 pp | |
| 47.6% ± 5.7 (n=290) | -0.1 pp | |
| 48.9% ± 0.4 (n=49,751) | -0.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 314,481 | 50.4% ± 0.2 (n=314,481) | 6.8% (n=4,643,618) |
| 1 Initiate | 25,050 | 49.7% ± 0.6 (n=25,050) | 8.7% (n=286,633) |
| 2 Seeker | 46,860 | 50.6% ± 0.5 (n=46,860) | 8.3% (n=567,145) |
| 3 Acolyte | 41,793 | 50.9% ± 0.5 (n=41,793) | 7.8% (n=538,601) |
| 4 Sentinel | 32,932 | 50.5% ± 0.5 (n=32,932) | 7.2% (n=454,663) |
| 5 Mystic | 29,136 | 50.5% ± 0.6 (n=29,136) | 7.1% (n=412,948) |
| 6 Ritualist | 27,248 | 50.8% ± 0.6 (n=27,248) | 6.5% (n=417,480) |
| 7 Emissary | 24,894 | 51.1% ± 0.6 (n=24,894) | 6.2% (n=403,465) |
| 8 Oracle | 29,972 | 50.7% ± 0.6 (n=29,972) | 5.5% (n=546,368) |
| 9 Phantom | 21,244 | 51.3% ± 0.7 (n=21,244) | 4.9% (n=432,077) |
| 10 Ascendant | 8,804 | 51.4% ± 1.0 (n=8,804) | 4.1% (n=213,670) |
| 11 Eternus | 2,151 | 50.7% ± 2.1 (n=2,151) | 2.8% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.