Deadlock By The Numbers

The Doorman

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 45.8% ± 0.4 (n=56,225). Grade D. vs average -4.2 pp.

Kills / deaths / assists per game: 4.4 / 5.4 / 13.2. Net worth per minute: 1,136.1. Average match length: 37.3 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Deadman Danny — 53.9% (likely range 52.0% to 55.8%), +8.1 pp vs hero overall, 2,572 games.

Worst observed lane opponent: Rat King — 38.5% (likely range 37.3% to 39.7%), -7.3 pp vs hero overall, 6,560 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Trophy Collector +1.5 pp, Mystic Expansion +0.6 pp, Sprint Boots +0.7 pp

Bottom items: Opening Rounds -1.1 pp

10–20 min

Top items: Slowing Hex +0.7 pp, Extra Spirit +0.9 pp

Bottom items: Extra Charge -1.2 pp, Rapid Recharge -0.5 pp, Mystic Expansion -0.8 pp

20 min or later

Top items: Mystic Reverb +3.6 pp, Cheat Death +2.3 pp, Spirit Burn +1.6 pp

Bottom items: Vortex Web -4.1 pp, Transcendent Cooldown -2.4 pp, Slowing Hex -1.9 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers56,22545.8% ± 0.4 (n=56,225)1.2% (n=4,643,618)3.1% (n=387,129)
1 Initiate3,87146.0% ± 1.6 (n=3,871)1.4% (n=286,633)3.0% (n=26,191)
2 Seeker7,45945.9% ± 1.1 (n=7,459)1.3% (n=567,145)2.8% (n=53,624)
3 Acolyte6,75845.5% ± 1.2 (n=6,758)1.3% (n=538,601)2.6% (n=49,318)
4 Sentinel5,84245.3% ± 1.3 (n=5,842)1.3% (n=454,663)2.7% (n=40,935)
5 Mystic5,18546.7% ± 1.4 (n=5,185)1.3% (n=412,948)2.3% (n=37,362)
6 Ritualist5,27445.1% ± 1.3 (n=5,274)1.3% (n=417,480)2.3% (n=36,413)
7 Emissary4,76646.3% ± 1.4 (n=4,766)1.2% (n=403,465)2.2% (n=36,580)
8 Oracle6,03945.4% ± 1.3 (n=6,039)1.1% (n=546,368)3.8% (n=42,649)
9 Phantom4,76147.1% ± 1.4 (n=4,761)1.1% (n=432,077)5.4% (n=40,417)
10 Ascendant2,30448.0% ± 2.0 (n=2,304)1.1% (n=213,670)4.1% (n=16,821)
11 Eternus48245.0% ± 4.4 (n=482)0.6% (n=78,077)6.6% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min41.1% ± 1.1 (n=8,158)
30–40 min45.8% ± 0.6 (n=30,463)
40 min or more48.0% ± 0.7 (n=17,604)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 56,225 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Mystic ExpansionTier 1 / 8 alternatives (group 1)60.9%46.8% ± 0.5 (n=34,234)+0.6 pp+0.1 to +1.0 pp55,74799.0%likely helps
Sprint BootsTier 1 / 8 alternatives (group 1)38.7%46.9% ± 0.7 (n=21,761)+0.7 pp+0.0 to +1.3 pp55,74799.0%likely helps
Mystic BurstTier 1 / 8 alternatives (group 1)73.8%46.3% ± 0.5 (n=41,495)+0.1 pp-0.1 to +0.3 pp55,74799.0%unclear
Extra ChargeTier 1 / 8 alternatives (group 1)69.6%46.4% ± 0.5 (n=39,117)-0.0 pp-0.3 to +0.2 pp55,74799.0%unclear
GritTier 1 / 8 alternatives (group 1)28.5%46.3% ± 0.8 (n=16,050)-0.2 pp-0.9 to +0.6 pp55,74799.0%unclear
High-Velocity RoundsTier 1 / 8 alternatives (group 1)53.2%45.4% ± 0.6 (n=29,892)-0.1 pp-1.2 to +1.1 pp55,74799.0%unclear
Extra SpiritTier 1 / 8 alternatives (group 1)28.3%46.0% ± 0.8 (n=15,884)-0.6 pp-1.3 to +0.1 pp55,74799.0%unclear
Extra RegenTier 1 / 8 alternatives (group 1)13.9%46.5% ± 1.1 (n=7,807)+0.0 pp-1.3 to +1.3 pp55,74799.0%unclear
Trophy CollectorTier 2 / 5 alternatives (group 2)33.2%48.3% ± 0.7 (n=18,687)+1.5 pp+0.8 to +2.3 pp44,74099.5%likely helps
Improved SpiritTier 2 / 5 alternatives (group 2)18.1%46.8% ± 1.0 (n=10,202)-0.0 pp-1.0 to +1.0 pp44,74099.5%unclear
Opening RoundsTier 2 / 5 alternatives (group 2)42.9%45.6% ± 0.6 (n=24,108)-1.1 pp-1.8 to -0.4 pp44,74099.5%likely hurts
Slowing HexTier 2 / 5 alternatives (group 2)11.0%46.6% ± 1.2 (n=6,199)+0.4 pp-2.0 to +2.8 pp44,74099.5%unclear
Guardian WardTier 2 / 5 alternatives (group 2)10.3%46.7% ± 1.3 (n=5,771)-0.9 pp-2.8 to +1.0 pp44,74099.5%unclear
Spirit StrikeTier 1 / 8 alternatives (group 1)0.3%45.3% ± 7.4 (n=170)——55,74799.0%not enough data
Rapid RoundsTier 1 / 8 alternatives (group 1)1.6%45.0% ± 3.2 (n=919)——55,74799.0%not enough data
Melee ChargeTier 2 / 5 alternatives (group 2)0.5%50.2% ± 6.0 (n=265)——44,74099.5%not enough data
Quicksilver ReloadTier 2 / 5 alternatives (group 2)0.4%49.3% ± 6.8 (n=205)——44,74099.5%not enough data
StalkerTier 2 / 5 alternatives (group 2)0.2%44.8% ± 9.8 (n=96)——44,74099.5%not enough data
Spirit ShieldingTier 2 / 5 alternatives (group 2)3.3%50.1% ± 2.3 (n=1,840)——44,74099.5%not enough data
Compress CooldownTier 2 / 5 alternatives (group 2)3.9%46.2% ± 2.1 (n=2,216)——44,74099.5%not enough data
Rapid RechargeTier 3 / 1 alternatives (group 3)13.1%50.4% ± 1.1 (n=7,362)——7,35099.8%not enough data
Stamina MasteryTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=7)——7,35099.8%not enough data
Majestic LeapTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=10)——7,35099.8%not enough data
Silence WaveTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——7,35099.8%not enough data
Express ShotTier 3 / 1 alternatives (group 3)0.1%insufficient data (n=44)——7,35099.8%not enough data
Cultist SacrificeTier 3 / 1 alternatives (group 3)0.8%40.5% ± 4.4 (n=474)——7,35099.8%not enough data
Veil WalkerTier 3 / 1 alternatives (group 3)0.1%insufficient data (n=45)——7,35099.8%not enough data
Greater ExpansionTier 3 / 1 alternatives (group 3)0.7%49.6% ± 5.0 (n=373)——7,35099.8%not enough data
LifestrikeTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=5)——7,35099.8%not enough data
KnockdownTier 3 / 1 alternatives (group 3)0.6%41.2% ± 5.4 (n=318)——7,35099.8%not enough data
Echo ShardTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Vortex WebTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=17)——00.0%not enough data
Phantom StrikeTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=10)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Magic CarpetTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Cheat DeathTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data

10–20 min

Comparison: 10–20 min. 100.0% of the comparison covered by data. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 56,225 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Evidence
Extra SpiritTier 1 / 5 alternatives (group 1)16.8%46.7% ± 1.0 (n=9,425)+0.9 pp+0.1 to +1.7 pp30,426likely helps
Extra HealthTier 1 / 5 alternatives (group 1)20.3%46.9% ± 0.9 (n=11,393)+0.4 pp-0.2 to +1.1 pp30,426unclear
Sprint BootsTier 1 / 5 alternatives (group 1)11.7%44.9% ± 1.2 (n=6,587)-0.3 pp-1.3 to +0.8 pp30,426unclear
Mystic ExpansionTier 1 / 5 alternatives (group 1)20.9%44.7% ± 0.9 (n=11,750)-0.8 pp-1.4 to -0.1 pp30,426likely hurts
Extra ChargeTier 1 / 5 alternatives (group 1)11.9%44.2% ± 1.2 (n=6,680)-1.2 pp-2.2 to -0.3 pp30,426likely hurts
Slowing HexTier 2 / 5 alternatives (group 2)32.6%45.8% ± 0.7 (n=18,303)+0.7 pp+0.2 to +1.2 pp40,672likely helps
Improved SpiritTier 2 / 5 alternatives (group 2)29.6%45.9% ± 0.8 (n=16,638)-0.4 pp-0.9 to +0.1 pp40,672unclear
Recharging RushTier 2 / 5 alternatives (group 2)12.9%46.4% ± 1.1 (n=7,267)-0.0 pp-1.1 to +1.0 pp40,672unclear
Compress CooldownTier 2 / 5 alternatives (group 2)14.4%45.6% ± 1.1 (n=8,107)-0.7 pp-1.7 to +0.3 pp40,672unclear
Trophy CollectorTier 2 / 5 alternatives (group 2)19.7%44.5% ± 0.9 (n=11,077)-0.9 pp-1.9 to +0.1 pp40,672unclear
FortitudeTier 3 / 4 alternatives (group 3)28.2%48.2% ± 0.8 (n=15,838)+0.5 pp-0.1 to +1.0 pp41,305unclear
TankbusterTier 3 / 4 alternatives (group 3)34.1%49.0% ± 0.7 (n=19,180)+0.3 pp-0.2 to +0.7 pp41,305unclear
Greater ExpansionTier 3 / 4 alternatives (group 3)20.5%48.7% ± 0.9 (n=11,540)+0.4 pp-0.4 to +1.2 pp41,305unclear
Rapid RechargeTier 3 / 4 alternatives (group 3)44.5%46.1% ± 0.6 (n=25,018)-0.5 pp-1.0 to -0.1 pp41,305likely hurts
Spirit StrikeTier 1 / 5 alternatives (group 1)0.3%48.4% ± 7.2 (n=182)——30,426not enough data
Rapid RoundsTier 1 / 5 alternatives (group 1)0.6%40.7% ± 5.4 (n=317)——30,426not enough data
Monster RoundsTier 1 / 5 alternatives (group 1)0.4%39.8% ± 6.4 (n=221)——30,426not enough data
Close QuartersTier 1 / 5 alternatives (group 1)0.2%insufficient data (n=86)——30,426not enough data
Melee LifestealTier 1 / 5 alternatives (group 1)0.1%insufficient data (n=54)——30,426not enough data
Melee ChargeTier 2 / 5 alternatives (group 2)0.6%40.2% ± 5.4 (n=316)——40,672not enough data
Quicksilver ReloadTier 2 / 5 alternatives (group 2)0.6%46.9% ± 5.3 (n=341)——40,672not enough data
StalkerTier 2 / 5 alternatives (group 2)0.1%insufficient data (n=76)——40,672not enough data
Spirit ShieldingTier 2 / 5 alternatives (group 2)6.8%45.9% ± 1.6 (n=3,847)——40,672not enough data
Active ReloadTier 2 / 5 alternatives (group 2)0.8%40.4% ± 4.6 (n=443)——40,672not enough data
Stamina MasteryTier 3 / 4 alternatives (group 3)1.2%44.8% ± 3.7 (n=689)——41,305not enough data
Torment PulseTier 3 / 4 alternatives (group 3)0.1%insufficient data (n=37)——41,305not enough data
Majestic LeapTier 3 / 4 alternatives (group 3)0.3%47.5% ± 7.2 (n=181)——41,305not enough data
Silence WaveTier 3 / 4 alternatives (group 3)0.3%41.0% ± 7.3 (n=173)——41,305not enough data
Express ShotTier 3 / 4 alternatives (group 3)0.9%45.5% ± 4.3 (n=512)——41,305not enough data
Cultist SacrificeTier 3 / 4 alternatives (group 3)0.9%42.4% ± 4.3 (n=514)——41,305not enough data
Vortex WebTier 4 / 1 alternatives (group 4)17.7%49.0% ± 1.0 (n=9,940)——9,940not enough data
Spirit BurnTier 4 / 1 alternatives (group 4)0.5%56.8% ± 5.9 (n=266)——9,940not enough data
Glass CannonTier 4 / 1 alternatives (group 4)0.1%insufficient data (n=79)——9,940not enough data
Lightning ScrollTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=10)——9,940not enough data
Echo ShardTier 4 / 1 alternatives (group 4)0.1%insufficient data (n=76)——9,940not enough data
Armor PiercerTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=1)——9,940not enough data
RefresherTier 4 / 1 alternatives (group 4)0.1%insufficient data (n=60)——9,940not enough data
CapacitorTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=3)——9,940not enough data
Crushing FistsTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=28)——9,940not enough data
LeechTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=6)——9,940not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 56,225 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Compress CooldownTier 2 / 3 alternatives (group 1)24.8%48.7% ± 0.8 (n=13,945)+0.9 pp+0.4 to +1.4 pp28,30099.4%likely helps
Improved SpiritTier 2 / 3 alternatives (group 1)21.9%48.4% ± 0.9 (n=12,300)+0.4 pp-0.2 to +1.0 pp28,30099.4%unclear
Slowing HexTier 2 / 3 alternatives (group 1)17.5%44.4% ± 1.0 (n=9,855)-1.9 pp-2.6 to -1.3 pp28,30099.4%likely hurts
Greater ExpansionTier 3 / 5 alternatives (group 2)53.0%47.0% ± 0.6 (n=29,786)+0.1 pp-0.2 to +0.4 pp47,21098.9%unclear
TankbusterTier 3 / 5 alternatives (group 2)43.7%46.1% ± 0.6 (n=24,560)+0.1 pp-0.3 to +0.4 pp47,21098.9%unclear
Rapid RechargeTier 3 / 5 alternatives (group 2)24.0%47.1% ± 0.8 (n=13,503)+0.2 pp-0.4 to +0.8 pp47,21098.9%unclear
Superior CooldownTier 3 / 5 alternatives (group 2)41.9%48.9% ± 0.6 (n=23,533)-0.2 pp-0.7 to +0.3 pp47,21098.9%unclear
KnockdownTier 3 / 5 alternatives (group 2)11.1%44.8% ± 1.2 (n=6,258)-0.6 pp-1.6 to +0.5 pp47,21098.9%unclear
Mystic ReverbTier 4 / 8 alternatives (group 3)20.1%56.9% ± 0.9 (n=11,280)+3.6 pp+2.8 to +4.3 pp50,11999.2%likely helps
Cheat DeathTier 4 / 8 alternatives (group 3)38.7%51.5% ± 0.7 (n=21,737)+2.3 pp+1.9 to +2.8 pp50,11999.2%likely helps
Spirit BurnTier 4 / 8 alternatives (group 3)35.1%54.7% ± 0.7 (n=19,715)+1.6 pp+1.1 to +2.2 pp50,11999.2%likely helps
Boundless SpiritTier 4 / 8 alternatives (group 3)50.1%50.8% ± 0.6 (n=28,174)-0.8 pp-1.1 to -0.5 pp50,11999.2%likely hurts
Divine BarrierTier 4 / 8 alternatives (group 3)11.6%51.7% ± 1.2 (n=6,541)-0.2 pp-1.2 to +0.8 pp50,11999.2%unclear
Cursed RelicTier 4 / 8 alternatives (group 3)10.2%48.5% ± 1.3 (n=5,747)-1.2 pp-2.4 to +0.1 pp50,11999.2%unclear
Transcendent CooldownTier 4 / 8 alternatives (group 3)29.5%51.4% ± 0.8 (n=16,612)-2.4 pp-3.2 to -1.6 pp50,11999.2%likely hurts
Vortex WebTier 4 / 8 alternatives (group 3)31.9%43.6% ± 0.7 (n=17,912)-4.1 pp-4.6 to -3.5 pp50,11999.2%likely hurts
Extra SpiritTier 1 / 1 alternatives (group 4)10.4%50.1% ± 1.3 (n=5,827)——5,78599.3%not enough data
Spirit StrikeTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=66)——5,78599.3%not enough data
Rapid RoundsTier 1 / 1 alternatives (group 4)0.2%35.1% ± 8.6 (n=114)——5,78599.3%not enough data
Mystic ExpansionTier 1 / 1 alternatives (group 4)4.1%43.1% ± 2.0 (n=2,317)——5,78599.3%not enough data
Monster RoundsTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=40)——5,78599.3%not enough data
Close QuartersTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=79)——5,78599.3%not enough data
Melee LifestealTier 1 / 1 alternatives (group 4)0.0%insufficient data (n=18)——5,78599.3%not enough data
Mystic RegenerationTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=79)——5,78599.3%not enough data
Extended MagazineTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=29)——5,78599.3%not enough data
GritTier 1 / 1 alternatives (group 4)2.3%49.3% ± 2.7 (n=1,317)——5,78599.3%not enough data
Melee ChargeTier 2 / 3 alternatives (group 1)0.2%40.4% ± 9.5 (n=99)——28,30099.4%not enough data
Quicksilver ReloadTier 2 / 3 alternatives (group 1)0.4%44.5% ± 6.5 (n=220)——28,30099.4%not enough data
StalkerTier 2 / 3 alternatives (group 1)0.0%insufficient data (n=26)——28,30099.4%not enough data
Spirit ShieldingTier 2 / 3 alternatives (group 1)2.1%43.9% ± 2.8 (n=1,198)——28,30099.4%not enough data
Active ReloadTier 2 / 3 alternatives (group 1)0.1%insufficient data (n=43)——28,30099.4%not enough data
Slowing BulletsTier 2 / 3 alternatives (group 1)0.2%42.6% ± 8.2 (n=136)——28,30099.4%not enough data
Mystic ShotTier 2 / 3 alternatives (group 1)0.8%46.4% ± 4.7 (n=422)——28,30099.4%not enough data
Stamina MasteryTier 3 / 5 alternatives (group 2)2.9%48.0% ± 2.4 (n=1,607)——47,21098.9%not enough data
Torment PulseTier 3 / 5 alternatives (group 2)0.1%insufficient data (n=75)——47,21098.9%not enough data
Majestic LeapTier 3 / 5 alternatives (group 2)0.4%57.3% ± 6.5 (n=220)——47,21098.9%not enough data
Silence WaveTier 3 / 5 alternatives (group 2)2.2%45.5% ± 2.8 (n=1,234)——47,21098.9%not enough data
Express ShotTier 3 / 5 alternatives (group 2)1.2%44.6% ± 3.7 (n=684)——47,21098.9%not enough data
FrenzyTier 4 / 8 alternatives (group 3)0.0%insufficient data (n=11)——50,11999.2%not enough data
Glass CannonTier 4 / 8 alternatives (group 3)1.0%48.2% ± 4.2 (n=542)——50,11999.2%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 56,225 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Debuff Reducer20.1%65.5% ± 10.0 (n=84)48.8%+16.7 pp+19.7 pp+18.9 pp
Active Reload20.3%55.4% ± 7.3 (n=175)50.0%+5.4 pp+9.6 pp+7.5 pp
Spirit Lifesteal20.3%50.8% ± 7.2 (n=183)48.9%+1.9 pp+5.0 pp+4.0 pp
Melee Charge20.5%50.2% ± 6.0 (n=265)48.9%+1.3 pp+4.4 pp+3.5 pp
Arcane Surge20.3%49.7% ± 7.0 (n=193)48.5%+1.3 pp+3.9 pp+3.4 pp
Enchanter's Emblem22.3%49.5% ± 2.7 (n=1,304)48.3%+1.2 pp+3.7 pp+3.4 pp
Spirit Shielding23.3%50.1% ± 2.3 (n=1,840)49.7%+0.4 pp+4.3 pp+2.6 pp
Fortitude31.8%51.1% ± 3.1 (n=985)46.2%+4.9 pp+5.3 pp+2.3 pp
Healbane21.4%48.3% ± 3.5 (n=764)48.2%+0.1 pp+2.5 pp+2.2 pp
Extended Magazine10.3%47.7% ± 7.9 (n=151)48.8%-1.1 pp+1.9 pp+2.1 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 56,225 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Cheat Death43.1%56.3% ± 2.3 (n=1,754)45.9%+10.4 pp+10.5 pp+5.3 pp
Healing Booster20.2%52.5% ± 9.7 (n=99)50.9%+1.7 pp+6.7 pp+4.6 pp
Suppressor20.4%46.8% ± 6.5 (n=220)46.5%+0.3 pp+1.0 pp+3.3 pp
Mystic Reverb41.0%53.1% ± 4.1 (n=561)45.0%+8.2 pp+7.3 pp+3.1 pp
Point Blank30.2%53.1% ± 9.8 (n=96)50.9%+2.2 pp+7.3 pp+3.0 pp
Enchanter's Emblem25.8%47.7% ± 1.7 (n=3,282)48.0%-0.3 pp+1.9 pp+2.6 pp
Heroic Aura36.7%48.1% ± 1.6 (n=3,785)46.4%+1.6 pp+2.2 pp+2.4 pp
Mystic Vulnerability20.8%48.5% ± 4.7 (n=439)49.2%-0.7 pp+2.7 pp+2.3 pp
Spirit Strike10.3%48.4% ± 7.2 (n=182)49.8%-1.5 pp+2.5 pp+2.3 pp
Dispel Magic30.9%46.1% ± 4.2 (n=534)45.0%+1.0 pp+0.3 pp+1.8 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 56,225 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Healing Rite10.6%54.8% ± 5.3 (n=341)52.8%+2.1 pp+9.0 pp+5.4 pp
Magic Carpet40.4%62.2% ± 6.4 (n=217)55.4%+6.8 pp+16.4 pp+5.3 pp
Scourge40.3%58.7% ± 7.0 (n=189)52.9%+5.9 pp+12.9 pp+4.3 pp
Majestic Leap30.4%57.3% ± 6.5 (n=220)55.4%+1.8 pp+11.5 pp+3.9 pp
Healing Nova30.2%52.0% ± 9.6 (n=100)50.4%+1.6 pp+6.2 pp+3.7 pp
Cheat Death438.7%51.5% ± 0.7 (n=21,737)46.6%+4.9 pp+5.7 pp+3.3 pp
Mystic Reverb420.1%56.9% ± 0.9 (n=11,280)52.5%+4.3 pp+11.1 pp+2.8 pp
Cold Front21.1%47.7% ± 3.9 (n=618)49.0%-1.3 pp+1.9 pp+2.7 pp
Rescue Beam32.4%53.0% ± 2.7 (n=1,357)52.4%+0.6 pp+7.2 pp+2.7 pp
High-Velocity Rounds10.4%51.0% ± 6.2 (n=243)51.8%-0.7 pp+5.2 pp+2.6 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.