Cursed Relic
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=22) | — |
| 10–20 min | 51.4% ± 1.0 (n=9,248) | -2.5 pp |
| 20 min or later | 50.1% ± 0.2 (n=166,015) | -1.9 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 48.7% ± 0.5 (n=32,777) | +0.1 pp | |
| 55.5% ± 0.6 (n=31,005) | -0.2 pp | |
| 48.1% ± 0.8 (n=16,257) | -1.1 pp | |
| 50.7% ± 1.0 (n=10,315) | -1.2 pp | |
| 48.4% ± 1.3 (n=5,892) | -1.7 pp | |
| 39.8% ± 3.9 (n=595) | -2.0 pp | |
| 43.1% ± 1.5 (n=4,072) | -2.0 pp | |
| 50.2% ± 1.4 (n=4,693) | -2.1 pp | |
| 52.8% ± 1.1 (n=8,135) | -2.2 pp | |
| 53.5% ± 1.5 (n=4,310) | -2.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 175,287 | 50.2% ± 0.2 (n=175,287) | 3.8% (n=4,643,618) |
| 1 Initiate | 7,379 | 48.6% ± 1.1 (n=7,379) | 2.6% (n=286,633) |
| 2 Seeker | 18,715 | 48.9% ± 0.7 (n=18,715) | 3.3% (n=567,145) |
| 3 Acolyte | 19,677 | 50.2% ± 0.7 (n=19,677) | 3.7% (n=538,601) |
| 4 Sentinel | 17,002 | 49.9% ± 0.8 (n=17,002) | 3.7% (n=454,663) |
| 5 Mystic | 16,177 | 49.7% ± 0.8 (n=16,177) | 3.9% (n=412,948) |
| 6 Ritualist | 17,175 | 50.4% ± 0.7 (n=17,175) | 4.1% (n=417,480) |
| 7 Emissary | 17,067 | 50.5% ± 0.8 (n=17,067) | 4.2% (n=403,465) |
| 8 Oracle | 22,737 | 50.6% ± 0.6 (n=22,737) | 4.2% (n=546,368) |
| 9 Phantom | 18,711 | 50.9% ± 0.7 (n=18,711) | 4.3% (n=432,077) |
| 10 Ascendant | 9,370 | 51.6% ± 1.0 (n=9,370) | 4.4% (n=213,670) |
| 11 Eternus | 3,150 | 55.6% ± 1.7 (n=3,150) | 4.0% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.