Deadlock By The Numbers

Drifter

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 49.8% ± 0.3 (n=149,573). Grade B. vs average -0.2 pp.

Kills / deaths / assists per game: 8.4 / 7.6 / 12.4. Net worth per minute: 1,156.7. Average match length: 36.1 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Mirage — 56.8% (likely range 55.0% to 58.7%), +7.1 pp vs hero overall, 2,767 games.

Worst observed lane opponent: Paige — 43.0% (likely range 42.0% to 43.9%), -6.8 pp vs hero overall, 10,026 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Close Quarters +1.4 pp

Bottom items: Extra Spirit -2.9 pp, Mystic Burst -1.5 pp, Extra Regen -1.9 pp

10–20 min

Top items: Hunter's Aura +2.9 pp, Melee Charge +2.5 pp, Bullet Resist Shredder +2.2 pp

Bottom items: Kinetic Dash -2.6 pp, Tankbuster -1.9 pp, Spirit Snatch -1.1 pp

20 min or later

Top items: Lucky Shot +1.9 pp, Superior Duration +1.4 pp, Silencer +1.2 pp

Bottom items: Arctic Blast -2.3 pp, Tankbuster -1.1 pp, Vampiric Burst -1.1 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers149,57349.8% ± 0.3 (n=149,573)3.2% (n=4,643,618)1.2% (n=387,129)
1 Initiate8,60349.8% ± 1.1 (n=8,603)3.0% (n=286,633)1.4% (n=26,191)
2 Seeker17,88649.9% ± 0.7 (n=17,886)3.2% (n=567,145)1.2% (n=53,624)
3 Acolyte16,76750.7% ± 0.8 (n=16,767)3.1% (n=538,601)1.1% (n=49,318)
4 Sentinel14,21950.0% ± 0.8 (n=14,219)3.1% (n=454,663)1.2% (n=40,935)
5 Mystic13,30850.0% ± 0.8 (n=13,308)3.2% (n=412,948)0.9% (n=37,362)
6 Ritualist13,17449.9% ± 0.9 (n=13,174)3.2% (n=417,480)0.9% (n=36,413)
7 Emissary13,06950.4% ± 0.9 (n=13,069)3.2% (n=403,465)0.8% (n=36,580)
8 Oracle18,38649.8% ± 0.7 (n=18,386)3.4% (n=546,368)1.3% (n=42,649)
9 Phantom14,75949.1% ± 0.8 (n=14,759)3.4% (n=432,077)2.0% (n=40,417)
10 Ascendant7,78949.7% ± 1.1 (n=7,789)3.6% (n=213,670)1.5% (n=16,821)
11 Eternus2,56550.0% ± 1.9 (n=2,565)3.3% (n=78,077)2.7% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min47.9% ± 0.6 (n=27,512)
30–40 min50.1% ± 0.3 (n=83,309)
40 min or more50.4% ± 0.5 (n=38,752)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 149,573 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Close QuartersTier 1 / 10 alternatives (group 1)48.2%51.3% ± 0.4 (n=72,085)+1.4 pp+1.2 to +1.7 pp149,112100.0%likely helps
Extra HealthTier 1 / 10 alternatives (group 1)19.0%53.8% ± 0.6 (n=28,377)+0.9 pp-0.1 to +1.9 pp149,112100.0%unclear
Spirit StrikeTier 1 / 10 alternatives (group 1)57.4%50.3% ± 0.3 (n=85,831)+0.1 pp-0.1 to +0.4 pp149,112100.0%unclear
Sprint BootsTier 1 / 10 alternatives (group 1)37.9%51.2% ± 0.4 (n=56,707)-0.1 pp-0.6 to +0.4 pp149,112100.0%unclear
Extra StaminaTier 1 / 10 alternatives (group 1)23.3%50.5% ± 0.5 (n=34,909)-0.3 pp-1.2 to +0.6 pp149,112100.0%unclear
Rapid RoundsTier 1 / 10 alternatives (group 1)24.8%50.5% ± 0.5 (n=37,113)-0.7 pp-1.3 to -0.0 pp149,112100.0%likely hurts
Melee LifestealTier 1 / 10 alternatives (group 1)70.0%49.9% ± 0.3 (n=104,678)-0.8 pp-1.6 to -0.1 pp149,112100.0%likely hurts
Mystic BurstTier 1 / 10 alternatives (group 1)41.5%49.0% ± 0.4 (n=62,117)-1.5 pp-1.9 to -1.1 pp149,112100.0%likely hurts
Extra RegenTier 1 / 10 alternatives (group 1)13.4%48.7% ± 0.7 (n=20,053)-1.9 pp-2.9 to -0.9 pp149,112100.0%likely hurts
Extra SpiritTier 1 / 10 alternatives (group 1)13.3%47.9% ± 0.7 (n=19,965)-2.9 pp-3.6 to -2.2 pp149,112100.0%likely hurts
Trophy CollectorTier 2 / 3 alternatives (group 2)32.7%52.3% ± 0.4 (n=48,912)+0.2 pp-0.3 to +0.7 pp134,531100.0%unclear
StalkerTier 2 / 3 alternatives (group 2)81.8%50.5% ± 0.3 (n=122,321)-0.3 pp-0.5 to -0.2 pp134,531100.0%likely hurts
Kinetic DashTier 2 / 3 alternatives (group 2)22.9%51.7% ± 0.5 (n=34,279)-0.4 pp-1.2 to +0.4 pp134,531100.0%unclear
Improved SpiritTier 2 / 3 alternatives (group 2)1.1%46.7% ± 2.4 (n=1,676)——134,531100.0%not enough data
Melee ChargeTier 2 / 3 alternatives (group 2)3.7%53.0% ± 1.3 (n=5,604)——134,531100.0%not enough data
Quicksilver ReloadTier 2 / 3 alternatives (group 2)1.1%48.2% ± 2.4 (n=1,703)——134,531100.0%not enough data
Spirit ShieldingTier 2 / 3 alternatives (group 2)1.1%53.0% ± 2.4 (n=1,627)——134,531100.0%not enough data
Compress CooldownTier 2 / 3 alternatives (group 2)0.1%insufficient data (n=90)——134,531100.0%not enough data
Active ReloadTier 2 / 3 alternatives (group 2)0.1%54.4% ± 7.2 (n=180)——134,531100.0%not enough data
Slowing BulletsTier 2 / 3 alternatives (group 2)1.7%50.9% ± 1.9 (n=2,610)——134,531100.0%not enough data
Stamina MasteryTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=3)——00.0%not enough data
Torment PulseTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=5)——00.0%not enough data
Silence WaveTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=4)——00.0%not enough data
Express ShotTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=6)——00.0%not enough data
Cultist SacrificeTier 3 / 0 alternatives (group 3)0.3%48.5% ± 4.9 (n=388)——00.0%not enough data
Tesla BulletsTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=1)——00.0%not enough data
Veil WalkerTier 3 / 0 alternatives (group 3)0.2%56.6% ± 6.3 (n=235)——00.0%not enough data
Blood TributeTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=11)——00.0%not enough data
LifestrikeTier 3 / 0 alternatives (group 3)0.8%56.3% ± 2.9 (n=1,159)——00.0%not enough data
KnockdownTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=25)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=6)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=4)——00.0%not enough data
SilencerTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Focus LensTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Spiritual OverflowTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Diviner's KevlarTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data

10–20 min

Comparison: 10–20 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 149,573 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Sprint BootsTier 1 / 2 alternatives (group 1)19.4%49.5% ± 0.6 (n=29,045)+0.2 pp-0.1 to +0.6 pp57,467100.0%unclear
Extra HealthTier 1 / 2 alternatives (group 1)25.6%49.9% ± 0.5 (n=38,337)-0.3 pp-0.5 to +0.0 pp57,467100.0%unclear
Melee ChargeTier 2 / 7 alternatives (group 2)17.8%53.3% ± 0.6 (n=26,562)+2.5 pp+1.9 to +3.1 pp102,928100.0%likely helps
Bullet Resist ShredderTier 2 / 7 alternatives (group 2)10.4%51.1% ± 0.8 (n=15,516)+2.2 pp+1.5 to +2.9 pp102,928100.0%likely helps
Enduring SpeedTier 2 / 7 alternatives (group 2)12.8%50.3% ± 0.7 (n=19,086)-0.0 pp-0.6 to +0.6 pp102,928100.0%unclear
HealbaneTier 2 / 7 alternatives (group 2)11.6%48.1% ± 0.7 (n=17,347)-0.6 pp-1.3 to +0.1 pp102,928100.0%unclear
Trophy CollectorTier 2 / 7 alternatives (group 2)16.5%47.6% ± 0.6 (n=24,747)-0.8 pp-1.7 to +0.2 pp102,928100.0%unclear
Swift StrikerTier 2 / 7 alternatives (group 2)17.2%50.5% ± 0.6 (n=25,679)-1.3 pp-1.8 to -0.7 pp102,928100.0%likely hurts
Kinetic DashTier 2 / 7 alternatives (group 2)11.6%45.6% ± 0.7 (n=17,355)-2.6 pp-3.3 to -1.9 pp102,928100.0%likely hurts
Hunter's AuraTier 3 / 9 alternatives (group 3)29.1%56.2% ± 0.5 (n=43,512)+2.9 pp+2.4 to +3.3 pp142,895100.0%likely helps
LifestrikeTier 3 / 9 alternatives (group 3)17.9%53.4% ± 0.6 (n=26,806)+0.9 pp+0.3 to +1.4 pp142,895100.0%likely helps
FortitudeTier 3 / 9 alternatives (group 3)34.7%52.9% ± 0.4 (n=51,855)+0.3 pp-0.0 to +0.6 pp142,895100.0%unclear
Shadow WeaveTier 3 / 9 alternatives (group 3)12.6%52.0% ± 0.7 (n=18,888)+0.2 pp-0.5 to +0.8 pp142,895100.0%unclear
Point BlankTier 3 / 9 alternatives (group 3)24.6%52.8% ± 0.5 (n=36,851)-0.3 pp-0.8 to +0.2 pp142,895100.0%unclear
Spirit SnatchTier 3 / 9 alternatives (group 3)50.0%49.6% ± 0.4 (n=74,834)-1.1 pp-1.5 to -0.8 pp142,895100.0%likely hurts
Veil WalkerTier 3 / 9 alternatives (group 3)15.9%50.3% ± 0.6 (n=23,708)-1.3 pp-1.8 to -0.7 pp142,895100.0%likely hurts
Burst FireTier 3 / 9 alternatives (group 3)11.9%53.7% ± 0.7 (n=17,834)-1.3 pp-2.2 to -0.4 pp142,895100.0%likely hurts
TankbusterTier 3 / 9 alternatives (group 3)19.0%53.9% ± 0.6 (n=28,419)-1.9 pp-2.5 to -1.3 pp142,895100.0%likely hurts
Spirit StrikeTier 1 / 2 alternatives (group 1)6.0%45.6% ± 1.0 (n=8,962)——57,467100.0%not enough data
Rapid RoundsTier 1 / 2 alternatives (group 1)9.4%49.1% ± 0.8 (n=14,134)——57,467100.0%not enough data
Mystic ExpansionTier 1 / 2 alternatives (group 1)0.2%49.0% ± 6.2 (n=245)——57,467100.0%not enough data
Extra SpiritTier 1 / 2 alternatives (group 1)6.6%48.2% ± 1.0 (n=9,942)——57,467100.0%not enough data
Monster RoundsTier 1 / 2 alternatives (group 1)0.3%35.6% ± 4.6 (n=416)——57,467100.0%not enough data
Close QuartersTier 1 / 2 alternatives (group 1)3.6%47.7% ± 1.3 (n=5,366)——57,467100.0%not enough data
Melee LifestealTier 1 / 2 alternatives (group 1)0.9%44.4% ± 2.6 (n=1,420)——57,467100.0%not enough data
Mystic RegenerationTier 1 / 2 alternatives (group 1)0.1%insufficient data (n=78)——57,467100.0%not enough data
Improved SpiritTier 2 / 7 alternatives (group 2)2.4%48.6% ± 1.6 (n=3,633)——102,928100.0%not enough data
Quicksilver ReloadTier 2 / 7 alternatives (group 2)2.5%47.6% ± 1.6 (n=3,748)——102,928100.0%not enough data
StalkerTier 2 / 7 alternatives (group 2)5.8%45.7% ± 1.0 (n=8,689)——102,928100.0%not enough data
Stamina MasteryTier 3 / 9 alternatives (group 3)0.2%48.8% ± 5.8 (n=283)——142,895100.0%not enough data
FrenzyTier 4 / 0 alternatives (group 4)0.1%65.3% ± 9.1 (n=101)——00.0%not enough data
Spirit BurnTier 4 / 0 alternatives (group 4)0.4%67.9% ± 3.8 (n=585)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.9%63.2% ± 2.6 (n=1,322)——00.0%not enough data
Echo ShardTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=7)——00.0%not enough data
Armor PiercerTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=17)——00.0%not enough data
CapacitorTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)1.0%65.5% ± 2.4 (n=1,454)——00.0%not enough data
LeechTier 4 / 0 alternatives (group 4)0.1%47.5% ± 8.9 (n=118)——00.0%not enough data
Transcendent CooldownTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=24)——00.0%not enough data
IndomitableTier 4 / 0 alternatives (group 4)0.1%insufficient data (n=89)——00.0%not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 149,573 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Duration ExtenderTier 2 / 2 alternatives (group 1)11.7%54.3% ± 0.7 (n=17,456)+0.6 pp+0.1 to +1.0 pp34,37999.6%likely helps
Bullet LifestealTier 2 / 2 alternatives (group 1)12.0%53.3% ± 0.7 (n=17,987)-0.6 pp-1.1 to -0.1 pp34,37999.6%likely hurts
Superior DurationTier 3 / 11 alternatives (group 2)24.7%55.2% ± 0.5 (n=36,993)+1.4 pp+0.9 to +1.8 pp131,95998.6%likely helps
Dispel MagicTier 3 / 11 alternatives (group 2)10.5%50.1% ± 0.8 (n=15,698)+0.9 pp+0.2 to +1.6 pp131,95998.6%likely helps
Hunter's AuraTier 3 / 11 alternatives (group 2)32.6%49.5% ± 0.4 (n=48,818)+0.4 pp+0.1 to +0.7 pp131,95998.6%likely helps
Hollow PointTier 3 / 11 alternatives (group 2)11.9%51.5% ± 0.7 (n=17,798)+0.8 pp+0.1 to +1.4 pp131,95998.6%likely helps
Spirit ResilienceTier 3 / 11 alternatives (group 2)20.0%48.7% ± 0.6 (n=29,922)+0.5 pp-0.0 to +1.1 pp131,95998.6%unclear
FortitudeTier 3 / 11 alternatives (group 2)10.5%48.2% ± 0.8 (n=15,704)+0.4 pp-0.3 to +1.0 pp131,95998.6%unclear
Burst FireTier 3 / 11 alternatives (group 2)31.2%50.5% ± 0.5 (n=46,709)-0.3 pp-0.6 to +0.1 pp131,95998.6%unclear
LifestrikeTier 3 / 11 alternatives (group 2)12.7%47.6% ± 0.7 (n=19,018)-0.8 pp-1.4 to -0.2 pp131,95998.6%likely hurts
TankbusterTier 3 / 11 alternatives (group 2)27.7%46.9% ± 0.5 (n=41,367)-1.1 pp-1.5 to -0.7 pp131,95998.6%likely hurts
Point BlankTier 3 / 11 alternatives (group 2)14.3%48.0% ± 0.7 (n=21,336)-1.0 pp-1.6 to -0.5 pp131,95998.6%likely hurts
Lucky ShotTier 4 / 6 alternatives (group 3)18.2%61.1% ± 0.6 (n=27,151)+1.9 pp+1.5 to +2.4 pp101,46899.2%likely helps
SilencerTier 4 / 6 alternatives (group 3)19.1%59.6% ± 0.6 (n=28,570)+1.2 pp+0.8 to +1.7 pp101,46899.2%likely helps
Spirit BurnTier 4 / 6 alternatives (group 3)18.9%57.7% ± 0.6 (n=28,217)-0.7 pp-1.1 to -0.2 pp101,46899.2%likely hurts
Crushing FistsTier 4 / 6 alternatives (group 3)14.0%57.4% ± 0.7 (n=20,940)-0.9 pp-1.5 to -0.3 pp101,46899.2%likely hurts
Vampiric BurstTier 4 / 6 alternatives (group 3)16.1%56.5% ± 0.6 (n=24,130)-1.1 pp-1.6 to -0.6 pp101,46899.2%likely hurts
Arctic BlastTier 4 / 6 alternatives (group 3)10.4%55.9% ± 0.8 (n=15,486)-2.3 pp-2.9 to -1.7 pp101,46899.2%likely hurts
Spirit StrikeTier 1 / 0 alternatives (group 4)0.7%46.0% ± 3.1 (n=973)——00.0%not enough data
Rapid RoundsTier 1 / 0 alternatives (group 4)5.9%49.0% ± 1.0 (n=8,878)——00.0%not enough data
Mystic ExpansionTier 1 / 0 alternatives (group 4)0.1%44.0% ± 8.3 (n=134)——00.0%not enough data
Extra SpiritTier 1 / 0 alternatives (group 4)1.8%53.8% ± 1.9 (n=2,647)——00.0%not enough data
Monster RoundsTier 1 / 0 alternatives (group 4)0.1%34.5% ± 9.8 (n=87)——00.0%not enough data
Close QuartersTier 1 / 0 alternatives (group 4)1.0%46.4% ± 2.5 (n=1,479)——00.0%not enough data
Melee LifestealTier 1 / 0 alternatives (group 4)0.3%43.0% ± 4.4 (n=493)——00.0%not enough data
Mystic RegenerationTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=45)——00.0%not enough data
Extended MagazineTier 1 / 0 alternatives (group 4)0.3%50.0% ± 4.7 (n=424)——00.0%not enough data
GritTier 1 / 0 alternatives (group 4)1.4%54.2% ± 2.2 (n=2,035)——00.0%not enough data
Improved SpiritTier 2 / 2 alternatives (group 1)5.6%53.0% ± 1.1 (n=8,367)——34,37999.6%not enough data
Melee ChargeTier 2 / 2 alternatives (group 1)5.7%48.6% ± 1.1 (n=8,498)——34,37999.6%not enough data
Quicksilver ReloadTier 2 / 2 alternatives (group 1)1.8%53.6% ± 1.9 (n=2,644)——34,37999.6%not enough data
StalkerTier 2 / 2 alternatives (group 1)0.6%45.1% ± 3.2 (n=935)——34,37999.6%not enough data
Spirit ShieldingTier 2 / 2 alternatives (group 1)1.1%41.5% ± 2.4 (n=1,625)——34,37999.6%not enough data
Compress CooldownTier 2 / 2 alternatives (group 1)2.1%58.0% ± 1.7 (n=3,115)——34,37999.6%not enough data
Active ReloadTier 2 / 2 alternatives (group 1)0.1%insufficient data (n=89)——34,37999.6%not enough data
Slowing BulletsTier 2 / 2 alternatives (group 1)2.8%48.8% ± 1.5 (n=4,120)——34,37999.6%not enough data
FrenzyTier 4 / 6 alternatives (group 3)5.7%62.7% ± 1.0 (n=8,536)——101,46899.2%not enough data
Glass CannonTier 4 / 6 alternatives (group 3)9.7%62.1% ± 0.8 (n=14,548)——101,46899.2%not enough data
Echo ShardTier 4 / 6 alternatives (group 3)0.1%57.0% ± 7.3 (n=172)——101,46899.2%not enough data
Armor PiercerTier 4 / 6 alternatives (group 3)1.5%59.1% ± 2.0 (n=2,238)——101,46899.2%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 149,573 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Restorative Locket20.1%60.9% ± 6.8 (n=192)49.0%+11.9 pp+11.1 pp+9.3 pp
Bullet Resist Shredder26.3%57.0% ± 1.0 (n=9,373)49.3%+7.7 pp+7.2 pp+5.0 pp
Hunter's Aura30.4%57.3% ± 3.9 (n=614)47.5%+9.8 pp+7.5 pp+2.7 pp
Extra Health119.0%53.8% ± 0.6 (n=28,377)50.2%+3.6 pp+4.0 pp+2.7 pp
Active Reload20.1%54.4% ± 7.2 (n=180)49.4%+5.1 pp+4.6 pp+2.4 pp
Melee Charge23.7%53.0% ± 1.3 (n=5,604)48.6%+4.5 pp+3.2 pp+1.8 pp
Debuff Reducer20.1%51.3% ± 7.1 (n=187)47.2%+4.1 pp+1.5 pp+1.5 pp
Spirit Shielding21.1%53.0% ± 2.4 (n=1,627)48.9%+4.1 pp+3.2 pp+1.4 pp
Healbane22.8%52.2% ± 1.5 (n=4,180)48.3%+4.0 pp+2.4 pp+1.3 pp
Close Quarters148.2%51.3% ± 0.4 (n=72,085)49.1%+2.2 pp+1.6 pp+1.3 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 149,573 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Colossus40.1%79.3% ± 7.5 (n=111)64.7%+14.6 pp+29.5 pp+5.5 pp
Frenzy40.1%65.3% ± 9.1 (n=101)51.3%+14.0 pp+15.5 pp+4.9 pp
Silencer40.2%69.2% ± 5.1 (n=308)55.4%+13.8 pp+19.4 pp+4.6 pp
Siphon Bullets40.1%63.9% ± 9.4 (n=97)50.3%+13.6 pp+14.1 pp+4.5 pp
Headshot Booster10.1%53.8% ± 8.0 (n=145)49.4%+4.4 pp+4.0 pp+3.3 pp
Bullet Resist Shredder210.4%51.1% ± 0.8 (n=15,516)46.3%+4.8 pp+1.3 pp+3.2 pp
Dispel Magic32.8%54.9% ± 1.5 (n=4,116)47.3%+7.7 pp+5.1 pp+3.0 pp
Melee Charge217.8%53.3% ± 0.6 (n=26,562)48.9%+4.5 pp+3.5 pp+2.9 pp
Radiant Regeneration30.1%54.8% ± 7.7 (n=157)47.4%+7.4 pp+5.0 pp+2.7 pp
Debuff Reducer20.6%52.7% ± 3.2 (n=951)48.7%+4.0 pp+2.9 pp+2.4 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 149,573 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Intensifying Magazine20.1%52.3% ± 7.9 (n=149)48.6%+3.8 pp+2.6 pp+3.6 pp
Colossus45.7%61.0% ± 1.0 (n=8,504)52.9%+8.1 pp+11.2 pp+3.0 pp
Frenzy45.7%62.7% ± 1.0 (n=8,536)55.1%+7.7 pp+12.9 pp+2.5 pp
Glass Cannon49.7%62.1% ± 0.8 (n=14,548)54.5%+7.6 pp+12.3 pp+2.5 pp
Berserker30.7%54.6% ± 3.0 (n=1,031)50.8%+3.8 pp+4.8 pp+2.5 pp
Melee Charge25.7%48.6% ± 1.1 (n=8,498)46.0%+2.6 pp-1.2 pp+2.4 pp
Lucky Shot418.2%61.1% ± 0.6 (n=27,151)53.5%+7.6 pp+11.3 pp+2.4 pp
Extended Magazine10.3%50.0% ± 4.7 (n=424)49.0%+1.0 pp+0.2 pp+2.3 pp
Spirit Lifesteal24.1%57.6% ± 1.2 (n=6,194)55.3%+2.4 pp+7.8 pp+2.2 pp
Torment Pulse30.5%55.2% ± 3.7 (n=687)51.9%+3.3 pp+5.4 pp+1.9 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.