Kinetic Dash
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.0% ± 0.3 (n=88,394) | -1.9 pp |
| 10–20 min | 45.5% ± 0.3 (n=89,561) | -3.6 pp |
| 20 min or later | 44.2% ± 0.9 (n=12,218) | -3.8 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 54.1% ± 4.1 (n=564) | +1.5 pp | |
| 48.7% ± 2.3 (n=1,790) | +1.1 pp | |
| 53.1% ± 6.3 (n=239) | +0.7 pp | |
| 49.4% ± 0.8 (n=14,436) | +0.5 pp | |
| 56.2% ± 1.4 (n=5,026) | -0.1 pp | |
| 49.6% ± 0.4 (n=53,424) | -0.2 pp | |
| 49.2% ± 6.3 (n=240) | -0.5 pp | |
| 55.5% ± 3.5 (n=767) | -0.6 pp | |
| 45.5% ± 1.6 (n=3,568) | -0.7 pp | |
| 43.3% ± 1.1 (n=7,744) | -0.8 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 190,173 | 47.5% ± 0.2 (n=190,173) | 4.1% (n=4,643,618) |
| 1 Initiate | 11,176 | 47.5% ± 0.9 (n=11,176) | 3.9% (n=286,633) |
| 2 Seeker | 22,045 | 47.9% ± 0.7 (n=22,045) | 3.9% (n=567,145) |
| 3 Acolyte | 20,881 | 47.7% ± 0.7 (n=20,881) | 3.9% (n=538,601) |
| 4 Sentinel | 17,835 | 47.8% ± 0.7 (n=17,835) | 3.9% (n=454,663) |
| 5 Mystic | 17,648 | 47.0% ± 0.7 (n=17,648) | 4.3% (n=412,948) |
| 6 Ritualist | 17,901 | 47.2% ± 0.7 (n=17,901) | 4.3% (n=417,480) |
| 7 Emissary | 16,822 | 47.9% ± 0.8 (n=16,822) | 4.2% (n=403,465) |
| 8 Oracle | 23,047 | 47.5% ± 0.6 (n=23,047) | 4.2% (n=546,368) |
| 9 Phantom | 18,313 | 48.2% ± 0.7 (n=18,313) | 4.2% (n=432,077) |
| 10 Ascendant | 9,060 | 48.0% ± 1.0 (n=9,060) | 4.2% (n=213,670) |
| 11 Eternus | 3,460 | 47.1% ± 1.7 (n=3,460) | 4.4% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.