Deadlock By The Numbers

Dynamo

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 52.0% ± 0.3 (n=95,954). Grade A. vs average +2.0 pp.

Kills / deaths / assists per game: 4.1 / 5.8 / 15.8. Net worth per minute: 1,123.3. Average match length: 36.4 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Warden — 61.5% (likely range 58.5% to 64.5%), +9.5 pp vs hero overall, 1,011 games.

Worst observed lane opponent: Seven — 45.8% (likely range 44.6% to 47.1%), -6.2 pp vs hero overall, 6,268 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Sprint Boots +0.8 pp, Extra Stamina +1.0 pp

Bottom items: Monster Rounds -1.2 pp, Headshot Booster -0.5 pp

10–20 min

Top items: Warp Stone +1.6 pp, Duration Extender +1.2 pp, Enchanter's Emblem +1.0 pp

Bottom items: Enduring Speed -1.7 pp, Rapid Recharge -0.8 pp, Headhunter -1.3 pp

20 min or later

Top items: Spirit Burn +2.0 pp, Indomitable +1.2 pp, Superior Duration +0.6 pp

Bottom items: Boundless Spirit -2.5 pp, Transcendent Cooldown -1.7 pp, Tankbuster -1.6 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers95,95452.0% ± 0.3 (n=95,954)2.1% (n=4,643,618)1.7% (n=387,129)
1 Initiate6,62851.5% ± 1.2 (n=6,628)2.3% (n=286,633)1.3% (n=26,191)
2 Seeker12,66951.1% ± 0.9 (n=12,669)2.2% (n=567,145)1.2% (n=53,624)
3 Acolyte11,87052.1% ± 0.9 (n=11,870)2.2% (n=538,601)1.1% (n=49,318)
4 Sentinel9,97051.2% ± 1.0 (n=9,970)2.2% (n=454,663)1.1% (n=40,935)
5 Mystic8,67452.7% ± 1.1 (n=8,674)2.1% (n=412,948)0.9% (n=37,362)
6 Ritualist8,80551.4% ± 1.0 (n=8,805)2.1% (n=417,480)1.0% (n=36,413)
7 Emissary8,21153.2% ± 1.1 (n=8,211)2.0% (n=403,465)1.0% (n=36,580)
8 Oracle10,51053.7% ± 1.0 (n=10,510)1.9% (n=546,368)2.6% (n=42,649)
9 Phantom7,19953.1% ± 1.2 (n=7,199)1.7% (n=432,077)3.8% (n=40,417)
10 Ascendant3,21552.7% ± 1.7 (n=3,215)1.5% (n=213,670)3.3% (n=16,821)
11 Eternus95350.1% ± 3.2 (n=953)1.2% (n=78,077)5.0% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min52.6% ± 0.8 (n=16,422)
30–40 min52.1% ± 0.4 (n=53,519)
40 min or more51.4% ± 0.6 (n=26,013)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 95,954 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Sprint BootsTier 1 / 10 alternatives (group 1)45.2%53.1% ± 0.5 (n=43,386)+0.8 pp+0.4 to +1.2 pp95,126100.0%likely helps
Extra StaminaTier 1 / 10 alternatives (group 1)23.0%53.4% ± 0.7 (n=22,090)+1.0 pp+0.4 to +1.6 pp95,126100.0%likely helps
Extra ChargeTier 1 / 10 alternatives (group 1)73.9%52.0% ± 0.4 (n=70,900)-0.0 pp-0.2 to +0.1 pp95,126100.0%unclear
Mystic BurstTier 1 / 10 alternatives (group 1)23.5%52.0% ± 0.7 (n=22,546)+0.1 pp-0.5 to +0.6 pp95,126100.0%unclear
Healing RiteTier 1 / 10 alternatives (group 1)11.2%52.7% ± 0.9 (n=10,776)+0.3 pp-0.6 to +1.2 pp95,126100.0%unclear
Extra RegenTier 1 / 10 alternatives (group 1)49.4%51.8% ± 0.4 (n=47,397)-0.2 pp-0.6 to +0.2 pp95,126100.0%unclear
Mystic ExpansionTier 1 / 10 alternatives (group 1)35.6%52.4% ± 0.5 (n=34,199)-0.1 pp-0.7 to +0.5 pp95,126100.0%unclear
Headshot BoosterTier 1 / 10 alternatives (group 1)45.7%51.4% ± 0.5 (n=43,870)-0.5 pp-1.1 to -0.0 pp95,126100.0%likely hurts
Extra SpiritTier 1 / 10 alternatives (group 1)13.1%51.2% ± 0.9 (n=12,581)-0.3 pp-1.4 to +0.7 pp95,126100.0%unclear
Monster RoundsTier 1 / 10 alternatives (group 1)10.2%51.2% ± 1.0 (n=9,816)-1.2 pp-2.2 to -0.1 pp95,126100.0%likely hurts
Trophy CollectorTier 2 / 4 alternatives (group 2)40.1%54.2% ± 0.5 (n=38,466)+0.2 pp-0.1 to +0.5 pp51,42788.5%unclear
Healing BoosterTier 2 / 4 alternatives (group 2)13.5%53.8% ± 0.9 (n=12,960)-0.2 pp-1.0 to +0.7 pp51,42788.5%unclear
Compress CooldownTier 2 / 4 alternatives (group 2)11.4%55.0% ± 0.9 (n=10,975)+0.5 pp-1.1 to +2.1 pp51,42788.5%unclear
Arcane SurgeTier 2 / 4 alternatives (group 2)22.2%53.7% ± 0.7 (n=21,348)-0.5 pp-1.1 to +0.1 pp51,42788.5%unclear
Improved SpiritTier 2 / 4 alternatives (group 2)6.6%52.8% ± 1.2 (n=6,285)——51,42788.5%not enough data
Melee ChargeTier 2 / 4 alternatives (group 2)0.2%55.8% ± 7.7 (n=156)——51,42788.5%not enough data
Quicksilver ReloadTier 2 / 4 alternatives (group 2)0.2%52.7% ± 6.8 (n=201)——51,42788.5%not enough data
StalkerTier 2 / 4 alternatives (group 2)0.3%49.4% ± 6.1 (n=257)——51,42788.5%not enough data
Spirit ShieldingTier 2 / 4 alternatives (group 2)0.8%52.2% ± 3.5 (n=786)——51,42788.5%not enough data
Active ReloadTier 2 / 4 alternatives (group 2)0.0%insufficient data (n=3)——51,42788.5%not enough data
HeadhunterTier 3 / 1 alternatives (group 3)18.8%53.0% ± 0.7 (n=17,999)——17,994100.0%not enough data
Stamina MasteryTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=32)——17,994100.0%not enough data
Torment PulseTier 3 / 1 alternatives (group 3)0.1%insufficient data (n=87)——17,994100.0%not enough data
Majestic LeapTier 3 / 1 alternatives (group 3)0.1%insufficient data (n=50)——17,994100.0%not enough data
Silence WaveTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=5)——17,994100.0%not enough data
Express ShotTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=3)——17,994100.0%not enough data
Cultist SacrificeTier 3 / 1 alternatives (group 3)2.3%52.8% ± 2.1 (n=2,249)——17,994100.0%not enough data
Rapid RechargeTier 3 / 1 alternatives (group 3)5.8%55.1% ± 1.3 (n=5,580)——17,994100.0%not enough data
Tesla BulletsTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=4)——17,994100.0%not enough data
Veil WalkerTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=14)——17,994100.0%not enough data
RefresherTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=27)——00.0%not enough data
Transcendent CooldownTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
IndomitableTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Phantom StrikeTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Healing TempoTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=4)——00.0%not enough data
Divine BarrierTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
ScourgeTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
UnstoppableTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Mystic ReverbTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=5)——00.0%not enough data

10–20 min

Comparison: 10–20 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 95,954 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Extra StaminaTier 1 / 4 alternatives (group 1)10.7%52.4% ± 1.0 (n=10,303)+0.9 pp+0.1 to +1.7 pp51,925100.0%likely helps
Mystic ExpansionTier 1 / 4 alternatives (group 1)38.4%52.0% ± 0.5 (n=36,806)+0.1 pp-0.1 to +0.4 pp51,925100.0%unclear
Sprint BootsTier 1 / 4 alternatives (group 1)11.9%50.1% ± 0.9 (n=11,381)-1.0 pp-1.7 to -0.2 pp51,925100.0%likely hurts
Extra SpiritTier 1 / 4 alternatives (group 1)11.0%50.8% ± 1.0 (n=10,512)-0.9 pp-1.9 to +0.0 pp51,925100.0%unclear
Duration ExtenderTier 2 / 9 alternatives (group 2)28.6%54.1% ± 0.6 (n=27,396)+1.2 pp+0.8 to +1.7 pp85,689100.0%likely helps
Enchanter's EmblemTier 2 / 9 alternatives (group 2)17.0%53.0% ± 0.8 (n=16,290)+1.0 pp+0.4 to +1.6 pp85,689100.0%likely helps
Arcane SurgeTier 2 / 9 alternatives (group 2)14.1%52.5% ± 0.8 (n=13,527)+0.6 pp-0.2 to +1.3 pp85,689100.0%unclear
Compress CooldownTier 2 / 9 alternatives (group 2)34.0%52.2% ± 0.5 (n=32,594)+0.0 pp-0.4 to +0.4 pp85,689100.0%unclear
Healing BoosterTier 2 / 9 alternatives (group 2)19.7%52.9% ± 0.7 (n=18,858)-0.2 pp-0.8 to +0.4 pp85,689100.0%unclear
Trophy CollectorTier 2 / 9 alternatives (group 2)11.4%51.1% ± 0.9 (n=10,958)-0.1 pp-1.2 to +1.0 pp85,689100.0%unclear
Recharging RushTier 2 / 9 alternatives (group 2)29.2%51.1% ± 0.6 (n=28,030)-0.7 pp-1.2 to -0.3 pp85,689100.0%likely hurts
Improved SpiritTier 2 / 9 alternatives (group 2)10.6%52.5% ± 1.0 (n=10,133)-1.1 pp-2.1 to -0.0 pp85,689100.0%likely hurts
Enduring SpeedTier 2 / 9 alternatives (group 2)15.9%51.3% ± 0.8 (n=15,256)-1.7 pp-2.4 to -1.0 pp85,689100.0%likely hurts
Warp StoneTier 3 / 7 alternatives (group 3)32.3%54.7% ± 0.6 (n=30,986)+1.6 pp+1.2 to +2.1 pp81,976100.0%likely helps
Superior DurationTier 3 / 7 alternatives (group 3)13.1%55.4% ± 0.9 (n=12,558)+0.2 pp-0.7 to +1.0 pp81,976100.0%unclear
Greater ExpansionTier 3 / 7 alternatives (group 3)15.1%56.0% ± 0.8 (n=14,502)+0.1 pp-0.7 to +0.9 pp81,976100.0%unclear
Superior CooldownTier 3 / 7 alternatives (group 3)20.5%55.5% ± 0.7 (n=19,713)-0.1 pp-0.7 to +0.5 pp81,976100.0%unclear
Rapid RechargeTier 3 / 7 alternatives (group 3)45.4%51.8% ± 0.5 (n=43,581)-0.8 pp-1.2 to -0.4 pp81,976100.0%likely hurts
TankbusterTier 3 / 7 alternatives (group 3)13.1%54.5% ± 0.9 (n=12,564)-1.1 pp-2.0 to -0.3 pp81,976100.0%likely hurts
HeadhunterTier 3 / 7 alternatives (group 3)15.2%50.4% ± 0.8 (n=14,614)-1.3 pp-2.3 to -0.4 pp81,976100.0%likely hurts
Spirit StrikeTier 1 / 4 alternatives (group 1)0.0%insufficient data (n=25)——51,925100.0%not enough data
Rapid RoundsTier 1 / 4 alternatives (group 1)0.3%46.2% ± 5.7 (n=292)——51,925100.0%not enough data
Monster RoundsTier 1 / 4 alternatives (group 1)0.5%46.8% ± 4.5 (n=468)——51,925100.0%not enough data
Close QuartersTier 1 / 4 alternatives (group 1)0.2%51.2% ± 7.4 (n=170)——51,925100.0%not enough data
Melee LifestealTier 1 / 4 alternatives (group 1)0.0%insufficient data (n=47)——51,925100.0%not enough data
Mystic RegenerationTier 1 / 4 alternatives (group 1)0.3%51.1% ± 5.8 (n=278)——51,925100.0%not enough data
Melee ChargeTier 2 / 9 alternatives (group 2)0.1%insufficient data (n=79)——85,689100.0%not enough data
Stamina MasteryTier 3 / 7 alternatives (group 3)1.6%53.7% ± 2.5 (n=1,536)——81,976100.0%not enough data
Torment PulseTier 3 / 7 alternatives (group 3)0.6%55.2% ± 4.0 (n=591)——81,976100.0%not enough data
Majestic LeapTier 3 / 7 alternatives (group 3)1.0%56.7% ± 3.2 (n=912)——81,976100.0%not enough data
FrenzyTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Spirit BurnTier 4 / 0 alternatives (group 4)0.1%52.7% ± 8.5 (n=129)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=22)——00.0%not enough data
Lightning ScrollTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Echo ShardTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=22)——00.0%not enough data
Armor PiercerTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
RefresherTier 4 / 0 alternatives (group 4)4.9%59.4% ± 1.4 (n=4,702)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=16)——00.0%not enough data
LeechTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=8)——00.0%not enough data
Transcendent CooldownTier 4 / 0 alternatives (group 4)1.1%58.7% ± 3.0 (n=1,024)——00.0%not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 95,954 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Debuff ReducerTier 2 / 3 alternatives (group 1)22.6%53.4% ± 0.7 (n=21,647)+0.3 pp-0.1 to +0.8 pp45,35799.6%unclear
Duration ExtenderTier 2 / 3 alternatives (group 1)22.1%52.7% ± 0.7 (n=21,191)-0.2 pp-0.6 to +0.2 pp45,35799.6%unclear
Compress CooldownTier 2 / 3 alternatives (group 1)18.7%52.9% ± 0.7 (n=17,908)-0.1 pp-0.6 to +0.4 pp45,35799.6%unclear
Superior DurationTier 3 / 7 alternatives (group 2)40.4%54.7% ± 0.5 (n=38,812)+0.6 pp+0.3 to +0.9 pp84,36799.3%likely helps
Greater ExpansionTier 3 / 7 alternatives (group 2)54.1%53.1% ± 0.4 (n=51,868)+0.4 pp+0.2 to +0.6 pp84,36799.3%likely helps
Spirit ResilienceTier 3 / 7 alternatives (group 2)17.5%51.3% ± 0.8 (n=16,780)+0.5 pp-0.1 to +1.1 pp84,36799.3%unclear
Superior CooldownTier 3 / 7 alternatives (group 2)48.7%53.0% ± 0.5 (n=46,683)+0.1 pp-0.1 to +0.4 pp84,36799.3%unclear
Warp StoneTier 3 / 7 alternatives (group 2)18.9%50.5% ± 0.7 (n=18,128)-0.7 pp-1.3 to -0.1 pp84,36799.3%likely hurts
Rapid RechargeTier 3 / 7 alternatives (group 2)15.9%50.8% ± 0.8 (n=15,266)-0.9 pp-1.6 to -0.3 pp84,36799.3%likely hurts
TankbusterTier 3 / 7 alternatives (group 2)19.8%49.3% ± 0.7 (n=19,031)-1.6 pp-2.2 to -1.0 pp84,36799.3%likely hurts
Spirit BurnTier 4 / 8 alternatives (group 3)10.3%57.8% ± 1.0 (n=9,870)+2.0 pp+0.9 to +3.0 pp80,61996.7%likely helps
IndomitableTier 4 / 8 alternatives (group 3)12.0%57.0% ± 0.9 (n=11,499)+1.2 pp+0.4 to +1.9 pp80,61996.7%likely helps
Mystic ReverbTier 4 / 8 alternatives (group 3)15.7%56.5% ± 0.8 (n=15,104)+1.0 pp+0.2 to +1.8 pp80,61996.7%likely helps
Healing TempoTier 4 / 8 alternatives (group 3)13.7%59.4% ± 0.8 (n=13,108)+0.7 pp-0.1 to +1.5 pp80,61996.7%unclear
RefresherTier 4 / 8 alternatives (group 3)51.6%55.5% ± 0.4 (n=49,468)+0.0 pp-0.3 to +0.3 pp80,61996.7%unclear
UnstoppableTier 4 / 8 alternatives (group 3)33.6%54.8% ± 0.5 (n=32,248)-0.1 pp-0.5 to +0.3 pp80,61996.7%unclear
Transcendent CooldownTier 4 / 8 alternatives (group 3)38.9%56.4% ± 0.5 (n=37,348)-1.7 pp-2.1 to -1.4 pp80,61996.7%likely hurts
Boundless SpiritTier 4 / 8 alternatives (group 3)12.4%55.6% ± 0.9 (n=11,938)-2.5 pp-3.3 to -1.6 pp80,61996.7%likely hurts
Mystic ExpansionTier 1 / 1 alternatives (group 4)13.0%51.4% ± 0.9 (n=12,462)——12,42799.7%not enough data
Spirit StrikeTier 1 / 1 alternatives (group 4)0.0%insufficient data (n=14)——12,42799.7%not enough data
Rapid RoundsTier 1 / 1 alternatives (group 4)0.1%60.0% ± 9.7 (n=95)——12,42799.7%not enough data
Extra SpiritTier 1 / 1 alternatives (group 4)2.7%50.9% ± 1.9 (n=2,633)——12,42799.7%not enough data
Monster RoundsTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=57)——12,42799.7%not enough data
Close QuartersTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=48)——12,42799.7%not enough data
Melee LifestealTier 1 / 1 alternatives (group 4)0.0%insufficient data (n=12)——12,42799.7%not enough data
Mystic RegenerationTier 1 / 1 alternatives (group 4)0.2%48.1% ± 6.6 (n=216)——12,42799.7%not enough data
Extended MagazineTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=66)——12,42799.7%not enough data
GritTier 1 / 1 alternatives (group 4)4.3%58.0% ± 1.5 (n=4,093)——12,42799.7%not enough data
Improved SpiritTier 2 / 3 alternatives (group 1)6.8%51.0% ± 1.2 (n=6,560)——45,35799.6%not enough data
Melee ChargeTier 2 / 3 alternatives (group 1)0.0%insufficient data (n=34)——45,35799.6%not enough data
Quicksilver ReloadTier 2 / 3 alternatives (group 1)1.1%52.4% ± 3.0 (n=1,085)——45,35799.6%not enough data
StalkerTier 2 / 3 alternatives (group 1)0.0%insufficient data (n=6)——45,35799.6%not enough data
Spirit ShieldingTier 2 / 3 alternatives (group 1)0.7%42.6% ± 3.6 (n=706)——45,35799.6%not enough data
Active ReloadTier 2 / 3 alternatives (group 1)0.0%insufficient data (n=5)——45,35799.6%not enough data
Slowing BulletsTier 2 / 3 alternatives (group 1)0.1%insufficient data (n=72)——45,35799.6%not enough data
Stamina MasteryTier 3 / 7 alternatives (group 2)3.1%47.7% ± 1.8 (n=2,987)——84,36799.3%not enough data
Torment PulseTier 3 / 7 alternatives (group 2)0.9%53.7% ± 3.3 (n=851)——84,36799.3%not enough data
Majestic LeapTier 3 / 7 alternatives (group 2)0.5%54.8% ± 4.3 (n=522)——84,36799.3%not enough data
FrenzyTier 4 / 8 alternatives (group 3)0.1%62.8% ± 8.8 (n=113)——80,61996.7%not enough data
Glass CannonTier 4 / 8 alternatives (group 3)0.1%51.3% ± 9.0 (n=115)——80,61996.7%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 95,954 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Slowing Bullets20.1%63.4% ± 9.6 (n=93)50.1%+13.3 pp+11.4 pp+8.5 pp
Superior Cooldown30.4%62.5% ± 5.1 (n=341)49.8%+12.6 pp+10.4 pp+6.1 pp
Heroic Aura30.8%60.5% ± 3.4 (n=770)48.5%+12.1 pp+8.5 pp+5.5 pp
Fleetfoot21.2%60.3% ± 2.9 (n=1,104)50.9%+9.5 pp+8.3 pp+4.7 pp
Healing Nova30.5%56.8% ± 4.6 (n=442)46.3%+10.5 pp+4.8 pp+3.9 pp
Fortitude30.1%58.2% ± 9.6 (n=98)48.0%+10.2 pp+6.1 pp+3.7 pp
Battle Vest20.6%56.3% ± 4.0 (n=599)48.2%+8.1 pp+4.2 pp+3.3 pp
Mystic Shot20.1%57.7% ± 9.6 (n=97)50.0%+7.7 pp+5.7 pp+2.9 pp
Enchanter's Emblem27.0%56.3% ± 1.2 (n=6,677)48.8%+7.5 pp+4.3 pp+2.7 pp
High-Velocity Rounds19.0%54.3% ± 1.1 (n=8,599)49.4%+4.9 pp+2.3 pp+2.2 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 95,954 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Mercurial Magnum40.3%73.6% ± 5.5 (n=242)54.6%+18.9 pp+21.5 pp+8.1 pp
Siphon Bullets40.1%68.4% ± 9.1 (n=98)49.6%+18.8 pp+16.3 pp+7.9 pp
Vortex Web40.1%67.6% ± 8.8 (n=105)49.5%+18.2 pp+15.6 pp+7.3 pp
Extra Health10.5%58.4% ± 4.4 (n=488)50.5%+7.9 pp+6.4 pp+6.3 pp
Kinetic Dash20.3%58.4% ± 5.9 (n=269)49.5%+8.9 pp+6.3 pp+5.7 pp
Fortitude30.5%57.6% ± 4.3 (n=493)47.2%+10.4 pp+5.6 pp+5.3 pp
Dispel Magic30.9%56.4% ± 3.4 (n=826)46.1%+10.3 pp+4.4 pp+5.2 pp
Majestic Leap31.0%56.7% ± 3.2 (n=912)46.9%+9.8 pp+4.7 pp+4.7 pp
Heroic Aura34.4%55.8% ± 1.5 (n=4,198)46.1%+9.7 pp+3.8 pp+4.6 pp
Berserker31.4%59.0% ± 2.6 (n=1,341)50.1%+8.8 pp+7.0 pp+3.7 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 95,954 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Grit14.3%58.0% ± 1.5 (n=4,093)53.4%+4.6 pp+6.0 pp+4.4 pp
Magic Carpet41.1%64.7% ± 2.9 (n=1,075)55.1%+9.7 pp+12.7 pp+3.7 pp
Extra Regen11.4%57.6% ± 2.6 (n=1,353)53.8%+3.8 pp+5.5 pp+3.6 pp
Lucky Shot40.1%61.9% ± 8.6 (n=118)52.5%+9.4 pp+9.8 pp+3.4 pp
Siphon Bullets41.1%59.8% ± 3.0 (n=1,026)50.5%+9.4 pp+7.8 pp+3.4 pp
Witchmail45.8%62.6% ± 1.3 (n=5,585)53.4%+9.2 pp+10.6 pp+3.3 pp
Bullet Lifesteal20.2%58.9% ± 7.6 (n=158)54.0%+4.9 pp+6.8 pp+3.3 pp
Heroic Aura31.5%56.0% ± 2.6 (n=1,438)50.4%+5.5 pp+3.9 pp+3.0 pp
Rapid Rounds10.1%60.0% ± 9.7 (n=95)57.2%+2.8 pp+8.0 pp+2.6 pp
Frenzy40.1%62.8% ± 8.8 (n=113)54.6%+8.2 pp+10.8 pp+2.3 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.