Deadlock By The Numbers

Enduring Speed

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min55.1% ± 0.2 (n=175,292)+1.0 pp
10–20 min51.8% ± 0.1 (n=834,733)+0.9 pp
20 min or later49.7% ± 0.2 (n=201,933)-0.2 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Lady Geist50.7% ± 0.5 (n=45,698)+1.6 pp
Sinclair49.9% ± 1.6 (n=3,579)+1.4 pp
Victor53.5% ± 0.3 (n=91,236)+0.9 pp
Kelvin55.4% ± 0.6 (n=29,920)+0.9 pp
Wraith54.4% ± 0.5 (n=37,674)+0.6 pp
Calico49.9% ± 0.6 (n=30,245)+0.6 pp
Vindicta51.6% ± 0.4 (n=61,129)+0.5 pp
Infernus49.6% ± 0.5 (n=45,067)+0.4 pp
Drifter51.2% ± 0.5 (n=32,811)-0.0 pp
Haze54.4% ± 0.3 (n=94,350)-0.0 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers1,211,95951.9% ± 0.1 (n=1,211,959)26.1% (n=4,643,618)
1 Initiate73,86852.0% ± 0.4 (n=73,868)25.8% (n=286,633)
2 Seeker149,15852.2% ± 0.3 (n=149,158)26.3% (n=567,145)
3 Acolyte141,07252.5% ± 0.3 (n=141,072)26.2% (n=538,601)
4 Sentinel120,38952.3% ± 0.3 (n=120,389)26.5% (n=454,663)
5 Mystic108,29852.2% ± 0.3 (n=108,298)26.2% (n=412,948)
6 Ritualist109,41552.0% ± 0.3 (n=109,415)26.2% (n=417,480)
7 Emissary105,94252.1% ± 0.3 (n=105,942)26.3% (n=403,465)
8 Oracle142,31951.7% ± 0.3 (n=142,319)26.0% (n=546,368)
9 Phantom109,82451.9% ± 0.3 (n=109,824)25.4% (n=432,077)
10 Ascendant54,42752.2% ± 0.4 (n=54,427)25.5% (n=213,670)
11 Eternus18,39850.9% ± 0.7 (n=18,398)23.6% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.