Enduring Speed
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 55.1% ± 0.2 (n=175,292) | +1.0 pp |
| 10–20 min | 51.8% ± 0.1 (n=834,733) | +0.9 pp |
| 20 min or later | 49.7% ± 0.2 (n=201,933) | -0.2 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 50.7% ± 0.5 (n=45,698) | +1.6 pp | |
| 49.9% ± 1.6 (n=3,579) | +1.4 pp | |
| 53.5% ± 0.3 (n=91,236) | +0.9 pp | |
| 55.4% ± 0.6 (n=29,920) | +0.9 pp | |
| 54.4% ± 0.5 (n=37,674) | +0.6 pp | |
| 49.9% ± 0.6 (n=30,245) | +0.6 pp | |
| 51.6% ± 0.4 (n=61,129) | +0.5 pp | |
| 49.6% ± 0.5 (n=45,067) | +0.4 pp | |
| 51.2% ± 0.5 (n=32,811) | -0.0 pp | |
| 54.4% ± 0.3 (n=94,350) | -0.0 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,211,959 | 51.9% ± 0.1 (n=1,211,959) | 26.1% (n=4,643,618) |
| 1 Initiate | 73,868 | 52.0% ± 0.4 (n=73,868) | 25.8% (n=286,633) |
| 2 Seeker | 149,158 | 52.2% ± 0.3 (n=149,158) | 26.3% (n=567,145) |
| 3 Acolyte | 141,072 | 52.5% ± 0.3 (n=141,072) | 26.2% (n=538,601) |
| 4 Sentinel | 120,389 | 52.3% ± 0.3 (n=120,389) | 26.5% (n=454,663) |
| 5 Mystic | 108,298 | 52.2% ± 0.3 (n=108,298) | 26.2% (n=412,948) |
| 6 Ritualist | 109,415 | 52.0% ± 0.3 (n=109,415) | 26.2% (n=417,480) |
| 7 Emissary | 105,942 | 52.1% ± 0.3 (n=105,942) | 26.3% (n=403,465) |
| 8 Oracle | 142,319 | 51.7% ± 0.3 (n=142,319) | 26.0% (n=546,368) |
| 9 Phantom | 109,824 | 51.9% ± 0.3 (n=109,824) | 25.4% (n=432,077) |
| 10 Ascendant | 54,427 | 52.2% ± 0.4 (n=54,427) | 25.5% (n=213,670) |
| 11 Eternus | 18,398 | 50.9% ± 0.7 (n=18,398) | 23.6% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.