Deadlock By The Numbers

Sinclair

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 47.8% ± 0.5 (n=46,327). Grade C. vs average -2.2 pp.

Kills / deaths / assists per game: 5.3 / 5.6 / 13.0. Net worth per minute: 1,123.1. Average match length: 36.6 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Mirage — 54.5% (likely range 50.9% to 58.0%), +6.7 pp vs hero overall, 738 games.

Worst observed lane opponent: Kelvin — 42.7% (likely range 40.2% to 45.1%), -5.2 pp vs hero overall, 1,545 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Mystic Burst +2.3 pp, Trophy Collector +1.8 pp, Sprint Boots +1.5 pp

Bottom items: Extra Regen -2.2 pp, Opening Rounds -1.2 pp, Extra Charge -0.3 pp

10–20 min

Top items: Greater Expansion +1.8 pp, Fortitude +1.8 pp

Bottom items: Trophy Collector -2.5 pp

20 min or later

Top items: Mystic Reverb +3.3 pp, Diviner's Kevlar +2.2 pp, Magic Carpet +1.7 pp

Bottom items: Transcendent Cooldown -2.7 pp, Boundless Spirit -1.4 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers46,32747.8% ± 0.5 (n=46,327)1.0% (n=4,643,618)2.0% (n=387,129)
1 Initiate2,43948.2% ± 2.0 (n=2,439)0.9% (n=286,633)1.0% (n=26,191)
2 Seeker5,22449.2% ± 1.4 (n=5,224)0.9% (n=567,145)0.9% (n=53,624)
3 Acolyte4,73446.4% ± 1.4 (n=4,734)0.9% (n=538,601)0.9% (n=49,318)
4 Sentinel4,08946.1% ± 1.5 (n=4,089)0.9% (n=454,663)0.9% (n=40,935)
5 Mystic4,31846.9% ± 1.5 (n=4,318)1.0% (n=412,948)0.8% (n=37,362)
6 Ritualist4,42248.1% ± 1.5 (n=4,422)1.1% (n=417,480)0.9% (n=36,413)
7 Emissary4,38647.8% ± 1.5 (n=4,386)1.1% (n=403,465)1.0% (n=36,580)
8 Oracle5,96748.2% ± 1.3 (n=5,967)1.1% (n=546,368)3.6% (n=42,649)
9 Phantom4,93848.3% ± 1.4 (n=4,938)1.1% (n=432,077)5.5% (n=40,417)
10 Ascendant2,53450.4% ± 1.9 (n=2,534)1.2% (n=213,670)5.0% (n=16,821)
11 Eternus1,12250.5% ± 2.9 (n=1,122)1.4% (n=78,077)8.0% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min44.9% ± 1.1 (n=7,774)
30–40 min48.0% ± 0.6 (n=25,574)
40 min or more49.1% ± 0.9 (n=12,979)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 46,327 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Mystic BurstTier 1 / 10 alternatives (group 1)13.0%49.5% ± 1.3 (n=6,010)+2.3 pp+1.0 to +3.5 pp45,87898.7%likely helps
Sprint BootsTier 1 / 10 alternatives (group 1)22.8%50.0% ± 1.0 (n=10,570)+1.5 pp+0.4 to +2.7 pp45,87898.7%likely helps
Extra SpiritTier 1 / 10 alternatives (group 1)64.7%47.8% ± 0.6 (n=29,959)+0.5 pp+0.1 to +0.9 pp45,87898.7%likely helps
Extra ChargeTier 1 / 10 alternatives (group 1)73.0%47.8% ± 0.5 (n=33,797)-0.3 pp-0.6 to -0.1 pp45,87898.7%likely hurts
Extra StaminaTier 1 / 10 alternatives (group 1)10.7%48.9% ± 1.4 (n=4,938)+1.2 pp-1.0 to +3.4 pp45,87898.7%unclear
GritTier 1 / 10 alternatives (group 1)13.9%48.4% ± 1.2 (n=6,434)-0.2 pp-1.4 to +1.0 pp45,87898.7%unclear
Monster RoundsTier 1 / 10 alternatives (group 1)18.4%47.5% ± 1.1 (n=8,535)-0.5 pp-1.7 to +0.7 pp45,87898.7%unclear
High-Velocity RoundsTier 1 / 10 alternatives (group 1)58.6%47.3% ± 0.6 (n=27,151)-1.2 pp-2.6 to +0.3 pp45,87898.7%unclear
Mystic ExpansionTier 1 / 10 alternatives (group 1)17.3%48.9% ± 1.1 (n=8,012)-1.0 pp-2.7 to +0.7 pp45,87898.7%unclear
Extra RegenTier 1 / 10 alternatives (group 1)10.1%45.8% ± 1.4 (n=4,678)-2.2 pp-3.7 to -0.8 pp45,87898.7%likely hurts
Trophy CollectorTier 2 / 4 alternatives (group 2)22.6%50.5% ± 1.0 (n=10,493)+1.8 pp+0.6 to +3.0 pp40,538100.0%likely helps
Improved SpiritTier 2 / 4 alternatives (group 2)51.9%48.6% ± 0.6 (n=24,036)+1.0 pp+0.3 to +1.8 pp40,538100.0%likely helps
Arcane SurgeTier 2 / 4 alternatives (group 2)11.0%49.2% ± 1.4 (n=5,086)+1.2 pp-1.2 to +3.6 pp40,538100.0%unclear
Opening RoundsTier 2 / 4 alternatives (group 2)55.8%47.4% ± 0.6 (n=25,848)-1.2 pp-2.0 to -0.4 pp40,538100.0%likely hurts
Melee ChargeTier 2 / 4 alternatives (group 2)2.9%50.5% ± 2.7 (n=1,324)——40,538100.0%not enough data
Quicksilver ReloadTier 2 / 4 alternatives (group 2)0.4%47.5% ± 7.2 (n=183)——40,538100.0%not enough data
StalkerTier 2 / 4 alternatives (group 2)0.8%49.1% ± 5.0 (n=379)——40,538100.0%not enough data
Spirit ShieldingTier 2 / 4 alternatives (group 2)1.2%49.1% ± 4.2 (n=538)——40,538100.0%not enough data
Compress CooldownTier 2 / 4 alternatives (group 2)2.5%48.8% ± 2.9 (n=1,154)——40,538100.0%not enough data
Active ReloadTier 2 / 4 alternatives (group 2)0.1%insufficient data (n=30)——40,538100.0%not enough data
Rapid RechargeTier 3 / 1 alternatives (group 3)30.8%50.8% ± 0.8 (n=14,276)——14,26699.9%not enough data
Stamina MasteryTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=10)——14,26699.9%not enough data
Torment PulseTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=3)——14,26699.9%not enough data
Majestic LeapTier 3 / 1 alternatives (group 3)0.1%insufficient data (n=31)——14,26699.9%not enough data
Silence WaveTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——14,26699.9%not enough data
Express ShotTier 3 / 1 alternatives (group 3)0.1%insufficient data (n=30)——14,26699.9%not enough data
Cultist SacrificeTier 3 / 1 alternatives (group 3)3.6%49.8% ± 2.4 (n=1,651)——14,26699.9%not enough data
Veil WalkerTier 3 / 1 alternatives (group 3)0.4%52.0% ± 7.4 (n=173)——14,26699.9%not enough data
Blood TributeTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=2)——14,26699.9%not enough data
Greater ExpansionTier 3 / 1 alternatives (group 3)0.2%47.3% ± 9.1 (n=112)——14,26699.9%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=9)——00.0%not enough data
Magic CarpetTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=10)——00.0%not enough data
Diviner's KevlarTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Cheat DeathTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data

10–20 min

Comparison: 10–20 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 46,327 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Mystic ExpansionTier 1 / 2 alternatives (group 1)46.9%48.3% ± 0.7 (n=21,726)+0.1 pp-0.2 to +0.4 pp26,259100.0%unclear
Sprint BootsTier 1 / 2 alternatives (group 1)17.7%46.4% ± 1.1 (n=8,220)-0.8 pp-1.9 to +0.3 pp26,259100.0%unclear
Duration ExtenderTier 2 / 5 alternatives (group 2)23.3%49.4% ± 0.9 (n=10,783)+0.8 pp-0.1 to +1.8 pp34,41499.2%unclear
Enchanter's EmblemTier 2 / 5 alternatives (group 2)34.3%48.0% ± 0.8 (n=15,880)+0.4 pp-0.2 to +1.0 pp34,41499.2%unclear
Compress CooldownTier 2 / 5 alternatives (group 2)14.6%48.6% ± 1.2 (n=6,745)+0.3 pp-0.8 to +1.5 pp34,41499.2%unclear
Improved SpiritTier 2 / 5 alternatives (group 2)18.8%44.8% ± 1.0 (n=8,698)-0.7 pp-1.5 to +0.2 pp34,41499.2%unclear
Trophy CollectorTier 2 / 5 alternatives (group 2)22.2%45.9% ± 1.0 (n=10,262)-2.5 pp-3.7 to -1.4 pp34,41499.2%likely hurts
Greater ExpansionTier 3 / 7 alternatives (group 3)24.7%51.9% ± 0.9 (n=11,443)+1.8 pp+0.8 to +2.9 pp36,992100.0%likely helps
FortitudeTier 3 / 7 alternatives (group 3)11.7%50.3% ± 1.3 (n=5,400)+1.8 pp+0.6 to +3.0 pp36,992100.0%likely helps
Superior DurationTier 3 / 7 alternatives (group 3)16.7%51.5% ± 1.1 (n=7,721)+0.5 pp-0.6 to +1.7 pp36,992100.0%unclear
Veil WalkerTier 3 / 7 alternatives (group 3)18.1%48.2% ± 1.1 (n=8,392)-0.1 pp-1.0 to +0.8 pp36,992100.0%unclear
Alchemical FireTier 3 / 7 alternatives (group 3)10.3%47.7% ± 1.4 (n=4,757)+0.1 pp-1.2 to +1.4 pp36,992100.0%unclear
Rapid RechargeTier 3 / 7 alternatives (group 3)35.2%45.3% ± 0.8 (n=16,288)-0.9 pp-1.9 to +0.1 pp36,992100.0%unclear
Shadow WeaveTier 3 / 7 alternatives (group 3)10.9%47.9% ± 1.4 (n=5,033)-0.7 pp-2.0 to +0.6 pp36,992100.0%unclear
Spirit StrikeTier 1 / 2 alternatives (group 1)0.6%45.4% ± 5.9 (n=271)——26,259100.0%not enough data
Rapid RoundsTier 1 / 2 alternatives (group 1)0.4%51.2% ± 7.5 (n=166)——26,259100.0%not enough data
Extra SpiritTier 1 / 2 alternatives (group 1)4.9%45.7% ± 2.1 (n=2,264)——26,259100.0%not enough data
Monster RoundsTier 1 / 2 alternatives (group 1)0.7%46.3% ± 5.4 (n=322)——26,259100.0%not enough data
Close QuartersTier 1 / 2 alternatives (group 1)0.6%44.7% ± 5.8 (n=282)——26,259100.0%not enough data
Melee LifestealTier 1 / 2 alternatives (group 1)0.3%48.2% ± 8.1 (n=141)——26,259100.0%not enough data
Mystic RegenerationTier 1 / 2 alternatives (group 1)0.2%45.0% ± 9.2 (n=109)——26,259100.0%not enough data
Extended MagazineTier 1 / 2 alternatives (group 1)0.7%47.5% ± 5.5 (n=316)——26,259100.0%not enough data
Melee ChargeTier 2 / 5 alternatives (group 2)1.9%47.3% ± 3.3 (n=873)——34,41499.2%not enough data
Quicksilver ReloadTier 2 / 5 alternatives (group 2)0.9%45.3% ± 4.7 (n=419)——34,41499.2%not enough data
StalkerTier 2 / 5 alternatives (group 2)0.6%48.4% ± 5.8 (n=283)——34,41499.2%not enough data
Spirit ShieldingTier 2 / 5 alternatives (group 2)3.6%46.1% ± 2.4 (n=1,649)——34,41499.2%not enough data
Active ReloadTier 2 / 5 alternatives (group 2)0.1%insufficient data (n=27)——34,41499.2%not enough data
Stamina MasteryTier 3 / 7 alternatives (group 3)2.6%47.6% ± 2.8 (n=1,189)——36,992100.0%not enough data
Torment PulseTier 3 / 7 alternatives (group 3)0.1%insufficient data (n=53)——36,992100.0%not enough data
Majestic LeapTier 3 / 7 alternatives (group 3)2.1%49.1% ± 3.1 (n=991)——36,992100.0%not enough data
Boundless SpiritTier 4 / 1 alternatives (group 4)14.4%52.4% ± 1.2 (n=6,655)——6,655100.0%not enough data
Spirit BurnTier 4 / 1 alternatives (group 4)0.5%58.7% ± 6.0 (n=254)——6,655100.0%not enough data
Glass CannonTier 4 / 1 alternatives (group 4)0.1%insufficient data (n=41)——6,655100.0%not enough data
Lightning ScrollTier 4 / 1 alternatives (group 4)0.3%57.4% ± 8.1 (n=141)——6,655100.0%not enough data
Echo ShardTier 4 / 1 alternatives (group 4)0.1%insufficient data (n=67)——6,655100.0%not enough data
Armor PiercerTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=4)——6,655100.0%not enough data
RefresherTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=8)——6,655100.0%not enough data
CapacitorTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=1)——6,655100.0%not enough data
Crushing FistsTier 4 / 1 alternatives (group 4)0.3%53.7% ± 7.6 (n=162)——6,655100.0%not enough data
LeechTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=7)——6,655100.0%not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 46,327 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Mystic VulnerabilityTier 2 / 3 alternatives (group 1)13.5%50.3% ± 1.2 (n=6,253)+0.7 pp-0.3 to +1.7 pp23,07099.1%unclear
Compress CooldownTier 2 / 3 alternatives (group 1)25.3%50.8% ± 0.9 (n=11,735)+0.1 pp-0.4 to +0.6 pp23,07099.1%unclear
Duration ExtenderTier 2 / 3 alternatives (group 1)27.6%48.2% ± 0.9 (n=12,799)-0.4 pp-0.9 to +0.1 pp23,07099.1%unclear
Greater ExpansionTier 3 / 4 alternatives (group 2)57.2%47.8% ± 0.6 (n=26,522)+0.2 pp-0.1 to +0.5 pp39,59899.4%unclear
Superior DurationTier 3 / 4 alternatives (group 2)53.6%49.3% ± 0.6 (n=24,854)+0.1 pp-0.2 to +0.4 pp39,59899.4%unclear
Superior CooldownTier 3 / 4 alternatives (group 2)45.3%50.9% ± 0.7 (n=20,980)-0.1 pp-0.6 to +0.3 pp39,59899.4%unclear
TankbusterTier 3 / 4 alternatives (group 2)15.6%48.7% ± 1.2 (n=7,206)-0.4 pp-1.3 to +0.6 pp39,59899.4%unclear
Mystic ReverbTier 4 / 7 alternatives (group 3)12.2%58.0% ± 1.3 (n=5,661)+3.3 pp+2.3 to +4.3 pp36,53897.9%likely helps
Diviner's KevlarTier 4 / 7 alternatives (group 3)25.8%57.5% ± 0.9 (n=11,954)+2.2 pp+1.5 to +2.9 pp36,53897.9%likely helps
Magic CarpetTier 4 / 7 alternatives (group 3)14.6%54.5% ± 1.2 (n=6,773)+1.7 pp+0.6 to +2.8 pp36,53897.9%likely helps
Spirit BurnTier 4 / 7 alternatives (group 3)21.9%56.1% ± 1.0 (n=10,161)+1.3 pp+0.5 to +2.0 pp36,53897.9%likely helps
Escalating ExposureTier 4 / 7 alternatives (group 3)15.6%55.0% ± 1.1 (n=7,205)+0.0 pp-0.9 to +1.0 pp36,53897.9%unclear
Boundless SpiritTier 4 / 7 alternatives (group 3)44.5%50.9% ± 0.7 (n=20,606)-1.4 pp-1.9 to -0.9 pp36,53897.9%likely hurts
Transcendent CooldownTier 4 / 7 alternatives (group 3)25.6%54.0% ± 0.9 (n=11,843)-2.7 pp-3.6 to -1.9 pp36,53897.9%likely hurts
Mystic ExpansionTier 1 / 1 alternatives (group 4)15.5%46.6% ± 1.2 (n=7,166)——7,13999.6%not enough data
Spirit StrikeTier 1 / 1 alternatives (group 4)0.2%54.8% ± 9.4 (n=104)——7,13999.6%not enough data
Rapid RoundsTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=50)——7,13999.6%not enough data
Extra SpiritTier 1 / 1 alternatives (group 4)1.6%51.5% ± 3.6 (n=732)——7,13999.6%not enough data
Monster RoundsTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=60)——7,13999.6%not enough data
Close QuartersTier 1 / 1 alternatives (group 4)0.7%51.6% ± 5.5 (n=308)——7,13999.6%not enough data
Melee LifestealTier 1 / 1 alternatives (group 4)0.1%insufficient data (n=63)——7,13999.6%not enough data
Mystic RegenerationTier 1 / 1 alternatives (group 4)0.2%insufficient data (n=76)——7,13999.6%not enough data
Extended MagazineTier 1 / 1 alternatives (group 4)0.2%insufficient data (n=73)——7,13999.6%not enough data
GritTier 1 / 1 alternatives (group 4)3.6%53.3% ± 2.4 (n=1,664)——7,13999.6%not enough data
Improved SpiritTier 2 / 3 alternatives (group 1)4.8%49.4% ± 2.1 (n=2,227)——23,07099.1%not enough data
Melee ChargeTier 2 / 3 alternatives (group 1)0.8%46.1% ± 4.9 (n=393)——23,07099.1%not enough data
Quicksilver ReloadTier 2 / 3 alternatives (group 1)0.9%51.4% ± 4.8 (n=418)——23,07099.1%not enough data
StalkerTier 2 / 3 alternatives (group 1)0.1%insufficient data (n=30)——23,07099.1%not enough data
Spirit ShieldingTier 2 / 3 alternatives (group 1)1.6%43.8% ± 3.6 (n=739)——23,07099.1%not enough data
Active ReloadTier 2 / 3 alternatives (group 1)0.0%insufficient data (n=10)——23,07099.1%not enough data
Slowing BulletsTier 2 / 3 alternatives (group 1)0.3%54.3% ± 7.6 (n=162)——23,07099.1%not enough data
Stamina MasteryTier 3 / 4 alternatives (group 2)2.2%50.2% ± 3.1 (n=999)——39,59899.4%not enough data
Torment PulseTier 3 / 4 alternatives (group 2)0.2%51.9% ± 9.4 (n=104)——39,59899.4%not enough data
Majestic LeapTier 3 / 4 alternatives (group 2)1.8%50.3% ± 3.4 (n=825)——39,59899.4%not enough data
Silence WaveTier 3 / 4 alternatives (group 2)0.7%45.5% ± 5.2 (n=347)——39,59899.4%not enough data
Express ShotTier 3 / 4 alternatives (group 2)0.4%49.7% ± 7.0 (n=191)——39,59899.4%not enough data
Cultist SacrificeTier 3 / 4 alternatives (group 2)0.4%44.0% ± 7.0 (n=191)——39,59899.4%not enough data
FrenzyTier 4 / 7 alternatives (group 3)0.0%insufficient data (n=16)——36,53897.9%not enough data
Glass CannonTier 4 / 7 alternatives (group 3)0.1%insufficient data (n=64)——36,53897.9%not enough data
Lightning ScrollTier 4 / 7 alternatives (group 3)8.5%54.7% ± 1.6 (n=3,957)——36,53897.9%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 46,327 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Heroic Aura30.2%71.9% ± 9.2 (n=89)50.4%+21.5 pp+24.1 pp+18.1 pp
Weapon Shielding20.2%58.2% ± 9.6 (n=98)50.5%+7.7 pp+10.4 pp+8.3 pp
Alchemical Fire31.7%59.4% ± 3.4 (n=799)49.5%+9.9 pp+11.6 pp+6.5 pp
Mystic Vulnerability20.6%52.7% ± 5.7 (n=294)48.2%+4.5 pp+4.9 pp+5.2 pp
Battle Vest20.2%51.8% ± 9.1 (n=112)47.9%+3.9 pp+4.0 pp+4.5 pp
Close Quarters11.5%52.1% ± 3.7 (n=698)49.7%+2.4 pp+4.3 pp+4.2 pp
Mystic Slow20.8%51.6% ± 5.2 (n=351)48.5%+3.0 pp+3.8 pp+3.6 pp
Swift Striker20.5%52.6% ± 6.7 (n=209)49.7%+2.9 pp+4.8 pp+3.5 pp
Superior Cooldown30.3%55.7% ± 8.4 (n=131)49.0%+6.7 pp+7.9 pp+3.3 pp
Melee Charge22.9%50.5% ± 2.7 (n=1,324)47.9%+2.7 pp+2.7 pp+3.3 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 46,327 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Lightning Scroll40.3%57.4% ± 8.1 (n=141)45.2%+12.3 pp+9.6 pp+6.2 pp
Lifestrike31.0%50.9% ± 4.4 (n=483)45.1%+5.9 pp+3.1 pp+4.9 pp
Mystic Reverb40.8%59.3% ± 5.1 (n=356)48.8%+10.5 pp+11.5 pp+4.4 pp
Magic Carpet43.6%60.3% ± 2.3 (n=1,673)49.8%+10.5 pp+12.4 pp+4.4 pp
Slowing Bullets20.3%53.5% ± 8.0 (n=144)50.6%+2.8 pp+5.7 pp+4.2 pp
Healing Rite10.6%51.4% ± 6.0 (n=259)49.7%+1.7 pp+3.5 pp+3.9 pp
Heroic Aura30.8%50.7% ± 5.0 (n=373)46.1%+4.6 pp+2.9 pp+3.6 pp
Melee Lifesteal10.3%48.2% ± 8.1 (n=141)46.9%+1.3 pp+0.4 pp+3.5 pp
Diviner's Kevlar42.0%55.4% ± 3.2 (n=923)46.0%+9.3 pp+7.6 pp+3.3 pp
Stalker20.6%48.4% ± 5.8 (n=283)46.6%+1.8 pp+0.6 pp+3.2 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 46,327 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Hollow Point30.2%62.4% ± 9.7 (n=93)49.8%+12.6 pp+14.6 pp+12.3 pp
Berserker30.2%61.2% ± 9.3 (n=103)53.4%+7.8 pp+13.4 pp+7.5 pp
Torment Pulse30.2%51.9% ± 9.4 (n=104)45.4%+6.5 pp+4.1 pp+6.2 pp
Weighted Shots30.7%57.4% ± 5.2 (n=340)53.2%+4.2 pp+9.5 pp+3.9 pp
Toxic Bullets30.2%55.7% ± 8.9 (n=115)51.7%+3.9 pp+7.8 pp+3.7 pp
Point Blank31.2%54.6% ± 4.1 (n=566)50.7%+3.8 pp+6.8 pp+3.6 pp
Mystic Reverb412.2%58.0% ± 1.3 (n=5,661)50.2%+7.8 pp+10.2 pp+3.5 pp
Burst Fire30.2%51.3% ± 9.0 (n=115)47.5%+3.8 pp+3.5 pp+3.5 pp
Phantom Strike40.4%57.4% ± 6.8 (n=202)49.7%+7.8 pp+9.6 pp+3.5 pp
Magic Carpet414.6%54.5% ± 1.2 (n=6,773)47.1%+7.4 pp+6.7 pp+3.1 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.