Superior Duration
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 55.2% ± 1.4 (n=4,609) | -1.6 pp |
| 10–20 min | 55.2% ± 0.2 (n=246,094) | +0.4 pp |
| 20 min or later | 53.3% ± 0.1 (n=801,709) | +1.3 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 63.1% ± 8.8 (n=111) | +3.6 pp | |
| 61.3% ± 0.6 (n=26,888) | +1.9 pp | |
| 54.2% ± 1.0 (n=9,245) | +1.8 pp | |
| 48.8% ± 0.8 (n=17,045) | +1.3 pp | |
| 60.0% ± 0.4 (n=49,412) | +1.0 pp | |
| 48.3% ± 1.3 (n=5,904) | +0.8 pp | |
| 53.6% ± 0.6 (n=23,095) | +0.6 pp | |
| 56.2% ± 0.3 (n=83,166) | +0.6 pp | |
| 51.5% ± 0.9 (n=12,890) | +0.6 pp | |
| 51.9% ± 0.8 (n=16,754) | +0.5 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,052,416 | 53.7% ± 0.1 (n=1,052,416) | 22.7% (n=4,643,618) |
| 1 Initiate | 66,631 | 53.2% ± 0.4 (n=66,631) | 23.2% (n=286,633) |
| 2 Seeker | 131,557 | 53.8% ± 0.3 (n=131,557) | 23.2% (n=567,145) |
| 3 Acolyte | 124,826 | 53.8% ± 0.3 (n=124,826) | 23.2% (n=538,601) |
| 4 Sentinel | 104,216 | 53.8% ± 0.3 (n=104,216) | 22.9% (n=454,663) |
| 5 Mystic | 94,558 | 54.0% ± 0.3 (n=94,558) | 22.9% (n=412,948) |
| 6 Ritualist | 96,466 | 53.6% ± 0.3 (n=96,466) | 23.1% (n=417,480) |
| 7 Emissary | 91,965 | 53.9% ± 0.3 (n=91,965) | 22.8% (n=403,465) |
| 8 Oracle | 122,183 | 53.9% ± 0.3 (n=122,183) | 22.4% (n=546,368) |
| 9 Phantom | 92,748 | 54.3% ± 0.3 (n=92,748) | 21.5% (n=432,077) |
| 10 Ascendant | 43,616 | 54.7% ± 0.5 (n=43,616) | 20.4% (n=213,670) |
| 11 Eternus | 14,468 | 55.6% ± 0.8 (n=14,468) | 18.5% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.