Deadlock By The Numbers

McGinnis

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 47.5% ± 0.5 (n=45,878). Grade C. vs average -2.5 pp.

Kills / deaths / assists per game: 4.2 / 6.0 / 12.6. Net worth per minute: 1,121.1. Average match length: 36.7 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Deadman Danny — 57.6% (likely range 55.5% to 59.7%), +10.1 pp vs hero overall, 2,182 games.

Worst observed lane opponent: Rat King — 40.6% (likely range 39.4% to 41.8%), -6.9 pp vs hero overall, 6,327 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Enchanter's Emblem +4.8 pp, Mystic Expansion +1.6 pp, Extra Charge +0.9 pp

Bottom items: Extended Magazine -3.6 pp, Rapid Rounds -3.6 pp, Intensifying Magazine -2.2 pp

10–20 min

Top items: Healbane +1.5 pp, Mystic Vulnerability +1.2 pp, Heroic Aura +0.9 pp

Bottom items: Enduring Speed -2.3 pp, Rapid Recharge -1.4 pp, Compress Cooldown -0.7 pp

20 min or later

Top items: Spirit Burn +3.7 pp, Compress Cooldown +1.3 pp, Greater Expansion +0.8 pp

Bottom items: Mercurial Magnum -5.1 pp, Spirit Resilience -2.9 pp, Transcendent Cooldown -2.3 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers45,87847.5% ± 0.5 (n=45,878)1.0% (n=4,643,618)1.2% (n=387,129)
1 Initiate4,09347.5% ± 1.5 (n=4,093)1.4% (n=286,633)1.5% (n=26,191)
2 Seeker6,96447.7% ± 1.2 (n=6,964)1.2% (n=567,145)1.5% (n=53,624)
3 Acolyte5,64247.0% ± 1.3 (n=5,642)1.0% (n=538,601)1.3% (n=49,318)
4 Sentinel4,13747.1% ± 1.5 (n=4,137)0.9% (n=454,663)1.3% (n=40,935)
5 Mystic3,54948.2% ± 1.6 (n=3,549)0.9% (n=412,948)1.2% (n=37,362)
6 Ritualist3,25948.3% ± 1.7 (n=3,259)0.8% (n=417,480)1.0% (n=36,413)
7 Emissary3,39147.5% ± 1.7 (n=3,391)0.8% (n=403,465)0.9% (n=36,580)
8 Oracle4,80146.8% ± 1.4 (n=4,801)0.9% (n=546,368)1.0% (n=42,649)
9 Phantom3,75948.1% ± 1.6 (n=3,759)0.9% (n=432,077)1.4% (n=40,417)
10 Ascendant2,08548.6% ± 2.1 (n=2,085)1.0% (n=213,670)1.0% (n=16,821)
11 Eternus72550.1% ± 3.6 (n=725)0.9% (n=78,077)1.6% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min44.9% ± 1.1 (n=7,755)
30–40 min47.4% ± 0.6 (n=25,031)
40 min or more49.1% ± 0.9 (n=13,092)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 45,878 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Mystic ExpansionTier 1 / 10 alternatives (group 1)27.3%49.5% ± 0.9 (n=12,512)+1.6 pp+0.6 to +2.5 pp44,163100.0%likely helps
Extra ChargeTier 1 / 10 alternatives (group 1)66.5%48.3% ± 0.6 (n=30,502)+0.9 pp+0.6 to +1.2 pp44,163100.0%likely helps
Extra StaminaTier 1 / 10 alternatives (group 1)34.8%48.5% ± 0.8 (n=15,984)+0.9 pp+0.3 to +1.5 pp44,163100.0%likely helps
Sprint BootsTier 1 / 10 alternatives (group 1)14.3%48.2% ± 1.2 (n=6,541)+0.2 pp-1.0 to +1.5 pp44,163100.0%unclear
Mystic RegenerationTier 1 / 10 alternatives (group 1)14.3%47.9% ± 1.2 (n=6,545)+0.0 pp-1.2 to +1.2 pp44,163100.0%unclear
Monster RoundsTier 1 / 10 alternatives (group 1)49.6%47.3% ± 0.6 (n=22,768)-1.0 pp-1.9 to -0.0 pp44,163100.0%likely hurts
Extra SpiritTier 1 / 10 alternatives (group 1)14.2%46.8% ± 1.2 (n=6,505)-0.8 pp-1.9 to +0.4 pp44,163100.0%unclear
Extra RegenTier 1 / 10 alternatives (group 1)16.0%45.4% ± 1.1 (n=7,336)-2.2 pp-3.2 to -1.1 pp44,163100.0%likely hurts
Extended MagazineTier 1 / 10 alternatives (group 1)17.5%44.0% ± 1.1 (n=8,011)-3.6 pp-4.6 to -2.6 pp44,163100.0%likely hurts
Rapid RoundsTier 1 / 10 alternatives (group 1)10.7%45.3% ± 1.4 (n=4,891)-3.6 pp-5.3 to -1.8 pp44,163100.0%likely hurts
Enchanter's EmblemTier 2 / 4 alternatives (group 2)10.6%54.4% ± 1.4 (n=4,851)+4.8 pp+2.8 to +6.8 pp30,82299.5%likely helps
Arcane SurgeTier 2 / 4 alternatives (group 2)17.0%48.6% ± 1.1 (n=7,807)-1.4 pp-2.5 to -0.2 pp30,82299.5%likely hurts
Mystic SlowTier 2 / 4 alternatives (group 2)19.2%50.4% ± 1.0 (n=8,791)-0.5 pp-2.6 to +1.6 pp30,82299.5%unclear
Intensifying MagazineTier 2 / 4 alternatives (group 2)43.8%47.7% ± 0.7 (n=20,085)-2.2 pp-2.9 to -1.5 pp30,82299.5%likely hurts
Improved SpiritTier 2 / 4 alternatives (group 2)8.7%48.3% ± 1.6 (n=3,974)——30,82299.5%not enough data
Melee ChargeTier 2 / 4 alternatives (group 2)0.1%insufficient data (n=27)——30,82299.5%not enough data
Quicksilver ReloadTier 2 / 4 alternatives (group 2)5.8%47.3% ± 1.9 (n=2,663)——30,82299.5%not enough data
StalkerTier 2 / 4 alternatives (group 2)0.0%insufficient data (n=13)——30,82299.5%not enough data
Spirit ShieldingTier 2 / 4 alternatives (group 2)0.5%48.5% ± 6.4 (n=227)——30,82299.5%not enough data
Compress CooldownTier 2 / 4 alternatives (group 2)9.8%50.3% ± 1.5 (n=4,503)——30,82299.5%not enough data
Stamina MasteryTier 3 / 0 alternatives (group 3)0.1%insufficient data (n=45)——00.0%not enough data
Torment PulseTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=2)——00.0%not enough data
Majestic LeapTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=1)——00.0%not enough data
Express ShotTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=1)——00.0%not enough data
Cultist SacrificeTier 3 / 0 alternatives (group 3)2.6%48.1% ± 2.8 (n=1,186)——00.0%not enough data
Rapid RechargeTier 3 / 0 alternatives (group 3)3.9%50.8% ± 2.3 (n=1,782)——00.0%not enough data
Tesla BulletsTier 3 / 0 alternatives (group 3)4.2%47.6% ± 2.2 (n=1,922)——00.0%not enough data
Veil WalkerTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=2)——00.0%not enough data
Blood TributeTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=1)——00.0%not enough data
Greater ExpansionTier 3 / 0 alternatives (group 3)0.2%55.6% ± 9.2 (n=108)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Lightning ScrollTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Echo ShardTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Armor PiercerTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
CapacitorTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=6)——00.0%not enough data
Healing TempoTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
RicochetTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=4)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=5)——00.0%not enough data
Escalating ExposureTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=6)——00.0%not enough data

10–20 min

Comparison: 10–20 min. 100.0% of the comparison covered by data. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 45,878 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Evidence
Mystic ExpansionTier 1 / 3 alternatives (group 1)28.6%49.2% ± 0.9 (n=13,129)+0.7 pp+0.2 to +1.2 pp22,826likely helps
Sprint BootsTier 1 / 3 alternatives (group 1)16.6%47.8% ± 1.1 (n=7,638)-0.6 pp-1.5 to +0.2 pp22,826unclear
Extra StaminaTier 1 / 3 alternatives (group 1)13.6%47.0% ± 1.2 (n=6,261)-0.8 pp-1.8 to +0.1 pp22,826unclear
HealbaneTier 2 / 10 alternatives (group 2)26.9%49.9% ± 0.9 (n=12,331)+1.5 pp+0.9 to +2.2 pp40,270likely helps
Mystic VulnerabilityTier 2 / 10 alternatives (group 2)39.5%50.1% ± 0.7 (n=18,112)+1.2 pp+0.7 to +1.7 pp40,270likely helps
SuppressorTier 2 / 10 alternatives (group 2)11.7%48.8% ± 1.3 (n=5,386)+0.9 pp-0.3 to +2.0 pp40,270unclear
Enchanter's EmblemTier 2 / 10 alternatives (group 2)30.5%48.6% ± 0.8 (n=13,988)+0.1 pp-0.6 to +0.8 pp40,270unclear
Mystic SlowTier 2 / 10 alternatives (group 2)24.5%48.1% ± 0.9 (n=11,244)-0.1 pp-0.8 to +0.6 pp40,270unclear
Arcane SurgeTier 2 / 10 alternatives (group 2)13.8%49.2% ± 1.2 (n=6,350)-0.1 pp-1.2 to +0.9 pp40,270unclear
Compress CooldownTier 2 / 10 alternatives (group 2)29.8%48.7% ± 0.8 (n=13,672)-0.7 pp-1.3 to -0.1 pp40,270likely hurts
Healing BoosterTier 2 / 10 alternatives (group 2)14.0%48.7% ± 1.2 (n=6,429)-1.0 pp-2.1 to +0.0 pp40,270unclear
Improved SpiritTier 2 / 10 alternatives (group 2)13.7%49.1% ± 1.2 (n=6,281)-1.2 pp-2.3 to -0.1 pp40,270likely hurts
Enduring SpeedTier 2 / 10 alternatives (group 2)23.9%47.4% ± 0.9 (n=10,974)-2.3 pp-3.1 to -1.5 pp40,270likely hurts
Heroic AuraTier 3 / 2 alternatives (group 3)25.4%49.8% ± 0.9 (n=11,666)+0.9 pp+0.4 to +1.4 pp18,513likely helps
Rapid RechargeTier 3 / 2 alternatives (group 3)22.5%49.1% ± 1.0 (n=10,323)-1.4 pp-2.0 to -0.8 pp18,513likely hurts
Spirit StrikeTier 1 / 3 alternatives (group 1)0.0%insufficient data (n=5)——22,826not enough data
Rapid RoundsTier 1 / 3 alternatives (group 1)3.1%42.4% ± 2.6 (n=1,417)——22,826not enough data
Extra SpiritTier 1 / 3 alternatives (group 1)7.7%50.0% ± 1.6 (n=3,529)——22,826not enough data
Monster RoundsTier 1 / 3 alternatives (group 1)1.4%43.0% ± 3.8 (n=658)——22,826not enough data
Close QuartersTier 1 / 3 alternatives (group 1)0.4%43.3% ± 7.2 (n=178)——22,826not enough data
Melee LifestealTier 1 / 3 alternatives (group 1)0.0%insufficient data (n=5)——22,826not enough data
Mystic RegenerationTier 1 / 3 alternatives (group 1)1.7%47.3% ± 3.5 (n=767)——22,826not enough data
Stamina MasteryTier 3 / 2 alternatives (group 3)5.8%49.3% ± 1.9 (n=2,672)——18,513not enough data
Torment PulseTier 3 / 2 alternatives (group 3)0.1%insufficient data (n=32)——18,513not enough data
Majestic LeapTier 3 / 2 alternatives (group 3)0.1%insufficient data (n=37)——18,513not enough data
Silence WaveTier 3 / 2 alternatives (group 3)0.2%insufficient data (n=84)——18,513not enough data
Express ShotTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=7)——18,513not enough data
Cultist SacrificeTier 3 / 2 alternatives (group 3)2.5%43.5% ± 2.9 (n=1,137)——18,513not enough data
Tesla BulletsTier 3 / 2 alternatives (group 3)5.1%42.7% ± 2.0 (n=2,345)——18,513not enough data
Veil WalkerTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=3)——18,513not enough data
Escalating ExposureTier 4 / 1 alternatives (group 4)10.1%56.2% ± 1.4 (n=4,654)——4,654not enough data
FrenzyTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=5)——4,654not enough data
Spirit BurnTier 4 / 1 alternatives (group 4)0.3%60.3% ± 7.6 (n=156)——4,654not enough data
Glass CannonTier 4 / 1 alternatives (group 4)0.3%40.9% ± 8.8 (n=115)——4,654not enough data
Lightning ScrollTier 4 / 1 alternatives (group 4)1.6%52.1% ± 3.6 (n=743)——4,654not enough data
Echo ShardTier 4 / 1 alternatives (group 4)0.5%50.2% ± 6.5 (n=221)——4,654not enough data
Armor PiercerTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=16)——4,654not enough data
RefresherTier 4 / 1 alternatives (group 4)0.1%insufficient data (n=39)——4,654not enough data
CapacitorTier 4 / 1 alternatives (group 4)0.7%49.1% ± 5.5 (n=316)——4,654not enough data
Crushing FistsTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=2)——4,654not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 45,878 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Compress CooldownTier 2 / 6 alternatives (group 1)15.7%51.0% ± 1.2 (n=7,217)+1.3 pp+0.5 to +2.1 pp26,24598.0%likely helps
Improved SpiritTier 2 / 6 alternatives (group 1)18.8%51.8% ± 1.1 (n=8,616)+0.6 pp-0.2 to +1.3 pp26,24598.0%unclear
Duration ExtenderTier 2 / 6 alternatives (group 1)11.3%54.9% ± 1.4 (n=5,178)+0.6 pp-0.6 to +1.9 pp26,24598.0%unclear
Mystic VulnerabilityTier 2 / 6 alternatives (group 1)19.1%46.9% ± 1.0 (n=8,767)-1.0 pp-1.7 to -0.2 pp26,24598.0%likely hurts
Mystic SlowTier 2 / 6 alternatives (group 1)10.8%48.3% ± 1.4 (n=4,935)-1.1 pp-2.2 to -0.1 pp26,24598.0%likely hurts
HealbaneTier 2 / 6 alternatives (group 1)12.3%46.2% ± 1.3 (n=5,651)-2.2 pp-3.2 to -1.1 pp26,24598.0%likely hurts
Greater ExpansionTier 3 / 7 alternatives (group 2)42.0%51.4% ± 0.7 (n=19,285)+0.8 pp+0.4 to +1.2 pp36,61898.6%likely helps
Stamina MasteryTier 3 / 7 alternatives (group 2)18.4%52.5% ± 1.1 (n=8,421)+1.0 pp+0.2 to +1.8 pp36,61898.6%likely helps
Superior DurationTier 3 / 7 alternatives (group 2)18.4%54.7% ± 1.1 (n=8,422)+0.6 pp-0.3 to +1.5 pp36,61898.6%unclear
Heroic AuraTier 3 / 7 alternatives (group 2)17.6%50.0% ± 1.1 (n=8,078)+0.4 pp-0.4 to +1.3 pp36,61898.6%unclear
Superior CooldownTier 3 / 7 alternatives (group 2)40.8%50.6% ± 0.7 (n=18,731)-0.6 pp-1.0 to -0.2 pp36,61898.6%likely hurts
Rapid RechargeTier 3 / 7 alternatives (group 2)35.2%48.1% ± 0.8 (n=16,164)-0.8 pp-1.3 to -0.4 pp36,61898.6%likely hurts
Spirit ResilienceTier 3 / 7 alternatives (group 2)11.3%47.3% ± 1.4 (n=5,202)-2.9 pp-4.1 to -1.7 pp36,61898.6%likely hurts
Spirit BurnTier 4 / 7 alternatives (group 3)18.8%57.4% ± 1.0 (n=8,607)+3.7 pp+2.6 to +4.7 pp36,88496.3%likely helps
Boundless SpiritTier 4 / 7 alternatives (group 3)28.0%54.8% ± 0.9 (n=12,833)+1.0 pp+0.4 to +1.6 pp36,88496.3%likely helps
Escalating ExposureTier 4 / 7 alternatives (group 3)52.8%50.7% ± 0.6 (n=24,230)+0.2 pp-0.3 to +0.7 pp36,88496.3%unclear
Healing TempoTier 4 / 7 alternatives (group 3)18.1%53.3% ± 1.1 (n=8,289)-0.5 pp-1.3 to +0.3 pp36,88496.3%unclear
Lightning ScrollTier 4 / 7 alternatives (group 3)22.8%52.2% ± 1.0 (n=10,444)-0.9 pp-1.6 to -0.1 pp36,88496.3%likely hurts
Transcendent CooldownTier 4 / 7 alternatives (group 3)23.8%52.8% ± 0.9 (n=10,939)-2.3 pp-3.3 to -1.3 pp36,88496.3%likely hurts
Mercurial MagnumTier 4 / 7 alternatives (group 3)10.8%46.7% ± 1.4 (n=4,958)-5.1 pp-6.4 to -3.7 pp36,88496.3%likely hurts
Spirit StrikeTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Rapid RoundsTier 1 / 0 alternatives (group 4)0.5%36.7% ± 6.2 (n=226)——00.0%not enough data
Mystic ExpansionTier 1 / 0 alternatives (group 4)8.7%48.5% ± 1.5 (n=4,001)——00.0%not enough data
Extra SpiritTier 1 / 0 alternatives (group 4)9.2%55.3% ± 1.5 (n=4,209)——00.0%not enough data
Monster RoundsTier 1 / 0 alternatives (group 4)0.3%35.3% ± 8.5 (n=119)——00.0%not enough data
Close QuartersTier 1 / 0 alternatives (group 4)0.2%insufficient data (n=91)——00.0%not enough data
Melee LifestealTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Mystic RegenerationTier 1 / 0 alternatives (group 4)0.9%45.9% ± 4.7 (n=423)——00.0%not enough data
Extended MagazineTier 1 / 0 alternatives (group 4)0.6%42.5% ± 5.6 (n=292)——00.0%not enough data
GritTier 1 / 0 alternatives (group 4)3.3%52.8% ± 2.5 (n=1,526)——00.0%not enough data
Melee ChargeTier 2 / 6 alternatives (group 1)0.0%insufficient data (n=4)——26,24598.0%not enough data
Quicksilver ReloadTier 2 / 6 alternatives (group 1)2.3%42.6% ± 3.0 (n=1,071)——26,24598.0%not enough data
StalkerTier 2 / 6 alternatives (group 1)0.0%insufficient data (n=16)——26,24598.0%not enough data
Spirit ShieldingTier 2 / 6 alternatives (group 1)1.1%38.5% ± 4.2 (n=501)——26,24598.0%not enough data
Torment PulseTier 3 / 7 alternatives (group 2)0.1%insufficient data (n=36)——36,61898.6%not enough data
Majestic LeapTier 3 / 7 alternatives (group 2)0.1%insufficient data (n=47)——36,61898.6%not enough data
Silence WaveTier 3 / 7 alternatives (group 2)0.5%41.9% ± 6.5 (n=215)——36,61898.6%not enough data
FrenzyTier 4 / 7 alternatives (group 3)0.4%56.1% ± 6.8 (n=198)——36,88496.3%not enough data
Glass CannonTier 4 / 7 alternatives (group 3)1.5%54.6% ± 3.8 (n=669)——36,88496.3%not enough data
Echo ShardTier 4 / 7 alternatives (group 3)4.4%53.8% ± 2.2 (n=2,022)——36,88496.3%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 45,878 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Enchanter's Emblem210.6%54.4% ± 1.4 (n=4,851)48.8%+5.6 pp+6.9 pp+5.1 pp
Greater Expansion30.2%55.6% ± 9.2 (n=108)46.8%+8.8 pp+8.1 pp+4.3 pp
Heroic Aura36.2%53.9% ± 1.8 (n=2,823)45.2%+8.7 pp+6.4 pp+4.3 pp
Spirit Lifesteal20.9%50.7% ± 4.8 (n=414)47.2%+3.5 pp+3.2 pp+2.9 pp
Mystic Vulnerability28.7%51.5% ± 1.5 (n=4,004)48.1%+3.4 pp+4.0 pp+2.8 pp
Suppressor28.0%50.5% ± 1.6 (n=3,680)47.4%+3.2 pp+3.1 pp+2.6 pp
Healbane24.7%50.9% ± 2.1 (n=2,172)48.0%+2.9 pp+3.4 pp+2.3 pp
Battle Vest24.0%51.9% ± 2.3 (n=1,857)49.4%+2.5 pp+4.4 pp+1.9 pp
Compress Cooldown29.8%50.3% ± 1.5 (n=4,503)47.8%+2.5 pp+2.8 pp+1.9 pp
Mystic Expansion127.3%49.5% ± 0.9 (n=12,512)49.5%+0.0 pp+2.1 pp+1.6 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 45,878 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Warp Stone30.8%52.3% ± 5.1 (n=363)44.2%+8.1 pp+4.9 pp+5.1 pp
Spirit Burn40.3%60.3% ± 7.6 (n=156)47.3%+13.0 pp+12.8 pp+4.8 pp
Dispel Magic30.6%51.0% ± 6.0 (n=261)43.1%+7.9 pp+3.5 pp+4.8 pp
Magic Carpet40.3%51.7% ± 8.0 (n=147)39.9%+11.8 pp+4.2 pp+3.7 pp
Escalating Exposure410.1%56.2% ± 1.4 (n=4,654)44.7%+11.5 pp+8.8 pp+3.4 pp
Healing Tempo41.0%57.5% ± 4.5 (n=468)46.2%+11.3 pp+10.0 pp+3.2 pp
Heroic Aura325.4%49.8% ± 0.9 (n=11,666)44.0%+5.8 pp+2.3 pp+2.8 pp
Healbane226.9%49.9% ± 0.9 (n=12,331)45.6%+4.3 pp+2.5 pp+2.7 pp
Mystic Vulnerability239.5%50.1% ± 0.7 (n=18,112)46.0%+4.1 pp+2.6 pp+2.5 pp
Suppressor211.7%48.8% ± 1.3 (n=5,386)45.0%+3.8 pp+1.3 pp+2.1 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 45,878 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Diviner's Kevlar41.6%60.7% ± 3.5 (n=731)48.0%+12.7 pp+13.3 pp+5.7 pp
Trophy Collector20.4%54.5% ± 6.8 (n=202)47.4%+7.0 pp+7.0 pp+4.6 pp
Magic Carpet41.0%59.1% ± 4.5 (n=445)47.6%+11.5 pp+11.6 pp+4.5 pp
Spirit Burn418.8%57.4% ± 1.0 (n=8,607)46.6%+10.8 pp+9.9 pp+3.8 pp
Extra Spirit19.2%55.3% ± 1.5 (n=4,209)48.9%+6.4 pp+7.8 pp+3.5 pp
Witchmail41.9%58.2% ± 3.2 (n=889)47.8%+10.4 pp+10.7 pp+3.3 pp
Healing Nova31.0%52.7% ± 4.7 (n=438)45.7%+7.1 pp+5.3 pp+3.2 pp
Sprint Boots13.0%54.4% ± 2.6 (n=1,356)49.0%+5.5 pp+6.9 pp+2.6 pp
Cheat Death40.3%57.8% ± 7.9 (n=147)48.3%+9.5 pp+10.3 pp+2.5 pp
Compress Cooldown215.7%51.0% ± 1.2 (n=7,217)46.1%+4.9 pp+3.5 pp+2.5 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.