Glass Cannon
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 58.2% ± 8.6 (n=122) | +1.8 pp |
| 10–20 min | 58.2% ± 0.9 (n=10,645) | +0.1 pp |
| 20 min or later | 57.9% ± 0.3 (n=113,012) | +0.9 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 70.2% ± 6.1 (n=215) | +11.9 pp | |
| 61.0% ± 9.2 (n=105) | +5.5 pp | |
| 53.0% ± 1.5 (n=4,231) | +3.9 pp | |
| 55.7% ± 2.7 (n=1,270) | +3.7 pp | |
| 58.7% ± 4.8 (n=395) | +3.4 pp | |
| 56.5% ± 2.4 (n=1,613) | +3.0 pp | |
| 57.8% ± 1.3 (n=5,199) | +2.7 pp | |
| 62.2% ± 0.8 (n=15,876) | +2.7 pp | |
| 58.3% ± 5.1 (n=362) | +2.3 pp | |
| 61.2% ± 1.4 (n=4,467) | +2.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 123,781 | 57.9% ± 0.3 (n=123,781) | 2.7% (n=4,643,618) |
| 1 Initiate | 11,676 | 56.5% ± 0.9 (n=11,676) | 4.1% (n=286,633) |
| 2 Seeker | 21,597 | 57.2% ± 0.7 (n=21,597) | 3.8% (n=567,145) |
| 3 Acolyte | 17,651 | 57.7% ± 0.7 (n=17,651) | 3.3% (n=538,601) |
| 4 Sentinel | 13,407 | 58.0% ± 0.8 (n=13,407) | 2.9% (n=454,663) |
| 5 Mystic | 11,437 | 58.6% ± 0.9 (n=11,437) | 2.8% (n=412,948) |
| 6 Ritualist | 9,989 | 59.0% ± 1.0 (n=9,989) | 2.4% (n=417,480) |
| 7 Emissary | 9,493 | 58.4% ± 1.0 (n=9,493) | 2.4% (n=403,465) |
| 8 Oracle | 10,201 | 59.5% ± 1.0 (n=10,201) | 1.9% (n=546,368) |
| 9 Phantom | 6,495 | 59.7% ± 1.2 (n=6,495) | 1.5% (n=432,077) |
| 10 Ascendant | 2,359 | 61.1% ± 2.0 (n=2,359) | 1.1% (n=213,670) |
| 11 Eternus | 630 | 56.8% ± 3.9 (n=630) | 0.8% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.