Deadlock By The Numbers

Vyper

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 51.0% ± 0.4 (n=48,650). Grade A. vs average +1.0 pp.

Kills / deaths / assists per game: 7.9 / 6.7 / 9.7. Net worth per minute: 1,191.6. Average match length: 35.8 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Warden — 58.6% (likely range 54.4% to 62.7%), +7.6 pp vs hero overall, 546 games.

Worst observed lane opponent: Graves — 44.6% (likely range 42.7% to 46.5%), -6.5 pp vs hero overall, 2,661 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Bullet Resist Shredder +2.4 pp, Split Shot +1.8 pp, Rapid Rounds +0.7 pp

Bottom items: Monster Rounds -1.7 pp, Swift Striker -1.3 pp, Improved Spirit -1.0 pp

10–20 min

Top items: Fleetfoot +1.9 pp

Bottom items: Improved Spirit -1.8 pp

20 min or later

Top items: Lucky Shot +3.2 pp, Spirit Lifesteal +2.4 pp, Silencer +2.4 pp

Bottom items: Quicksilver Reload -3.4 pp, Capacitor -2.8 pp, Mercurial Magnum -2.2 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers48,65051.0% ± 0.4 (n=48,650)1.0% (n=4,643,618)1.1% (n=387,129)
1 Initiate3,22949.1% ± 1.7 (n=3,229)1.1% (n=286,633)0.8% (n=26,191)
2 Seeker5,90849.9% ± 1.3 (n=5,908)1.0% (n=567,145)0.7% (n=53,624)
3 Acolyte5,48450.8% ± 1.3 (n=5,484)1.0% (n=538,601)0.6% (n=49,318)
4 Sentinel4,66350.8% ± 1.4 (n=4,663)1.0% (n=454,663)0.7% (n=40,935)
5 Mystic3,91251.2% ± 1.6 (n=3,912)0.9% (n=412,948)0.6% (n=37,362)
6 Ritualist4,38452.7% ± 1.5 (n=4,384)1.1% (n=417,480)0.6% (n=36,413)
7 Emissary3,88651.5% ± 1.6 (n=3,886)1.0% (n=403,465)0.6% (n=36,580)
8 Oracle5,61250.3% ± 1.3 (n=5,612)1.0% (n=546,368)1.6% (n=42,649)
9 Phantom4,51753.5% ± 1.5 (n=4,517)1.0% (n=432,077)2.5% (n=40,417)
10 Ascendant2,54953.4% ± 1.9 (n=2,549)1.2% (n=213,670)2.4% (n=16,821)
11 Eternus1,38254.6% ± 2.6 (n=1,382)1.8% (n=78,077)3.5% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min51.7% ± 1.0 (n=9,520)
30–40 min51.2% ± 0.6 (n=27,184)
40 min or more50.1% ± 0.9 (n=11,946)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 48,650 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Rapid RoundsTier 1 / 7 alternatives (group 1)60.7%51.7% ± 0.6 (n=29,538)+0.7 pp+0.2 to +1.2 pp48,22399.5%likely helps
High-Velocity RoundsTier 1 / 7 alternatives (group 1)12.9%51.8% ± 1.2 (n=6,271)+1.1 pp-0.2 to +2.4 pp48,22399.5%unclear
GritTier 1 / 7 alternatives (group 1)33.2%51.3% ± 0.8 (n=16,133)+0.4 pp-0.3 to +1.0 pp48,22399.5%unclear
Extra SpiritTier 1 / 7 alternatives (group 1)63.3%51.1% ± 0.6 (n=30,773)-0.1 pp-0.5 to +0.2 pp48,22399.5%unclear
Close QuartersTier 1 / 7 alternatives (group 1)84.3%51.2% ± 0.5 (n=41,006)-0.3 pp-0.6 to +0.1 pp48,22399.5%unclear
Extra RegenTier 1 / 7 alternatives (group 1)24.3%51.6% ± 0.9 (n=11,840)+0.1 pp-0.8 to +0.9 pp48,22399.5%unclear
Monster RoundsTier 1 / 7 alternatives (group 1)19.1%49.7% ± 1.0 (n=9,279)-1.7 pp-2.6 to -0.9 pp48,22399.5%likely hurts
Bullet Resist ShredderTier 2 / 7 alternatives (group 2)13.7%55.1% ± 1.2 (n=6,660)+2.4 pp+0.8 to +3.9 pp39,518100.0%likely helps
Split ShotTier 2 / 7 alternatives (group 2)22.4%54.1% ± 0.9 (n=10,887)+1.8 pp+0.7 to +2.9 pp39,518100.0%likely helps
Quicksilver ReloadTier 2 / 7 alternatives (group 2)28.3%52.6% ± 0.8 (n=13,763)+0.2 pp-0.3 to +0.8 pp39,518100.0%unclear
Intensifying MagazineTier 2 / 7 alternatives (group 2)16.0%52.6% ± 1.1 (n=7,791)+0.2 pp-0.9 to +1.2 pp39,518100.0%unclear
Opening RoundsTier 2 / 7 alternatives (group 2)15.9%52.4% ± 1.1 (n=7,726)-0.4 pp-1.4 to +0.6 pp39,518100.0%unclear
Improved SpiritTier 2 / 7 alternatives (group 2)27.6%51.8% ± 0.8 (n=13,412)-1.0 pp-1.7 to -0.3 pp39,518100.0%likely hurts
Swift StrikerTier 2 / 7 alternatives (group 2)19.3%51.9% ± 1.0 (n=9,369)-1.3 pp-2.2 to -0.4 pp39,518100.0%likely hurts
Spirit StrikeTier 1 / 7 alternatives (group 1)0.0%insufficient data (n=14)——48,22399.5%not enough data
Mystic ExpansionTier 1 / 7 alternatives (group 1)0.0%insufficient data (n=22)——48,22399.5%not enough data
Melee LifestealTier 1 / 7 alternatives (group 1)0.1%insufficient data (n=53)——48,22399.5%not enough data
Melee ChargeTier 2 / 7 alternatives (group 2)0.0%insufficient data (n=5)——39,518100.0%not enough data
StalkerTier 2 / 7 alternatives (group 2)0.3%51.2% ± 8.7 (n=123)——39,518100.0%not enough data
Spirit ShieldingTier 2 / 7 alternatives (group 2)9.1%54.5% ± 1.5 (n=4,413)——39,518100.0%not enough data
Stamina MasteryTier 3 / 0 alternatives (group 3)0.1%insufficient data (n=50)——00.0%not enough data
Torment PulseTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=2)——00.0%not enough data
Silence WaveTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=1)——00.0%not enough data
Express ShotTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=1)——00.0%not enough data
Cultist SacrificeTier 3 / 0 alternatives (group 3)1.0%50.4% ± 4.3 (n=504)——00.0%not enough data
Rapid RechargeTier 3 / 0 alternatives (group 3)0.2%50.0% ± 9.4 (n=106)——00.0%not enough data
Tesla BulletsTier 3 / 0 alternatives (group 3)8.1%57.1% ± 1.5 (n=3,925)——00.0%not enough data
Veil WalkerTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=2)——00.0%not enough data
Blood TributeTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=1)——00.0%not enough data
KnockdownTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=13)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=5)——00.0%not enough data
CapacitorTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=9)——00.0%not enough data
RicochetTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=19)——00.0%not enough data
Mercurial MagnumTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=4)——00.0%not enough data

10–20 min

Comparison: 10–20 min. 100.0% of the comparison covered by data. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 48,650 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Evidence
Rapid RoundsTier 1 / 3 alternatives (group 1)22.0%50.4% ± 0.9 (n=10,719)+0.6 pp-0.0 to +1.3 pp22,512unclear
Extra HealthTier 1 / 3 alternatives (group 1)11.2%51.6% ± 1.3 (n=5,468)+0.1 pp-1.0 to +1.2 pp22,512unclear
Extra StaminaTier 1 / 3 alternatives (group 1)22.2%52.1% ± 0.9 (n=10,810)-0.6 pp-1.3 to +0.0 pp22,512unclear
FleetfootTier 2 / 9 alternatives (group 2)10.2%53.1% ± 1.4 (n=4,952)+1.9 pp+0.6 to +3.1 pp44,478likely helps
Split ShotTier 2 / 9 alternatives (group 2)38.3%51.1% ± 0.7 (n=18,618)+0.2 pp-0.3 to +0.8 pp44,478unclear
Quicksilver ReloadTier 2 / 9 alternatives (group 2)42.3%51.8% ± 0.7 (n=20,557)+0.0 pp-0.5 to +0.5 pp44,478unclear
Bullet Resist ShredderTier 2 / 9 alternatives (group 2)15.8%51.1% ± 1.1 (n=7,667)+0.3 pp-0.6 to +1.2 pp44,478unclear
Bullet LifestealTier 2 / 9 alternatives (group 2)29.2%51.7% ± 0.8 (n=14,207)-0.1 pp-0.8 to +0.5 pp44,478unclear
Swift StrikerTier 2 / 9 alternatives (group 2)18.4%51.5% ± 1.0 (n=8,938)-0.0 pp-0.9 to +0.8 pp44,478unclear
Enduring SpeedTier 2 / 9 alternatives (group 2)11.7%51.4% ± 1.3 (n=5,699)-0.0 pp-1.3 to +1.2 pp44,478unclear
Spirit ShieldingTier 2 / 9 alternatives (group 2)17.3%51.2% ± 1.1 (n=8,429)-0.5 pp-1.5 to +0.4 pp44,478unclear
Improved SpiritTier 2 / 9 alternatives (group 2)11.0%50.4% ± 1.3 (n=5,330)-1.8 pp-3.0 to -0.6 pp44,478likely hurts
Burst FireTier 3 / 5 alternatives (group 3)67.8%52.2% ± 0.5 (n=32,967)-0.1 pp-0.3 to +0.2 pp43,511unclear
FortitudeTier 3 / 5 alternatives (group 3)13.6%54.2% ± 1.2 (n=6,620)+0.6 pp-0.6 to +1.7 pp43,511unclear
Tesla BulletsTier 3 / 5 alternatives (group 3)30.4%51.6% ± 0.8 (n=14,772)+0.1 pp-0.6 to +0.9 pp43,511unclear
Point BlankTier 3 / 5 alternatives (group 3)14.2%53.4% ± 1.2 (n=6,915)-0.2 pp-1.3 to +0.9 pp43,511unclear
Stamina MasteryTier 3 / 5 alternatives (group 3)22.2%54.3% ± 0.9 (n=10,788)-0.7 pp-1.8 to +0.4 pp43,511unclear
Spirit StrikeTier 1 / 3 alternatives (group 1)0.0%insufficient data (n=16)——22,512not enough data
Mystic ExpansionTier 1 / 3 alternatives (group 1)0.0%insufficient data (n=24)——22,512not enough data
Extra SpiritTier 1 / 3 alternatives (group 1)2.5%49.5% ± 2.8 (n=1,226)——22,512not enough data
Monster RoundsTier 1 / 3 alternatives (group 1)1.3%45.2% ± 3.9 (n=615)——22,512not enough data
Close QuartersTier 1 / 3 alternatives (group 1)4.1%47.8% ± 2.2 (n=2,005)——22,512not enough data
Melee LifestealTier 1 / 3 alternatives (group 1)0.0%insufficient data (n=8)——22,512not enough data
Mystic RegenerationTier 1 / 3 alternatives (group 1)0.1%insufficient data (n=65)——22,512not enough data
Melee ChargeTier 2 / 9 alternatives (group 2)0.0%insufficient data (n=6)——44,478not enough data
Torment PulseTier 3 / 5 alternatives (group 3)0.0%insufficient data (n=4)——43,511not enough data
Silence WaveTier 3 / 5 alternatives (group 3)0.1%insufficient data (n=40)——43,511not enough data
Express ShotTier 3 / 5 alternatives (group 3)0.0%insufficient data (n=15)——43,511not enough data
Cultist SacrificeTier 3 / 5 alternatives (group 3)1.0%43.6% ± 4.4 (n=491)——43,511not enough data
Rapid RechargeTier 3 / 5 alternatives (group 3)0.8%46.0% ± 5.0 (n=385)——43,511not enough data
Mercurial MagnumTier 4 / 1 alternatives (group 4)22.5%60.2% ± 0.9 (n=10,945)——10,945not enough data
FrenzyTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=7)——10,945not enough data
Spirit BurnTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=3)——10,945not enough data
Glass CannonTier 4 / 1 alternatives (group 4)1.2%59.7% ± 4.0 (n=573)——10,945not enough data
Armor PiercerTier 4 / 1 alternatives (group 4)0.1%insufficient data (n=37)——10,945not enough data
RefresherTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=2)——10,945not enough data
CapacitorTier 4 / 1 alternatives (group 4)2.0%55.9% ± 3.1 (n=951)——10,945not enough data
LeechTier 4 / 1 alternatives (group 4)0.9%66.4% ± 4.4 (n=431)——10,945not enough data
Transcendent CooldownTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=4)——10,945not enough data
IndomitableTier 4 / 1 alternatives (group 4)0.2%53.5% ± 9.6 (n=99)——10,945not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 48,650 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Spirit LifestealTier 2 / 5 alternatives (group 1)18.8%56.4% ± 1.0 (n=9,126)+2.4 pp+1.7 to +3.2 pp26,04395.0%likely helps
Debuff ReducerTier 2 / 5 alternatives (group 1)18.0%56.0% ± 1.0 (n=8,741)+1.3 pp+0.3 to +2.3 pp26,04395.0%likely helps
Bullet LifestealTier 2 / 5 alternatives (group 1)19.4%52.6% ± 1.0 (n=9,460)+0.1 pp-0.6 to +0.7 pp26,04395.0%unclear
Split ShotTier 2 / 5 alternatives (group 1)11.4%47.9% ± 1.3 (n=5,563)-2.5 pp-3.5 to -1.4 pp26,04395.0%likely hurts
Quicksilver ReloadTier 2 / 5 alternatives (group 1)11.5%46.2% ± 1.3 (n=5,616)-3.4 pp-4.7 to -2.1 pp26,04395.0%likely hurts
Spirit ResilienceTier 3 / 4 alternatives (group 2)24.0%51.9% ± 0.9 (n=11,653)+2.2 pp+1.4 to +2.9 pp28,38695.9%likely helps
Stamina MasteryTier 3 / 4 alternatives (group 2)21.2%50.6% ± 1.0 (n=10,321)-0.2 pp-0.9 to +0.5 pp28,38695.9%unclear
Burst FireTier 3 / 4 alternatives (group 2)18.6%47.0% ± 1.0 (n=9,057)-1.2 pp-2.1 to -0.3 pp28,38695.9%likely hurts
Point BlankTier 3 / 4 alternatives (group 2)19.3%49.7% ± 1.0 (n=9,387)-1.5 pp-2.2 to -0.7 pp28,38695.9%likely hurts
Lucky ShotTier 4 / 9 alternatives (group 3)11.1%62.8% ± 1.3 (n=5,413)+3.2 pp+2.0 to +4.5 pp44,47698.3%likely helps
SilencerTier 4 / 9 alternatives (group 3)24.5%60.0% ± 0.9 (n=11,917)+2.4 pp+1.5 to +3.4 pp44,47698.3%likely helps
Spiritual OverflowTier 4 / 9 alternatives (group 3)24.2%59.4% ± 0.9 (n=11,784)+1.5 pp+0.8 to +2.3 pp44,47698.3%likely helps
RicochetTier 4 / 9 alternatives (group 3)30.6%56.0% ± 0.8 (n=14,895)+0.2 pp-0.3 to +0.8 pp44,47698.3%unclear
Vampiric BurstTier 4 / 9 alternatives (group 3)27.9%56.6% ± 0.8 (n=13,554)+0.1 pp-0.5 to +0.7 pp44,47698.3%unclear
UnstoppableTier 4 / 9 alternatives (group 3)22.2%58.1% ± 0.9 (n=10,783)+0.2 pp-0.9 to +1.3 pp44,47698.3%unclear
LeechTier 4 / 9 alternatives (group 3)16.7%56.6% ± 1.1 (n=8,117)-0.2 pp-1.1 to +0.7 pp44,47698.3%unclear
Mercurial MagnumTier 4 / 9 alternatives (group 3)57.3%51.1% ± 0.6 (n=27,894)-2.2 pp-2.8 to -1.6 pp44,47698.3%likely hurts
CapacitorTier 4 / 9 alternatives (group 3)11.7%54.7% ± 1.3 (n=5,707)-2.8 pp-3.8 to -1.7 pp44,47698.3%likely hurts
Spirit StrikeTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=6)——00.0%not enough data
Rapid RoundsTier 1 / 0 alternatives (group 4)3.2%48.7% ± 2.5 (n=1,534)——00.0%not enough data
Mystic ExpansionTier 1 / 0 alternatives (group 4)0.1%insufficient data (n=59)——00.0%not enough data
Extra SpiritTier 1 / 0 alternatives (group 4)0.9%48.0% ± 4.7 (n=429)——00.0%not enough data
Monster RoundsTier 1 / 0 alternatives (group 4)0.2%52.8% ± 9.3 (n=108)——00.0%not enough data
Close QuartersTier 1 / 0 alternatives (group 4)0.8%44.0% ± 4.9 (n=389)——00.0%not enough data
Melee LifestealTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=5)——00.0%not enough data
Mystic RegenerationTier 1 / 0 alternatives (group 4)0.1%insufficient data (n=50)——00.0%not enough data
Extended MagazineTier 1 / 0 alternatives (group 4)0.8%50.3% ± 5.0 (n=386)——00.0%not enough data
GritTier 1 / 0 alternatives (group 4)1.9%49.3% ± 3.2 (n=931)——00.0%not enough data
Improved SpiritTier 2 / 5 alternatives (group 1)9.8%50.9% ± 1.4 (n=4,752)——26,04395.0%not enough data
Melee ChargeTier 2 / 5 alternatives (group 1)0.0%insufficient data (n=9)——26,04395.0%not enough data
StalkerTier 2 / 5 alternatives (group 1)0.1%insufficient data (n=54)——26,04395.0%not enough data
Spirit ShieldingTier 2 / 5 alternatives (group 1)3.9%46.6% ± 2.2 (n=1,917)——26,04395.0%not enough data
Compress CooldownTier 2 / 5 alternatives (group 1)0.2%53.8% ± 9.4 (n=104)——26,04395.0%not enough data
Torment PulseTier 3 / 4 alternatives (group 2)0.0%insufficient data (n=24)——28,38695.9%not enough data
Majestic LeapTier 3 / 4 alternatives (group 2)0.0%insufficient data (n=8)——28,38695.9%not enough data
Silence WaveTier 3 / 4 alternatives (group 2)0.3%48.4% ± 8.7 (n=124)——28,38695.9%not enough data
Express ShotTier 3 / 4 alternatives (group 2)0.1%insufficient data (n=45)——28,38695.9%not enough data
Cultist SacrificeTier 3 / 4 alternatives (group 2)0.2%41.1% ± 9.0 (n=112)——28,38695.9%not enough data
Rapid RechargeTier 3 / 4 alternatives (group 2)0.7%46.1% ± 5.2 (n=345)——28,38695.9%not enough data
FrenzyTier 4 / 9 alternatives (group 3)1.8%65.1% ± 3.1 (n=888)——44,47698.3%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 48,650 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Slowing Bullets20.3%58.2% ± 7.3 (n=170)50.0%+8.2 pp+7.2 pp+4.5 pp
Weapon Shielding21.1%57.9% ± 4.3 (n=513)50.0%+7.9 pp+6.9 pp+4.1 pp
Battle Vest21.6%55.4% ± 3.4 (n=802)48.3%+7.0 pp+4.3 pp+3.3 pp
Bullet Resist Shredder213.7%55.1% ± 1.2 (n=6,660)48.9%+6.3 pp+4.1 pp+2.5 pp
Debuff Reducer20.3%53.3% ± 8.2 (n=137)47.1%+6.1 pp+2.3 pp+2.4 pp
Healbane20.2%54.3% ± 9.4 (n=105)48.4%+5.9 pp+3.3 pp+2.2 pp
Tesla Bullets38.1%57.1% ± 1.5 (n=3,925)46.7%+10.4 pp+6.0 pp+1.9 pp
Enchanter's Emblem20.9%54.0% ± 4.8 (n=417)48.8%+5.2 pp+2.9 pp+1.5 pp
Headshot Booster10.4%53.0% ± 6.6 (n=217)50.0%+3.0 pp+2.0 pp+1.4 pp
Split Shot222.4%54.1% ± 0.9 (n=10,887)49.1%+5.0 pp+3.1 pp+1.3 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 48,650 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Enchanter's Emblem21.3%57.1% ± 3.9 (n=611)47.7%+9.4 pp+6.1 pp+6.1 pp
Blood Tribute30.2%67.8% ± 9.5 (n=90)56.2%+11.6 pp+16.8 pp+5.9 pp
Leech40.9%66.4% ± 4.4 (n=431)52.1%+14.3 pp+15.3 pp+3.8 pp
Battle Vest22.8%54.7% ± 2.7 (n=1,350)47.6%+7.1 pp+3.7 pp+3.8 pp
Knockdown30.3%50.8% ± 8.5 (n=128)41.6%+9.1 pp-0.2 pp+3.5 pp
Hollow Point30.6%57.6% ± 5.4 (n=316)48.6%+9.0 pp+6.6 pp+3.3 pp
Veil Walker30.6%56.3% ± 5.5 (n=311)47.6%+8.6 pp+5.2 pp+3.0 pp
Spirit Shredder20.3%56.2% ± 7.9 (n=146)50.2%+6.0 pp+5.1 pp+2.6 pp
Dispel Magic33.2%55.0% ± 2.5 (n=1,555)47.1%+7.9 pp+4.0 pp+2.3 pp
Fleetfoot210.2%53.1% ± 1.4 (n=4,952)47.6%+5.5 pp+2.1 pp+2.2 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 48,650 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Veil Walker30.4%55.6% ± 6.9 (n=196)46.6%+9.0 pp+4.6 pp+6.7 pp
Witchmail40.2%61.7% ± 9.1 (n=107)50.5%+11.2 pp+10.7 pp+4.3 pp
Shadow Weave30.6%58.1% ± 5.5 (n=303)51.6%+6.5 pp+7.1 pp+4.2 pp
Hollow Point31.3%54.8% ± 3.9 (n=611)48.5%+6.4 pp+3.8 pp+4.1 pp
Monster Rounds10.2%52.8% ± 9.3 (n=108)48.2%+4.6 pp+1.8 pp+4.0 pp
Blood Tribute31.4%57.7% ± 3.7 (n=665)52.1%+5.7 pp+6.7 pp+3.4 pp
Hunter's Aura30.9%52.1% ± 4.6 (n=457)46.6%+5.5 pp+1.1 pp+3.2 pp
Spirit Lifesteal218.8%56.4% ± 1.0 (n=9,126)52.0%+4.4 pp+5.3 pp+2.7 pp
Lucky Shot411.1%62.8% ± 1.3 (n=5,413)53.3%+9.4 pp+11.7 pp+2.5 pp
Glass Cannon48.0%61.5% ± 1.5 (n=3,889)52.1%+9.3 pp+10.4 pp+2.4 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.