Spiritual Overflow
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=10) | — |
| 10–20 min | 59.1% ± 0.8 (n=13,282) | -3.2 pp |
| 20 min or later | 56.1% ± 0.1 (n=435,375) | -0.5 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 61.3% ± 2.4 (n=1,634) | +1.6 pp | |
| 54.0% ± 1.0 (n=9,374) | +1.0 pp | |
| 54.5% ± 0.8 (n=16,693) | +0.7 pp | |
| 49.4% ± 0.7 (n=19,554) | +0.7 pp | |
| 56.7% ± 1.3 (n=5,327) | +0.7 pp | |
| 59.4% ± 0.9 (n=11,924) | +0.5 pp | |
| 59.6% ± 0.4 (n=71,126) | +0.4 pp | |
| 59.1% ± 4.3 (n=494) | +0.4 pp | |
| 60.7% ± 9.1 (n=107) | +0.3 pp | |
| 57.1% ± 1.1 (n=8,044) | +0.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 448,669 | 56.2% ± 0.1 (n=448,669) | 9.7% (n=4,643,618) |
| 1 Initiate | 36,804 | 55.0% ± 0.5 (n=36,804) | 12.8% (n=286,633) |
| 2 Seeker | 68,733 | 55.4% ± 0.4 (n=68,733) | 12.1% (n=567,145) |
| 3 Acolyte | 60,439 | 56.2% ± 0.4 (n=60,439) | 11.2% (n=538,601) |
| 4 Sentinel | 46,978 | 56.0% ± 0.4 (n=46,978) | 10.3% (n=454,663) |
| 5 Mystic | 40,828 | 56.7% ± 0.5 (n=40,828) | 9.9% (n=412,948) |
| 6 Ritualist | 39,097 | 56.7% ± 0.5 (n=39,097) | 9.4% (n=417,480) |
| 7 Emissary | 35,809 | 56.5% ± 0.5 (n=35,809) | 8.9% (n=403,465) |
| 8 Oracle | 42,958 | 57.3% ± 0.5 (n=42,958) | 7.9% (n=546,368) |
| 9 Phantom | 29,379 | 57.8% ± 0.6 (n=29,379) | 6.8% (n=432,077) |
| 10 Ascendant | 11,946 | 58.2% ± 0.9 (n=11,946) | 5.6% (n=213,670) |
| 11 Eternus | 3,381 | 61.2% ± 1.6 (n=3,381) | 4.3% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.