Deadlock By The Numbers

Deadman Danny

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 43.2% ± 0.3 (n=122,928). Grade D. vs average -6.8 pp.

Kills / deaths / assists per game: 6.8 / 7.1 / 11.6. Net worth per minute: 1,063.8. Average match length: 35.9 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Mirage — 55.7% (likely range 53.3% to 58.0%), +12.4 pp vs hero overall, 1,662 games.

Worst observed lane opponent: Kelvin — 36.0% (likely range 34.4% to 37.6%), -7.2 pp vs hero overall, 3,490 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Grit +2.0 pp, Mystic Burst +0.6 pp

Bottom items: Restorative Shot -4.6 pp, Opening Rounds -0.6 pp, Improved Spirit -0.7 pp

10–20 min

Top items: Healbane +3.8 pp, Tankbuster +1.5 pp, Enchanter's Emblem +1.7 pp

Bottom items: Bullet Resist Shredder -2.1 pp, Sharpshooter -1.7 pp, Long Range -1.6 pp

20 min or later

Top items: Spirit Burn +3.0 pp, Spiritual Overflow +2.0 pp, Dispel Magic +1.9 pp

Bottom items: Transcendent Cooldown -3.0 pp, Sharpshooter -2.0 pp, Express Shot -1.8 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers122,92843.2% ± 0.3 (n=122,928)2.6% (n=4,643,618)0.0% (n=387,129)
1 Initiate6,90345.2% ± 1.2 (n=6,903)2.4% (n=286,633)0.0% (n=26,191)
2 Seeker15,15845.4% ± 0.8 (n=15,158)2.7% (n=567,145)0.0% (n=53,624)
3 Acolyte15,10144.6% ± 0.8 (n=15,101)2.8% (n=538,601)0.0% (n=49,318)
4 Sentinel12,99644.0% ± 0.9 (n=12,996)2.9% (n=454,663)0.0% (n=40,935)
5 Mystic11,93843.4% ± 0.9 (n=11,938)2.9% (n=412,948)0.0% (n=37,362)
6 Ritualist11,54843.2% ± 0.9 (n=11,548)2.8% (n=417,480)0.0% (n=36,413)
7 Emissary11,36843.0% ± 0.9 (n=11,368)2.8% (n=403,465)0.0% (n=36,580)
8 Oracle14,29841.9% ± 0.8 (n=14,298)2.6% (n=546,368)0.0% (n=42,649)
9 Phantom11,46040.5% ± 0.9 (n=11,460)2.7% (n=432,077)0.0% (n=40,417)
10 Ascendant5,41640.4% ± 1.3 (n=5,416)2.5% (n=213,670)0.0% (n=16,821)
11 Eternus2,35738.7% ± 2.0 (n=2,357)3.0% (n=78,077)0.0% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min38.5% ± 0.6 (n=23,719)
30–40 min43.6% ± 0.4 (n=68,576)
40 min or more45.9% ± 0.6 (n=30,633)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 122,928 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
GritTier 1 / 8 alternatives (group 1)40.2%45.5% ± 0.4 (n=49,384)+2.0 pp+1.7 to +2.4 pp122,44298.9%likely helps
Mystic BurstTier 1 / 8 alternatives (group 1)37.5%44.1% ± 0.5 (n=46,063)+0.6 pp+0.1 to +1.0 pp122,44298.9%likely helps
Extra SpiritTier 1 / 8 alternatives (group 1)58.4%43.7% ± 0.4 (n=71,796)+0.0 pp-0.2 to +0.3 pp122,44298.9%unclear
Extra RegenTier 1 / 8 alternatives (group 1)31.2%43.0% ± 0.5 (n=38,311)-0.3 pp-0.8 to +0.1 pp122,44298.9%unclear
Extra HealthTier 1 / 8 alternatives (group 1)26.3%43.4% ± 0.5 (n=32,365)-0.3 pp-1.0 to +0.4 pp122,44298.9%unclear
High-Velocity RoundsTier 1 / 8 alternatives (group 1)92.8%43.4% ± 0.3 (n=114,063)-0.6 pp-1.0 to -0.1 pp122,44298.9%likely hurts
Mystic ExpansionTier 1 / 8 alternatives (group 1)24.6%44.1% ± 0.6 (n=30,289)-0.6 pp-1.8 to +0.6 pp122,44298.9%unclear
Restorative ShotTier 1 / 8 alternatives (group 1)15.5%39.2% ± 0.7 (n=18,998)-4.6 pp-5.5 to -3.6 pp122,44298.9%likely hurts
Reactive BarrierTier 2 / 4 alternatives (group 2)18.1%46.4% ± 0.7 (n=22,251)+0.7 pp-0.1 to +1.5 pp106,081100.0%unclear
Opening RoundsTier 2 / 4 alternatives (group 2)61.3%44.5% ± 0.4 (n=75,379)-0.6 pp-0.9 to -0.3 pp106,081100.0%likely hurts
Long RangeTier 2 / 4 alternatives (group 2)19.0%45.5% ± 0.6 (n=23,339)+0.2 pp-0.9 to +1.3 pp106,081100.0%unclear
Improved SpiritTier 2 / 4 alternatives (group 2)31.1%44.6% ± 0.5 (n=38,256)-0.7 pp-1.2 to -0.2 pp106,081100.0%likely hurts
SharpshooterTier 3 / 2 alternatives (group 3)12.1%49.3% ± 0.8 (n=14,863)+0.2 pp-0.3 to +0.7 pp28,74299.9%unclear
Express ShotTier 3 / 2 alternatives (group 3)11.4%46.2% ± 0.8 (n=13,970)-0.1 pp-0.7 to +0.5 pp28,74299.9%unclear
Spirit StrikeTier 1 / 8 alternatives (group 1)0.0%insufficient data (n=41)——122,44298.9%not enough data
Rapid RoundsTier 1 / 8 alternatives (group 1)4.7%37.1% ± 1.2 (n=5,824)——122,44298.9%not enough data
Melee ChargeTier 2 / 4 alternatives (group 2)0.0%insufficient data (n=50)——106,081100.0%not enough data
Quicksilver ReloadTier 2 / 4 alternatives (group 2)0.5%42.2% ± 3.9 (n=614)——106,081100.0%not enough data
StalkerTier 2 / 4 alternatives (group 2)0.7%44.9% ± 3.4 (n=817)——106,081100.0%not enough data
Spirit ShieldingTier 2 / 4 alternatives (group 2)1.2%47.3% ± 2.6 (n=1,437)——106,081100.0%not enough data
Compress CooldownTier 2 / 4 alternatives (group 2)2.9%47.6% ± 1.6 (n=3,582)——106,081100.0%not enough data
Active ReloadTier 2 / 4 alternatives (group 2)0.1%41.2% ± 7.1 (n=182)——106,081100.0%not enough data
Stamina MasteryTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=53)——28,74299.9%not enough data
Torment PulseTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=36)——28,74299.9%not enough data
Majestic LeapTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=3)——28,74299.9%not enough data
Silence WaveTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=3)——28,74299.9%not enough data
Cultist SacrificeTier 3 / 2 alternatives (group 3)0.6%38.5% ± 3.4 (n=788)——28,74299.9%not enough data
Tesla BulletsTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=2)——28,74299.9%not enough data
Veil WalkerTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=5)——28,74299.9%not enough data
Greater ExpansionTier 3 / 2 alternatives (group 3)0.2%39.9% ± 6.7 (n=203)——28,74299.9%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=5)——00.0%not enough data
Transcendent CooldownTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
IndomitableTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=10)——00.0%not enough data
Ethereal ShiftTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Magic CarpetTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data

10–20 min

Comparison: 10–20 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 122,928 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Mystic BurstTier 1 / 5 alternatives (group 1)25.0%45.2% ± 0.6 (n=30,774)+0.9 pp+0.5 to +1.2 pp81,798100.0%likely helps
Mystic ExpansionTier 1 / 5 alternatives (group 1)36.7%43.8% ± 0.5 (n=45,115)+0.1 pp-0.2 to +0.4 pp81,798100.0%unclear
Extra SpiritTier 1 / 5 alternatives (group 1)19.0%43.1% ± 0.6 (n=23,362)-0.3 pp-0.8 to +0.2 pp81,798100.0%unclear
GritTier 1 / 5 alternatives (group 1)17.3%42.3% ± 0.7 (n=21,322)-0.3 pp-0.9 to +0.2 pp81,798100.0%unclear
Extra HealthTier 1 / 5 alternatives (group 1)21.6%41.3% ± 0.6 (n=26,500)-1.3 pp-1.8 to -0.9 pp81,798100.0%likely hurts
HealbaneTier 2 / 7 alternatives (group 2)12.2%49.6% ± 0.8 (n=14,994)+3.8 pp+3.0 to +4.7 pp107,519100.0%likely helps
Enchanter's EmblemTier 2 / 7 alternatives (group 2)17.0%46.0% ± 0.7 (n=20,925)+1.7 pp+1.1 to +2.3 pp107,519100.0%likely helps
Reactive BarrierTier 2 / 7 alternatives (group 2)46.5%44.1% ± 0.4 (n=57,133)-0.2 pp-0.4 to +0.1 pp107,519100.0%unclear
Improved SpiritTier 2 / 7 alternatives (group 2)50.2%43.7% ± 0.4 (n=61,658)-0.4 pp-0.6 to -0.2 pp107,519100.0%likely hurts
Compress CooldownTier 2 / 7 alternatives (group 2)14.3%45.1% ± 0.7 (n=17,526)-0.9 pp-1.6 to -0.3 pp107,519100.0%likely hurts
Long RangeTier 2 / 7 alternatives (group 2)16.3%41.4% ± 0.7 (n=20,055)-1.6 pp-2.2 to -1.0 pp107,519100.0%likely hurts
Bullet Resist ShredderTier 2 / 7 alternatives (group 2)11.6%40.9% ± 0.8 (n=14,215)-2.1 pp-2.8 to -1.3 pp107,519100.0%likely hurts
TankbusterTier 3 / 6 alternatives (group 3)34.9%48.0% ± 0.5 (n=42,955)+1.5 pp+1.1 to +1.8 pp109,633100.0%likely helps
Toxic BulletsTier 3 / 6 alternatives (group 3)10.5%47.3% ± 0.9 (n=12,855)+1.8 pp+1.0 to +2.6 pp109,633100.0%likely helps
Greater ExpansionTier 3 / 6 alternatives (group 3)17.7%50.2% ± 0.7 (n=21,729)+1.2 pp+0.4 to +1.9 pp109,633100.0%likely helps
Express ShotTier 3 / 6 alternatives (group 3)38.0%42.6% ± 0.4 (n=46,709)-0.8 pp-1.2 to -0.5 pp109,633100.0%likely hurts
FortitudeTier 3 / 6 alternatives (group 3)38.4%43.7% ± 0.4 (n=47,250)-1.1 pp-1.3 to -0.8 pp109,633100.0%likely hurts
SharpshooterTier 3 / 6 alternatives (group 3)20.8%43.2% ± 0.6 (n=25,510)-1.7 pp-2.2 to -1.2 pp109,633100.0%likely hurts
Spirit StrikeTier 1 / 5 alternatives (group 1)0.0%insufficient data (n=20)——81,798100.0%not enough data
Rapid RoundsTier 1 / 5 alternatives (group 1)2.3%37.7% ± 1.8 (n=2,850)——81,798100.0%not enough data
Monster RoundsTier 1 / 5 alternatives (group 1)0.4%36.9% ± 4.3 (n=480)——81,798100.0%not enough data
Close QuartersTier 1 / 5 alternatives (group 1)0.3%40.2% ± 5.1 (n=351)——81,798100.0%not enough data
Melee LifestealTier 1 / 5 alternatives (group 1)0.0%insufficient data (n=17)——81,798100.0%not enough data
Melee ChargeTier 2 / 7 alternatives (group 2)0.0%insufficient data (n=42)——107,519100.0%not enough data
Quicksilver ReloadTier 2 / 7 alternatives (group 2)1.5%37.5% ± 2.2 (n=1,874)——107,519100.0%not enough data
StalkerTier 2 / 7 alternatives (group 2)0.4%42.2% ± 4.4 (n=481)——107,519100.0%not enough data
Stamina MasteryTier 3 / 6 alternatives (group 3)5.0%46.3% ± 1.2 (n=6,173)——109,633100.0%not enough data
Torment PulseTier 3 / 6 alternatives (group 3)0.7%47.2% ± 3.3 (n=878)——109,633100.0%not enough data
Majestic LeapTier 3 / 6 alternatives (group 3)0.1%42.9% ± 7.4 (n=170)——109,633100.0%not enough data
Silence WaveTier 3 / 6 alternatives (group 3)0.0%insufficient data (n=44)——109,633100.0%not enough data
FrenzyTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Spirit BurnTier 4 / 0 alternatives (group 4)0.3%56.3% ± 5.1 (n=366)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.2%50.9% ± 6.5 (n=226)——00.0%not enough data
Lightning ScrollTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=9)——00.0%not enough data
Echo ShardTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=8)——00.0%not enough data
Armor PiercerTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=9)——00.0%not enough data
RefresherTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=9)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=6)——00.0%not enough data
LeechTier 4 / 0 alternatives (group 4)0.1%46.6% ± 7.3 (n=174)——00.0%not enough data
Transcendent CooldownTier 4 / 0 alternatives (group 4)0.2%47.2% ± 6.7 (n=212)——00.0%not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 122,928 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Spirit LifestealTier 2 / 2 alternatives (group 1)11.7%49.9% ± 0.8 (n=14,369)+0.9 pp+0.3 to +1.6 pp43,72899.7%likely helps
Compress CooldownTier 2 / 2 alternatives (group 1)28.3%46.5% ± 0.5 (n=34,765)-0.4 pp-0.7 to -0.2 pp43,72899.7%likely hurts
Dispel MagicTier 3 / 10 alternatives (group 2)14.8%47.4% ± 0.7 (n=18,179)+1.9 pp+1.3 to +2.5 pp114,08999.2%likely helps
Spirit ResilienceTier 3 / 10 alternatives (group 2)18.1%45.4% ± 0.7 (n=22,291)+1.7 pp+1.1 to +2.3 pp114,08999.2%likely helps
Toxic BulletsTier 3 / 10 alternatives (group 2)21.0%45.8% ± 0.6 (n=25,794)+1.3 pp+0.8 to +1.7 pp114,08999.2%likely helps
Greater ExpansionTier 3 / 10 alternatives (group 2)55.6%44.6% ± 0.4 (n=68,361)+0.3 pp+0.1 to +0.5 pp114,08999.2%likely helps
Superior CooldownTier 3 / 10 alternatives (group 2)48.9%47.7% ± 0.4 (n=60,064)+0.4 pp+0.1 to +0.7 pp114,08999.2%likely helps
TankbusterTier 3 / 10 alternatives (group 2)44.9%42.9% ± 0.4 (n=55,207)-0.7 pp-0.9 to -0.4 pp114,08999.2%likely hurts
FortitudeTier 3 / 10 alternatives (group 2)12.7%40.9% ± 0.8 (n=15,603)-0.8 pp-1.5 to -0.1 pp114,08999.2%likely hurts
Stamina MasteryTier 3 / 10 alternatives (group 2)14.1%42.9% ± 0.7 (n=17,280)-1.7 pp-2.3 to -1.1 pp114,08999.2%likely hurts
Express ShotTier 3 / 10 alternatives (group 2)12.5%40.2% ± 0.8 (n=15,377)-1.8 pp-2.5 to -1.2 pp114,08999.2%likely hurts
SharpshooterTier 3 / 10 alternatives (group 2)13.7%40.3% ± 0.7 (n=16,780)-2.0 pp-2.6 to -1.3 pp114,08999.2%likely hurts
Spirit BurnTier 4 / 5 alternatives (group 3)22.2%55.8% ± 0.6 (n=27,285)+3.0 pp+2.6 to +3.5 pp88,65498.9%likely helps
Spiritual OverflowTier 4 / 5 alternatives (group 3)13.4%54.4% ± 0.8 (n=16,477)+2.0 pp+1.4 to +2.6 pp88,65498.9%likely helps
IndomitableTier 4 / 5 alternatives (group 3)21.2%50.0% ± 0.6 (n=26,068)-0.4 pp-0.9 to -0.0 pp88,65498.9%likely hurts
Boundless SpiritTier 4 / 5 alternatives (group 3)60.4%48.9% ± 0.4 (n=74,270)-0.7 pp-1.0 to -0.5 pp88,65498.9%likely hurts
Transcendent CooldownTier 4 / 5 alternatives (group 3)17.7%50.1% ± 0.7 (n=21,766)-3.0 pp-3.6 to -2.3 pp88,65498.9%likely hurts
Mystic ExpansionTier 1 / 1 alternatives (group 4)11.3%42.7% ± 0.8 (n=13,876)——13,84199.7%not enough data
Spirit StrikeTier 1 / 1 alternatives (group 4)0.0%insufficient data (n=27)——13,84199.7%not enough data
Rapid RoundsTier 1 / 1 alternatives (group 4)0.7%36.7% ± 3.2 (n=862)——13,84199.7%not enough data
Extra SpiritTier 1 / 1 alternatives (group 4)2.6%44.4% ± 1.7 (n=3,217)——13,84199.7%not enough data
Monster RoundsTier 1 / 1 alternatives (group 4)0.1%35.6% ± 9.2 (n=101)——13,84199.7%not enough data
Close QuartersTier 1 / 1 alternatives (group 4)0.1%42.0% ± 8.1 (n=138)——13,84199.7%not enough data
Melee LifestealTier 1 / 1 alternatives (group 4)0.0%insufficient data (n=8)——13,84199.7%not enough data
Mystic RegenerationTier 1 / 1 alternatives (group 4)0.4%40.1% ± 4.3 (n=504)——13,84199.7%not enough data
Extended MagazineTier 1 / 1 alternatives (group 4)0.3%45.9% ± 5.2 (n=344)——13,84199.7%not enough data
GritTier 1 / 1 alternatives (group 4)2.0%43.7% ± 2.0 (n=2,421)——13,84199.7%not enough data
Improved SpiritTier 2 / 2 alternatives (group 1)9.7%40.4% ± 0.9 (n=11,948)——43,72899.7%not enough data
Melee ChargeTier 2 / 2 alternatives (group 1)0.0%insufficient data (n=28)——43,72899.7%not enough data
Quicksilver ReloadTier 2 / 2 alternatives (group 1)0.8%40.6% ± 3.1 (n=936)——43,72899.7%not enough data
StalkerTier 2 / 2 alternatives (group 1)0.1%44.5% ± 9.1 (n=110)——43,72899.7%not enough data
Spirit ShieldingTier 2 / 2 alternatives (group 1)2.4%38.5% ± 1.7 (n=2,993)——43,72899.7%not enough data
Active ReloadTier 2 / 2 alternatives (group 1)0.1%35.1% ± 8.6 (n=114)——43,72899.7%not enough data
Slowing BulletsTier 2 / 2 alternatives (group 1)0.6%41.2% ± 3.6 (n=733)——43,72899.7%not enough data
Mystic ShotTier 2 / 2 alternatives (group 1)2.0%39.6% ± 1.9 (n=2,414)——43,72899.7%not enough data
FrenzyTier 4 / 5 alternatives (group 3)0.1%54.8% ± 8.3 (n=135)——88,65498.9%not enough data
Glass CannonTier 4 / 5 alternatives (group 3)3.8%54.4% ± 1.4 (n=4,636)——88,65498.9%not enough data
Lightning ScrollTier 4 / 5 alternatives (group 3)0.1%39.7% ± 7.8 (n=146)——88,65498.9%not enough data
Echo ShardTier 4 / 5 alternatives (group 3)0.1%47.4% ± 8.9 (n=116)——88,65498.9%not enough data
Armor PiercerTier 4 / 5 alternatives (group 3)0.2%55.9% ± 6.0 (n=256)——88,65498.9%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 122,928 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Spirit Shredder20.1%53.2% ± 8.1 (n=141)49.2%+4.0 pp+10.0 pp+8.0 pp
Mystic Vulnerability20.4%53.0% ± 4.4 (n=492)49.5%+3.6 pp+9.8 pp+7.5 pp
Enchanter's Emblem25.5%52.8% ± 1.2 (n=6,784)50.6%+2.2 pp+9.6 pp+6.1 pp
Spirit Lifesteal20.8%48.4% ± 3.1 (n=1,007)49.0%-0.7 pp+5.1 pp+3.3 pp
Slowing Bullets20.3%46.5% ± 5.0 (n=381)47.5%-1.0 pp+3.2 pp+2.9 pp
Grit140.2%45.5% ± 0.4 (n=49,384)49.3%-3.9 pp+2.3 pp+2.1 pp
Spirit Shielding21.2%47.3% ± 2.6 (n=1,437)49.2%-1.9 pp+4.0 pp+2.0 pp
Compress Cooldown22.9%47.6% ± 1.6 (n=3,582)50.1%-2.5 pp+4.4 pp+1.5 pp
Healbane21.3%47.2% ± 2.4 (n=1,635)49.7%-2.5 pp+4.0 pp+1.5 pp
Long Range219.0%45.5% ± 0.6 (n=23,339)48.2%-2.7 pp+2.3 pp+1.2 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 122,928 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Spirit Shredder20.5%48.2% ± 3.8 (n=670)48.5%-0.3 pp+5.0 pp+4.4 pp
Spirit Resilience32.3%48.4% ± 1.8 (n=2,803)46.6%+1.8 pp+5.2 pp+4.0 pp
Healbane212.2%49.6% ± 0.8 (n=14,994)50.4%-0.8 pp+6.4 pp+3.8 pp
Mystic Reverb40.3%54.7% ± 5.4 (n=318)48.5%+6.2 pp+11.5 pp+3.6 pp
Enchanter's Emblem217.0%46.0% ± 0.7 (n=20,925)47.8%-1.7 pp+2.8 pp+2.9 pp
Torment Pulse30.7%47.2% ± 3.3 (n=878)46.8%+0.3 pp+3.9 pp+2.6 pp
Dispel Magic33.9%47.7% ± 1.4 (n=4,796)47.4%+0.3 pp+4.4 pp+2.5 pp
Spirit Burn40.3%56.3% ± 5.1 (n=366)51.4%+4.9 pp+13.1 pp+2.4 pp
Hollow Point30.6%53.2% ± 3.7 (n=699)53.1%+0.1 pp+10.0 pp+2.3 pp
Spiritual Overflow40.2%56.9% ± 6.5 (n=216)52.5%+4.5 pp+13.7 pp+1.9 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 122,928 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Restorative Locket20.1%48.9% ± 8.3 (n=135)49.8%-1.0 pp+5.7 pp+4.1 pp
Infuser40.2%54.4% ± 5.6 (n=296)49.6%+4.8 pp+11.2 pp+3.8 pp
Siphon Bullets40.4%54.8% ± 4.6 (n=442)50.2%+4.5 pp+11.5 pp+3.6 pp
Mystic Reverb47.7%57.4% ± 1.0 (n=9,438)53.3%+4.1 pp+14.2 pp+3.2 pp
Cheat Death40.6%56.2% ± 3.7 (n=694)52.1%+4.1 pp+13.0 pp+3.1 pp
Diviner's Kevlar47.8%58.0% ± 1.0 (n=9,566)54.1%+3.9 pp+14.7 pp+3.0 pp
Mystic Vulnerability24.4%49.9% ± 1.3 (n=5,467)52.3%-2.5 pp+6.6 pp+2.6 pp
Spirit Burn422.2%55.8% ± 0.6 (n=27,285)52.5%+3.3 pp+12.6 pp+2.3 pp
Escalating Resilience30.1%47.8% ± 7.2 (n=180)48.6%-0.9 pp+4.6 pp+2.1 pp
Armor Piercer40.2%55.9% ± 6.0 (n=256)52.9%+3.0 pp+12.6 pp+2.0 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.