Diviner's Kevlar
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=19) | — |
| 10–20 min | 55.9% ± 1.4 (n=5,071) | +0.7 pp |
| 20 min or later | 60.0% ± 0.2 (n=148,216) | +2.0 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 60.9% ± 3.4 (n=786) | +5.8 pp | |
| 67.1% ± 0.8 (n=13,666) | +4.6 pp | |
| 62.6% ± 1.3 (n=5,005) | +4.0 pp | |
| 60.3% ± 6.1 (n=247) | +3.1 pp | |
| 64.7% ± 1.8 (n=2,799) | +3.1 pp | |
| 57.4% ± 0.9 (n=12,880) | +3.0 pp | |
| 62.1% ± 0.8 (n=13,855) | +2.9 pp | |
| 53.7% ± 1.6 (n=3,966) | +2.9 pp | |
| 57.8% ± 1.0 (n=9,694) | +2.8 pp | |
| 55.5% ± 1.5 (n=4,470) | +2.8 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 153,306 | 59.8% ± 0.2 (n=153,306) | 3.3% (n=4,643,618) |
| 1 Initiate | 9,858 | 58.1% ± 1.0 (n=9,858) | 3.4% (n=286,633) |
| 2 Seeker | 20,276 | 59.7% ± 0.7 (n=20,276) | 3.6% (n=567,145) |
| 3 Acolyte | 18,527 | 59.5% ± 0.7 (n=18,527) | 3.4% (n=538,601) |
| 4 Sentinel | 15,270 | 59.9% ± 0.8 (n=15,270) | 3.4% (n=454,663) |
| 5 Mystic | 13,708 | 59.4% ± 0.8 (n=13,708) | 3.3% (n=412,948) |
| 6 Ritualist | 13,861 | 60.2% ± 0.8 (n=13,861) | 3.3% (n=417,480) |
| 7 Emissary | 13,286 | 60.3% ± 0.8 (n=13,286) | 3.3% (n=403,465) |
| 8 Oracle | 17,820 | 60.1% ± 0.7 (n=17,820) | 3.3% (n=546,368) |
| 9 Phantom | 13,837 | 61.1% ± 0.8 (n=13,837) | 3.2% (n=432,077) |
| 10 Ascendant | 6,228 | 61.5% ± 1.2 (n=6,228) | 2.9% (n=213,670) |
| 11 Eternus | 2,167 | 63.1% ± 2.0 (n=2,167) | 2.8% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.