Deadlock By The Numbers

Apollo

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 52.1% ± 0.4 (n=76,123). Grade A. vs average +2.1 pp.

Kills / deaths / assists per game: 7.1 / 6.9 / 12.6. Net worth per minute: 1,114.0. Average match length: 36.3 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Deadman Danny — 59.2% (likely range 57.7% to 60.6%), +7.0 pp vs hero overall, 4,388 games.

Worst observed lane opponent: Graves — 44.8% (likely range 43.3% to 46.2%), -7.4 pp vs hero overall, 4,610 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Healbane +3.3 pp, Spirit Strike +2.2 pp, Mystic Regeneration +1.1 pp

Bottom items: Improved Spirit -0.9 pp, Extra Spirit -0.4 pp, Extra Regen -0.4 pp

10–20 min

Top items: Torment Pulse +3.4 pp, Healbane +0.6 pp

Bottom items: Spirit Snatch -1.5 pp, Tankbuster -1.6 pp, Radiant Regeneration -1.6 pp

20 min or later

Top items: Witchmail +3.3 pp, Spirit Burn +1.9 pp, Mystic Reverb +2.2 pp

Bottom items: Transcendent Cooldown -4.1 pp, Spirit Snatch -1.6 pp, Boundless Spirit -1.1 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers76,12352.1% ± 0.4 (n=76,123)1.6% (n=4,643,618)2.5% (n=387,129)
1 Initiate4,55952.5% ± 1.4 (n=4,559)1.6% (n=286,633)2.7% (n=26,191)
2 Seeker9,48953.8% ± 1.0 (n=9,489)1.7% (n=567,145)2.6% (n=53,624)
3 Acolyte8,77952.1% ± 1.0 (n=8,779)1.6% (n=538,601)2.4% (n=49,318)
4 Sentinel7,39952.4% ± 1.1 (n=7,399)1.6% (n=454,663)2.4% (n=40,935)
5 Mystic5,92753.1% ± 1.3 (n=5,927)1.4% (n=412,948)2.2% (n=37,362)
6 Ritualist6,34254.2% ± 1.2 (n=6,342)1.5% (n=417,480)2.0% (n=36,413)
7 Emissary6,16252.6% ± 1.2 (n=6,162)1.5% (n=403,465)1.9% (n=36,580)
8 Oracle8,18150.1% ± 1.1 (n=8,181)1.5% (n=546,368)2.4% (n=42,649)
9 Phantom7,76551.8% ± 1.1 (n=7,765)1.8% (n=432,077)3.5% (n=40,417)
10 Ascendant4,05149.5% ± 1.5 (n=4,051)1.9% (n=213,670)2.9% (n=16,821)
11 Eternus1,03650.1% ± 3.0 (n=1,036)1.3% (n=78,077)4.7% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min56.8% ± 0.8 (n=13,705)
30–40 min51.6% ± 0.5 (n=42,204)
40 min or more50.1% ± 0.7 (n=20,214)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 76,123 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Spirit StrikeTier 1 / 8 alternatives (group 1)26.6%52.8% ± 0.7 (n=20,213)+2.2 pp+1.3 to +3.2 pp75,905100.0%likely helps
Mystic RegenerationTier 1 / 8 alternatives (group 1)33.8%53.4% ± 0.6 (n=25,760)+1.1 pp+0.5 to +1.7 pp75,905100.0%likely helps
Mystic ExpansionTier 1 / 8 alternatives (group 1)75.1%52.1% ± 0.4 (n=57,190)+0.4 pp+0.1 to +0.7 pp75,905100.0%likely helps
Melee LifestealTier 1 / 8 alternatives (group 1)22.3%52.6% ± 0.8 (n=16,985)+0.8 pp+0.1 to +1.5 pp75,905100.0%likely helps
Extra StaminaTier 1 / 8 alternatives (group 1)11.9%54.4% ± 1.0 (n=9,034)+2.1 pp-0.3 to +4.5 pp75,905100.0%unclear
Extra SpiritTier 1 / 8 alternatives (group 1)70.2%51.6% ± 0.4 (n=53,422)-0.4 pp-0.6 to -0.1 pp75,905100.0%likely hurts
Mystic BurstTier 1 / 8 alternatives (group 1)86.3%52.1% ± 0.4 (n=65,706)-0.3 pp-0.6 to -0.0 pp75,905100.0%likely hurts
Extra RegenTier 1 / 8 alternatives (group 1)57.5%51.7% ± 0.5 (n=43,766)-0.4 pp-0.8 to -0.1 pp75,905100.0%likely hurts
HealbaneTier 2 / 4 alternatives (group 2)12.6%57.7% ± 1.0 (n=9,621)+3.3 pp+2.3 to +4.3 pp54,449100.0%likely helps
Cold FrontTier 2 / 4 alternatives (group 2)21.7%52.6% ± 0.8 (n=16,532)+0.7 pp+0.1 to +1.3 pp54,449100.0%likely helps
Healing BoosterTier 2 / 4 alternatives (group 2)19.3%54.7% ± 0.8 (n=14,707)-0.5 pp-1.1 to +0.2 pp54,449100.0%unclear
Improved SpiritTier 2 / 4 alternatives (group 2)52.7%52.0% ± 0.5 (n=40,139)-0.9 pp-1.2 to -0.7 pp54,449100.0%likely hurts
Rapid RoundsTier 1 / 8 alternatives (group 1)0.2%53.4% ± 8.4 (n=133)——75,905100.0%not enough data
Monster RoundsTier 1 / 8 alternatives (group 1)0.9%50.9% ± 3.8 (n=664)——75,905100.0%not enough data
Melee ChargeTier 2 / 4 alternatives (group 2)8.5%55.6% ± 1.2 (n=6,497)——54,449100.0%not enough data
Quicksilver ReloadTier 2 / 4 alternatives (group 2)0.1%insufficient data (n=80)——54,449100.0%not enough data
StalkerTier 2 / 4 alternatives (group 2)2.7%54.3% ± 2.1 (n=2,087)——54,449100.0%not enough data
Spirit ShieldingTier 2 / 4 alternatives (group 2)0.6%53.5% ± 4.6 (n=452)——54,449100.0%not enough data
Compress CooldownTier 2 / 4 alternatives (group 2)7.0%52.2% ± 1.3 (n=5,291)——54,449100.0%not enough data
Active ReloadTier 2 / 4 alternatives (group 2)0.0%insufficient data (n=4)——54,449100.0%not enough data
Radiant RegenerationTier 3 / 1 alternatives (group 3)14.1%56.8% ± 0.9 (n=10,737)——10,72399.9%not enough data
Stamina MasteryTier 3 / 1 alternatives (group 3)0.2%59.3% ± 8.0 (n=140)——10,72399.9%not enough data
Torment PulseTier 3 / 1 alternatives (group 3)1.2%58.0% ± 3.1 (n=946)——10,72399.9%not enough data
Majestic LeapTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——10,72399.9%not enough data
Silence WaveTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=4)——10,72399.9%not enough data
Express ShotTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=5)——10,72399.9%not enough data
Cultist SacrificeTier 3 / 1 alternatives (group 3)0.1%47.6% ± 9.5 (n=103)——10,72399.9%not enough data
Rapid RechargeTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——10,72399.9%not enough data
Veil WalkerTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——10,72399.9%not enough data
Greater ExpansionTier 3 / 1 alternatives (group 3)0.2%58.9% ± 7.1 (n=180)——10,72399.9%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
LeechTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Transcendent CooldownTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.1%insufficient data (n=39)——00.0%not enough data
Mystic ReverbTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data

10–20 min

Comparison: 10–20 min. 100.0% of the comparison covered by data. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 76,123 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Evidence
Extra StaminaTier 1 / 3 alternatives (group 1)19.8%52.0% ± 0.8 (n=15,056)+0.4 pp-0.2 to +1.1 pp29,837unclear
Close QuartersTier 1 / 3 alternatives (group 1)10.3%51.5% ± 1.1 (n=7,834)-0.1 pp-1.1 to +0.9 pp29,837unclear
Spirit StrikeTier 1 / 3 alternatives (group 1)15.4%50.6% ± 0.9 (n=11,689)-0.8 pp-1.4 to -0.2 pp29,837likely hurts
HealbaneTier 2 / 8 alternatives (group 2)36.6%51.7% ± 0.6 (n=27,895)+0.6 pp+0.2 to +1.0 pp65,507likely helps
Improved SpiritTier 2 / 8 alternatives (group 2)22.2%51.8% ± 0.8 (n=16,926)+0.6 pp-0.0 to +1.1 pp65,507unclear
Spirit LifestealTier 2 / 8 alternatives (group 2)12.0%52.3% ± 1.0 (n=9,166)+0.7 pp-0.3 to +1.7 pp65,507unclear
Restorative LocketTier 2 / 8 alternatives (group 2)10.2%52.4% ± 1.1 (n=7,777)+0.4 pp-0.6 to +1.4 pp65,507unclear
Compress CooldownTier 2 / 8 alternatives (group 2)18.8%53.4% ± 0.8 (n=14,294)-0.0 pp-0.8 to +0.8 pp65,507unclear
Healing BoosterTier 2 / 8 alternatives (group 2)34.1%50.4% ± 0.6 (n=25,974)-1.1 pp-1.5 to -0.7 pp65,507likely hurts
Melee ChargeTier 2 / 8 alternatives (group 2)22.1%51.2% ± 0.8 (n=16,825)-0.9 pp-1.6 to -0.2 pp65,507likely hurts
Mystic VulnerabilityTier 2 / 8 alternatives (group 2)11.6%53.1% ± 1.0 (n=8,843)-0.6 pp-1.7 to +0.5 pp65,507unclear
Torment PulseTier 3 / 8 alternatives (group 3)24.8%56.3% ± 0.7 (n=18,870)+3.4 pp+2.8 to +4.0 pp68,421likely helps
Stamina MasteryTier 3 / 8 alternatives (group 3)18.0%56.0% ± 0.8 (n=13,722)+0.6 pp-0.1 to +1.3 pp68,421unclear
Dispel MagicTier 3 / 8 alternatives (group 3)22.3%53.4% ± 0.8 (n=16,942)+0.2 pp-0.4 to +0.9 pp68,421unclear
LifestrikeTier 3 / 8 alternatives (group 3)16.9%53.0% ± 0.9 (n=12,861)-0.9 pp-1.7 to -0.0 pp68,421likely hurts
Spirit SnatchTier 3 / 8 alternatives (group 3)30.6%52.5% ± 0.6 (n=23,283)-1.5 pp-2.1 to -1.0 pp68,421likely hurts
Superior CooldownTier 3 / 8 alternatives (group 3)10.8%57.4% ± 1.1 (n=8,218)-0.9 pp-2.1 to +0.3 pp68,421unclear
TankbusterTier 3 / 8 alternatives (group 3)22.9%54.2% ± 0.7 (n=17,402)-1.6 pp-2.3 to -1.0 pp68,421likely hurts
Radiant RegenerationTier 3 / 8 alternatives (group 3)16.0%51.9% ± 0.9 (n=12,143)-1.6 pp-2.5 to -0.7 pp68,421likely hurts
Rapid RoundsTier 1 / 3 alternatives (group 1)0.2%44.2% ± 7.7 (n=156)——29,837not enough data
Mystic ExpansionTier 1 / 3 alternatives (group 1)7.3%51.9% ± 1.3 (n=5,571)——29,837not enough data
Extra SpiritTier 1 / 3 alternatives (group 1)4.5%53.4% ± 1.7 (n=3,461)——29,837not enough data
Monster RoundsTier 1 / 3 alternatives (group 1)0.1%42.2% ± 9.4 (n=102)——29,837not enough data
Melee LifestealTier 1 / 3 alternatives (group 1)2.8%48.7% ± 2.1 (n=2,095)——29,837not enough data
Mystic RegenerationTier 1 / 3 alternatives (group 1)3.1%50.5% ± 2.0 (n=2,351)——29,837not enough data
Extended MagazineTier 1 / 3 alternatives (group 1)0.1%insufficient data (n=63)——29,837not enough data
Quicksilver ReloadTier 2 / 8 alternatives (group 2)0.1%50.5% ± 9.1 (n=111)——65,507not enough data
StalkerTier 2 / 8 alternatives (group 2)0.5%48.6% ± 5.1 (n=366)——65,507not enough data
Majestic LeapTier 3 / 8 alternatives (group 3)0.0%insufficient data (n=8)——68,421not enough data
Silence WaveTier 3 / 8 alternatives (group 3)0.1%insufficient data (n=48)——68,421not enough data
Boundless SpiritTier 4 / 1 alternatives (group 4)18.9%57.6% ± 0.8 (n=14,372)——14,372not enough data
FrenzyTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=4)——14,372not enough data
Spirit BurnTier 4 / 1 alternatives (group 4)0.8%63.8% ± 3.7 (n=629)——14,372not enough data
Glass CannonTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=30)——14,372not enough data
Lightning ScrollTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=5)——14,372not enough data
Echo ShardTier 4 / 1 alternatives (group 4)0.1%insufficient data (n=46)——14,372not enough data
Armor PiercerTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=1)——14,372not enough data
RefresherTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=8)——14,372not enough data
CapacitorTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=1)——14,372not enough data
Crushing FistsTier 4 / 1 alternatives (group 4)0.7%62.8% ± 4.2 (n=516)——14,372not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 76,123 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Compress CooldownTier 2 / 2 alternatives (group 1)23.8%53.8% ± 0.7 (n=18,134)-0.0 pp-0.4 to +0.4 pp27,36199.4%unclear
Mystic VulnerabilityTier 2 / 2 alternatives (group 1)16.3%52.6% ± 0.9 (n=12,431)-0.2 pp-0.7 to +0.4 pp27,36199.4%unclear
Torment PulseTier 3 / 8 alternatives (group 2)12.8%53.2% ± 1.0 (n=9,777)+2.3 pp+1.4 to +3.1 pp69,16499.1%likely helps
Spirit ResilienceTier 3 / 8 alternatives (group 2)19.4%51.9% ± 0.8 (n=14,794)+1.3 pp+0.6 to +1.9 pp69,16499.1%likely helps
Greater ExpansionTier 3 / 8 alternatives (group 2)44.5%53.6% ± 0.5 (n=33,892)+0.4 pp+0.0 to +0.7 pp69,16499.1%likely helps
Superior CooldownTier 3 / 8 alternatives (group 2)52.3%54.0% ± 0.5 (n=39,827)-0.0 pp-0.3 to +0.3 pp69,16499.1%unclear
Stamina MasteryTier 3 / 8 alternatives (group 2)23.1%52.6% ± 0.7 (n=17,550)+0.1 pp-0.4 to +0.7 pp69,16499.1%unclear
TankbusterTier 3 / 8 alternatives (group 2)54.9%51.8% ± 0.5 (n=41,787)-0.4 pp-0.7 to -0.1 pp69,16499.1%likely hurts
Dispel MagicTier 3 / 8 alternatives (group 2)18.2%50.8% ± 0.8 (n=13,876)-0.3 pp-0.9 to +0.4 pp69,16499.1%unclear
Spirit SnatchTier 3 / 8 alternatives (group 2)14.3%49.2% ± 0.9 (n=10,920)-1.6 pp-2.4 to -0.8 pp69,16499.1%likely hurts
WitchmailTier 4 / 6 alternatives (group 3)13.0%60.6% ± 1.0 (n=9,864)+3.3 pp+2.5 to +4.2 pp59,97396.0%likely helps
Spirit BurnTier 4 / 6 alternatives (group 3)38.2%60.1% ± 0.6 (n=29,092)+1.9 pp+1.5 to +2.3 pp59,97396.0%likely helps
Mystic ReverbTier 4 / 6 alternatives (group 3)14.8%60.7% ± 0.9 (n=11,231)+2.2 pp+1.4 to +3.0 pp59,97396.0%likely helps
Escalating ExposureTier 4 / 6 alternatives (group 3)15.3%58.0% ± 0.9 (n=11,665)+1.0 pp+0.2 to +1.9 pp59,97396.0%likely helps
Boundless SpiritTier 4 / 6 alternatives (group 3)58.5%52.9% ± 0.5 (n=44,506)-1.1 pp-1.5 to -0.6 pp59,97396.0%likely hurts
Transcendent CooldownTier 4 / 6 alternatives (group 3)19.0%54.9% ± 0.8 (n=14,448)-4.1 pp-5.0 to -3.1 pp59,97396.0%likely hurts
Spirit StrikeTier 1 / 0 alternatives (group 4)4.2%50.9% ± 1.7 (n=3,171)——00.0%not enough data
Rapid RoundsTier 1 / 0 alternatives (group 4)0.1%insufficient data (n=42)——00.0%not enough data
Mystic ExpansionTier 1 / 0 alternatives (group 4)1.6%50.3% ± 2.8 (n=1,190)——00.0%not enough data
Extra SpiritTier 1 / 0 alternatives (group 4)4.2%57.8% ± 1.7 (n=3,221)——00.0%not enough data
Monster RoundsTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=20)——00.0%not enough data
Close QuartersTier 1 / 0 alternatives (group 4)1.8%47.9% ± 2.7 (n=1,341)——00.0%not enough data
Melee LifestealTier 1 / 0 alternatives (group 4)0.6%52.3% ± 4.7 (n=434)——00.0%not enough data
Mystic RegenerationTier 1 / 0 alternatives (group 4)1.5%52.1% ± 2.9 (n=1,128)——00.0%not enough data
Extended MagazineTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=22)——00.0%not enough data
GritTier 1 / 0 alternatives (group 4)2.8%54.9% ± 2.1 (n=2,103)——00.0%not enough data
Improved SpiritTier 2 / 2 alternatives (group 1)9.4%52.0% ± 1.2 (n=7,181)——27,36199.4%not enough data
Melee ChargeTier 2 / 2 alternatives (group 1)2.4%48.4% ± 2.3 (n=1,862)——27,36199.4%not enough data
Quicksilver ReloadTier 2 / 2 alternatives (group 1)0.1%57.8% ± 10.0 (n=90)——27,36199.4%not enough data
StalkerTier 2 / 2 alternatives (group 1)0.1%insufficient data (n=57)——27,36199.4%not enough data
Spirit ShieldingTier 2 / 2 alternatives (group 1)1.0%47.5% ± 3.6 (n=751)——27,36199.4%not enough data
Active ReloadTier 2 / 2 alternatives (group 1)0.0%insufficient data (n=2)——27,36199.4%not enough data
Slowing BulletsTier 2 / 2 alternatives (group 1)0.2%54.8% ± 7.3 (n=177)——27,36199.4%not enough data
Mystic ShotTier 2 / 2 alternatives (group 1)0.1%insufficient data (n=60)——27,36199.4%not enough data
Majestic LeapTier 3 / 8 alternatives (group 2)0.0%insufficient data (n=28)——69,16499.1%not enough data
Silence WaveTier 3 / 8 alternatives (group 2)0.3%36.0% ± 6.4 (n=214)——69,16499.1%not enough data
FrenzyTier 4 / 6 alternatives (group 3)0.1%69.3% ± 8.9 (n=101)——59,97396.0%not enough data
Glass CannonTier 4 / 6 alternatives (group 3)0.2%69.0% ± 6.6 (n=184)——59,97396.0%not enough data
Lightning ScrollTier 4 / 6 alternatives (group 3)0.6%52.0% ± 4.6 (n=444)——59,97396.0%not enough data
Echo ShardTier 4 / 6 alternatives (group 3)0.7%61.3% ± 4.2 (n=524)——59,97396.0%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 76,123 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Headshot Booster10.2%56.4% ± 8.8 (n=117)48.6%+7.8 pp+4.3 pp+4.9 pp
Lifestrike30.6%64.0% ± 4.3 (n=483)49.5%+14.5 pp+11.8 pp+4.8 pp
Enchanter's Emblem23.3%57.6% ± 1.9 (n=2,545)49.1%+8.5 pp+5.5 pp+4.4 pp
Healbane212.6%57.7% ± 1.0 (n=9,621)50.8%+6.9 pp+5.5 pp+2.8 pp
Melee Charge28.5%55.6% ± 1.2 (n=6,497)48.7%+6.9 pp+3.4 pp+2.8 pp
Reactive Barrier20.8%56.8% ± 3.9 (n=628)50.0%+6.8 pp+4.7 pp+2.8 pp
Debuff Reducer20.2%54.8% ± 7.7 (n=155)48.3%+6.5 pp+2.7 pp+2.5 pp
Point Blank30.3%60.9% ± 6.3 (n=230)48.8%+12.1 pp+8.7 pp+2.4 pp
Stalker22.7%54.3% ± 2.1 (n=2,087)47.9%+6.5 pp+2.2 pp+2.4 pp
Sprint Boots15.8%54.1% ± 1.5 (n=4,381)49.3%+4.8 pp+1.9 pp+1.9 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 76,123 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Decay30.1%60.8% ± 9.3 (n=102)45.4%+15.4 pp+8.6 pp+10.3 pp
Indomitable40.1%65.9% ± 9.7 (n=88)50.3%+15.6 pp+13.8 pp+7.9 pp
Witchmail40.4%66.6% ± 5.4 (n=293)52.3%+14.3 pp+14.4 pp+6.6 pp
Berserker30.6%66.0% ± 4.5 (n=424)54.5%+11.6 pp+13.9 pp+6.4 pp
High-Velocity Rounds10.1%59.2% ± 9.6 (n=98)52.6%+6.6 pp+7.0 pp+5.6 pp
Crushing Fists40.7%62.8% ± 4.2 (n=516)49.9%+12.9 pp+10.6 pp+5.3 pp
Mystic Reverb40.7%63.5% ± 4.2 (n=510)51.1%+12.5 pp+11.4 pp+4.8 pp
Torment Pulse324.8%56.3% ± 0.7 (n=18,870)47.4%+8.9 pp+4.2 pp+3.8 pp
Spirit Burn40.8%63.8% ± 3.7 (n=629)52.6%+11.1 pp+11.6 pp+3.4 pp
Bullet Lifesteal20.2%58.8% ± 7.5 (n=160)53.2%+5.6 pp+6.6 pp+3.4 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 76,123 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Glass Cannon40.2%69.0% ± 6.6 (n=184)53.8%+15.2 pp+16.9 pp+10.1 pp
Frenzy40.1%69.3% ± 8.9 (n=101)56.1%+13.2 pp+17.2 pp+8.1 pp
Extra Spirit14.2%57.8% ± 1.7 (n=3,221)51.6%+6.1 pp+5.6 pp+6.0 pp
Fortitude30.4%54.5% ± 5.5 (n=312)48.9%+5.6 pp+2.3 pp+4.1 pp
Berserker31.8%57.4% ± 2.6 (n=1,403)52.1%+5.4 pp+5.3 pp+3.8 pp
Diviner's Kevlar40.3%60.6% ± 6.1 (n=241)52.0%+8.6 pp+8.4 pp+3.4 pp
Quicksilver Reload20.1%57.8% ± 10.0 (n=90)54.8%+3.0 pp+5.6 pp+3.1 pp
Cheat Death40.3%60.2% ± 5.8 (n=266)51.9%+8.2 pp+8.0 pp+3.1 pp
Spellslinger40.2%64.3% ± 7.5 (n=154)56.1%+8.2 pp+12.1 pp+3.0 pp
Torment Pulse312.8%53.2% ± 1.0 (n=9,777)48.7%+4.5 pp+1.1 pp+3.0 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.