Deadlock By The Numbers

Improved Spirit

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min50.0% ± 0.1 (n=910,475)-1.6 pp
10–20 min48.7% ± 0.1 (n=769,831)-1.5 pp
20 min or later51.4% ± 0.1 (n=473,868)+0.1 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Warden49.6% ± 1.1 (n=7,532)+1.0 pp
Paradox47.2% ± 1.0 (n=8,893)+0.9 pp
Lady Geist50.7% ± 0.4 (n=55,162)+0.9 pp
McGinnis50.2% ± 0.7 (n=18,871)+0.9 pp
Pocket48.1% ± 0.6 (n=26,798)+0.9 pp
Apollo51.9% ± 0.4 (n=64,246)+0.6 pp
Mina47.6% ± 0.3 (n=135,760)+0.5 pp
Infernus47.5% ± 0.2 (n=161,402)+0.5 pp
Deadman Danny43.7% ± 0.3 (n=111,862)+0.2 pp
Graves55.8% ± 0.3 (n=97,398)+0.0 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers2,154,17649.9% ± 0.1 (n=2,154,176)46.4% (n=4,643,618)
1 Initiate150,90650.1% ± 0.3 (n=150,906)52.6% (n=286,633)
2 Seeker291,63150.3% ± 0.2 (n=291,631)51.4% (n=567,145)
3 Acolyte268,37950.2% ± 0.2 (n=268,379)49.8% (n=538,601)
4 Sentinel219,88250.1% ± 0.2 (n=219,882)48.4% (n=454,663)
5 Mystic195,28650.1% ± 0.2 (n=195,286)47.3% (n=412,948)
6 Ritualist190,63749.7% ± 0.2 (n=190,637)45.7% (n=417,480)
7 Emissary179,53649.7% ± 0.2 (n=179,536)44.5% (n=403,465)
8 Oracle231,58449.6% ± 0.2 (n=231,584)42.4% (n=546,368)
9 Phantom173,30050.0% ± 0.2 (n=173,300)40.1% (n=432,077)
10 Ascendant80,62650.0% ± 0.3 (n=80,626)37.7% (n=213,670)
11 Eternus28,07850.0% ± 0.6 (n=28,078)36.0% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.