Deadlock By The Numbers

Mina

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 47.4% ± 0.3 (n=139,363). Grade C. vs average -2.6 pp.

Kills / deaths / assists per game: 7.6 / 5.8 / 11.5. Net worth per minute: 1,157.2. Average match length: 36.5 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Deadman Danny — 54.6% (likely range 53.4% to 55.7%), +7.2 pp vs hero overall, 7,356 games.

Worst observed lane opponent: Rat King — 40.4% (likely range 39.6% to 41.2%), -7.1 pp vs hero overall, 14,737 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Spirit Sap +1.6 pp

Bottom items: Improved Spirit -0.7 pp, Mystic Burst -0.7 pp, Extra Health -0.9 pp

10–20 min

Top items: Dispel Magic +0.9 pp, Mystic Expansion +0.6 pp

Bottom items: Tankbuster -0.9 pp, Extra Health -1.1 pp, Swift Striker -0.7 pp

20 min or later

Top items: Ethereal Shift +3.0 pp, Spirit Shredder +0.9 pp, Spiritual Overflow +1.3 pp

Bottom items: Transcendent Cooldown -2.8 pp, Reactive Barrier -1.7 pp, Mercurial Magnum -2.0 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers139,36347.4% ± 0.3 (n=139,363)3.0% (n=4,643,618)0.9% (n=387,129)
1 Initiate9,64745.4% ± 1.0 (n=9,647)3.4% (n=286,633)0.8% (n=26,191)
2 Seeker17,01946.5% ± 0.7 (n=17,019)3.0% (n=567,145)0.8% (n=53,624)
3 Acolyte16,06047.6% ± 0.8 (n=16,060)3.0% (n=538,601)0.8% (n=49,318)
4 Sentinel12,93147.9% ± 0.9 (n=12,931)2.8% (n=454,663)0.8% (n=40,935)
5 Mystic11,62148.1% ± 0.9 (n=11,621)2.8% (n=412,948)0.7% (n=37,362)
6 Ritualist12,08847.2% ± 0.9 (n=12,088)2.9% (n=417,480)0.6% (n=36,413)
7 Emissary11,26148.5% ± 0.9 (n=11,261)2.8% (n=403,465)0.6% (n=36,580)
8 Oracle16,53248.7% ± 0.8 (n=16,532)3.0% (n=546,368)1.0% (n=42,649)
9 Phantom13,21848.6% ± 0.9 (n=13,218)3.1% (n=432,077)1.6% (n=40,417)
10 Ascendant6,56148.7% ± 1.2 (n=6,561)3.1% (n=213,670)1.4% (n=16,821)
11 Eternus2,68648.1% ± 1.9 (n=2,686)3.4% (n=78,077)2.1% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min45.1% ± 0.6 (n=23,606)
30–40 min47.1% ± 0.4 (n=76,979)
40 min or more49.6% ± 0.5 (n=38,778)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 139,363 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
GritTier 1 / 6 alternatives (group 1)25.3%49.5% ± 0.5 (n=35,273)+0.0 pp-0.5 to +0.6 pp139,03099.4%unclear
Mystic BurstTier 1 / 6 alternatives (group 1)97.7%47.6% ± 0.3 (n=136,185)-0.7 pp-1.2 to -0.3 pp139,03099.4%likely hurts
Extra StaminaTier 1 / 6 alternatives (group 1)54.4%49.5% ± 0.4 (n=75,820)-0.7 pp-1.3 to -0.1 pp139,03099.4%likely hurts
Mystic ExpansionTier 1 / 6 alternatives (group 1)53.6%48.4% ± 0.4 (n=74,688)-0.7 pp-1.4 to +0.0 pp139,03099.4%unclear
Extra HealthTier 1 / 6 alternatives (group 1)37.1%49.2% ± 0.4 (n=51,684)-0.9 pp-1.6 to -0.2 pp139,03099.4%likely hurts
Extra SpiritTier 1 / 6 alternatives (group 1)98.5%47.5% ± 0.3 (n=137,248)-1.0 pp-1.9 to -0.1 pp139,03099.4%likely hurts
Spirit SapTier 2 / 3 alternatives (group 2)24.5%49.8% ± 0.5 (n=34,178)+1.6 pp+1.0 to +2.2 pp134,754100.0%likely helps
Quicksilver ReloadTier 2 / 3 alternatives (group 2)89.8%48.1% ± 0.3 (n=125,111)+0.1 pp-0.0 to +0.2 pp134,754100.0%unclear
Improved SpiritTier 2 / 3 alternatives (group 2)61.5%48.5% ± 0.3 (n=85,685)-0.7 pp-0.9 to -0.5 pp134,754100.0%likely hurts
Spirit StrikeTier 1 / 6 alternatives (group 1)0.0%insufficient data (n=27)——139,03099.4%not enough data
Rapid RoundsTier 1 / 6 alternatives (group 1)6.7%44.8% ± 1.0 (n=9,331)——139,03099.4%not enough data
Monster RoundsTier 1 / 6 alternatives (group 1)0.4%39.5% ± 4.3 (n=494)——139,03099.4%not enough data
Close QuartersTier 1 / 6 alternatives (group 1)0.0%insufficient data (n=56)——139,03099.4%not enough data
Melee ChargeTier 2 / 3 alternatives (group 2)0.0%insufficient data (n=4)——134,754100.0%not enough data
StalkerTier 2 / 3 alternatives (group 2)0.0%insufficient data (n=7)——134,754100.0%not enough data
Spirit ShieldingTier 2 / 3 alternatives (group 2)3.2%52.5% ± 1.5 (n=4,459)——134,754100.0%not enough data
Compress CooldownTier 2 / 3 alternatives (group 2)1.0%45.6% ± 2.6 (n=1,426)——134,754100.0%not enough data
Active ReloadTier 2 / 3 alternatives (group 2)0.0%insufficient data (n=31)——134,754100.0%not enough data
Slowing BulletsTier 2 / 3 alternatives (group 2)0.0%insufficient data (n=6)——134,754100.0%not enough data
Mystic ShotTier 2 / 3 alternatives (group 2)2.1%47.9% ± 1.8 (n=2,961)——134,754100.0%not enough data
Stamina MasteryTier 3 / 0 alternatives (group 3)2.1%60.1% ± 1.8 (n=2,968)——00.0%not enough data
Torment PulseTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=28)——00.0%not enough data
Majestic LeapTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=1)——00.0%not enough data
Silence WaveTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=2)——00.0%not enough data
Express ShotTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=3)——00.0%not enough data
Cultist SacrificeTier 3 / 0 alternatives (group 3)0.1%43.8% ± 8.2 (n=137)——00.0%not enough data
Tesla BulletsTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=2)——00.0%not enough data
Veil WalkerTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=1)——00.0%not enough data
Greater ExpansionTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=44)——00.0%not enough data
KnockdownTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=25)——00.0%not enough data
Spirit BurnTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=9)——00.0%not enough data
Siphon BulletsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Focus LensTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=6)——00.0%not enough data
RicochetTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=65)——00.0%not enough data
Mercurial MagnumTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data

10–20 min

Comparison: 10–20 min. 100.0% of the comparison covered by data. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 139,363 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Evidence
Mystic ExpansionTier 1 / 5 alternatives (group 1)19.6%46.8% ± 0.6 (n=27,366)+0.6 pp+0.1 to +1.1 pp90,302likely helps
GritTier 1 / 5 alternatives (group 1)15.9%46.2% ± 0.7 (n=22,166)+0.2 pp-0.3 to +0.8 pp90,302unclear
Extra StaminaTier 1 / 5 alternatives (group 1)39.5%45.2% ± 0.4 (n=55,030)-0.2 pp-0.5 to +0.0 pp90,302unclear
Rapid RoundsTier 1 / 5 alternatives (group 1)17.5%48.9% ± 0.6 (n=24,390)-0.1 pp-0.7 to +0.5 pp90,302unclear
Extra HealthTier 1 / 5 alternatives (group 1)11.7%43.0% ± 0.8 (n=16,279)-1.1 pp-1.8 to -0.4 pp90,302likely hurts
Improved SpiritTier 2 / 5 alternatives (group 2)31.7%46.1% ± 0.5 (n=44,233)+0.3 pp-0.0 to +0.7 pp98,926unclear
Spirit ShieldingTier 2 / 5 alternatives (group 2)11.4%48.1% ± 0.8 (n=15,925)+0.5 pp-0.2 to +1.1 pp98,926unclear
Reactive BarrierTier 2 / 5 alternatives (group 2)18.2%48.5% ± 0.6 (n=25,308)-0.0 pp-0.5 to +0.5 pp98,926unclear
Spirit ShredderTier 2 / 5 alternatives (group 2)14.7%49.1% ± 0.7 (n=20,494)-0.3 pp-0.9 to +0.3 pp98,926unclear
Swift StrikerTier 2 / 5 alternatives (group 2)26.4%48.3% ± 0.5 (n=36,748)-0.7 pp-1.1 to -0.3 pp98,926likely hurts
Dispel MagicTier 3 / 3 alternatives (group 3)60.6%48.6% ± 0.3 (n=84,469)+0.9 pp+0.7 to +1.2 pp131,229likely helps
Stamina MasteryTier 3 / 3 alternatives (group 3)73.0%48.9% ± 0.3 (n=101,799)-0.1 pp-0.2 to -0.0 pp131,229likely hurts
TankbusterTier 3 / 3 alternatives (group 3)63.1%49.2% ± 0.3 (n=87,971)-0.9 pp-1.1 to -0.7 pp131,229likely hurts
Spirit StrikeTier 1 / 5 alternatives (group 1)0.0%insufficient data (n=5)——90,302not enough data
Extra SpiritTier 1 / 5 alternatives (group 1)0.4%35.6% ± 3.8 (n=596)——90,302not enough data
Monster RoundsTier 1 / 5 alternatives (group 1)0.1%37.8% ± 7.5 (n=156)——90,302not enough data
Close QuartersTier 1 / 5 alternatives (group 1)0.0%insufficient data (n=27)——90,302not enough data
Melee LifestealTier 1 / 5 alternatives (group 1)0.0%insufficient data (n=4)——90,302not enough data
Melee ChargeTier 2 / 5 alternatives (group 2)0.0%insufficient data (n=10)——98,926not enough data
Quicksilver ReloadTier 2 / 5 alternatives (group 2)6.8%40.9% ± 1.0 (n=9,541)——98,926not enough data
StalkerTier 2 / 5 alternatives (group 2)0.0%insufficient data (n=27)——98,926not enough data
Compress CooldownTier 2 / 5 alternatives (group 2)9.6%49.2% ± 0.8 (n=13,345)——98,926not enough data
Active ReloadTier 2 / 5 alternatives (group 2)0.0%insufficient data (n=42)——98,926not enough data
Torment PulseTier 3 / 3 alternatives (group 3)0.1%46.3% ± 9.2 (n=108)——131,229not enough data
Majestic LeapTier 3 / 3 alternatives (group 3)0.0%insufficient data (n=24)——131,229not enough data
Silence WaveTier 3 / 3 alternatives (group 3)0.0%insufficient data (n=40)——131,229not enough data
Express ShotTier 3 / 3 alternatives (group 3)0.0%insufficient data (n=25)——131,229not enough data
Cultist SacrificeTier 3 / 3 alternatives (group 3)0.2%36.9% ± 6.0 (n=249)——131,229not enough data
Tesla BulletsTier 3 / 3 alternatives (group 3)0.0%insufficient data (n=31)——131,229not enough data
Veil WalkerTier 3 / 3 alternatives (group 3)0.0%insufficient data (n=26)——131,229not enough data
Boundless SpiritTier 4 / 1 alternatives (group 4)18.3%55.8% ± 0.6 (n=25,476)——25,476not enough data
Spirit BurnTier 4 / 1 alternatives (group 4)3.7%60.4% ± 1.3 (n=5,113)——25,476not enough data
Glass CannonTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=11)——25,476not enough data
Lightning ScrollTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=24)——25,476not enough data
Echo ShardTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=13)——25,476not enough data
RefresherTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=8)——25,476not enough data
CapacitorTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=1)——25,476not enough data
Crushing FistsTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=1)——25,476not enough data
LeechTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=61)——25,476not enough data
Transcendent CooldownTier 4 / 1 alternatives (group 4)0.2%46.9% ± 6.3 (n=241)——25,476not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 139,363 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Spirit ShredderTier 2 / 4 alternatives (group 1)26.7%50.7% ± 0.5 (n=37,175)+0.9 pp+0.6 to +1.2 pp80,43199.7%likely helps
Compress CooldownTier 2 / 4 alternatives (group 1)30.8%50.5% ± 0.5 (n=42,965)-0.0 pp-0.3 to +0.3 pp80,43199.7%unclear
Swift StrikerTier 2 / 4 alternatives (group 1)10.6%46.3% ± 0.8 (n=14,750)-1.5 pp-2.2 to -0.8 pp80,43199.7%likely hurts
Reactive BarrierTier 2 / 4 alternatives (group 1)11.3%48.7% ± 0.8 (n=15,681)-1.7 pp-2.4 to -1.1 pp80,43199.7%likely hurts
Superior CooldownTier 3 / 7 alternatives (group 2)48.7%51.2% ± 0.4 (n=67,871)+0.4 pp+0.2 to +0.7 pp122,53998.3%likely helps
Spirit RendTier 3 / 7 alternatives (group 2)33.1%50.9% ± 0.5 (n=46,123)-0.2 pp-0.6 to +0.1 pp122,53998.3%unclear
Greater ExpansionTier 3 / 7 alternatives (group 2)37.9%50.1% ± 0.4 (n=52,776)-0.3 pp-0.6 to +0.0 pp122,53998.3%unclear
Toxic BulletsTier 3 / 7 alternatives (group 2)16.3%47.0% ± 0.6 (n=22,749)-0.7 pp-1.2 to -0.2 pp122,53998.3%likely hurts
TankbusterTier 3 / 7 alternatives (group 2)31.7%44.5% ± 0.5 (n=44,241)-0.7 pp-1.4 to -0.1 pp122,53998.3%likely hurts
Dispel MagicTier 3 / 7 alternatives (group 2)12.0%45.9% ± 0.8 (n=16,700)-0.9 pp-1.6 to -0.3 pp122,53998.3%likely hurts
Stamina MasteryTier 3 / 7 alternatives (group 2)19.4%43.5% ± 0.6 (n=27,086)-1.1 pp-1.7 to -0.5 pp122,53998.3%likely hurts
Ethereal ShiftTier 4 / 8 alternatives (group 3)16.7%58.8% ± 0.6 (n=23,305)+3.0 pp+2.2 to +3.9 pp127,26696.6%likely helps
Spiritual OverflowTier 4 / 8 alternatives (group 3)13.0%57.5% ± 0.7 (n=18,115)+1.3 pp+0.3 to +2.3 pp127,26696.6%likely helps
Spirit BurnTier 4 / 8 alternatives (group 3)69.7%53.0% ± 0.3 (n=97,197)+0.5 pp+0.2 to +0.7 pp127,26696.6%likely helps
IndomitableTier 4 / 8 alternatives (group 3)16.5%54.4% ± 0.6 (n=23,027)+0.2 pp-0.5 to +0.9 pp127,26696.6%unclear
Focus LensTier 4 / 8 alternatives (group 3)10.5%52.7% ± 0.8 (n=14,584)-0.2 pp-1.0 to +0.5 pp127,26696.6%unclear
Boundless SpiritTier 4 / 8 alternatives (group 3)69.4%48.0% ± 0.3 (n=96,770)-1.3 pp-1.6 to -0.9 pp127,26696.6%likely hurts
Mercurial MagnumTier 4 / 8 alternatives (group 3)12.8%52.3% ± 0.7 (n=17,884)-2.0 pp-3.1 to -1.0 pp127,26696.6%likely hurts
Transcendent CooldownTier 4 / 8 alternatives (group 3)23.8%53.6% ± 0.5 (n=33,167)-2.8 pp-3.6 to -1.9 pp127,26696.6%likely hurts
Spirit StrikeTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=8)——00.0%not enough data
Rapid RoundsTier 1 / 0 alternatives (group 4)4.7%46.8% ± 1.2 (n=6,560)——00.0%not enough data
Mystic ExpansionTier 1 / 0 alternatives (group 4)2.7%47.9% ± 1.6 (n=3,830)——00.0%not enough data
Extra SpiritTier 1 / 0 alternatives (group 4)0.1%49.0% ± 8.1 (n=143)——00.0%not enough data
Monster RoundsTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=22)——00.0%not enough data
Close QuartersTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=23)——00.0%not enough data
Melee LifestealTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=9)——00.0%not enough data
Mystic RegenerationTier 1 / 0 alternatives (group 4)0.1%39.4% ± 9.5 (n=99)——00.0%not enough data
Extended MagazineTier 1 / 0 alternatives (group 4)0.2%39.5% ± 6.4 (n=220)——00.0%not enough data
GritTier 1 / 0 alternatives (group 4)3.1%49.9% ± 1.5 (n=4,374)——00.0%not enough data
Improved SpiritTier 2 / 4 alternatives (group 1)4.2%44.9% ± 1.3 (n=5,842)——80,43199.7%not enough data
Melee ChargeTier 2 / 4 alternatives (group 1)0.0%insufficient data (n=4)——80,43199.7%not enough data
Quicksilver ReloadTier 2 / 4 alternatives (group 1)0.7%42.8% ± 3.0 (n=1,045)——80,43199.7%not enough data
StalkerTier 2 / 4 alternatives (group 1)0.0%insufficient data (n=15)——80,43199.7%not enough data
Spirit ShieldingTier 2 / 4 alternatives (group 1)4.4%43.8% ± 1.2 (n=6,090)——80,43199.7%not enough data
Active ReloadTier 2 / 4 alternatives (group 1)0.0%insufficient data (n=20)——80,43199.7%not enough data
Torment PulseTier 3 / 7 alternatives (group 2)0.1%47.2% ± 9.3 (n=106)——122,53998.3%not enough data
Majestic LeapTier 3 / 7 alternatives (group 2)0.0%insufficient data (n=28)——122,53998.3%not enough data
Silence WaveTier 3 / 7 alternatives (group 2)0.2%38.0% ± 6.1 (n=242)——122,53998.3%not enough data
FrenzyTier 4 / 8 alternatives (group 3)0.0%insufficient data (n=29)——127,26696.6%not enough data
Glass CannonTier 4 / 8 alternatives (group 3)0.1%56.9% ± 9.4 (n=102)——127,26696.6%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 139,363 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Restorative Locket20.4%55.5% ± 4.1 (n=566)51.3%+4.2 pp+8.1 pp+4.2 pp
Dispel Magic32.3%59.9% ± 1.7 (n=3,204)53.0%+7.0 pp+12.5 pp+3.0 pp
Arcane Surge20.1%53.0% ± 7.9 (n=151)50.5%+2.5 pp+5.6 pp+2.5 pp
Stamina Mastery32.1%60.1% ± 1.8 (n=2,968)53.9%+6.3 pp+12.7 pp+2.3 pp
Spirit Sap224.5%49.8% ± 0.5 (n=34,178)48.0%+1.8 pp+2.3 pp+1.8 pp
Mystic Slow20.1%50.5% ± 9.3 (n=107)49.4%+1.1 pp+3.0 pp+1.1 pp
Cold Front22.9%49.2% ± 1.5 (n=4,091)48.2%+1.0 pp+1.8 pp+1.0 pp
Spirit Shielding23.2%52.5% ± 1.5 (n=4,459)51.6%+0.9 pp+5.1 pp+0.9 pp
Debuff Reducer20.4%51.4% ± 4.4 (n=492)50.6%+0.8 pp+4.0 pp+0.8 pp
Extra Health137.1%49.2% ± 0.4 (n=51,684)50.3%-1.0 pp+1.8 pp+0.6 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 139,363 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Weakening Headshot20.1%52.8% ± 9.3 (n=108)50.1%+2.7 pp+5.4 pp+5.0 pp
Spirit Burn43.7%60.4% ± 1.3 (n=5,113)52.9%+7.5 pp+12.9 pp+2.9 pp
Restorative Locket22.0%49.6% ± 1.8 (n=2,835)49.5%+0.1 pp+2.2 pp+2.4 pp
Dispel Magic360.6%48.6% ± 0.3 (n=84,469)46.4%+2.2 pp+1.2 pp+1.7 pp
Torment Pulse30.1%46.3% ± 9.2 (n=108)44.2%+2.1 pp-1.1 pp+1.7 pp
Ethereal Shift40.1%59.2% ± 7.8 (n=147)53.1%+6.1 pp+11.8 pp+1.4 pp
Spirit Shielding211.4%48.1% ± 0.8 (n=15,925)49.1%-1.0 pp+0.7 pp+1.3 pp
Improved Spirit231.7%46.1% ± 0.5 (n=44,233)47.5%-1.4 pp-1.3 pp+0.9 pp
Mystic Expansion119.6%46.8% ± 0.6 (n=27,366)48.4%-1.6 pp-0.6 pp+0.7 pp
Reactive Barrier218.2%48.5% ± 0.6 (n=25,308)50.1%-1.6 pp+1.1 pp+0.7 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 139,363 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Mystic Reverb40.8%59.7% ± 2.9 (n=1,079)53.8%+5.9 pp+12.3 pp+3.3 pp
Cheat Death44.8%59.2% ± 1.2 (n=6,633)53.6%+5.6 pp+11.7 pp+3.0 pp
Ethereal Shift416.7%58.8% ± 0.6 (n=23,305)54.1%+4.6 pp+11.3 pp+2.0 pp
Diviner's Kevlar46.3%59.3% ± 1.0 (n=8,783)54.7%+4.6 pp+11.9 pp+2.0 pp
Spirit Lifesteal27.6%55.1% ± 0.9 (n=10,660)55.7%-0.6 pp+7.7 pp+1.9 pp
Grit13.1%49.9% ± 1.5 (n=4,374)51.9%-2.0 pp+2.4 pp+1.7 pp
Sprint Boots10.2%50.2% ± 6.1 (n=251)52.3%-2.1 pp+2.8 pp+1.6 pp
Extra Spirit10.1%49.0% ± 8.1 (n=143)51.1%-2.2 pp+1.5 pp+1.5 pp
Spirit Burn469.7%53.0% ± 0.3 (n=97,197)48.8%+4.1 pp+5.6 pp+1.5 pp
Improved Spirit24.2%44.9% ± 1.3 (n=5,842)45.8%-0.9 pp-2.5 pp+1.5 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.