Mystic Slow
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.7% ± 0.6 (n=27,299) | -0.3 pp |
| 10–20 min | 50.8% ± 0.3 (n=78,777) | +1.3 pp |
| 20 min or later | 51.8% ± 0.3 (n=90,515) | +0.9 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 55.5% ± 5.4 (n=319) | +3.2 pp | |
| 45.5% ± 6.5 (n=222) | +3.2 pp | |
| 48.0% ± 2.6 (n=1,425) | +2.5 pp | |
| 50.4% ± 1.7 (n=3,378) | +2.4 pp | |
| 51.1% ± 1.2 (n=6,619) | +1.5 pp | |
| 54.8% ± 6.4 (n=228) | +1.0 pp | |
| 49.0% ± 0.6 (n=24,970) | +0.9 pp | |
| 45.5% ± 0.6 (n=28,837) | +0.8 pp | |
| 54.7% ± 1.3 (n=6,017) | +0.4 pp | |
| 54.7% ± 0.5 (n=34,365) | +0.4 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 196,591 | 51.2% ± 0.2 (n=196,591) | 4.2% (n=4,643,618) |
| 1 Initiate | 17,554 | 50.8% ± 0.7 (n=17,554) | 6.1% (n=286,633) |
| 2 Seeker | 31,974 | 51.6% ± 0.5 (n=31,974) | 5.6% (n=567,145) |
| 3 Acolyte | 27,227 | 51.1% ± 0.6 (n=27,227) | 5.1% (n=538,601) |
| 4 Sentinel | 21,195 | 51.4% ± 0.7 (n=21,195) | 4.7% (n=454,663) |
| 5 Mystic | 18,044 | 51.2% ± 0.7 (n=18,044) | 4.4% (n=412,948) |
| 6 Ritualist | 16,818 | 51.7% ± 0.8 (n=16,818) | 4.0% (n=417,480) |
| 7 Emissary | 14,981 | 50.7% ± 0.8 (n=14,981) | 3.7% (n=403,465) |
| 8 Oracle | 17,330 | 51.5% ± 0.7 (n=17,330) | 3.2% (n=546,368) |
| 9 Phantom | 12,275 | 51.5% ± 0.9 (n=12,275) | 2.8% (n=432,077) |
| 10 Ascendant | 4,943 | 52.3% ± 1.4 (n=4,943) | 2.3% (n=213,670) |
| 11 Eternus | 1,003 | 53.4% ± 3.1 (n=1,003) | 1.3% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.