Patch 2026-09-29
Starts 2026-09-29 20:25 UTC.
Sample
| Tier | Matches | Player rows |
|---|---|---|
| All tiers | 387,129 | 4,643,618 |
| 1 Initiate | 26,191 | 286,633 |
| 2 Seeker | 53,624 | 567,145 |
| 3 Acolyte | 49,318 | 538,601 |
| 4 Sentinel | 40,935 | 454,663 |
| 5 Mystic | 37,362 | 412,948 |
| 6 Ritualist | 36,413 | 417,480 |
| 7 Emissary | 36,580 | 403,465 |
| 8 Oracle | 42,649 | 546,368 |
| 9 Phantom | 40,417 | 432,077 |
| 10 Ascendant | 16,821 | 213,670 |
| 11 Eternus | 6,819 | 78,077 |
Top heroes
| Hero | Grade | Win rate | vs avg | vs last patch | Wins–Losses | Pick share | Ban rate |
|---|---|---|---|---|---|---|---|
| S | 56.4% ± 0.2 (n=292,772) | +6.4 pp | — | 165,029–127,743 | 6.3% | 0.0% | |
| S | 55.6% ± 0.3 (n=149,790) | +5.6 pp | +0.9 pp | 83,352–66,438 | 3.2% | 0.7% | |
| S | 55.3% ± 0.3 (n=132,173) | +5.3 pp | +0.5 pp | 73,152–59,021 | 2.8% | 2.2% | |
| S | 54.4% ± 0.4 (n=69,930) | +4.4 pp | +0.3 pp | 38,045–31,885 | 1.5% | 1.1% | |
| S | 54.0% ± 0.3 (n=124,770) | +4.0 pp | +0.1 pp | 67,425–57,345 | 2.7% | 0.4% | |
| S | 54.0% ± 0.3 (n=95,644) | +4.0 pp | +1.7 pp | 51,648–43,996 | 2.1% | 0.4% | |
| S | 53.4% ± 0.2 (n=227,941) | +3.4 pp | +1.4 pp | 121,758–106,183 | 4.9% | 3.9% | |
| S | 53.0% ± 0.3 (n=104,917) | +3.0 pp | -2.6 pp | 55,610–49,307 | 2.3% | 2.3% | |
| A | 52.8% ± 0.2 (n=154,327) | +2.8 pp | +4.0 pp | 81,532–72,795 | 3.3% | 2.6% | |
| A | 52.2% ± 0.3 (n=130,153) | +2.2 pp | — | 67,974–62,179 | 2.8% | 0.0% |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate.
Win rates show observed wins divided by games, with a 95% likely range. Small samples or wide ranges are withheld. Changes compare observed win rates with the previous stored patch; a dash means no usable comparison.