Capacitor
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 69.0% ± 2.7 (n=1,138) | +3.3 pp |
| 10–20 min | 58.0% ± 0.4 (n=63,406) | +0.8 pp |
| 20 min or later | 54.2% ± 0.3 (n=146,206) | +0.2 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 54.7% ± 0.4 (n=48,600) | +0.7 pp | |
| 46.8% ± 9.1 (n=111) | +0.5 pp | |
| 54.2% ± 1.9 (n=2,633) | +0.4 pp | |
| 58.5% ± 4.1 (n=559) | -0.9 pp | |
| 58.1% ± 0.7 (n=19,304) | -1.1 pp | |
| 57.7% ± 0.4 (n=55,885) | -1.9 pp | |
| 55.6% ± 0.4 (n=55,094) | -2.0 pp | |
| 54.9% ± 1.2 (n=6,667) | -2.9 pp | |
| 48.9% ± 0.7 (n=17,171) | -3.0 pp | |
| 52.8% ± 8.0 (n=144) | -4.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 210,752 | 55.4% ± 0.2 (n=210,752) | 4.5% (n=4,643,618) |
| 1 Initiate | 11,404 | 54.9% ± 0.9 (n=11,404) | 4.0% (n=286,633) |
| 2 Seeker | 24,625 | 54.8% ± 0.6 (n=24,625) | 4.3% (n=567,145) |
| 3 Acolyte | 23,639 | 55.5% ± 0.6 (n=23,639) | 4.4% (n=538,601) |
| 4 Sentinel | 20,073 | 55.5% ± 0.7 (n=20,073) | 4.4% (n=454,663) |
| 5 Mystic | 18,628 | 55.4% ± 0.7 (n=18,628) | 4.5% (n=412,948) |
| 6 Ritualist | 18,752 | 56.0% ± 0.7 (n=18,752) | 4.5% (n=417,480) |
| 7 Emissary | 18,753 | 55.4% ± 0.7 (n=18,753) | 4.6% (n=403,465) |
| 8 Oracle | 25,480 | 55.9% ± 0.6 (n=25,480) | 4.7% (n=546,368) |
| 9 Phantom | 20,447 | 56.0% ± 0.7 (n=20,447) | 4.7% (n=432,077) |
| 10 Ascendant | 11,006 | 56.1% ± 0.9 (n=11,006) | 5.2% (n=213,670) |
| 11 Eternus | 4,126 | 56.6% ± 1.5 (n=4,126) | 5.3% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.