Deadlock By The Numbers

Bebop

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 46.7% ± 0.2 (n=161,033). Grade D. vs average -3.2 pp.

Kills / deaths / assists per game: 6.6 / 7.7 / 14.0. Net worth per minute: 1,101.7. Average match length: 36.0 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Deadman Danny — 54.1% (likely range 53.1% to 55.1%), +7.4 pp vs hero overall, 9,030 games.

Worst observed lane opponent: Paige — 40.4% (likely range 39.4% to 41.4%), -6.4 pp vs hero overall, 9,049 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Stalker +1.8 pp, Mystic Regeneration +1.6 pp, Spirit Strike +0.7 pp

Bottom items: Mystic Expansion -2.8 pp, Improved Spirit -2.0 pp, Extra Spirit -2.0 pp

10–20 min

Top items: Healing Booster +0.9 pp, Spirit Snatch +0.6 pp, Enduring Speed +0.5 pp

Bottom items: Tankbuster -2.1 pp, Improved Spirit -1.1 pp, Slowing Hex -0.7 pp

20 min or later

Top items: Mystic Reverb +2.7 pp, Spirit Burn +1.8 pp, Witchmail +1.6 pp

Bottom items: Transcendent Cooldown -2.8 pp, Juggernaut -2.4 pp, Boundless Spirit -1.8 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers161,03346.7% ± 0.2 (n=161,033)3.5% (n=4,643,618)3.0% (n=387,129)
1 Initiate7,40846.7% ± 1.1 (n=7,408)2.6% (n=286,633)3.0% (n=26,191)
2 Seeker17,63645.9% ± 0.7 (n=17,636)3.1% (n=567,145)2.6% (n=53,624)
3 Acolyte17,64746.1% ± 0.7 (n=17,647)3.3% (n=538,601)2.4% (n=49,318)
4 Sentinel15,68446.6% ± 0.8 (n=15,684)3.4% (n=454,663)2.5% (n=40,935)
5 Mystic14,79245.9% ± 0.8 (n=14,792)3.6% (n=412,948)2.1% (n=37,362)
6 Ritualist15,84246.5% ± 0.8 (n=15,842)3.8% (n=417,480)2.2% (n=36,413)
7 Emissary15,68447.0% ± 0.8 (n=15,684)3.9% (n=403,465)1.9% (n=36,580)
8 Oracle21,30847.5% ± 0.7 (n=21,308)3.9% (n=546,368)3.8% (n=42,649)
9 Phantom16,44348.2% ± 0.8 (n=16,443)3.8% (n=432,077)5.5% (n=40,417)
10 Ascendant7,14747.9% ± 1.2 (n=7,147)3.3% (n=213,670)4.3% (n=16,821)
11 Eternus2,84150.4% ± 1.8 (n=2,841)3.6% (n=78,077)7.5% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min48.3% ± 0.6 (n=29,940)
30–40 min45.8% ± 0.3 (n=90,175)
40 min or more47.8% ± 0.5 (n=40,918)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 161,033 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Mystic RegenerationTier 1 / 8 alternatives (group 1)11.5%48.7% ± 0.7 (n=18,506)+1.6 pp+0.6 to +2.6 pp159,497100.0%likely helps
Spirit StrikeTier 1 / 8 alternatives (group 1)62.8%47.7% ± 0.3 (n=101,140)+0.7 pp+0.5 to +0.9 pp159,497100.0%likely helps
Extra RegenTier 1 / 8 alternatives (group 1)49.4%47.4% ± 0.3 (n=79,582)+0.4 pp+0.1 to +0.8 pp159,497100.0%likely helps
Sprint BootsTier 1 / 8 alternatives (group 1)54.3%46.9% ± 0.3 (n=87,452)+0.1 pp-0.1 to +0.4 pp159,497100.0%unclear
Mystic BurstTier 1 / 8 alternatives (group 1)65.5%46.3% ± 0.3 (n=105,433)-0.5 pp-0.7 to -0.3 pp159,497100.0%likely hurts
Headshot BoosterTier 1 / 8 alternatives (group 1)29.1%47.7% ± 0.5 (n=46,859)-0.3 pp-0.9 to +0.3 pp159,497100.0%unclear
Extra SpiritTier 1 / 8 alternatives (group 1)28.5%45.6% ± 0.5 (n=45,968)-2.0 pp-2.6 to -1.5 pp159,497100.0%likely hurts
Mystic ExpansionTier 1 / 8 alternatives (group 1)11.7%44.4% ± 0.7 (n=18,869)-2.8 pp-3.6 to -2.0 pp159,497100.0%likely hurts
StalkerTier 2 / 6 alternatives (group 2)17.8%49.0% ± 0.6 (n=28,651)+1.8 pp+1.2 to +2.4 pp127,678100.0%likely helps
Enchanter's EmblemTier 2 / 6 alternatives (group 2)12.8%48.2% ± 0.7 (n=20,606)+0.7 pp-0.1 to +1.5 pp127,678100.0%unclear
Slowing HexTier 2 / 6 alternatives (group 2)12.8%48.4% ± 0.7 (n=20,618)+0.4 pp-0.3 to +1.0 pp127,678100.0%unclear
Trophy CollectorTier 2 / 6 alternatives (group 2)50.6%47.5% ± 0.3 (n=81,412)-0.2 pp-0.4 to -0.0 pp127,678100.0%likely hurts
Enduring SpeedTier 2 / 6 alternatives (group 2)11.7%49.2% ± 0.7 (n=18,818)-0.7 pp-1.4 to +0.1 pp127,678100.0%unclear
Improved SpiritTier 2 / 6 alternatives (group 2)20.3%46.4% ± 0.5 (n=32,703)-2.0 pp-2.6 to -1.5 pp127,678100.0%likely hurts
Rapid RoundsTier 1 / 8 alternatives (group 1)7.4%45.9% ± 0.9 (n=11,967)——159,497100.0%not enough data
Monster RoundsTier 1 / 8 alternatives (group 1)2.1%47.7% ± 1.7 (n=3,359)——159,497100.0%not enough data
Melee ChargeTier 2 / 6 alternatives (group 2)0.9%50.9% ± 2.6 (n=1,399)——127,678100.0%not enough data
Quicksilver ReloadTier 2 / 6 alternatives (group 2)0.1%50.2% ± 6.3 (n=241)——127,678100.0%not enough data
Spirit ShieldingTier 2 / 6 alternatives (group 2)1.1%50.6% ± 2.3 (n=1,740)——127,678100.0%not enough data
Compress CooldownTier 2 / 6 alternatives (group 2)2.6%46.4% ± 1.5 (n=4,114)——127,678100.0%not enough data
HeadhunterTier 3 / 1 alternatives (group 3)12.7%49.7% ± 0.7 (n=20,453)——20,453100.0%not enough data
Stamina MasteryTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=71)——20,453100.0%not enough data
Torment PulseTier 3 / 1 alternatives (group 3)0.1%55.5% ± 7.5 (n=164)——20,453100.0%not enough data
Majestic LeapTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=54)——20,453100.0%not enough data
Silence WaveTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=63)——20,453100.0%not enough data
Express ShotTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——20,453100.0%not enough data
Cultist SacrificeTier 3 / 1 alternatives (group 3)0.2%48.1% ± 4.9 (n=393)——20,453100.0%not enough data
Tesla BulletsTier 3 / 1 alternatives (group 3)1.1%52.8% ± 2.3 (n=1,792)——20,453100.0%not enough data
Veil WalkerTier 3 / 1 alternatives (group 3)3.3%49.2% ± 1.4 (n=5,260)——20,453100.0%not enough data
Greater ExpansionTier 3 / 1 alternatives (group 3)0.2%46.5% ± 5.5 (n=316)——20,453100.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Lightning ScrollTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Echo ShardTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=68)——00.0%not enough data
CapacitorTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=15)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=4)——00.0%not enough data
Transcendent CooldownTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
JuggernautTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Phantom StrikeTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Divine BarrierTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Focus LensTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data

10–20 min

Comparison: 10–20 min. 100.0% of the comparison covered by data. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 161,033 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Evidence
Extra SpiritTier 1 / 3 alternatives (group 1)13.0%46.6% ± 0.7 (n=20,865)+0.0 pp-0.5 to +0.6 pp52,210unclear
Sprint BootsTier 1 / 3 alternatives (group 1)12.1%47.4% ± 0.7 (n=19,453)-0.0 pp-0.6 to +0.5 pp52,210unclear
Extra HealthTier 1 / 3 alternatives (group 1)12.3%46.4% ± 0.7 (n=19,841)-0.3 pp-0.9 to +0.2 pp52,210unclear
Healing BoosterTier 2 / 5 alternatives (group 2)15.4%49.0% ± 0.6 (n=24,766)+0.9 pp+0.4 to +1.4 pp104,919likely helps
Enduring SpeedTier 2 / 5 alternatives (group 2)34.4%47.8% ± 0.4 (n=55,471)+0.5 pp+0.2 to +0.7 pp104,919likely helps
HealbaneTier 2 / 5 alternatives (group 2)11.8%46.3% ± 0.7 (n=19,036)+0.1 pp-0.5 to +0.7 pp104,919unclear
Slowing HexTier 2 / 5 alternatives (group 2)18.4%46.3% ± 0.6 (n=29,655)-0.7 pp-1.2 to -0.2 pp104,919likely hurts
Improved SpiritTier 2 / 5 alternatives (group 2)20.4%45.6% ± 0.5 (n=32,774)-1.1 pp-1.5 to -0.6 pp104,919likely hurts
Spirit SnatchTier 3 / 6 alternatives (group 3)35.3%50.3% ± 0.4 (n=56,776)+0.6 pp+0.3 to +0.9 pp113,102likely helps
Veil WalkerTier 3 / 6 alternatives (group 3)19.8%47.7% ± 0.5 (n=31,909)+0.3 pp-0.1 to +0.8 pp113,102unclear
FortitudeTier 3 / 6 alternatives (group 3)16.3%48.7% ± 0.6 (n=26,253)+0.3 pp-0.2 to +0.8 pp113,102unclear
HeadhunterTier 3 / 6 alternatives (group 3)14.0%46.8% ± 0.7 (n=22,474)+0.4 pp-0.3 to +1.0 pp113,102unclear
Surge of PowerTier 3 / 6 alternatives (group 3)10.2%47.3% ± 0.8 (n=16,465)-0.9 pp-1.7 to -0.1 pp113,102likely hurts
TankbusterTier 3 / 6 alternatives (group 3)14.6%47.4% ± 0.6 (n=23,561)-2.1 pp-2.8 to -1.4 pp113,102likely hurts
Spirit StrikeTier 1 / 3 alternatives (group 1)7.3%45.7% ± 0.9 (n=11,688)——52,210not enough data
Rapid RoundsTier 1 / 3 alternatives (group 1)3.9%45.7% ± 1.2 (n=6,207)——52,210not enough data
Mystic ExpansionTier 1 / 3 alternatives (group 1)5.0%44.7% ± 1.1 (n=8,002)——52,210not enough data
Monster RoundsTier 1 / 3 alternatives (group 1)0.2%39.3% ± 5.2 (n=336)——52,210not enough data
Close QuartersTier 1 / 3 alternatives (group 1)0.5%46.3% ± 3.6 (n=745)——52,210not enough data
Melee LifestealTier 1 / 3 alternatives (group 1)3.3%51.4% ± 1.3 (n=5,375)——52,210not enough data
Mystic RegenerationTier 1 / 3 alternatives (group 1)5.1%46.0% ± 1.1 (n=8,279)——52,210not enough data
Melee ChargeTier 2 / 5 alternatives (group 2)1.4%52.4% ± 2.0 (n=2,324)——104,919not enough data
Quicksilver ReloadTier 2 / 5 alternatives (group 2)0.4%47.0% ± 3.9 (n=634)——104,919not enough data
StalkerTier 2 / 5 alternatives (group 2)2.5%45.8% ± 1.5 (n=4,056)——104,919not enough data
Spirit ShieldingTier 2 / 5 alternatives (group 2)2.5%46.0% ± 1.5 (n=4,103)——104,919not enough data
Compress CooldownTier 2 / 5 alternatives (group 2)9.7%46.3% ± 0.8 (n=15,644)——104,919not enough data
Stamina MasteryTier 3 / 6 alternatives (group 3)1.0%48.4% ± 2.4 (n=1,629)——113,102not enough data
Torment PulseTier 3 / 6 alternatives (group 3)5.8%51.2% ± 1.0 (n=9,300)——113,102not enough data
Majestic LeapTier 3 / 6 alternatives (group 3)0.7%46.5% ± 2.9 (n=1,095)——113,102not enough data
Silence WaveTier 3 / 6 alternatives (group 3)0.5%47.4% ± 3.6 (n=732)——113,102not enough data
Echo ShardTier 4 / 1 alternatives (group 4)11.3%50.0% ± 0.7 (n=18,255)——18,255not enough data
FrenzyTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=3)——18,255not enough data
Spirit BurnTier 4 / 1 alternatives (group 4)0.3%56.7% ± 4.1 (n=563)——18,255not enough data
Glass CannonTier 4 / 1 alternatives (group 4)0.1%insufficient data (n=82)——18,255not enough data
Lightning ScrollTier 4 / 1 alternatives (group 4)0.3%51.3% ± 4.8 (n=413)——18,255not enough data
Armor PiercerTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=1)——18,255not enough data
RefresherTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=13)——18,255not enough data
CapacitorTier 4 / 1 alternatives (group 4)2.0%55.1% ± 1.7 (n=3,217)——18,255not enough data
Crushing FistsTier 4 / 1 alternatives (group 4)0.2%53.6% ± 5.7 (n=295)——18,255not enough data
LeechTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=44)——18,255not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 161,033 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Spirit ResilienceTier 3 / 5 alternatives (group 1)27.8%47.4% ± 0.5 (n=44,730)+0.9 pp+0.6 to +1.3 pp111,23299.6%likely helps
Superior CooldownTier 3 / 5 alternatives (group 1)20.2%49.4% ± 0.5 (n=32,579)+0.1 pp-0.3 to +0.5 pp111,23299.6%unclear
Spirit SnatchTier 3 / 5 alternatives (group 1)24.1%45.5% ± 0.5 (n=38,800)+0.1 pp-0.3 to +0.4 pp111,23299.6%unclear
TankbusterTier 3 / 5 alternatives (group 1)25.3%45.6% ± 0.5 (n=40,730)-0.8 pp-1.2 to -0.5 pp111,23299.6%likely hurts
Greater ExpansionTier 3 / 5 alternatives (group 1)11.7%45.8% ± 0.7 (n=18,836)-1.3 pp-1.9 to -0.6 pp111,23299.6%likely hurts
Mystic ReverbTier 4 / 8 alternatives (group 2)24.2%56.5% ± 0.5 (n=38,971)+2.7 pp+2.4 to +3.0 pp115,18798.7%likely helps
Spirit BurnTier 4 / 8 alternatives (group 2)17.5%55.1% ± 0.6 (n=28,177)+1.8 pp+1.3 to +2.2 pp115,18798.7%likely helps
WitchmailTier 4 / 8 alternatives (group 2)23.7%55.5% ± 0.5 (n=38,220)+1.6 pp+1.2 to +1.9 pp115,18798.7%likely helps
Siphon BulletsTier 4 / 8 alternatives (group 2)11.6%55.3% ± 0.7 (n=18,744)+0.3 pp-0.5 to +1.1 pp115,18798.7%unclear
Boundless SpiritTier 4 / 8 alternatives (group 2)30.0%50.6% ± 0.4 (n=48,375)-1.8 pp-2.0 to -1.5 pp115,18798.7%likely hurts
Echo ShardTier 4 / 8 alternatives (group 2)16.0%47.5% ± 0.6 (n=25,712)-1.5 pp-2.1 to -0.9 pp115,18798.7%likely hurts
JuggernautTier 4 / 8 alternatives (group 2)10.7%51.6% ± 0.7 (n=17,190)-2.4 pp-3.1 to -1.7 pp115,18798.7%likely hurts
Transcendent CooldownTier 4 / 8 alternatives (group 2)13.5%53.5% ± 0.7 (n=21,793)-2.8 pp-3.4 to -2.2 pp115,18798.7%likely hurts
Spirit StrikeTier 1 / 0 alternatives (group 3)1.5%45.0% ± 2.0 (n=2,356)——00.0%not enough data
Rapid RoundsTier 1 / 0 alternatives (group 3)1.5%48.4% ± 2.0 (n=2,405)——00.0%not enough data
Mystic ExpansionTier 1 / 0 alternatives (group 3)4.2%39.2% ± 1.2 (n=6,705)——00.0%not enough data
Extra SpiritTier 1 / 0 alternatives (group 3)4.0%50.1% ± 1.2 (n=6,384)——00.0%not enough data
Monster RoundsTier 1 / 0 alternatives (group 3)0.0%insufficient data (n=77)——00.0%not enough data
Close QuartersTier 1 / 0 alternatives (group 3)0.2%44.1% ± 5.2 (n=345)——00.0%not enough data
Melee LifestealTier 1 / 0 alternatives (group 3)3.1%49.0% ± 1.4 (n=4,949)——00.0%not enough data
Mystic RegenerationTier 1 / 0 alternatives (group 3)1.2%45.6% ± 2.2 (n=1,966)——00.0%not enough data
Extended MagazineTier 1 / 0 alternatives (group 3)0.4%52.5% ± 3.9 (n=638)——00.0%not enough data
GritTier 1 / 0 alternatives (group 3)2.2%48.5% ± 1.7 (n=3,466)——00.0%not enough data
Compress CooldownTier 2 / 1 alternatives (group 4)10.8%49.9% ± 0.7 (n=17,389)——17,36899.9%not enough data
Improved SpiritTier 2 / 1 alternatives (group 4)8.0%47.3% ± 0.9 (n=12,811)——17,36899.9%not enough data
Melee ChargeTier 2 / 1 alternatives (group 4)0.6%49.3% ± 3.1 (n=1,016)——17,36899.9%not enough data
Quicksilver ReloadTier 2 / 1 alternatives (group 4)0.3%44.0% ± 4.8 (n=414)——17,36899.9%not enough data
StalkerTier 2 / 1 alternatives (group 4)0.3%40.7% ± 4.2 (n=528)——17,36899.9%not enough data
Spirit ShieldingTier 2 / 1 alternatives (group 4)1.2%41.4% ± 2.2 (n=1,920)——17,36899.9%not enough data
Active ReloadTier 2 / 1 alternatives (group 4)0.0%insufficient data (n=32)——17,36899.9%not enough data
Slowing BulletsTier 2 / 1 alternatives (group 4)1.7%51.0% ± 1.9 (n=2,718)——17,36899.9%not enough data
Mystic ShotTier 2 / 1 alternatives (group 4)0.1%insufficient data (n=88)——17,36899.9%not enough data
Bullet LifestealTier 2 / 1 alternatives (group 4)3.5%50.1% ± 1.3 (n=5,687)——17,36899.9%not enough data
Stamina MasteryTier 3 / 5 alternatives (group 1)3.3%45.1% ± 1.3 (n=5,307)——111,23299.6%not enough data
Torment PulseTier 3 / 5 alternatives (group 1)1.8%46.3% ± 1.8 (n=2,830)——111,23299.6%not enough data
Majestic LeapTier 3 / 5 alternatives (group 1)0.7%50.0% ± 2.9 (n=1,111)——111,23299.6%not enough data
Silence WaveTier 3 / 5 alternatives (group 1)0.9%41.8% ± 2.5 (n=1,462)——111,23299.6%not enough data
Express ShotTier 3 / 5 alternatives (group 1)0.0%insufficient data (n=17)——111,23299.6%not enough data
FrenzyTier 4 / 8 alternatives (group 2)0.4%61.5% ± 3.9 (n=600)——115,18798.7%not enough data
Glass CannonTier 4 / 8 alternatives (group 2)0.7%52.6% ± 2.8 (n=1,196)——115,18798.7%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 161,033 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Return Fire20.1%51.3% ± 7.9 (n=150)48.0%+3.3 pp+4.6 pp+4.9 pp
Duration Extender20.1%52.6% ± 9.7 (n=97)49.5%+3.1 pp+5.8 pp+4.7 pp
Bullet Resist Shredder22.4%52.9% ± 1.6 (n=3,859)50.2%+2.8 pp+6.2 pp+4.4 pp
Battle Vest21.6%49.7% ± 1.9 (n=2,642)48.3%+1.4 pp+2.9 pp+2.9 pp
Fortitude31.6%55.7% ± 1.9 (n=2,512)51.0%+4.6 pp+8.9 pp+2.9 pp
Guardian Ward20.2%51.0% ± 6.0 (n=263)49.7%+1.2 pp+4.2 pp+2.8 pp
Melee Charge20.9%50.9% ± 2.6 (n=1,399)49.7%+1.2 pp+4.1 pp+2.8 pp
Torment Pulse30.1%55.5% ± 7.5 (n=164)51.2%+4.3 pp+8.7 pp+2.6 pp
Stalker217.8%49.0% ± 0.6 (n=28,651)48.3%+0.7 pp+2.2 pp+2.2 pp
Spirit Resilience30.1%51.7% ± 7.3 (n=178)47.9%+3.8 pp+4.9 pp+2.1 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 161,033 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Heroic Aura30.4%59.1% ± 3.8 (n=650)52.9%+6.2 pp+12.3 pp+6.5 pp
Escalating Exposure40.2%60.4% ± 5.4 (n=308)50.4%+9.9 pp+13.6 pp+6.1 pp
Phantom Strike40.1%56.9% ± 9.1 (n=109)47.0%+9.9 pp+10.1 pp+6.1 pp
Escalating Resilience30.2%57.1% ± 5.8 (n=273)52.0%+5.2 pp+10.4 pp+5.5 pp
Hunter's Aura32.6%57.3% ± 1.5 (n=4,218)52.8%+4.5 pp+10.5 pp+4.8 pp
Mystic Reverb41.4%58.3% ± 2.1 (n=2,199)50.1%+8.2 pp+11.5 pp+4.4 pp
Restorative Locket21.0%51.8% ± 2.4 (n=1,600)50.5%+1.3 pp+5.1 pp+4.3 pp
Guardian Ward20.4%51.8% ± 4.0 (n=587)50.8%+0.9 pp+5.0 pp+3.9 pp
Bullet Resist Shredder24.9%52.2% ± 1.1 (n=7,927)51.4%+0.7 pp+5.4 pp+3.7 pp
Superior Duration30.2%51.9% ± 6.1 (n=258)48.9%+3.0 pp+5.2 pp+3.4 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 161,033 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Colossus40.9%60.6% ± 2.5 (n=1,463)52.9%+7.7 pp+13.9 pp+4.1 pp
Ballistic Enchantment30.2%50.2% ± 6.0 (n=267)47.3%+2.9 pp+3.4 pp+3.8 pp
Slowing Bullets21.7%51.0% ± 1.9 (n=2,718)49.9%+1.0 pp+4.2 pp+3.8 pp
Extended Magazine10.4%52.5% ± 3.9 (n=638)52.2%+0.3 pp+5.8 pp+3.5 pp
Cold Front20.2%50.9% ± 5.3 (n=340)50.4%+0.5 pp+4.1 pp+3.3 pp
Hunter's Aura35.8%50.9% ± 1.0 (n=9,296)48.6%+2.3 pp+4.1 pp+3.2 pp
Mystic Reverb424.2%56.5% ± 0.5 (n=38,971)49.7%+6.8 pp+9.7 pp+3.1 pp
Restorative Locket20.3%46.6% ± 4.5 (n=470)46.3%+0.3 pp-0.2 pp+3.1 pp
Extra Health11.8%51.2% ± 1.8 (n=2,844)51.2%-0.0 pp+4.4 pp+3.1 pp
Heroic Aura31.2%52.1% ± 2.3 (n=1,852)50.2%+1.9 pp+5.3 pp+2.8 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.