Hunter's Aura
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 56.2% ± 1.0 (n=10,140) | +1.3 pp |
| 10–20 min | 53.1% ± 0.2 (n=232,874) | +1.7 pp |
| 20 min or later | 49.6% ± 0.2 (n=160,416) | +1.9 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 58.7% ± 9.9 (n=92) | +8.8 pp | |
| 54.7% ± 6.2 (n=245) | +5.0 pp | |
| 57.2% ± 5.5 (n=304) | +4.8 pp | |
| 57.9% ± 4.1 (n=544) | +4.6 pp | |
| 62.4% ± 0.7 (n=17,087) | +4.3 pp | |
| 52.8% ± 0.8 (n=13,628) | +3.5 pp | |
| 46.4% ± 6.2 (n=248) | +3.4 pp | |
| 49.6% ± 8.8 (n=119) | +3.1 pp | |
| 62.6% ± 7.5 (n=155) | +3.0 pp | |
| 53.1% ± 1.1 (n=8,172) | +2.8 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 403,430 | 51.8% ± 0.2 (n=403,430) | 8.7% (n=4,643,618) |
| 1 Initiate | 18,556 | 51.4% ± 0.7 (n=18,556) | 6.5% (n=286,633) |
| 2 Seeker | 38,268 | 51.7% ± 0.5 (n=38,268) | 6.7% (n=567,145) |
| 3 Acolyte | 39,733 | 52.3% ± 0.5 (n=39,733) | 7.4% (n=538,601) |
| 4 Sentinel | 35,212 | 51.8% ± 0.5 (n=35,212) | 7.7% (n=454,663) |
| 5 Mystic | 33,891 | 51.9% ± 0.5 (n=33,891) | 8.2% (n=412,948) |
| 6 Ritualist | 36,644 | 52.3% ± 0.5 (n=36,644) | 8.8% (n=417,480) |
| 7 Emissary | 37,721 | 51.7% ± 0.5 (n=37,721) | 9.3% (n=403,465) |
| 8 Oracle | 55,590 | 51.9% ± 0.4 (n=55,590) | 10.2% (n=546,368) |
| 9 Phantom | 47,519 | 52.4% ± 0.4 (n=47,519) | 11.0% (n=432,077) |
| 10 Ascendant | 25,736 | 52.3% ± 0.6 (n=25,736) | 12.0% (n=213,670) |
| 11 Eternus | 10,221 | 52.5% ± 1.0 (n=10,221) | 13.1% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.