Deadlock By The Numbers

Holliday

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 49.1% ± 0.3 (n=83,986). Grade B. vs average -0.9 pp.

Kills / deaths / assists per game: 6.7 / 5.7 / 13.8. Net worth per minute: 1,152.9. Average match length: 36.2 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Warden — 56.0% (likely range 53.3% to 58.7%), +6.9 pp vs hero overall, 1,306 games.

Worst observed lane opponent: Graves — 42.3% (likely range 41.0% to 43.7%), -6.8 pp vs hero overall, 5,318 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Spirit Strike +1.7 pp

Bottom items: Headshot Booster -0.9 pp, Improved Spirit -0.4 pp

10–20 min

Top items: Fortitude +2.6 pp, High-Velocity Rounds +2.0 pp, Sharpshooter +1.3 pp

Bottom items: Tankbuster -1.7 pp, Mystic Burst -0.8 pp, Surge of Power -0.8 pp

20 min or later

Top items: Spirit Burn +1.7 pp, Escalating Exposure +1.4 pp, Mystic Vulnerability +1.5 pp

Bottom items: Transcendent Cooldown -2.7 pp, Boundless Spirit -0.8 pp, Extra Stamina -1.2 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers83,98649.1% ± 0.3 (n=83,986)1.8% (n=4,643,618)0.8% (n=387,129)
1 Initiate3,81048.3% ± 1.6 (n=3,810)1.3% (n=286,633)0.5% (n=26,191)
2 Seeker8,38248.3% ± 1.1 (n=8,382)1.5% (n=567,145)0.6% (n=53,624)
3 Acolyte9,45548.9% ± 1.0 (n=9,455)1.8% (n=538,601)0.5% (n=49,318)
4 Sentinel7,73148.2% ± 1.1 (n=7,731)1.7% (n=454,663)0.5% (n=40,935)
5 Mystic7,56148.3% ± 1.1 (n=7,561)1.8% (n=412,948)0.4% (n=37,362)
6 Ritualist7,89749.4% ± 1.1 (n=7,897)1.9% (n=417,480)0.4% (n=36,413)
7 Emissary7,79648.6% ± 1.1 (n=7,796)1.9% (n=403,465)0.5% (n=36,580)
8 Oracle10,79749.9% ± 0.9 (n=10,797)2.0% (n=546,368)1.3% (n=42,649)
9 Phantom8,70250.9% ± 1.1 (n=8,702)2.0% (n=432,077)1.9% (n=40,417)
10 Ascendant4,73650.7% ± 1.4 (n=4,736)2.2% (n=213,670)1.8% (n=16,821)
11 Eternus2,03654.7% ± 2.2 (n=2,036)2.6% (n=78,077)4.0% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min51.6% ± 0.8 (n=14,851)
30–40 min49.3% ± 0.5 (n=47,396)
40 min or more47.2% ± 0.7 (n=21,739)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 83,986 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Spirit StrikeTier 1 / 8 alternatives (group 1)11.7%50.7% ± 1.0 (n=9,867)+1.7 pp+0.0 to +3.4 pp83,53699.7%likely helps
Extra ChargeTier 1 / 8 alternatives (group 1)96.4%49.3% ± 0.3 (n=80,996)+0.1 pp-0.2 to +0.3 pp83,53699.7%unclear
Sprint BootsTier 1 / 8 alternatives (group 1)28.4%50.0% ± 0.6 (n=23,894)+0.4 pp-0.2 to +1.0 pp83,53699.7%unclear
Extra SpiritTier 1 / 8 alternatives (group 1)58.7%48.9% ± 0.4 (n=49,286)-0.1 pp-0.4 to +0.2 pp83,53699.7%unclear
Extra HealthTier 1 / 8 alternatives (group 1)14.5%49.4% ± 0.9 (n=12,136)+0.5 pp-0.5 to +1.5 pp83,53699.7%unclear
Mystic BurstTier 1 / 8 alternatives (group 1)21.5%50.9% ± 0.7 (n=18,082)-0.4 pp-1.3 to +0.6 pp83,53699.7%unclear
Headshot BoosterTier 1 / 8 alternatives (group 1)53.5%48.7% ± 0.5 (n=44,945)-0.9 pp-1.6 to -0.1 pp83,53699.7%likely hurts
Extra StaminaTier 1 / 8 alternatives (group 1)19.7%49.3% ± 0.8 (n=16,512)-0.9 pp-2.2 to +0.4 pp83,53699.7%unclear
Trophy CollectorTier 2 / 3 alternatives (group 2)28.3%51.0% ± 0.6 (n=23,778)+0.6 pp-0.0 to +1.1 pp47,141100.0%unclear
Improved SpiritTier 2 / 3 alternatives (group 2)39.4%49.4% ± 0.5 (n=33,098)-0.4 pp-0.8 to -0.1 pp47,141100.0%likely hurts
Recharging RushTier 2 / 3 alternatives (group 2)13.6%51.0% ± 0.9 (n=11,431)+0.1 pp-1.3 to +1.4 pp47,141100.0%unclear
Rapid RechargeTier 3 / 2 alternatives (group 3)42.0%52.1% ± 0.5 (n=35,312)+0.1 pp-0.2 to +0.3 pp44,032100.0%unclear
HeadhunterTier 3 / 2 alternatives (group 3)10.6%50.7% ± 1.0 (n=8,880)-0.6 pp-1.6 to +0.4 pp44,032100.0%unclear
Rapid RoundsTier 1 / 8 alternatives (group 1)5.8%51.2% ± 1.4 (n=4,905)——83,53699.7%not enough data
Mystic ExpansionTier 1 / 8 alternatives (group 1)2.0%46.8% ± 2.4 (n=1,668)——83,53699.7%not enough data
Melee ChargeTier 2 / 3 alternatives (group 2)0.1%insufficient data (n=70)——47,141100.0%not enough data
Quicksilver ReloadTier 2 / 3 alternatives (group 2)2.1%52.7% ± 2.3 (n=1,790)——47,141100.0%not enough data
StalkerTier 2 / 3 alternatives (group 2)0.0%insufficient data (n=24)——47,141100.0%not enough data
Spirit ShieldingTier 2 / 3 alternatives (group 2)0.6%54.5% ± 4.5 (n=473)——47,141100.0%not enough data
Compress CooldownTier 2 / 3 alternatives (group 2)0.9%44.9% ± 3.5 (n=769)——47,141100.0%not enough data
Active ReloadTier 2 / 3 alternatives (group 2)0.3%46.0% ± 6.5 (n=224)——47,141100.0%not enough data
Slowing BulletsTier 2 / 3 alternatives (group 2)0.0%insufficient data (n=24)——47,141100.0%not enough data
Stamina MasteryTier 3 / 2 alternatives (group 3)0.2%57.1% ± 7.2 (n=177)——44,032100.0%not enough data
Majestic LeapTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=1)——44,032100.0%not enough data
Silence WaveTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=6)——44,032100.0%not enough data
Express ShotTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=4)——44,032100.0%not enough data
Cultist SacrificeTier 3 / 2 alternatives (group 3)0.7%47.1% ± 4.1 (n=560)——44,032100.0%not enough data
Veil WalkerTier 3 / 2 alternatives (group 3)0.1%insufficient data (n=56)——44,032100.0%not enough data
Greater ExpansionTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=5)——44,032100.0%not enough data
LifestrikeTier 3 / 2 alternatives (group 3)0.0%insufficient data (n=3)——44,032100.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
RicochetTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data

10–20 min

Comparison: 10–20 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 83,986 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
High-Velocity RoundsTier 1 / 3 alternatives (group 1)12.0%51.8% ± 1.0 (n=10,074)+2.0 pp+1.0 to +3.0 pp56,012100.0%likely helps
Extra StaminaTier 1 / 3 alternatives (group 1)48.2%50.1% ± 0.5 (n=40,509)+0.1 pp-0.1 to +0.4 pp56,012100.0%unclear
Mystic BurstTier 1 / 3 alternatives (group 1)27.1%48.4% ± 0.6 (n=22,796)-0.8 pp-1.2 to -0.3 pp56,012100.0%likely hurts
Recharging RushTier 2 / 8 alternatives (group 2)55.9%49.7% ± 0.5 (n=46,943)+0.2 pp-0.1 to +0.5 pp74,097100.0%unclear
Opening RoundsTier 2 / 8 alternatives (group 2)10.3%50.8% ± 1.1 (n=8,662)+1.0 pp-0.2 to +2.1 pp74,097100.0%unclear
Mystic ShotTier 2 / 8 alternatives (group 2)15.8%49.1% ± 0.9 (n=13,241)-0.0 pp-0.7 to +0.7 pp74,097100.0%unclear
Swift StrikerTier 2 / 8 alternatives (group 2)12.2%49.6% ± 1.0 (n=10,207)+0.2 pp-0.7 to +1.0 pp74,097100.0%unclear
Bullet Resist ShredderTier 2 / 8 alternatives (group 2)12.2%48.9% ± 1.0 (n=10,279)+0.0 pp-0.9 to +0.9 pp74,097100.0%unclear
Duration ExtenderTier 2 / 8 alternatives (group 2)11.9%53.1% ± 1.0 (n=10,020)+0.2 pp-0.9 to +1.3 pp74,097100.0%unclear
Improved SpiritTier 2 / 8 alternatives (group 2)11.6%48.1% ± 1.0 (n=9,764)-0.9 pp-1.7 to -0.0 pp74,097100.0%likely hurts
Trophy CollectorTier 2 / 8 alternatives (group 2)18.4%47.3% ± 0.8 (n=15,433)-0.7 pp-1.8 to +0.4 pp74,097100.0%unclear
FortitudeTier 3 / 7 alternatives (group 3)10.9%54.8% ± 1.0 (n=9,137)+2.6 pp+1.6 to +3.5 pp75,998100.0%likely helps
SharpshooterTier 3 / 7 alternatives (group 3)10.8%53.7% ± 1.0 (n=9,052)+1.3 pp+0.2 to +2.4 pp75,998100.0%likely helps
Stamina MasteryTier 3 / 7 alternatives (group 3)41.7%51.9% ± 0.5 (n=35,029)+0.0 pp-0.4 to +0.4 pp75,998100.0%unclear
HeadhunterTier 3 / 7 alternatives (group 3)27.1%49.5% ± 0.6 (n=22,784)-0.4 pp-0.9 to +0.1 pp75,998100.0%unclear
Rapid RechargeTier 3 / 7 alternatives (group 3)41.8%46.9% ± 0.5 (n=35,088)-0.4 pp-1.1 to +0.3 pp75,998100.0%unclear
Surge of PowerTier 3 / 7 alternatives (group 3)20.2%50.1% ± 0.8 (n=16,997)-0.8 pp-1.5 to -0.1 pp75,998100.0%likely hurts
TankbusterTier 3 / 7 alternatives (group 3)14.2%54.0% ± 0.9 (n=11,943)-1.7 pp-2.9 to -0.6 pp75,998100.0%likely hurts
Spirit StrikeTier 1 / 3 alternatives (group 1)4.4%49.4% ± 1.6 (n=3,685)——56,012100.0%not enough data
Rapid RoundsTier 1 / 3 alternatives (group 1)6.3%50.5% ± 1.3 (n=5,308)——56,012100.0%not enough data
Mystic ExpansionTier 1 / 3 alternatives (group 1)3.7%49.8% ± 1.8 (n=3,084)——56,012100.0%not enough data
Extra SpiritTier 1 / 3 alternatives (group 1)9.5%48.5% ± 1.1 (n=8,006)——56,012100.0%not enough data
Monster RoundsTier 1 / 3 alternatives (group 1)0.3%48.3% ± 5.7 (n=288)——56,012100.0%not enough data
Close QuartersTier 1 / 3 alternatives (group 1)0.1%insufficient data (n=53)——56,012100.0%not enough data
Melee LifestealTier 1 / 3 alternatives (group 1)0.1%insufficient data (n=68)——56,012100.0%not enough data
Melee ChargeTier 2 / 8 alternatives (group 2)1.5%53.9% ± 2.7 (n=1,261)——74,097100.0%not enough data
Quicksilver ReloadTier 2 / 8 alternatives (group 2)2.7%50.3% ± 2.1 (n=2,231)——74,097100.0%not enough data
Torment PulseTier 3 / 7 alternatives (group 3)0.1%insufficient data (n=73)——75,998100.0%not enough data
Majestic LeapTier 3 / 7 alternatives (group 3)0.0%insufficient data (n=10)——75,998100.0%not enough data
Silence WaveTier 3 / 7 alternatives (group 3)0.3%47.9% ± 5.9 (n=267)——75,998100.0%not enough data
FrenzyTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Spirit BurnTier 4 / 0 alternatives (group 4)0.3%56.9% ± 5.9 (n=269)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.8%55.5% ± 3.8 (n=667)——00.0%not enough data
Armor PiercerTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=9)——00.0%not enough data
RefresherTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=22)——00.0%not enough data
LeechTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=17)——00.0%not enough data
Transcendent CooldownTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=40)——00.0%not enough data
IndomitableTier 4 / 0 alternatives (group 4)0.1%insufficient data (n=88)——00.0%not enough data
Vampiric BurstTier 4 / 0 alternatives (group 4)0.1%insufficient data (n=45)——00.0%not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 83,986 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Mystic BurstTier 1 / 2 alternatives (group 1)10.7%50.2% ± 1.0 (n=9,011)+0.9 pp+0.2 to +1.6 pp17,14299.4%likely helps
Extra StaminaTier 1 / 2 alternatives (group 1)10.3%46.0% ± 1.0 (n=8,666)-1.2 pp-1.9 to -0.5 pp17,14299.4%likely hurts
Mystic VulnerabilityTier 2 / 3 alternatives (group 2)15.7%55.6% ± 0.8 (n=13,181)+1.5 pp+0.8 to +2.2 pp38,79299.5%likely helps
Compress CooldownTier 2 / 3 alternatives (group 2)23.1%52.7% ± 0.7 (n=19,401)-0.5 pp-0.9 to -0.1 pp38,79299.5%likely hurts
Duration ExtenderTier 2 / 3 alternatives (group 2)25.8%50.4% ± 0.7 (n=21,687)-0.7 pp-1.2 to -0.3 pp38,79299.5%likely hurts
Superior DurationTier 3 / 9 alternatives (group 3)47.0%51.6% ± 0.5 (n=39,501)+0.3 pp-0.1 to +0.6 pp77,33898.2%unclear
Dispel MagicTier 3 / 9 alternatives (group 3)15.6%48.1% ± 0.9 (n=13,110)+0.5 pp-0.2 to +1.2 pp77,33898.2%unclear
Superior CooldownTier 3 / 9 alternatives (group 3)39.0%52.9% ± 0.5 (n=32,758)+0.1 pp-0.4 to +0.5 pp77,33898.2%unclear
FortitudeTier 3 / 9 alternatives (group 3)10.9%47.8% ± 1.0 (n=9,170)+0.6 pp-0.4 to +1.6 pp77,33898.2%unclear
TankbusterTier 3 / 9 alternatives (group 3)51.9%49.3% ± 0.5 (n=43,577)-0.2 pp-0.5 to +0.0 pp77,33898.2%unclear
Stamina MasteryTier 3 / 9 alternatives (group 3)43.1%47.9% ± 0.5 (n=36,184)-0.3 pp-0.7 to +0.0 pp77,33898.2%unclear
Rapid RechargeTier 3 / 9 alternatives (group 3)13.0%48.7% ± 0.9 (n=10,883)+0.0 pp-0.9 to +0.9 pp77,33898.2%unclear
CounterspellTier 3 / 9 alternatives (group 3)13.7%49.0% ± 0.9 (n=11,529)-0.4 pp-1.2 to +0.4 pp77,33898.2%unclear
Surge of PowerTier 3 / 9 alternatives (group 3)12.1%46.2% ± 1.0 (n=10,134)-0.3 pp-1.3 to +0.6 pp77,33898.2%unclear
Spirit BurnTier 4 / 6 alternatives (group 4)27.4%55.8% ± 0.6 (n=22,995)+1.7 pp+1.3 to +2.0 pp60,17395.6%likely helps
Escalating ExposureTier 4 / 6 alternatives (group 4)21.3%56.3% ± 0.7 (n=17,852)+1.4 pp+1.0 to +1.9 pp60,17395.6%likely helps
Glass CannonTier 4 / 6 alternatives (group 4)11.4%54.4% ± 1.0 (n=9,591)+0.4 pp-0.7 to +1.4 pp60,17395.6%unclear
Boundless SpiritTier 4 / 6 alternatives (group 4)44.1%52.5% ± 0.5 (n=37,018)-0.8 pp-1.1 to -0.5 pp60,17395.6%likely hurts
Cursed RelicTier 4 / 6 alternatives (group 4)12.1%50.7% ± 1.0 (n=10,198)-0.4 pp-1.3 to +0.5 pp60,17395.6%unclear
Transcendent CooldownTier 4 / 6 alternatives (group 4)19.1%53.5% ± 0.8 (n=16,047)-2.7 pp-3.5 to -1.9 pp60,17395.6%likely hurts
Spirit StrikeTier 1 / 2 alternatives (group 1)1.1%49.1% ± 3.2 (n=909)——17,14299.4%not enough data
Rapid RoundsTier 1 / 2 alternatives (group 1)0.9%45.6% ± 3.5 (n=792)——17,14299.4%not enough data
Mystic ExpansionTier 1 / 2 alternatives (group 1)1.7%45.9% ± 2.6 (n=1,390)——17,14299.4%not enough data
Extra SpiritTier 1 / 2 alternatives (group 1)2.9%53.4% ± 2.0 (n=2,468)——17,14299.4%not enough data
Monster RoundsTier 1 / 2 alternatives (group 1)0.1%insufficient data (n=43)——17,14299.4%not enough data
Close QuartersTier 1 / 2 alternatives (group 1)0.1%insufficient data (n=61)——17,14299.4%not enough data
Melee LifestealTier 1 / 2 alternatives (group 1)0.0%insufficient data (n=37)——17,14299.4%not enough data
Mystic RegenerationTier 1 / 2 alternatives (group 1)0.1%insufficient data (n=85)——17,14299.4%not enough data
Improved SpiritTier 2 / 3 alternatives (group 2)9.5%52.4% ± 1.1 (n=7,974)——38,79299.5%not enough data
Melee ChargeTier 2 / 3 alternatives (group 2)0.7%53.9% ± 4.0 (n=579)——38,79299.5%not enough data
Quicksilver ReloadTier 2 / 3 alternatives (group 2)2.2%53.9% ± 2.3 (n=1,834)——38,79299.5%not enough data
StalkerTier 2 / 3 alternatives (group 2)0.0%insufficient data (n=9)——38,79299.5%not enough data
Spirit ShieldingTier 2 / 3 alternatives (group 2)1.3%45.3% ± 2.9 (n=1,106)——38,79299.5%not enough data
Active ReloadTier 2 / 3 alternatives (group 2)0.4%48.8% ± 5.4 (n=320)——38,79299.5%not enough data
Slowing BulletsTier 2 / 3 alternatives (group 2)0.1%49.5% ± 9.8 (n=97)——38,79299.5%not enough data
Torment PulseTier 3 / 9 alternatives (group 3)0.1%51.8% ± 9.0 (n=114)——77,33898.2%not enough data
FrenzyTier 4 / 6 alternatives (group 4)0.1%insufficient data (n=69)——60,17395.6%not enough data
Lightning ScrollTier 4 / 6 alternatives (group 4)0.0%insufficient data (n=17)——60,17395.6%not enough data
Echo ShardTier 4 / 6 alternatives (group 4)0.0%insufficient data (n=7)——60,17395.6%not enough data
Armor PiercerTier 4 / 6 alternatives (group 4)1.4%55.9% ± 2.9 (n=1,145)——60,17395.6%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 83,986 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Enduring Speed20.1%59.8% ± 8.9 (n=112)50.4%+9.4 pp+10.7 pp+8.1 pp
Battle Vest21.7%56.5% ± 2.5 (n=1,467)48.3%+8.3 pp+7.4 pp+7.0 pp
Spirit Shielding20.6%54.5% ± 4.5 (n=473)48.4%+6.2 pp+5.4 pp+4.9 pp
Cold Front20.3%55.0% ± 6.4 (n=229)48.9%+6.2 pp+5.9 pp+4.9 pp
Guardian Ward20.2%55.8% ± 6.7 (n=208)50.1%+5.7 pp+6.6 pp+4.4 pp
Bullet Resist Shredder21.3%57.1% ± 2.9 (n=1,105)51.4%+5.7 pp+8.0 pp+4.4 pp
Suppressor20.3%53.5% ± 5.9 (n=275)47.8%+5.6 pp+4.3 pp+4.4 pp
Bullet Lifesteal20.3%58.3% ± 6.3 (n=230)52.7%+5.5 pp+9.1 pp+4.2 pp
Fortitude30.4%58.0% ± 5.1 (n=352)49.9%+8.1 pp+8.8 pp+3.2 pp
Enchanter's Emblem25.1%51.6% ± 1.5 (n=4,262)48.1%+3.5 pp+2.5 pp+2.2 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 83,986 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Hunter's Aura30.1%65.1% ± 8.8 (n=109)53.0%+12.2 pp+16.0 pp+10.5 pp
Mystic Reverb40.2%60.9% ± 8.2 (n=133)50.1%+10.8 pp+11.8 pp+5.8 pp
Arcane Surge20.1%53.0% ± 8.9 (n=117)48.3%+4.7 pp+3.8 pp+4.7 pp
Cold Front20.2%52.7% ± 6.8 (n=201)49.4%+3.3 pp+3.6 pp+3.3 pp
Escalating Exposure40.2%61.2% ± 6.5 (n=209)53.0%+8.2 pp+12.1 pp+3.2 pp
Melee Charge21.5%53.9% ± 2.7 (n=1,261)51.3%+2.6 pp+4.8 pp+2.5 pp
Weapon Shielding20.2%50.6% ± 7.2 (n=180)48.1%+2.5 pp+1.4 pp+2.4 pp
Spirit Resilience30.6%52.6% ± 4.4 (n=500)48.6%+4.0 pp+3.5 pp+2.4 pp
Dispel Magic39.9%53.2% ± 1.1 (n=8,318)49.3%+4.0 pp+4.1 pp+2.4 pp
Fortitude310.9%54.8% ± 1.0 (n=9,137)51.1%+3.7 pp+5.7 pp+2.1 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 83,986 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Healing Rite10.1%56.5% ± 9.9 (n=92)53.7%+2.8 pp+7.4 pp+5.5 pp
Heroic Aura30.3%55.0% ± 6.5 (n=222)50.9%+4.1 pp+5.8 pp+5.4 pp
Restorative Locket20.3%51.4% ± 6.2 (n=245)49.2%+2.2 pp+2.3 pp+4.6 pp
Escalating Resilience30.2%51.9% ± 8.5 (n=129)48.7%+3.2 pp+2.8 pp+4.5 pp
Lifestrike30.2%56.0% ± 8.1 (n=141)53.6%+2.4 pp+6.9 pp+3.8 pp
Armor Piercer41.4%55.9% ± 2.9 (n=1,145)51.0%+4.9 pp+6.8 pp+3.7 pp
Lucky Shot47.6%58.9% ± 1.2 (n=6,358)54.1%+4.7 pp+9.7 pp+3.6 pp
Phantom Strike40.8%58.2% ± 3.8 (n=660)53.7%+4.5 pp+9.0 pp+3.4 pp
Cheat Death42.3%58.7% ± 2.2 (n=1,917)54.2%+4.4 pp+9.5 pp+3.3 pp
Sprint Boots10.4%51.4% ± 5.1 (n=362)50.9%+0.5 pp+2.2 pp+3.2 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.