Surge of Power
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 57.8% ± 0.5 (n=31,555) | +2.4 pp |
| 10–20 min | 52.5% ± 0.2 (n=354,152) | +1.5 pp |
| 20 min or later | 48.4% ± 0.2 (n=169,760) | -0.2 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 50.6% ± 1.5 (n=4,024) | +1.4 pp | |
| 47.1% ± 3.7 (n=692) | +1.1 pp | |
| 54.6% ± 0.2 (n=153,046) | +0.6 pp | |
| 52.8% ± 0.3 (n=130,356) | +0.4 pp | |
| 55.2% ± 0.6 (n=24,837) | +0.3 pp | |
| 47.3% ± 1.0 (n=9,872) | -0.2 pp | |
| 48.7% ± 0.6 (n=27,251) | -0.3 pp | |
| 48.8% ± 1.7 (n=3,245) | -0.4 pp | |
| 48.2% ± 0.8 (n=16,984) | -0.8 pp | |
| 54.7% ± 1.6 (n=3,502) | -0.9 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 555,467 | 51.6% ± 0.1 (n=555,467) | 12.0% (n=4,643,618) |
| 1 Initiate | 40,977 | 51.0% ± 0.5 (n=40,977) | 14.3% (n=286,633) |
| 2 Seeker | 75,291 | 51.5% ± 0.4 (n=75,291) | 13.3% (n=567,145) |
| 3 Acolyte | 69,799 | 51.5% ± 0.4 (n=69,799) | 13.0% (n=538,601) |
| 4 Sentinel | 55,835 | 51.6% ± 0.4 (n=55,835) | 12.3% (n=454,663) |
| 5 Mystic | 49,109 | 51.7% ± 0.4 (n=49,109) | 11.9% (n=412,948) |
| 6 Ritualist | 49,450 | 52.0% ± 0.4 (n=49,450) | 11.8% (n=417,480) |
| 7 Emissary | 45,913 | 52.2% ± 0.5 (n=45,913) | 11.4% (n=403,465) |
| 8 Oracle | 57,474 | 52.0% ± 0.4 (n=57,474) | 10.5% (n=546,368) |
| 9 Phantom | 44,345 | 52.1% ± 0.5 (n=44,345) | 10.3% (n=432,077) |
| 10 Ascendant | 21,399 | 52.2% ± 0.7 (n=21,399) | 10.0% (n=213,670) |
| 11 Eternus | 7,554 | 53.2% ± 1.1 (n=7,554) | 9.7% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.