Bullet Lifesteal
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 53.4% ± 0.4 (n=52,689) | +0.6 pp |
| 10–20 min | 51.0% ± 0.2 (n=228,395) | +0.5 pp |
| 20 min or later | 53.1% ± 0.2 (n=189,735) | +0.8 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 54.4% ± 7.2 (n=180) | +3.6 pp | |
| 52.8% ± 2.0 (n=2,352) | +1.0 pp | |
| 55.3% ± 4.4 (n=483) | +1.0 pp | |
| 58.3% ± 3.8 (n=631) | +0.9 pp | |
| 50.9% ± 3.3 (n=904) | +0.9 pp | |
| 53.7% ± 0.8 (n=14,954) | +0.8 pp | |
| 48.4% ± 1.5 (n=4,406) | +0.7 pp | |
| 48.9% ± 0.4 (n=72,244) | +0.4 pp | |
| 55.4% ± 0.5 (n=34,801) | +0.4 pp | |
| 61.4% ± 7.0 (n=184) | +0.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 470,819 | 52.1% ± 0.1 (n=470,819) | 10.1% (n=4,643,618) |
| 1 Initiate | 40,820 | 51.3% ± 0.5 (n=40,820) | 14.2% (n=286,633) |
| 2 Seeker | 73,281 | 51.5% ± 0.4 (n=73,281) | 12.9% (n=567,145) |
| 3 Acolyte | 63,196 | 52.1% ± 0.4 (n=63,196) | 11.7% (n=538,601) |
| 4 Sentinel | 50,044 | 52.4% ± 0.4 (n=50,044) | 11.0% (n=454,663) |
| 5 Mystic | 42,990 | 53.0% ± 0.5 (n=42,990) | 10.4% (n=412,948) |
| 6 Ritualist | 40,278 | 52.8% ± 0.5 (n=40,278) | 9.6% (n=417,480) |
| 7 Emissary | 35,997 | 53.1% ± 0.5 (n=35,997) | 8.9% (n=403,465) |
| 8 Oracle | 43,435 | 52.5% ± 0.5 (n=43,435) | 7.9% (n=546,368) |
| 9 Phantom | 30,262 | 53.3% ± 0.6 (n=30,262) | 7.0% (n=432,077) |
| 10 Ascendant | 12,286 | 52.8% ± 0.9 (n=12,286) | 5.7% (n=213,670) |
| 11 Eternus | 3,309 | 55.3% ± 1.7 (n=3,309) | 4.2% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.