Deadlock By The Numbers

Shiv

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 44.9% ± 0.3 (n=109,343). Grade D. vs average -5.1 pp.

Kills / deaths / assists per game: 7.9 / 6.8 / 11.0. Net worth per minute: 1,104.3. Average match length: 36.3 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Deadman Danny — 52.7% (likely range 51.5% to 54.0%), +7.9 pp vs hero overall, 6,274 games.

Worst observed lane opponent: Graves — 38.1% (likely range 36.8% to 39.3%), -6.8 pp vs hero overall, 5,634 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Spirit Strike +3.0 pp, Healbane +1.4 pp

Bottom items: Cold Front -1.6 pp, Restorative Shot -1.3 pp, Close Quarters -0.6 pp

10–20 min

Top items: Torment Pulse +2.7 pp, Dispel Magic +1.5 pp, Enchanter's Emblem +1.3 pp

Bottom items: Rapid Recharge -3.1 pp, Radiant Regeneration -1.7 pp, Bullet Resist Shredder -1.5 pp

20 min or later

Top items: Ethereal Shift +2.2 pp, Witchmail +2.1 pp, Mystic Reverb +1.8 pp

Bottom items: Transcendent Cooldown -2.0 pp, Rapid Recharge -1.9 pp, Express Shot -1.4 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers109,34344.9% ± 0.3 (n=109,343)2.4% (n=4,643,618)2.1% (n=387,129)
1 Initiate5,29445.0% ± 1.3 (n=5,294)1.8% (n=286,633)1.7% (n=26,191)
2 Seeker11,47645.0% ± 0.9 (n=11,476)2.0% (n=567,145)1.6% (n=53,624)
3 Acolyte11,48243.9% ± 0.9 (n=11,482)2.1% (n=538,601)1.4% (n=49,318)
4 Sentinel9,45843.7% ± 1.0 (n=9,458)2.1% (n=454,663)1.4% (n=40,935)
5 Mystic9,16643.8% ± 1.0 (n=9,166)2.2% (n=412,948)1.5% (n=37,362)
6 Ritualist10,47944.8% ± 1.0 (n=10,479)2.5% (n=417,480)1.3% (n=36,413)
7 Emissary10,41944.9% ± 1.0 (n=10,419)2.6% (n=403,465)1.3% (n=36,580)
8 Oracle14,93145.6% ± 0.8 (n=14,931)2.7% (n=546,368)2.8% (n=42,649)
9 Phantom12,36046.0% ± 0.9 (n=12,360)2.9% (n=432,077)4.1% (n=40,417)
10 Ascendant5,68647.1% ± 1.3 (n=5,686)2.7% (n=213,670)3.5% (n=16,821)
11 Eternus2,82748.4% ± 1.8 (n=2,827)3.6% (n=78,077)5.7% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min42.2% ± 0.7 (n=19,557)
30–40 min44.6% ± 0.4 (n=60,732)
40 min or more47.2% ± 0.6 (n=29,054)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 109,343 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Spirit StrikeTier 1 / 7 alternatives (group 1)16.5%46.7% ± 0.7 (n=18,007)+3.0 pp+1.7 to +4.3 pp109,02499.3%likely helps
Mystic RegenerationTier 1 / 7 alternatives (group 1)90.9%45.1% ± 0.3 (n=99,351)+0.1 pp-0.1 to +0.2 pp109,02499.3%unclear
Extra ChargeTier 1 / 7 alternatives (group 1)53.5%44.9% ± 0.4 (n=58,498)-0.0 pp-0.3 to +0.2 pp109,02499.3%unclear
Extra RegenTier 1 / 7 alternatives (group 1)46.6%45.1% ± 0.4 (n=50,936)-0.1 pp-0.5 to +0.3 pp109,02499.3%unclear
Close QuartersTier 1 / 7 alternatives (group 1)40.9%44.9% ± 0.5 (n=44,667)-0.6 pp-1.0 to -0.2 pp109,02499.3%likely hurts
Monster RoundsTier 1 / 7 alternatives (group 1)10.4%45.4% ± 0.9 (n=11,357)-0.1 pp-1.1 to +0.8 pp109,02499.3%unclear
Restorative ShotTier 1 / 7 alternatives (group 1)50.4%44.6% ± 0.4 (n=55,140)-1.3 pp-2.0 to -0.6 pp109,02499.3%likely hurts
HealbaneTier 2 / 4 alternatives (group 2)15.3%48.7% ± 0.8 (n=16,737)+1.4 pp+0.7 to +2.1 pp54,903100.0%likely helps
Bullet Resist ShredderTier 2 / 4 alternatives (group 2)22.1%46.4% ± 0.6 (n=24,147)-0.1 pp-0.6 to +0.3 pp54,903100.0%unclear
Battle VestTier 2 / 4 alternatives (group 2)17.8%45.8% ± 0.7 (n=19,466)-0.4 pp-0.9 to +0.1 pp54,903100.0%unclear
Cold FrontTier 2 / 4 alternatives (group 2)11.4%44.2% ± 0.9 (n=12,432)-1.6 pp-2.5 to -0.8 pp54,903100.0%likely hurts
Rapid RoundsTier 1 / 7 alternatives (group 1)0.3%37.7% ± 5.2 (n=324)——109,02499.3%not enough data
Mystic ExpansionTier 1 / 7 alternatives (group 1)0.3%44.8% ± 5.2 (n=348)——109,02499.3%not enough data
Extra SpiritTier 1 / 7 alternatives (group 1)4.1%43.0% ± 1.4 (n=4,515)——109,02499.3%not enough data
Improved SpiritTier 2 / 4 alternatives (group 2)2.1%42.4% ± 2.0 (n=2,251)——54,903100.0%not enough data
Melee ChargeTier 2 / 4 alternatives (group 2)1.4%50.6% ± 2.5 (n=1,495)——54,903100.0%not enough data
Quicksilver ReloadTier 2 / 4 alternatives (group 2)0.0%insufficient data (n=45)——54,903100.0%not enough data
StalkerTier 2 / 4 alternatives (group 2)3.6%43.9% ± 1.5 (n=3,972)——54,903100.0%not enough data
Spirit ShieldingTier 2 / 4 alternatives (group 2)0.7%48.6% ± 3.6 (n=726)——54,903100.0%not enough data
Compress CooldownTier 2 / 4 alternatives (group 2)1.4%48.5% ± 2.5 (n=1,512)——54,903100.0%not enough data
Radiant RegenerationTier 3 / 1 alternatives (group 3)50.2%47.9% ± 0.4 (n=54,853)——54,853100.0%not enough data
Stamina MasteryTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=2)——54,853100.0%not enough data
Torment PulseTier 3 / 1 alternatives (group 3)0.6%53.4% ± 3.9 (n=633)——54,853100.0%not enough data
Express ShotTier 3 / 1 alternatives (group 3)0.2%43.0% ± 6.1 (n=251)——54,853100.0%not enough data
Cultist SacrificeTier 3 / 1 alternatives (group 3)0.3%42.2% ± 5.7 (n=282)——54,853100.0%not enough data
Rapid RechargeTier 3 / 1 alternatives (group 3)0.6%44.6% ± 3.7 (n=686)——54,853100.0%not enough data
Tesla BulletsTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——54,853100.0%not enough data
Greater ExpansionTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=1)——54,853100.0%not enough data
LifestrikeTier 3 / 1 alternatives (group 3)0.1%insufficient data (n=67)——54,853100.0%not enough data
KnockdownTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=9)——54,853100.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=7)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Escalating ExposureTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Mystic ReverbTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data

10–20 min

Comparison: 10–20 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 109,343 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Enchanter's EmblemTier 2 / 7 alternatives (group 1)15.6%46.3% ± 0.7 (n=17,104)+1.3 pp+0.7 to +1.9 pp88,511100.0%likely helps
Healing BoosterTier 2 / 7 alternatives (group 1)25.4%46.1% ± 0.6 (n=27,826)+0.1 pp-0.3 to +0.5 pp88,511100.0%unclear
HealbaneTier 2 / 7 alternatives (group 1)49.6%44.7% ± 0.4 (n=54,191)-0.3 pp-0.6 to -0.0 pp88,511100.0%likely hurts
Compress CooldownTier 2 / 7 alternatives (group 1)16.3%48.5% ± 0.7 (n=17,826)+0.3 pp-0.7 to +1.3 pp88,511100.0%unclear
Mystic VulnerabilityTier 2 / 7 alternatives (group 1)24.2%46.0% ± 0.6 (n=26,509)-0.5 pp-1.1 to -0.0 pp88,511100.0%likely hurts
Battle VestTier 2 / 7 alternatives (group 1)12.9%43.2% ± 0.8 (n=14,104)-1.0 pp-1.8 to -0.3 pp88,511100.0%likely hurts
Bullet Resist ShredderTier 2 / 7 alternatives (group 1)11.7%43.3% ± 0.9 (n=12,832)-1.5 pp-2.3 to -0.6 pp88,511100.0%likely hurts
Torment PulseTier 3 / 7 alternatives (group 2)21.4%49.6% ± 0.6 (n=23,406)+2.7 pp+2.0 to +3.3 pp100,164100.0%likely helps
Dispel MagicTier 3 / 7 alternatives (group 2)35.7%47.9% ± 0.5 (n=39,015)+1.5 pp+1.1 to +1.9 pp100,164100.0%likely helps
Hunter's AuraTier 3 / 7 alternatives (group 2)33.4%46.4% ± 0.5 (n=36,478)-0.1 pp-0.5 to +0.3 pp100,164100.0%unclear
DecayTier 3 / 7 alternatives (group 2)11.7%46.2% ± 0.9 (n=12,766)+0.2 pp-0.7 to +1.1 pp100,164100.0%unclear
Express ShotTier 3 / 7 alternatives (group 2)14.8%51.4% ± 0.8 (n=16,233)-0.3 pp-1.3 to +0.7 pp100,164100.0%unclear
Radiant RegenerationTier 3 / 7 alternatives (group 2)44.2%41.9% ± 0.4 (n=48,319)-1.7 pp-2.5 to -0.9 pp100,164100.0%likely hurts
Rapid RechargeTier 3 / 7 alternatives (group 2)12.1%44.2% ± 0.8 (n=13,214)-3.1 pp-4.0 to -2.3 pp100,164100.0%likely hurts
High-Velocity RoundsTier 1 / 1 alternatives (group 3)14.7%48.3% ± 0.8 (n=16,088)——16,088100.0%not enough data
Spirit StrikeTier 1 / 1 alternatives (group 3)3.2%44.9% ± 1.6 (n=3,553)——16,088100.0%not enough data
Rapid RoundsTier 1 / 1 alternatives (group 3)0.6%44.9% ± 3.7 (n=684)——16,088100.0%not enough data
Mystic ExpansionTier 1 / 1 alternatives (group 3)0.4%48.3% ± 4.5 (n=462)——16,088100.0%not enough data
Extra SpiritTier 1 / 1 alternatives (group 3)1.6%42.9% ± 2.3 (n=1,705)——16,088100.0%not enough data
Monster RoundsTier 1 / 1 alternatives (group 3)0.3%46.4% ± 5.4 (n=319)——16,088100.0%not enough data
Close QuartersTier 1 / 1 alternatives (group 3)2.2%41.7% ± 2.0 (n=2,452)——16,088100.0%not enough data
Melee LifestealTier 1 / 1 alternatives (group 3)0.6%46.6% ± 3.8 (n=644)——16,088100.0%not enough data
Mystic RegenerationTier 1 / 1 alternatives (group 3)4.4%40.3% ± 1.4 (n=4,791)——16,088100.0%not enough data
Extended MagazineTier 1 / 1 alternatives (group 3)0.3%50.4% ± 5.0 (n=373)——16,088100.0%not enough data
Improved SpiritTier 2 / 7 alternatives (group 1)3.0%42.9% ± 1.7 (n=3,262)——88,511100.0%not enough data
Melee ChargeTier 2 / 7 alternatives (group 1)2.1%46.8% ± 2.0 (n=2,294)——88,511100.0%not enough data
Quicksilver ReloadTier 2 / 7 alternatives (group 1)0.2%46.7% ± 6.2 (n=244)——88,511100.0%not enough data
Stamina MasteryTier 3 / 7 alternatives (group 2)0.1%37.4% ± 7.3 (n=163)——100,164100.0%not enough data
Majestic LeapTier 3 / 7 alternatives (group 2)0.0%insufficient data (n=4)——100,164100.0%not enough data
Silence WaveTier 3 / 7 alternatives (group 2)0.0%insufficient data (n=41)——100,164100.0%not enough data
FrenzyTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=7)——00.0%not enough data
Spirit BurnTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=17)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.1%55.3% ± 9.9 (n=94)——00.0%not enough data
Echo ShardTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Armor PiercerTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=6)——00.0%not enough data
RefresherTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
CapacitorTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.1%60.8% ± 7.5 (n=158)——00.0%not enough data
LeechTier 4 / 0 alternatives (group 4)0.1%insufficient data (n=66)——00.0%not enough data
Transcendent CooldownTier 4 / 0 alternatives (group 4)0.2%50.9% ± 7.3 (n=175)——00.0%not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 109,343 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Mystic VulnerabilityTier 2 / 3 alternatives (group 1)18.6%45.7% ± 0.7 (n=20,351)+0.3 pp-0.1 to +0.8 pp49,04798.9%unclear
Debuff ReducerTier 2 / 3 alternatives (group 1)16.9%48.2% ± 0.7 (n=18,505)+0.4 pp-0.3 to +1.0 pp49,04798.9%unclear
Compress CooldownTier 2 / 3 alternatives (group 1)24.3%45.8% ± 0.6 (n=26,566)-0.6 pp-1.0 to -0.3 pp49,04798.9%likely hurts
Spirit ResilienceTier 3 / 8 alternatives (group 2)30.3%45.8% ± 0.5 (n=33,177)+1.0 pp+0.6 to +1.4 pp95,60998.9%likely helps
BerserkerTier 3 / 8 alternatives (group 2)22.0%47.3% ± 0.6 (n=24,103)+0.7 pp+0.2 to +1.2 pp95,60998.9%likely helps
Torment PulseTier 3 / 8 alternatives (group 2)21.6%45.2% ± 0.6 (n=23,603)+0.7 pp+0.2 to +1.2 pp95,60998.9%likely helps
Superior CooldownTier 3 / 8 alternatives (group 2)36.6%47.7% ± 0.5 (n=40,017)-0.3 pp-0.6 to +0.1 pp95,60998.9%unclear
CounterspellTier 3 / 8 alternatives (group 2)14.5%45.8% ± 0.8 (n=15,881)-0.2 pp-0.8 to +0.4 pp95,60998.9%unclear
Dispel MagicTier 3 / 8 alternatives (group 2)22.1%42.8% ± 0.6 (n=24,160)-0.8 pp-1.3 to -0.4 pp95,60998.9%likely hurts
Express ShotTier 3 / 8 alternatives (group 2)21.8%41.9% ± 0.6 (n=23,791)-1.4 pp-2.0 to -0.7 pp95,60998.9%likely hurts
Rapid RechargeTier 3 / 8 alternatives (group 2)11.5%43.9% ± 0.9 (n=12,624)-1.9 pp-2.6 to -1.1 pp95,60998.9%likely hurts
Ethereal ShiftTier 4 / 9 alternatives (group 3)13.9%55.4% ± 0.8 (n=15,241)+2.2 pp+1.6 to +2.8 pp85,20498.2%likely helps
WitchmailTier 4 / 9 alternatives (group 3)10.8%55.6% ± 0.9 (n=11,768)+2.1 pp+1.3 to +3.0 pp85,20498.2%likely helps
Mystic ReverbTier 4 / 9 alternatives (group 3)17.1%55.7% ± 0.7 (n=18,710)+1.8 pp+1.3 to +2.3 pp85,20498.2%likely helps
Lucky ShotTier 4 / 9 alternatives (group 3)17.1%54.0% ± 0.7 (n=18,728)+1.5 pp+0.8 to +2.2 pp85,20498.2%likely helps
Escalating ExposureTier 4 / 9 alternatives (group 3)35.4%50.5% ± 0.5 (n=38,704)-1.0 pp-1.4 to -0.6 pp85,20498.2%likely hurts
Plated ArmorTier 4 / 9 alternatives (group 3)19.5%50.7% ± 0.7 (n=21,343)-1.0 pp-1.5 to -0.4 pp85,20498.2%likely hurts
UnstoppableTier 4 / 9 alternatives (group 3)13.7%51.1% ± 0.8 (n=15,018)-0.8 pp-1.6 to -0.0 pp85,20498.2%likely hurts
Arctic BlastTier 4 / 9 alternatives (group 3)12.3%50.1% ± 0.8 (n=13,439)-0.9 pp-1.6 to -0.2 pp85,20498.2%likely hurts
Transcendent CooldownTier 4 / 9 alternatives (group 3)18.6%53.4% ± 0.7 (n=20,392)-2.0 pp-2.6 to -1.4 pp85,20498.2%likely hurts
Spirit StrikeTier 1 / 0 alternatives (group 4)0.5%43.2% ± 4.0 (n=597)——00.0%not enough data
Rapid RoundsTier 1 / 0 alternatives (group 4)0.2%41.9% ± 6.1 (n=248)——00.0%not enough data
Mystic ExpansionTier 1 / 0 alternatives (group 4)0.8%48.1% ± 3.2 (n=928)——00.0%not enough data
Extra SpiritTier 1 / 0 alternatives (group 4)1.4%50.4% ± 2.5 (n=1,568)——00.0%not enough data
Monster RoundsTier 1 / 0 alternatives (group 4)0.1%insufficient data (n=60)——00.0%not enough data
Close QuartersTier 1 / 0 alternatives (group 4)0.6%41.7% ± 3.9 (n=617)——00.0%not enough data
Melee LifestealTier 1 / 0 alternatives (group 4)0.1%36.4% ± 9.3 (n=99)——00.0%not enough data
Mystic RegenerationTier 1 / 0 alternatives (group 4)0.1%40.2% ± 7.4 (n=164)——00.0%not enough data
Extended MagazineTier 1 / 0 alternatives (group 4)0.2%53.5% ± 6.0 (n=260)——00.0%not enough data
GritTier 1 / 0 alternatives (group 4)1.3%52.7% ± 2.6 (n=1,448)——00.0%not enough data
Improved SpiritTier 2 / 3 alternatives (group 1)3.6%48.3% ± 1.5 (n=3,991)——49,04798.9%not enough data
Melee ChargeTier 2 / 3 alternatives (group 1)0.4%43.6% ± 4.7 (n=431)——49,04798.9%not enough data
Quicksilver ReloadTier 2 / 3 alternatives (group 1)0.2%48.7% ± 6.4 (n=230)——49,04798.9%not enough data
StalkerTier 2 / 3 alternatives (group 1)0.2%40.5% ± 6.4 (n=222)——49,04798.9%not enough data
Spirit ShieldingTier 2 / 3 alternatives (group 1)1.0%38.2% ± 2.9 (n=1,098)——49,04798.9%not enough data
Active ReloadTier 2 / 3 alternatives (group 1)0.0%insufficient data (n=8)——49,04798.9%not enough data
Slowing BulletsTier 2 / 3 alternatives (group 1)0.2%47.4% ± 6.2 (n=249)——49,04798.9%not enough data
Stamina MasteryTier 3 / 8 alternatives (group 2)0.8%47.3% ± 3.3 (n=866)——95,60998.9%not enough data
Majestic LeapTier 3 / 8 alternatives (group 2)0.0%insufficient data (n=21)——95,60998.9%not enough data
FrenzyTier 4 / 9 alternatives (group 3)1.4%58.8% ± 2.4 (n=1,583)——85,20498.2%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 109,343 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Headshot Booster10.1%52.0% ± 9.5 (n=102)49.8%+2.2 pp+7.1 pp+6.4 pp
Torment Pulse30.6%53.4% ± 3.9 (n=633)45.9%+7.5 pp+8.5 pp+5.9 pp
Melee Charge21.4%50.6% ± 2.5 (n=1,495)47.7%+2.8 pp+5.7 pp+4.7 pp
Enchanter's Emblem23.3%49.8% ± 1.6 (n=3,575)48.2%+1.6 pp+4.9 pp+3.4 pp
Reactive Barrier20.6%49.5% ± 3.7 (n=685)48.7%+0.8 pp+4.6 pp+2.7 pp
Hunter's Aura30.3%56.2% ± 5.3 (n=333)51.9%+4.3 pp+11.3 pp+2.6 pp
Spirit Shielding20.7%48.6% ± 3.6 (n=726)48.1%+0.5 pp+3.8 pp+2.4 pp
Melee Lifesteal12.6%47.3% ± 1.8 (n=2,891)49.1%-1.8 pp+2.4 pp+2.4 pp
Restorative Locket21.3%49.5% ± 2.6 (n=1,380)49.2%+0.3 pp+4.6 pp+2.2 pp
Golden Goose Egg10.5%47.1% ± 4.3 (n=520)49.2%-2.1 pp+2.3 pp+2.1 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 109,343 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Ethereal Shift40.1%62.8% ± 8.5 (n=121)53.7%+9.1 pp+17.9 pp+4.5 pp
Monster Rounds10.3%46.4% ± 5.4 (n=319)45.2%+1.2 pp+1.5 pp+4.1 pp
Witchmail40.2%55.7% ± 7.1 (n=183)47.1%+8.6 pp+10.9 pp+4.0 pp
Melee Lifesteal10.6%46.6% ± 3.8 (n=644)45.9%+0.7 pp+1.7 pp+3.6 pp
Spirit Resilience37.9%50.0% ± 1.1 (n=8,677)46.1%+3.9 pp+5.1 pp+3.1 pp
Extended Magazine10.3%50.4% ± 5.0 (n=373)50.3%+0.1 pp+5.5 pp+3.0 pp
Heroic Aura30.6%56.7% ± 3.8 (n=667)53.0%+3.7 pp+11.8 pp+2.9 pp
Crushing Fists40.1%60.8% ± 7.5 (n=158)53.3%+7.5 pp+15.9 pp+2.9 pp
Greater Expansion30.1%54.6% ± 8.1 (n=141)51.4%+3.2 pp+9.7 pp+2.3 pp
Mystic Expansion10.4%48.3% ± 4.5 (n=462)48.9%-0.6 pp+3.4 pp+2.3 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 109,343 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Frenzy41.4%58.8% ± 2.4 (n=1,583)51.5%+7.3 pp+13.9 pp+3.8 pp
Grit11.3%52.7% ± 2.6 (n=1,448)51.4%+1.3 pp+7.8 pp+3.4 pp
Guardian Ward20.3%54.0% ± 5.4 (n=324)52.8%+1.3 pp+9.1 pp+3.3 pp
Silencer41.2%56.2% ± 2.7 (n=1,341)49.7%+6.5 pp+11.4 pp+3.0 pp
Armor Piercer40.3%56.6% ± 5.1 (n=357)50.2%+6.4 pp+11.7 pp+2.9 pp
Glass Cannon44.7%57.8% ± 1.4 (n=5,098)51.5%+6.4 pp+13.0 pp+2.9 pp
Bullet Lifesteal21.9%54.8% ± 2.1 (n=2,067)54.3%+0.5 pp+10.0 pp+2.6 pp
Hollow Point30.1%54.1% ± 7.7 (n=159)52.3%+1.8 pp+9.2 pp+2.6 pp
Sprint Boots12.2%51.6% ± 2.0 (n=2,411)51.3%+0.3 pp+6.8 pp+2.4 pp
Lucky Shot417.1%54.0% ± 0.7 (n=18,728)48.3%+5.7 pp+9.2 pp+2.2 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.