Healing Booster
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 52.9% ± 0.2 (n=265,075) | +0.2 pp |
| 10–20 min | 50.4% ± 0.1 (n=602,644) | +0.4 pp |
| 20 min or later | 48.9% ± 0.3 (n=135,962) | -1.0 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 54.5% ± 0.3 (n=95,097) | +2.5 pp | |
| 51.0% ± 0.4 (n=70,413) | +1.4 pp | |
| 50.9% ± 1.0 (n=9,553) | +1.0 pp | |
| 47.4% ± 5.1 (n=359) | +0.5 pp | |
| 49.1% ± 0.5 (n=41,995) | +0.4 pp | |
| 53.2% ± 0.3 (n=97,663) | +0.4 pp | |
| 47.0% ± 0.4 (n=76,990) | -0.0 pp | |
| 50.5% ± 0.4 (n=67,170) | -0.1 pp | |
| 52.5% ± 5.8 (n=284) | -0.1 pp | |
| 53.5% ± 0.5 (n=39,991) | -0.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,003,681 | 50.9% ± 0.1 (n=1,003,681) | 21.6% (n=4,643,618) |
| 1 Initiate | 62,603 | 50.2% ± 0.4 (n=62,603) | 21.8% (n=286,633) |
| 2 Seeker | 121,473 | 51.0% ± 0.3 (n=121,473) | 21.4% (n=567,145) |
| 3 Acolyte | 115,079 | 50.8% ± 0.3 (n=115,079) | 21.4% (n=538,601) |
| 4 Sentinel | 97,740 | 51.2% ± 0.3 (n=97,740) | 21.5% (n=454,663) |
| 5 Mystic | 86,964 | 51.2% ± 0.3 (n=86,964) | 21.1% (n=412,948) |
| 6 Ritualist | 88,125 | 51.0% ± 0.3 (n=88,125) | 21.1% (n=417,480) |
| 7 Emissary | 86,725 | 51.0% ± 0.3 (n=86,725) | 21.5% (n=403,465) |
| 8 Oracle | 117,201 | 50.8% ± 0.3 (n=117,201) | 21.5% (n=546,368) |
| 9 Phantom | 97,532 | 51.4% ± 0.3 (n=97,532) | 22.6% (n=432,077) |
| 10 Ascendant | 50,193 | 51.4% ± 0.4 (n=50,193) | 23.5% (n=213,670) |
| 11 Eternus | 18,948 | 52.3% ± 0.7 (n=18,948) | 24.3% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.