Deadlock By The Numbers

Healing Booster

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min52.9% ± 0.2 (n=265,075)+0.2 pp
10–20 min50.4% ± 0.1 (n=602,644)+0.4 pp
20 min or later48.9% ± 0.3 (n=135,962)-1.0 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Baba54.5% ± 0.3 (n=95,097)+2.5 pp
Celeste51.0% ± 0.4 (n=70,413)+1.4 pp
Infernus50.9% ± 1.0 (n=9,553)+1.0 pp
Pocket47.4% ± 5.1 (n=359)+0.5 pp
Bebop49.1% ± 0.5 (n=41,995)+0.4 pp
Victor53.2% ± 0.3 (n=97,663)+0.4 pp
Rem47.0% ± 0.4 (n=76,990)-0.0 pp
Yamato50.5% ± 0.4 (n=67,170)-0.1 pp
Vindicta52.5% ± 5.8 (n=284)-0.1 pp
Dynamo53.5% ± 0.5 (n=39,991)-0.1 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers1,003,68150.9% ± 0.1 (n=1,003,681)21.6% (n=4,643,618)
1 Initiate62,60350.2% ± 0.4 (n=62,603)21.8% (n=286,633)
2 Seeker121,47351.0% ± 0.3 (n=121,473)21.4% (n=567,145)
3 Acolyte115,07950.8% ± 0.3 (n=115,079)21.4% (n=538,601)
4 Sentinel97,74051.2% ± 0.3 (n=97,740)21.5% (n=454,663)
5 Mystic86,96451.2% ± 0.3 (n=86,964)21.1% (n=412,948)
6 Ritualist88,12551.0% ± 0.3 (n=88,125)21.1% (n=417,480)
7 Emissary86,72551.0% ± 0.3 (n=86,725)21.5% (n=403,465)
8 Oracle117,20150.8% ± 0.3 (n=117,201)21.5% (n=546,368)
9 Phantom97,53251.4% ± 0.3 (n=97,532)22.6% (n=432,077)
10 Ascendant50,19351.4% ± 0.4 (n=50,193)23.5% (n=213,670)
11 Eternus18,94852.3% ± 0.7 (n=18,948)24.3% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.