Unstoppable
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=1) | — |
| 10–20 min | 58.2% ± 1.1 (n=7,680) | -0.3 pp |
| 20 min or later | 54.9% ± 0.2 (n=360,783) | -0.3 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 55.0% ± 5.5 (n=311) | +1.8 pp | |
| 54.3% ± 1.9 (n=2,713) | +1.6 pp | |
| 55.5% ± 1.8 (n=2,792) | +0.6 pp | |
| 54.9% ± 0.5 (n=33,900) | +0.3 pp | |
| 56.2% ± 0.4 (n=57,788) | -0.4 pp | |
| 58.2% ± 0.9 (n=10,887) | -0.6 pp | |
| 54.1% ± 0.5 (n=42,104) | -0.6 pp | |
| 49.7% ± 5.3 (n=334) | -1.0 pp | |
| 47.4% ± 5.0 (n=382) | -1.0 pp | |
| 52.4% ± 0.9 (n=11,229) | -1.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 368,466 | 55.0% ± 0.2 (n=368,466) | 7.9% (n=4,643,618) |
| 1 Initiate | 13,661 | 55.3% ± 0.8 (n=13,661) | 4.8% (n=286,633) |
| 2 Seeker | 33,903 | 55.5% ± 0.5 (n=33,903) | 6.0% (n=567,145) |
| 3 Acolyte | 37,055 | 55.5% ± 0.5 (n=37,055) | 6.9% (n=538,601) |
| 4 Sentinel | 33,717 | 54.9% ± 0.5 (n=33,717) | 7.4% (n=454,663) |
| 5 Mystic | 32,823 | 55.1% ± 0.5 (n=32,823) | 7.9% (n=412,948) |
| 6 Ritualist | 36,675 | 54.9% ± 0.5 (n=36,675) | 8.8% (n=417,480) |
| 7 Emissary | 37,367 | 54.8% ± 0.5 (n=37,367) | 9.3% (n=403,465) |
| 8 Oracle | 53,834 | 54.6% ± 0.4 (n=53,834) | 9.9% (n=546,368) |
| 9 Phantom | 44,321 | 54.9% ± 0.5 (n=44,321) | 10.3% (n=432,077) |
| 10 Ascendant | 21,135 | 55.0% ± 0.7 (n=21,135) | 9.9% (n=213,670) |
| 11 Eternus | 6,189 | 55.9% ± 1.2 (n=6,189) | 7.9% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.