Deadlock By The Numbers

Nurse Harrow

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 48.7% ± 0.6 (n=27,624). Grade C. vs average -1.3 pp.

Kills / deaths / assists per game: 2.4 / 5.2 / 15.2. Net worth per minute: 1,022.2. Average match length: 35.5 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Warden — 57.8% (likely range 51.7% to 63.7%), +9.1 pp vs hero overall, 256 games.

Worst observed lane opponent: Graves — 43.3% (likely range 41.0% to 45.6%), -5.4 pp vs hero overall, 1,788 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Trophy Collector +2.9 pp

Bottom items: Healing Booster -0.8 pp

10–20 min

Top items: Arcane Surge +1.1 pp, Superior Duration +1.3 pp

Bottom items: Superior Cooldown -2.1 pp, Recharging Rush -2.3 pp, Titanic Magazine -1.3 pp

20 min or later

Top items: Ricochet +1.2 pp, Indomitable +1.8 pp, Superior Cooldown +0.6 pp

Bottom items: Transcendent Cooldown -3.5 pp, Toxic Bullets -1.9 pp, Improved Spirit -1.4 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers27,62448.7% ± 0.6 (n=27,624)0.6% (n=4,643,618)0.0% (n=387,129)
1 Initiate1,63246.8% ± 2.4 (n=1,632)0.6% (n=286,633)0.0% (n=26,191)
2 Seeker3,47248.1% ± 1.7 (n=3,472)0.6% (n=567,145)0.0% (n=53,624)
3 Acolyte3,30547.7% ± 1.7 (n=3,305)0.6% (n=538,601)0.0% (n=49,318)
4 Sentinel2,92249.9% ± 1.8 (n=2,922)0.6% (n=454,663)0.0% (n=40,935)
5 Mystic2,59149.6% ± 1.9 (n=2,591)0.6% (n=412,948)0.0% (n=37,362)
6 Ritualist2,50247.1% ± 2.0 (n=2,502)0.6% (n=417,480)0.0% (n=36,413)
7 Emissary2,46249.9% ± 2.0 (n=2,462)0.6% (n=403,465)0.0% (n=36,580)
8 Oracle3,10449.6% ± 1.8 (n=3,104)0.6% (n=546,368)0.0% (n=42,649)
9 Phantom2,76249.9% ± 1.9 (n=2,762)0.6% (n=432,077)0.0% (n=40,417)
10 Ascendant1,46548.8% ± 2.6 (n=1,465)0.7% (n=213,670)0.0% (n=16,821)
11 Eternus69949.1% ± 3.7 (n=699)0.9% (n=78,077)0.0% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min46.5% ± 1.3 (n=5,788)
30–40 min49.0% ± 0.8 (n=15,270)
40 min or more50.0% ± 1.2 (n=6,566)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 27,624 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Extended MagazineTier 1 / 8 alternatives (group 1)65.8%49.4% ± 0.7 (n=18,182)+0.1 pp-0.3 to +0.5 pp27,23099.3%unclear
Extra SpiritTier 1 / 8 alternatives (group 1)50.4%49.6% ± 0.8 (n=13,934)+0.2 pp-0.3 to +0.8 pp27,23099.3%unclear
Sprint BootsTier 1 / 8 alternatives (group 1)10.8%52.2% ± 1.8 (n=2,989)+2.2 pp-0.6 to +5.0 pp27,23099.3%unclear
Rapid RoundsTier 1 / 8 alternatives (group 1)24.8%49.2% ± 1.2 (n=6,863)+0.2 pp-0.9 to +1.2 pp27,23099.3%unclear
Extra RegenTier 1 / 8 alternatives (group 1)88.6%48.8% ± 0.6 (n=24,466)-0.3 pp-1.2 to +0.6 pp27,23099.3%unclear
Extra StaminaTier 1 / 8 alternatives (group 1)38.9%50.0% ± 0.9 (n=10,750)-0.4 pp-1.8 to +1.0 pp27,23099.3%unclear
Extra ChargeTier 1 / 8 alternatives (group 1)17.9%48.0% ± 1.4 (n=4,935)-1.4 pp-2.9 to +0.2 pp27,23099.3%unclear
Extra HealthTier 1 / 8 alternatives (group 1)16.0%50.5% ± 1.5 (n=4,427)+0.0 pp-4.2 to +4.2 pp27,23099.3%unclear
Trophy CollectorTier 2 / 6 alternatives (group 2)11.0%53.0% ± 1.8 (n=3,028)+2.9 pp+1.0 to +4.7 pp24,82199.4%likely helps
Kinetic DashTier 2 / 6 alternatives (group 2)30.6%50.8% ± 1.1 (n=8,464)+0.4 pp-0.5 to +1.3 pp24,82199.4%unclear
Titanic MagazineTier 2 / 6 alternatives (group 2)59.3%50.3% ± 0.8 (n=16,372)-0.0 pp-0.5 to +0.4 pp24,82199.4%unclear
Healing BoosterTier 2 / 6 alternatives (group 2)51.3%50.2% ± 0.8 (n=14,184)-0.8 pp-1.3 to -0.3 pp24,82199.4%likely hurts
Swift StrikerTier 2 / 6 alternatives (group 2)16.1%50.0% ± 1.5 (n=4,456)-0.2 pp-1.6 to +1.2 pp24,82199.4%unclear
Arcane SurgeTier 2 / 6 alternatives (group 2)14.5%49.9% ± 1.6 (n=3,992)-0.5 pp-2.2 to +1.2 pp24,82199.4%unclear
Spirit StrikeTier 1 / 8 alternatives (group 1)0.1%insufficient data (n=18)——27,23099.3%not enough data
Mystic ExpansionTier 1 / 8 alternatives (group 1)9.7%50.8% ± 1.9 (n=2,671)——27,23099.3%not enough data
Improved SpiritTier 2 / 6 alternatives (group 2)6.3%49.2% ± 2.3 (n=1,748)——24,82199.4%not enough data
Melee ChargeTier 2 / 6 alternatives (group 2)0.1%insufficient data (n=23)——24,82199.4%not enough data
Quicksilver ReloadTier 2 / 6 alternatives (group 2)5.1%45.4% ± 2.6 (n=1,398)——24,82199.4%not enough data
StalkerTier 2 / 6 alternatives (group 2)0.1%insufficient data (n=33)——24,82199.4%not enough data
Stamina MasteryTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=4)——00.0%not enough data
Torment PulseTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=6)——00.0%not enough data
Express ShotTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=1)——00.0%not enough data
Cultist SacrificeTier 3 / 0 alternatives (group 3)0.3%insufficient data (n=72)——00.0%not enough data
Rapid RechargeTier 3 / 0 alternatives (group 3)0.2%insufficient data (n=47)——00.0%not enough data
Tesla BulletsTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=6)——00.0%not enough data
Blood TributeTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=6)——00.0%not enough data
Greater ExpansionTier 3 / 0 alternatives (group 3)0.1%insufficient data (n=27)——00.0%not enough data
LifestrikeTier 3 / 0 alternatives (group 3)0.0%insufficient data (n=1)——00.0%not enough data
KnockdownTier 3 / 0 alternatives (group 3)0.1%insufficient data (n=18)——00.0%not enough data
Healing TempoTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
RicochetTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data

10–20 min

Comparison: 10–20 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 27,624 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Mystic ExpansionTier 1 / 5 alternatives (group 1)29.8%50.2% ± 1.1 (n=8,232)+0.3 pp-0.5 to +1.0 pp17,358100.0%unclear
Extra StaminaTier 1 / 5 alternatives (group 1)15.5%47.5% ± 1.5 (n=4,291)+0.8 pp-0.5 to +2.1 pp17,358100.0%unclear
Sprint BootsTier 1 / 5 alternatives (group 1)11.2%49.8% ± 1.8 (n=3,088)+0.5 pp-0.9 to +2.0 pp17,358100.0%unclear
Extra HealthTier 1 / 5 alternatives (group 1)19.8%48.7% ± 1.3 (n=5,456)-0.5 pp-1.5 to +0.5 pp17,358100.0%unclear
Extra SpiritTier 1 / 5 alternatives (group 1)15.7%47.8% ± 1.5 (n=4,349)-1.3 pp-2.6 to +0.0 pp17,358100.0%unclear
Arcane SurgeTier 2 / 11 alternatives (group 2)34.2%49.7% ± 1.0 (n=9,450)+1.1 pp+0.4 to +1.9 pp26,202100.0%likely helps
Duration ExtenderTier 2 / 11 alternatives (group 2)33.6%50.4% ± 1.0 (n=9,268)+0.5 pp-0.4 to +1.4 pp26,202100.0%unclear
Kinetic DashTier 2 / 11 alternatives (group 2)19.3%47.8% ± 1.3 (n=5,329)+0.3 pp-0.9 to +1.4 pp26,202100.0%unclear
Healing BoosterTier 2 / 11 alternatives (group 2)41.7%47.2% ± 0.9 (n=11,533)-0.1 pp-0.9 to +0.6 pp26,202100.0%unclear
Swift StrikerTier 2 / 11 alternatives (group 2)20.3%49.0% ± 1.3 (n=5,604)-0.0 pp-1.1 to +1.0 pp26,202100.0%unclear
Improved SpiritTier 2 / 11 alternatives (group 2)28.7%49.2% ± 1.1 (n=7,936)-0.4 pp-1.4 to +0.5 pp26,202100.0%unclear
Compress CooldownTier 2 / 11 alternatives (group 2)23.9%50.1% ± 1.2 (n=6,604)-0.3 pp-1.5 to +1.0 pp26,202100.0%unclear
Trophy CollectorTier 2 / 11 alternatives (group 2)18.0%49.5% ± 1.4 (n=4,980)-0.4 pp-1.6 to +0.9 pp26,202100.0%unclear
Titanic MagazineTier 2 / 11 alternatives (group 2)26.9%46.3% ± 1.1 (n=7,422)-1.3 pp-2.3 to -0.3 pp26,202100.0%likely hurts
Reactive BarrierTier 2 / 11 alternatives (group 2)11.5%49.2% ± 1.7 (n=3,179)-0.7 pp-2.3 to +0.9 pp26,202100.0%unclear
Superior DurationTier 3 / 3 alternatives (group 3)11.2%55.7% ± 1.8 (n=3,089)+1.3 pp+0.0 to +2.5 pp9,213100.0%likely helps
FortitudeTier 3 / 3 alternatives (group 3)13.6%53.3% ± 1.6 (n=3,745)+0.9 pp-0.2 to +2.1 pp9,213100.0%unclear
Superior CooldownTier 3 / 3 alternatives (group 3)13.5%52.6% ± 1.6 (n=3,741)-2.1 pp-3.1 to -1.0 pp9,213100.0%likely hurts
Spirit StrikeTier 1 / 5 alternatives (group 1)0.1%insufficient data (n=22)——17,358100.0%not enough data
Rapid RoundsTier 1 / 5 alternatives (group 1)7.3%49.6% ± 2.2 (n=2,024)——17,358100.0%not enough data
Monster RoundsTier 1 / 5 alternatives (group 1)0.3%insufficient data (n=75)——17,358100.0%not enough data
Close QuartersTier 1 / 5 alternatives (group 1)0.1%insufficient data (n=14)——17,358100.0%not enough data
Melee LifestealTier 1 / 5 alternatives (group 1)0.1%insufficient data (n=14)——17,358100.0%not enough data
Stamina MasteryTier 3 / 3 alternatives (group 3)3.5%51.3% ± 3.2 (n=963)——9,213100.0%not enough data
Torment PulseTier 3 / 3 alternatives (group 3)0.4%43.1% ± 8.6 (n=123)——9,213100.0%not enough data
Majestic LeapTier 3 / 3 alternatives (group 3)0.1%insufficient data (n=21)——9,213100.0%not enough data
Silence WaveTier 3 / 3 alternatives (group 3)0.1%insufficient data (n=26)——9,213100.0%not enough data
Express ShotTier 3 / 3 alternatives (group 3)0.1%insufficient data (n=27)——9,213100.0%not enough data
Cultist SacrificeTier 3 / 3 alternatives (group 3)0.4%45.7% ± 9.4 (n=105)——9,213100.0%not enough data
Rapid RechargeTier 3 / 3 alternatives (group 3)4.9%48.6% ± 2.6 (n=1,365)——9,213100.0%not enough data
Spirit BurnTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=9)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=12)——00.0%not enough data
Lightning ScrollTier 4 / 0 alternatives (group 4)0.1%insufficient data (n=16)——00.0%not enough data
Echo ShardTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=9)——00.0%not enough data
RefresherTier 4 / 0 alternatives (group 4)0.1%insufficient data (n=19)——00.0%not enough data
CapacitorTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=4)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=7)——00.0%not enough data
LeechTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Transcendent CooldownTier 4 / 0 alternatives (group 4)0.1%insufficient data (n=39)——00.0%not enough data
IndomitableTier 4 / 0 alternatives (group 4)0.2%insufficient data (n=68)——00.0%not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 27,624 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Compress CooldownTier 2 / 3 alternatives (group 1)20.7%51.9% ± 1.3 (n=5,718)+0.8 pp+0.0 to +1.5 pp12,58398.4%likely helps
Duration ExtenderTier 2 / 3 alternatives (group 1)19.3%51.6% ± 1.3 (n=5,323)+0.6 pp-0.2 to +1.5 pp12,58398.4%unclear
Improved SpiritTier 2 / 3 alternatives (group 1)22.2%49.8% ± 1.2 (n=6,145)-1.4 pp-2.3 to -0.6 pp12,58398.4%likely hurts
Superior CooldownTier 3 / 6 alternatives (group 2)44.3%51.1% ± 0.9 (n=12,225)+0.6 pp+0.2 to +1.1 pp22,53996.8%likely helps
Greater ExpansionTier 3 / 6 alternatives (group 2)32.4%49.9% ± 1.0 (n=8,940)+0.8 pp+0.1 to +1.4 pp22,53996.8%likely helps
Superior DurationTier 3 / 6 alternatives (group 2)49.3%51.0% ± 0.8 (n=13,618)+0.2 pp-0.3 to +0.6 pp22,53996.8%unclear
Rapid RechargeTier 3 / 6 alternatives (group 2)18.6%51.5% ± 1.4 (n=5,146)-0.7 pp-1.8 to +0.4 pp22,53996.8%unclear
FortitudeTier 3 / 6 alternatives (group 2)16.5%45.6% ± 1.4 (n=4,567)-1.6 pp-2.8 to -0.4 pp22,53996.8%likely hurts
Toxic BulletsTier 3 / 6 alternatives (group 2)13.4%46.8% ± 1.6 (n=3,704)-1.9 pp-3.3 to -0.6 pp22,53996.8%likely hurts
RicochetTier 4 / 5 alternatives (group 3)41.6%55.6% ± 0.9 (n=11,486)+1.2 pp+0.6 to +1.7 pp20,20695.6%likely helps
IndomitableTier 4 / 5 alternatives (group 3)10.0%53.9% ± 1.9 (n=2,767)+1.8 pp+0.3 to +3.3 pp20,20695.6%likely helps
Healing TempoTier 4 / 5 alternatives (group 3)44.7%53.5% ± 0.9 (n=12,349)-0.0 pp-0.4 to +0.4 pp20,20695.6%unclear
Boundless SpiritTier 4 / 5 alternatives (group 3)31.5%53.4% ± 1.0 (n=8,708)-0.9 pp-1.6 to -0.3 pp20,20695.6%likely hurts
Transcendent CooldownTier 4 / 5 alternatives (group 3)14.0%51.7% ± 1.6 (n=3,876)-3.5 pp-5.0 to -2.0 pp20,20695.6%likely hurts
Mystic ExpansionTier 1 / 1 alternatives (group 4)10.7%48.7% ± 1.8 (n=2,962)——2,91298.3%not enough data
Spirit StrikeTier 1 / 1 alternatives (group 4)0.0%insufficient data (n=4)——2,91298.3%not enough data
Rapid RoundsTier 1 / 1 alternatives (group 4)2.9%48.8% ± 3.5 (n=797)——2,91298.3%not enough data
Extra SpiritTier 1 / 1 alternatives (group 4)5.0%50.4% ± 2.6 (n=1,376)——2,91298.3%not enough data
Monster RoundsTier 1 / 1 alternatives (group 4)0.0%insufficient data (n=10)——2,91298.3%not enough data
Close QuartersTier 1 / 1 alternatives (group 4)0.0%insufficient data (n=5)——2,91298.3%not enough data
Melee LifestealTier 1 / 1 alternatives (group 4)0.0%insufficient data (n=7)——2,91298.3%not enough data
Mystic RegenerationTier 1 / 1 alternatives (group 4)0.3%43.5% ± 9.9 (n=92)——2,91298.3%not enough data
Extended MagazineTier 1 / 1 alternatives (group 4)0.7%46.4% ± 7.2 (n=181)——2,91298.3%not enough data
GritTier 1 / 1 alternatives (group 4)3.8%53.0% ± 3.0 (n=1,054)——2,91298.3%not enough data
Melee ChargeTier 2 / 3 alternatives (group 1)0.0%insufficient data (n=11)——12,58398.4%not enough data
Quicksilver ReloadTier 2 / 3 alternatives (group 1)2.2%48.4% ± 4.0 (n=597)——12,58398.4%not enough data
StalkerTier 2 / 3 alternatives (group 1)0.0%insufficient data (n=4)——12,58398.4%not enough data
Spirit ShieldingTier 2 / 3 alternatives (group 1)1.6%38.0% ± 4.5 (n=447)——12,58398.4%not enough data
Active ReloadTier 2 / 3 alternatives (group 1)0.5%45.4% ± 8.4 (n=130)——12,58398.4%not enough data
Slowing BulletsTier 2 / 3 alternatives (group 1)0.1%insufficient data (n=32)——12,58398.4%not enough data
Mystic ShotTier 2 / 3 alternatives (group 1)0.1%insufficient data (n=39)——12,58398.4%not enough data
Stamina MasteryTier 3 / 6 alternatives (group 2)2.2%48.0% ± 3.9 (n=615)——22,53996.8%not enough data
Torment PulseTier 3 / 6 alternatives (group 2)0.4%47.4% ± 9.0 (n=114)——22,53996.8%not enough data
Majestic LeapTier 3 / 6 alternatives (group 2)0.2%insufficient data (n=64)——22,53996.8%not enough data
Silence WaveTier 3 / 6 alternatives (group 2)0.4%29.2% ± 8.5 (n=106)——22,53996.8%not enough data
FrenzyTier 4 / 5 alternatives (group 3)0.0%insufficient data (n=11)——20,20695.6%not enough data
Spirit BurnTier 4 / 5 alternatives (group 3)1.4%60.1% ± 4.8 (n=398)——20,20695.6%not enough data
Glass CannonTier 4 / 5 alternatives (group 3)0.1%insufficient data (n=39)——20,20695.6%not enough data
Lightning ScrollTier 4 / 5 alternatives (group 3)3.3%56.2% ± 3.2 (n=922)——20,20695.6%not enough data
Echo ShardTier 4 / 5 alternatives (group 3)0.4%56.1% ± 9.0 (n=114)——20,20695.6%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 27,624 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Enchanter's Emblem20.7%58.2% ± 6.8 (n=196)48.2%+9.9 pp+9.4 pp+8.4 pp
Spirit Shielding20.7%58.9% ± 7.1 (n=180)50.2%+8.7 pp+10.2 pp+7.2 pp
Suppressor20.8%54.3% ± 6.4 (n=232)47.4%+6.9 pp+5.6 pp+5.4 pp
Healbane20.5%55.6% ± 8.3 (n=133)49.1%+6.5 pp+6.9 pp+5.1 pp
Mystic Slow20.4%53.9% ± 9.0 (n=115)49.0%+4.9 pp+5.2 pp+3.4 pp
Sprint Boots110.8%52.2% ± 1.8 (n=2,989)48.7%+3.5 pp+3.5 pp+3.3 pp
Compress Cooldown21.5%53.1% ± 4.8 (n=403)48.4%+4.7 pp+4.4 pp+3.3 pp
Trophy Collector211.0%53.0% ± 1.8 (n=3,028)48.6%+4.4 pp+4.2 pp+2.9 pp
Healing Rite12.0%52.0% ± 4.1 (n=563)49.4%+2.6 pp+3.3 pp+2.5 pp
Mystic Shot20.3%50.5% ± 10.0 (n=93)47.4%+3.2 pp+1.8 pp+1.7 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 27,624 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Dispel Magic31.1%56.0% ± 5.7 (n=291)46.5%+9.5 pp+7.3 pp+6.1 pp
Spirit Shredder20.4%53.2% ± 9.1 (n=111)47.6%+5.6 pp+4.4 pp+4.9 pp
Heroic Aura31.2%56.6% ± 5.4 (n=318)48.5%+8.2 pp+7.9 pp+4.7 pp
Debuff Reducer21.5%52.7% ± 4.9 (n=402)47.5%+5.2 pp+4.0 pp+4.5 pp
Weapon Shielding20.9%55.1% ± 6.0 (n=256)50.0%+5.1 pp+6.3 pp+4.4 pp
Warp Stone32.1%55.8% ± 4.0 (n=593)48.5%+7.4 pp+7.1 pp+3.9 pp
Fleetfoot21.1%51.4% ± 5.7 (n=294)47.3%+4.0 pp+2.6 pp+3.3 pp
Spirit Resilience31.6%50.7% ± 4.6 (n=450)44.9%+5.7 pp+1.9 pp+2.3 pp
Extra Regen13.0%48.5% ± 3.4 (n=824)46.4%+2.1 pp-0.2 pp+2.3 pp
Greater Expansion37.6%54.8% ± 2.1 (n=2,104)49.3%+5.5 pp+6.1 pp+2.0 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 27,624 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Heroic Aura31.6%52.2% ± 4.7 (n=429)44.5%+7.7 pp+3.5 pp+5.6 pp
Extra Regen10.4%55.5% ± 9.1 (n=110)50.0%+5.4 pp+6.7 pp+5.6 pp
Spirit Burn41.4%60.1% ± 4.8 (n=398)49.6%+10.5 pp+11.3 pp+4.8 pp
Inhibitor40.8%58.1% ± 6.5 (n=217)48.6%+9.5 pp+9.3 pp+3.8 pp
Torment Pulse30.4%47.4% ± 9.0 (n=114)41.6%+5.8 pp-1.4 pp+3.7 pp
Witchmail40.4%59.7% ± 8.5 (n=124)50.9%+8.8 pp+10.9 pp+3.1 pp
Mystic Vulnerability24.7%53.0% ± 2.7 (n=1,294)49.1%+3.9 pp+4.3 pp+3.1 pp
Headhunter32.2%48.3% ± 4.0 (n=602)43.9%+4.5 pp-0.4 pp+2.4 pp
Duration Extender219.3%51.6% ± 1.3 (n=5,323)48.8%+2.8 pp+2.9 pp+2.0 pp
Rapid Rounds12.9%48.8% ± 3.5 (n=797)47.0%+1.8 pp+0.1 pp+2.0 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.