Deadlock By The Numbers

Warp Stone

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min54.1% ± 2.3 (n=1,786)-1.2 pp
10–20 min52.0% ± 0.2 (n=172,124)+0.5 pp
20 min or later50.3% ± 0.2 (n=178,023)-0.3 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Mirage49.0% ± 7.9 (n=151)+3.1 pp
Apollo53.7% ± 2.0 (n=2,346)+1.9 pp
Dynamo53.2% ± 0.4 (n=49,735)+1.8 pp
Viscous49.0% ± 1.2 (n=6,994)+1.5 pp
Mo & Krill50.1% ± 0.5 (n=44,558)+1.2 pp
Abrams52.0% ± 0.5 (n=40,865)+0.9 pp
McGinnis47.9% ± 3.5 (n=770)+0.9 pp
Deadman Danny47.0% ± 1.3 (n=5,884)+0.5 pp
Lash52.3% ± 0.6 (n=23,286)+0.3 pp
Infernus50.6% ± 0.8 (n=14,784)+0.1 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers351,93451.2% ± 0.2 (n=351,934)7.6% (n=4,643,618)
1 Initiate14,69151.4% ± 0.8 (n=14,691)5.1% (n=286,633)
2 Seeker32,92852.2% ± 0.5 (n=32,928)5.8% (n=567,145)
3 Acolyte33,31451.5% ± 0.5 (n=33,314)6.2% (n=538,601)
4 Sentinel31,25851.1% ± 0.6 (n=31,258)6.9% (n=454,663)
5 Mystic29,46151.5% ± 0.6 (n=29,461)7.1% (n=412,948)
6 Ritualist32,41250.8% ± 0.5 (n=32,412)7.8% (n=417,480)
7 Emissary32,68250.4% ± 0.5 (n=32,682)8.1% (n=403,465)
8 Oracle50,92950.9% ± 0.4 (n=50,929)9.3% (n=546,368)
9 Phantom41,10551.3% ± 0.5 (n=41,105)9.5% (n=432,077)
10 Ascendant21,23551.5% ± 0.7 (n=21,235)9.9% (n=213,670)
11 Eternus8,83950.8% ± 1.0 (n=8,839)11.3% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.