Warp Stone
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 54.1% ± 2.3 (n=1,786) | -1.2 pp |
| 10–20 min | 52.0% ± 0.2 (n=172,124) | +0.5 pp |
| 20 min or later | 50.3% ± 0.2 (n=178,023) | -0.3 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 49.0% ± 7.9 (n=151) | +3.1 pp | |
| 53.7% ± 2.0 (n=2,346) | +1.9 pp | |
| 53.2% ± 0.4 (n=49,735) | +1.8 pp | |
| 49.0% ± 1.2 (n=6,994) | +1.5 pp | |
| 50.1% ± 0.5 (n=44,558) | +1.2 pp | |
| 52.0% ± 0.5 (n=40,865) | +0.9 pp | |
| 47.9% ± 3.5 (n=770) | +0.9 pp | |
| 47.0% ± 1.3 (n=5,884) | +0.5 pp | |
| 52.3% ± 0.6 (n=23,286) | +0.3 pp | |
| 50.6% ± 0.8 (n=14,784) | +0.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 351,934 | 51.2% ± 0.2 (n=351,934) | 7.6% (n=4,643,618) |
| 1 Initiate | 14,691 | 51.4% ± 0.8 (n=14,691) | 5.1% (n=286,633) |
| 2 Seeker | 32,928 | 52.2% ± 0.5 (n=32,928) | 5.8% (n=567,145) |
| 3 Acolyte | 33,314 | 51.5% ± 0.5 (n=33,314) | 6.2% (n=538,601) |
| 4 Sentinel | 31,258 | 51.1% ± 0.6 (n=31,258) | 6.9% (n=454,663) |
| 5 Mystic | 29,461 | 51.5% ± 0.6 (n=29,461) | 7.1% (n=412,948) |
| 6 Ritualist | 32,412 | 50.8% ± 0.5 (n=32,412) | 7.8% (n=417,480) |
| 7 Emissary | 32,682 | 50.4% ± 0.5 (n=32,682) | 8.1% (n=403,465) |
| 8 Oracle | 50,929 | 50.9% ± 0.4 (n=50,929) | 9.3% (n=546,368) |
| 9 Phantom | 41,105 | 51.3% ± 0.5 (n=41,105) | 9.5% (n=432,077) |
| 10 Ascendant | 21,235 | 51.5% ± 0.7 (n=21,235) | 9.9% (n=213,670) |
| 11 Eternus | 8,839 | 50.8% ± 1.0 (n=8,839) | 11.3% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.