Deadlock By The Numbers

Mo & Krill

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 49.0% ± 0.3 (n=111,100). Grade B. vs average -1.0 pp.

Kills / deaths / assists per game: 5.9 / 6.4 / 15.0. Net worth per minute: 1,184.8. Average match length: 36.1 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Deadman Danny — 56.3% (likely range 54.8% to 57.8%), +7.3 pp vs hero overall, 4,262 games.

Worst observed lane opponent: Seven — 44.1% (likely range 42.9% to 45.3%), -5.0 pp vs hero overall, 6,376 games.

Top items and bottom items by phase

Bought before 10 min

Top items: Sprint Boots +0.7 pp, Cold Front +0.9 pp

Bottom items: Extra Regen -3.3 pp, Quicksilver Reload -1.4 pp, Mystic Burst -1.3 pp

10–20 min

Top items: Spirit Resilience +1.6 pp, Healbane +0.8 pp, Warp Stone +0.5 pp

Bottom items: Trophy Collector -3.8 pp, Enduring Speed -1.5 pp, Cold Front -0.8 pp

20 min or later

Top items: Mystic Vulnerability +2.2 pp, Escalating Exposure +1.9 pp, Spirit Burn +2.2 pp

Bottom items: Plated Armor -3.0 pp, Improved Spirit -2.4 pp, Transcendent Cooldown -2.0 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers111,10049.0% ± 0.3 (n=111,100)2.4% (n=4,643,618)2.2% (n=387,129)
1 Initiate5,37948.7% ± 1.3 (n=5,379)1.9% (n=286,633)2.1% (n=26,191)
2 Seeker11,74649.9% ± 0.9 (n=11,746)2.1% (n=567,145)2.0% (n=53,624)
3 Acolyte12,32749.8% ± 0.9 (n=12,327)2.3% (n=538,601)1.8% (n=49,318)
4 Sentinel10,76749.5% ± 0.9 (n=10,767)2.4% (n=454,663)2.0% (n=40,935)
5 Mystic10,38249.8% ± 1.0 (n=10,382)2.5% (n=412,948)1.8% (n=37,362)
6 Ritualist10,63049.1% ± 1.0 (n=10,630)2.5% (n=417,480)1.6% (n=36,413)
7 Emissary10,35448.6% ± 1.0 (n=10,354)2.6% (n=403,465)1.5% (n=36,580)
8 Oracle13,74648.9% ± 0.8 (n=13,746)2.5% (n=546,368)2.3% (n=42,649)
9 Phantom11,49648.4% ± 0.9 (n=11,496)2.7% (n=432,077)3.5% (n=40,417)
10 Ascendant5,40449.1% ± 1.3 (n=5,404)2.5% (n=213,670)2.8% (n=16,821)
11 Eternus1,70951.0% ± 2.4 (n=1,709)2.2% (n=78,077)4.3% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min47.7% ± 0.7 (n=20,348)
30–40 min49.0% ± 0.4 (n=62,563)
40 min or more50.1% ± 0.6 (n=28,189)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 111,100 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Sprint BootsTier 1 / 5 alternatives (group 1)67.6%49.9% ± 0.4 (n=75,119)+0.7 pp+0.4 to +1.1 pp110,56099.7%likely helps
Mystic ExpansionTier 1 / 5 alternatives (group 1)34.6%49.3% ± 0.5 (n=38,431)-0.3 pp-0.8 to +0.1 pp110,56099.7%unclear
Extra SpiritTier 1 / 5 alternatives (group 1)29.8%50.7% ± 0.5 (n=33,063)-0.9 pp-1.7 to -0.0 pp110,56099.7%likely hurts
Mystic BurstTier 1 / 5 alternatives (group 1)96.5%49.2% ± 0.3 (n=107,216)-1.3 pp-1.8 to -0.8 pp110,56099.7%likely hurts
Extra RegenTier 1 / 5 alternatives (group 1)12.3%46.3% ± 0.8 (n=13,654)-3.3 pp-4.1 to -2.5 pp110,56099.7%likely hurts
Cold FrontTier 2 / 3 alternatives (group 2)47.8%51.4% ± 0.4 (n=53,149)+0.9 pp+0.2 to +1.5 pp101,473100.0%likely helps
Trophy CollectorTier 2 / 3 alternatives (group 2)61.7%50.8% ± 0.4 (n=68,575)+0.2 pp-0.2 to +0.5 pp101,473100.0%unclear
Quicksilver ReloadTier 2 / 3 alternatives (group 2)64.8%49.2% ± 0.4 (n=71,953)-1.4 pp-1.7 to -1.0 pp101,473100.0%likely hurts
Spirit StrikeTier 1 / 5 alternatives (group 1)0.2%53.4% ± 7.3 (n=176)——110,56099.7%not enough data
Rapid RoundsTier 1 / 5 alternatives (group 1)0.0%insufficient data (n=55)——110,56099.7%not enough data
Monster RoundsTier 1 / 5 alternatives (group 1)5.1%45.2% ± 1.3 (n=5,614)——110,56099.7%not enough data
Close QuartersTier 1 / 5 alternatives (group 1)0.6%45.2% ± 3.8 (n=670)——110,56099.7%not enough data
Melee LifestealTier 1 / 5 alternatives (group 1)0.2%43.4% ± 6.4 (n=228)——110,56099.7%not enough data
Improved SpiritTier 2 / 3 alternatives (group 2)7.2%49.0% ± 1.1 (n=8,026)——101,473100.0%not enough data
Melee ChargeTier 2 / 3 alternatives (group 2)0.1%insufficient data (n=62)——101,473100.0%not enough data
StalkerTier 2 / 3 alternatives (group 2)0.3%43.2% ± 5.7 (n=285)——101,473100.0%not enough data
Spirit ShieldingTier 2 / 3 alternatives (group 2)0.5%47.4% ± 4.1 (n=563)——101,473100.0%not enough data
Compress CooldownTier 2 / 3 alternatives (group 2)1.9%49.6% ± 2.1 (n=2,154)——101,473100.0%not enough data
Active ReloadTier 2 / 3 alternatives (group 2)0.0%insufficient data (n=5)——101,473100.0%not enough data
Slowing BulletsTier 2 / 3 alternatives (group 2)0.0%insufficient data (n=34)——101,473100.0%not enough data
Torment PulseTier 3 / 1 alternatives (group 3)16.5%53.1% ± 0.7 (n=18,380)——18,371100.0%not enough data
Stamina MasteryTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=2)——18,371100.0%not enough data
Majestic LeapTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=3)——18,371100.0%not enough data
Silence WaveTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=2)——18,371100.0%not enough data
Cultist SacrificeTier 3 / 1 alternatives (group 3)0.2%40.1% ± 7.0 (n=187)——18,371100.0%not enough data
Tesla BulletsTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=2)——18,371100.0%not enough data
Veil WalkerTier 3 / 1 alternatives (group 3)0.1%56.8% ± 8.3 (n=132)——18,371100.0%not enough data
Greater ExpansionTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=48)——18,371100.0%not enough data
LifestrikeTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=4)——18,371100.0%not enough data
KnockdownTier 3 / 1 alternatives (group 3)0.1%insufficient data (n=81)——18,371100.0%not enough data
Phantom StrikeTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=5)——00.0%not enough data
ScourgeTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Escalating ExposureTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
WitchmailTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Arctic BlastTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=5)——00.0%not enough data

10–20 min

Comparison: 10–20 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 111,100 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Extra SpiritTier 1 / 2 alternatives (group 1)27.4%48.9% ± 0.6 (n=30,426)-0.1 pp-0.4 to +0.1 pp38,266100.0%unclear
Extra HealthTier 1 / 2 alternatives (group 1)11.2%49.2% ± 0.9 (n=12,477)+0.2 pp-0.4 to +0.8 pp38,266100.0%unclear
HealbaneTier 2 / 7 alternatives (group 2)45.7%49.9% ± 0.4 (n=50,774)+0.8 pp+0.4 to +1.1 pp99,693100.0%likely helps
Compress CooldownTier 2 / 7 alternatives (group 2)29.5%52.2% ± 0.5 (n=32,758)+0.1 pp-0.4 to +0.7 pp99,693100.0%unclear
Improved SpiritTier 2 / 7 alternatives (group 2)27.6%51.2% ± 0.6 (n=30,670)-0.1 pp-0.6 to +0.4 pp99,693100.0%unclear
Duration ExtenderTier 2 / 7 alternatives (group 2)20.0%52.1% ± 0.7 (n=22,273)-0.2 pp-0.8 to +0.5 pp99,693100.0%unclear
Cold FrontTier 2 / 7 alternatives (group 2)24.7%47.0% ± 0.6 (n=27,448)-0.8 pp-1.3 to -0.2 pp99,693100.0%likely hurts
Enduring SpeedTier 2 / 7 alternatives (group 2)17.5%47.3% ± 0.7 (n=19,495)-1.5 pp-2.0 to -0.9 pp99,693100.0%likely hurts
Trophy CollectorTier 2 / 7 alternatives (group 2)13.3%44.8% ± 0.8 (n=14,762)-3.8 pp-5.5 to -2.2 pp99,693100.0%likely hurts
Spirit ResilienceTier 3 / 7 alternatives (group 3)10.7%52.8% ± 0.9 (n=11,848)+1.6 pp+0.8 to +2.5 pp103,097100.0%likely helps
Warp StoneTier 3 / 7 alternatives (group 3)27.9%51.9% ± 0.6 (n=30,969)+0.5 pp+0.0 to +0.9 pp103,097100.0%likely helps
Torment PulseTier 3 / 7 alternatives (group 3)68.9%49.6% ± 0.4 (n=76,527)-0.4 pp-0.6 to -0.1 pp103,097100.0%likely hurts
FortitudeTier 3 / 7 alternatives (group 3)17.4%51.0% ± 0.7 (n=19,332)-0.3 pp-0.9 to +0.3 pp103,097100.0%unclear
TankbusterTier 3 / 7 alternatives (group 3)23.8%55.4% ± 0.6 (n=26,391)-0.7 pp-1.3 to +0.0 pp103,097100.0%unclear
Superior CooldownTier 3 / 7 alternatives (group 3)16.6%55.0% ± 0.7 (n=18,495)-0.6 pp-1.4 to +0.2 pp103,097100.0%unclear
Superior DurationTier 3 / 7 alternatives (group 3)13.7%55.6% ± 0.8 (n=15,246)-0.6 pp-1.5 to +0.3 pp103,097100.0%unclear
Spirit StrikeTier 1 / 2 alternatives (group 1)0.0%insufficient data (n=52)——38,266100.0%not enough data
Rapid RoundsTier 1 / 2 alternatives (group 1)0.0%insufficient data (n=30)——38,266100.0%not enough data
Mystic ExpansionTier 1 / 2 alternatives (group 1)2.6%48.1% ± 1.8 (n=2,871)——38,266100.0%not enough data
Monster RoundsTier 1 / 2 alternatives (group 1)0.7%44.9% ± 3.4 (n=829)——38,266100.0%not enough data
Close QuartersTier 1 / 2 alternatives (group 1)0.1%36.1% ± 7.2 (n=166)——38,266100.0%not enough data
Melee LifestealTier 1 / 2 alternatives (group 1)0.0%insufficient data (n=45)——38,266100.0%not enough data
Mystic RegenerationTier 1 / 2 alternatives (group 1)9.2%49.1% ± 1.0 (n=10,240)——38,266100.0%not enough data
Extended MagazineTier 1 / 2 alternatives (group 1)0.0%insufficient data (n=48)——38,266100.0%not enough data
Melee ChargeTier 2 / 7 alternatives (group 2)0.1%insufficient data (n=78)——99,693100.0%not enough data
Quicksilver ReloadTier 2 / 7 alternatives (group 2)2.4%41.8% ± 1.9 (n=2,635)——99,693100.0%not enough data
StalkerTier 2 / 7 alternatives (group 2)0.1%45.8% ± 8.8 (n=118)——99,693100.0%not enough data
Stamina MasteryTier 3 / 7 alternatives (group 3)0.1%insufficient data (n=72)——103,097100.0%not enough data
Majestic LeapTier 3 / 7 alternatives (group 3)0.1%45.0% ± 9.6 (n=100)——103,097100.0%not enough data
Silence WaveTier 3 / 7 alternatives (group 3)0.1%40.4% ± 8.9 (n=114)——103,097100.0%not enough data
Spirit BurnTier 4 / 0 alternatives (group 4)0.4%65.5% ± 4.3 (n=461)——00.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Lightning ScrollTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Echo ShardTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=13)——00.0%not enough data
RefresherTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=33)——00.0%not enough data
CapacitorTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=2)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=15)——00.0%not enough data
LeechTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=15)——00.0%not enough data
Transcendent CooldownTier 4 / 0 alternatives (group 4)0.6%53.4% ± 3.6 (n=714)——00.0%not enough data
IndomitableTier 4 / 0 alternatives (group 4)0.1%48.4% ± 8.5 (n=128)——00.0%not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 111,100 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Mystic VulnerabilityTier 2 / 4 alternatives (group 1)21.3%55.8% ± 0.6 (n=23,709)+2.2 pp+1.7 to +2.7 pp64,74999.5%likely helps
Compress CooldownTier 2 / 4 alternatives (group 1)26.3%50.1% ± 0.6 (n=29,170)-0.0 pp-0.4 to +0.3 pp64,74999.5%unclear
Duration ExtenderTier 2 / 4 alternatives (group 1)20.9%50.2% ± 0.6 (n=23,241)-0.2 pp-0.6 to +0.3 pp64,74999.5%unclear
Improved SpiritTier 2 / 4 alternatives (group 1)16.0%47.4% ± 0.7 (n=17,732)-2.4 pp-2.9 to -1.8 pp64,74999.5%likely hurts
Greater ExpansionTier 3 / 7 alternatives (group 2)22.5%51.6% ± 0.6 (n=24,955)+1.1 pp+0.6 to +1.6 pp99,64698.5%likely helps
Superior DurationTier 3 / 7 alternatives (group 2)43.4%51.2% ± 0.4 (n=48,217)+0.4 pp+0.1 to +0.7 pp99,64698.5%likely helps
Superior CooldownTier 3 / 7 alternatives (group 2)51.4%51.3% ± 0.4 (n=57,103)+0.3 pp+0.1 to +0.6 pp99,64698.5%likely helps
TankbusterTier 3 / 7 alternatives (group 2)52.1%48.6% ± 0.4 (n=57,836)-0.4 pp-0.6 to -0.2 pp99,64698.5%likely hurts
Spirit ResilienceTier 3 / 7 alternatives (group 2)24.4%46.8% ± 0.6 (n=27,161)-0.5 pp-0.9 to -0.0 pp99,64698.5%likely hurts
Warp StoneTier 3 / 7 alternatives (group 2)12.0%46.1% ± 0.8 (n=13,317)-0.3 pp-1.0 to +0.4 pp99,64698.5%unclear
Radiant RegenerationTier 3 / 7 alternatives (group 2)10.3%47.3% ± 0.9 (n=11,441)-1.1 pp-2.0 to -0.3 pp99,64698.5%likely hurts
Escalating ExposureTier 4 / 10 alternatives (group 3)32.0%59.6% ± 0.5 (n=35,596)+1.9 pp+1.6 to +2.3 pp94,87099.5%likely helps
Spirit BurnTier 4 / 10 alternatives (group 3)13.9%60.0% ± 0.8 (n=15,479)+2.2 pp+1.6 to +2.8 pp94,87099.5%likely helps
WitchmailTier 4 / 10 alternatives (group 3)22.0%57.1% ± 0.6 (n=24,463)+1.2 pp+0.8 to +1.6 pp94,87099.5%likely helps
ScourgeTier 4 / 10 alternatives (group 3)33.5%57.6% ± 0.5 (n=37,196)+0.7 pp+0.3 to +1.1 pp94,87099.5%likely helps
Phantom StrikeTier 4 / 10 alternatives (group 3)15.0%54.8% ± 0.8 (n=16,649)+0.1 pp-0.5 to +0.8 pp94,87099.5%unclear
Arctic BlastTier 4 / 10 alternatives (group 3)30.1%55.5% ± 0.5 (n=33,460)-0.8 pp-1.1 to -0.4 pp94,87099.5%likely hurts
Boundless SpiritTier 4 / 10 alternatives (group 3)16.0%56.5% ± 0.7 (n=17,801)-1.0 pp-1.6 to -0.5 pp94,87099.5%likely hurts
Transcendent CooldownTier 4 / 10 alternatives (group 3)35.8%56.4% ± 0.5 (n=39,774)-2.0 pp-2.3 to -1.7 pp94,87099.5%likely hurts
JuggernautTier 4 / 10 alternatives (group 3)14.4%53.2% ± 0.8 (n=16,040)-1.8 pp-2.4 to -1.2 pp94,87099.5%likely hurts
Plated ArmorTier 4 / 10 alternatives (group 3)13.3%50.2% ± 0.8 (n=14,789)-3.0 pp-3.6 to -2.3 pp94,87099.5%likely hurts
Spirit StrikeTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=18)——00.0%not enough data
Rapid RoundsTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=19)——00.0%not enough data
Mystic ExpansionTier 1 / 0 alternatives (group 4)1.6%54.1% ± 2.3 (n=1,794)——00.0%not enough data
Extra SpiritTier 1 / 0 alternatives (group 4)4.1%48.8% ± 1.5 (n=4,526)——00.0%not enough data
Monster RoundsTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=37)——00.0%not enough data
Close QuartersTier 1 / 0 alternatives (group 4)0.1%insufficient data (n=83)——00.0%not enough data
Melee LifestealTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=22)——00.0%not enough data
Mystic RegenerationTier 1 / 0 alternatives (group 4)1.4%43.9% ± 2.4 (n=1,587)——00.0%not enough data
Extended MagazineTier 1 / 0 alternatives (group 4)0.0%insufficient data (n=17)——00.0%not enough data
GritTier 1 / 0 alternatives (group 4)1.8%53.4% ± 2.2 (n=1,960)——00.0%not enough data
Melee ChargeTier 2 / 4 alternatives (group 1)0.1%insufficient data (n=60)——64,74999.5%not enough data
Quicksilver ReloadTier 2 / 4 alternatives (group 1)0.4%42.8% ± 4.8 (n=411)——64,74999.5%not enough data
StalkerTier 2 / 4 alternatives (group 1)0.0%insufficient data (n=24)——64,74999.5%not enough data
Spirit ShieldingTier 2 / 4 alternatives (group 1)0.5%38.5% ± 4.2 (n=522)——64,74999.5%not enough data
Active ReloadTier 2 / 4 alternatives (group 1)0.0%insufficient data (n=2)——64,74999.5%not enough data
Slowing BulletsTier 2 / 4 alternatives (group 1)0.0%insufficient data (n=19)——64,74999.5%not enough data
Stamina MasteryTier 3 / 7 alternatives (group 2)0.3%52.0% ± 5.6 (n=300)——99,64698.5%not enough data
Torment PulseTier 3 / 7 alternatives (group 2)7.5%43.3% ± 1.1 (n=8,323)——99,64698.5%not enough data
Majestic LeapTier 3 / 7 alternatives (group 2)0.2%47.9% ± 7.0 (n=192)——99,64698.5%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 111,100 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Spirit Strike10.2%53.4% ± 7.3 (n=176)49.5%+3.9 pp+4.4 pp+4.2 pp
Spirit Resilience30.1%57.8% ± 8.8 (n=116)49.5%+8.2 pp+8.7 pp+2.7 pp
Healbane26.7%55.2% ± 1.1 (n=7,413)51.8%+3.4 pp+6.2 pp+2.0 pp
Spirit Lifesteal20.3%52.3% ± 5.8 (n=285)49.3%+3.0 pp+3.2 pp+1.6 pp
Enchanter's Emblem22.5%51.4% ± 1.9 (n=2,756)48.9%+2.5 pp+2.3 pp+1.1 pp
Sprint Boots167.6%49.9% ± 0.4 (n=75,119)49.3%+0.6 pp+0.8 pp+0.9 pp
Cold Front247.8%51.4% ± 0.4 (n=53,149)49.2%+2.2 pp+2.4 pp+0.9 pp
Torment Pulse316.5%53.1% ± 0.7 (n=18,380)47.2%+5.9 pp+4.0 pp+0.4 pp
Extra Spirit129.8%50.7% ± 0.5 (n=33,063)50.7%+0.0 pp+1.7 pp+0.3 pp
Superior Duration30.1%58.5% ± 7.9 (n=147)52.6%+5.9 pp+9.5 pp+0.3 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 111,100 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Spirit Burn40.4%65.5% ± 4.3 (n=461)53.3%+12.2 pp+16.5 pp+5.7 pp
Heroic Aura30.2%58.0% ± 5.9 (n=269)50.7%+7.3 pp+8.9 pp+4.3 pp
Scourge41.3%62.9% ± 2.5 (n=1,430)52.8%+10.0 pp+13.8 pp+3.5 pp
Escalating Exposure41.4%63.1% ± 2.4 (n=1,561)53.3%+9.8 pp+14.1 pp+3.3 pp
Enchanter's Emblem28.1%50.6% ± 1.0 (n=8,944)48.1%+2.4 pp+1.5 pp+2.1 pp
Spirit Resilience310.7%52.8% ± 0.9 (n=11,848)48.0%+4.8 pp+3.8 pp+1.8 pp
Healbane245.7%49.9% ± 0.4 (n=50,774)48.2%+1.7 pp+0.9 pp+1.4 pp
Extra Health111.2%49.2% ± 0.9 (n=12,477)49.0%+0.2 pp+0.2 pp+1.0 pp
Mystic Vulnerability27.9%53.5% ± 1.0 (n=8,736)52.3%+1.2 pp+4.4 pp+0.9 pp
Witchmail40.6%59.2% ± 3.7 (n=669)51.9%+7.3 pp+10.1 pp+0.8 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 111,100 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Crushing Fists40.1%60.4% ± 9.9 (n=91)50.5%+10.0 pp+11.4 pp+7.2 pp
Magic Carpet41.1%59.7% ± 2.8 (n=1,180)52.8%+6.9 pp+10.7 pp+4.1 pp
Mystic Vulnerability221.3%55.8% ± 0.6 (n=23,709)55.0%+0.8 pp+6.7 pp+2.5 pp
Escalating Exposure432.0%59.6% ± 0.5 (n=35,596)54.5%+5.1 pp+10.5 pp+2.3 pp
Alchemical Fire30.7%49.1% ± 3.5 (n=791)47.3%+1.7 pp+0.0 pp+2.3 pp
Cheat Death41.6%60.4% ± 2.3 (n=1,764)55.3%+5.0 pp+11.3 pp+2.3 pp
Spirit Burn413.9%60.0% ± 0.8 (n=15,479)55.2%+4.8 pp+10.9 pp+2.0 pp
Scourge433.5%57.6% ± 0.5 (n=37,196)52.9%+4.7 pp+8.6 pp+2.0 pp
Grit11.8%53.4% ± 2.2 (n=1,960)54.4%-1.0 pp+4.3 pp+1.5 pp
Witchmail422.0%57.1% ± 0.6 (n=24,463)53.0%+4.1 pp+8.1 pp+1.3 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.