Deadlock By The Numbers

Boundless Spirit

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min52.8% ± 5.0 (n=381)-9.1 pp
10–20 min55.9% ± 0.3 (n=119,985)-3.1 pp
20 min or later53.8% ± 0.1 (n=1,336,551)-1.3 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
McGinnis54.5% ± 0.8 (n=13,617)+1.0 pp
Baba59.9% ± 0.4 (n=48,030)+1.0 pp
Silver57.3% ± 5.1 (n=361)+1.0 pp
Warden54.9% ± 1.1 (n=7,632)+0.7 pp
Kelvin59.0% ± 0.4 (n=46,326)+0.4 pp
Pocket53.1% ± 0.6 (n=23,411)+0.4 pp
Apollo54.1% ± 0.4 (n=58,917)+0.3 pp
Deadman Danny49.2% ± 0.4 (n=78,213)+0.0 pp
Mina49.6% ± 0.3 (n=122,311)-0.1 pp
Lash54.2% ± 0.3 (n=105,202)-0.1 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers1,456,92654.0% ± 0.1 (n=1,456,926)31.4% (n=4,643,618)
1 Initiate110,62653.7% ± 0.3 (n=110,626)38.6% (n=286,633)
2 Seeker213,48853.8% ± 0.2 (n=213,488)37.6% (n=567,145)
3 Acolyte190,16154.0% ± 0.2 (n=190,161)35.3% (n=538,601)
4 Sentinel151,52054.1% ± 0.3 (n=151,520)33.3% (n=454,663)
5 Mystic131,91354.0% ± 0.3 (n=131,913)31.9% (n=412,948)
6 Ritualist126,52854.0% ± 0.3 (n=126,528)30.3% (n=417,480)
7 Emissary116,46054.1% ± 0.3 (n=116,460)28.9% (n=403,465)
8 Oracle145,24954.2% ± 0.3 (n=145,249)26.6% (n=546,368)
9 Phantom104,73855.0% ± 0.3 (n=104,738)24.2% (n=432,077)
10 Ascendant46,89755.4% ± 0.4 (n=46,897)21.9% (n=213,670)
11 Eternus15,55255.4% ± 0.8 (n=15,552)19.9% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.