Boundless Spirit
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 52.8% ± 5.0 (n=381) | -9.1 pp |
| 10–20 min | 55.9% ± 0.3 (n=119,985) | -3.1 pp |
| 20 min or later | 53.8% ± 0.1 (n=1,336,551) | -1.3 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 54.5% ± 0.8 (n=13,617) | +1.0 pp | |
| 59.9% ± 0.4 (n=48,030) | +1.0 pp | |
| 57.3% ± 5.1 (n=361) | +1.0 pp | |
| 54.9% ± 1.1 (n=7,632) | +0.7 pp | |
| 59.0% ± 0.4 (n=46,326) | +0.4 pp | |
| 53.1% ± 0.6 (n=23,411) | +0.4 pp | |
| 54.1% ± 0.4 (n=58,917) | +0.3 pp | |
| 49.2% ± 0.4 (n=78,213) | +0.0 pp | |
| 49.6% ± 0.3 (n=122,311) | -0.1 pp | |
| 54.2% ± 0.3 (n=105,202) | -0.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,456,926 | 54.0% ± 0.1 (n=1,456,926) | 31.4% (n=4,643,618) |
| 1 Initiate | 110,626 | 53.7% ± 0.3 (n=110,626) | 38.6% (n=286,633) |
| 2 Seeker | 213,488 | 53.8% ± 0.2 (n=213,488) | 37.6% (n=567,145) |
| 3 Acolyte | 190,161 | 54.0% ± 0.2 (n=190,161) | 35.3% (n=538,601) |
| 4 Sentinel | 151,520 | 54.1% ± 0.3 (n=151,520) | 33.3% (n=454,663) |
| 5 Mystic | 131,913 | 54.0% ± 0.3 (n=131,913) | 31.9% (n=412,948) |
| 6 Ritualist | 126,528 | 54.0% ± 0.3 (n=126,528) | 30.3% (n=417,480) |
| 7 Emissary | 116,460 | 54.1% ± 0.3 (n=116,460) | 28.9% (n=403,465) |
| 8 Oracle | 145,249 | 54.2% ± 0.3 (n=145,249) | 26.6% (n=546,368) |
| 9 Phantom | 104,738 | 55.0% ± 0.3 (n=104,738) | 24.2% (n=432,077) |
| 10 Ascendant | 46,897 | 55.4% ± 0.4 (n=46,897) | 21.9% (n=213,670) |
| 11 Eternus | 15,552 | 55.4% ± 0.8 (n=15,552) | 19.9% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.