Mystic Vulnerability
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 51.8% ± 0.3 (n=81,128) | -0.1 pp |
| 10–20 min | 52.0% ± 0.1 (n=518,540) | +1.3 pp |
| 20 min or later | 52.2% ± 0.1 (n=478,781) | +1.2 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 59.1% ± 4.8 (n=396) | +2.6 pp | |
| 48.8% ± 1.1 (n=7,920) | +2.3 pp | |
| 49.4% ± 0.6 (n=30,883) | +2.2 pp | |
| 53.1% ± 0.6 (n=25,494) | +2.0 pp | |
| 49.5% ± 1.3 (n=5,792) | +1.9 pp | |
| 51.5% ± 0.4 (n=50,851) | +1.6 pp | |
| 46.3% ± 0.6 (n=29,595) | +1.5 pp | |
| 47.1% ± 0.6 (n=30,701) | +1.4 pp | |
| 57.4% ± 0.4 (n=55,517) | +1.0 pp | |
| 49.7% ± 2.5 (n=1,582) | +1.0 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,078,450 | 52.1% ± 0.1 (n=1,078,450) | 23.2% (n=4,643,618) |
| 1 Initiate | 77,014 | 52.1% ± 0.4 (n=77,014) | 26.9% (n=286,633) |
| 2 Seeker | 151,327 | 52.6% ± 0.3 (n=151,327) | 26.7% (n=567,145) |
| 3 Acolyte | 136,481 | 52.5% ± 0.3 (n=136,481) | 25.3% (n=538,601) |
| 4 Sentinel | 111,428 | 52.3% ± 0.3 (n=111,428) | 24.5% (n=454,663) |
| 5 Mystic | 96,754 | 52.1% ± 0.3 (n=96,754) | 23.4% (n=412,948) |
| 6 Ritualist | 94,840 | 52.0% ± 0.3 (n=94,840) | 22.7% (n=417,480) |
| 7 Emissary | 89,124 | 52.0% ± 0.3 (n=89,124) | 22.1% (n=403,465) |
| 8 Oracle | 112,096 | 52.0% ± 0.3 (n=112,096) | 20.5% (n=546,368) |
| 9 Phantom | 83,581 | 52.3% ± 0.3 (n=83,581) | 19.3% (n=432,077) |
| 10 Ascendant | 38,748 | 52.3% ± 0.5 (n=38,748) | 18.1% (n=213,670) |
| 11 Eternus | 11,691 | 52.7% ± 0.9 (n=11,691) | 15.0% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.