Deadlock By The Numbers

Mystic Vulnerability

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min51.8% ± 0.3 (n=81,128)-0.1 pp
10–20 min52.0% ± 0.1 (n=518,540)+1.3 pp
20 min or later52.2% ± 0.1 (n=478,781)+1.2 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Haze59.1% ± 4.8 (n=396)+2.6 pp
Deadman Danny48.8% ± 1.1 (n=7,920)+2.3 pp
McGinnis49.4% ± 0.6 (n=30,883)+2.2 pp
Violet53.1% ± 0.6 (n=25,494)+2.0 pp
Paradox49.5% ± 1.3 (n=5,792)+1.9 pp
Lady Geist51.5% ± 0.4 (n=50,851)+1.6 pp
Solomon46.3% ± 0.6 (n=29,595)+1.5 pp
Pocket47.1% ± 0.6 (n=30,701)+1.4 pp
Graves57.4% ± 0.4 (n=55,517)+1.0 pp
The Doorman49.7% ± 2.5 (n=1,582)+1.0 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers1,078,45052.1% ± 0.1 (n=1,078,450)23.2% (n=4,643,618)
1 Initiate77,01452.1% ± 0.4 (n=77,014)26.9% (n=286,633)
2 Seeker151,32752.6% ± 0.3 (n=151,327)26.7% (n=567,145)
3 Acolyte136,48152.5% ± 0.3 (n=136,481)25.3% (n=538,601)
4 Sentinel111,42852.3% ± 0.3 (n=111,428)24.5% (n=454,663)
5 Mystic96,75452.1% ± 0.3 (n=96,754)23.4% (n=412,948)
6 Ritualist94,84052.0% ± 0.3 (n=94,840)22.7% (n=417,480)
7 Emissary89,12452.0% ± 0.3 (n=89,124)22.1% (n=403,465)
8 Oracle112,09652.0% ± 0.3 (n=112,096)20.5% (n=546,368)
9 Phantom83,58152.3% ± 0.3 (n=83,581)19.3% (n=432,077)
10 Ascendant38,74852.3% ± 0.5 (n=38,748)18.1% (n=213,670)
11 Eternus11,69152.7% ± 0.9 (n=11,691)15.0% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.