Spirit Resilience
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 56.3% ± 2.0 (n=2,345) | +1.7 pp |
| 10–20 min | 54.0% ± 0.2 (n=237,472) | +1.9 pp |
| 20 min or later | 49.7% ± 0.1 (n=831,260) | +0.7 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 45.1% ± 0.8 (n=15,036) | +2.2 pp | |
| 48.7% ± 0.4 (n=67,796) | +1.3 pp | |
| 48.1% ± 0.4 (n=57,596) | +1.3 pp | |
| 46.7% ± 0.5 (n=41,922) | +0.9 pp | |
| 45.7% ± 0.6 (n=25,107) | +0.8 pp | |
| 50.1% ± 0.4 (n=49,128) | +0.8 pp | |
| 49.0% ± 0.5 (n=40,184) | +0.6 pp | |
| 47.6% ± 1.8 (n=2,882) | +0.5 pp | |
| 45.0% ± 0.8 (n=14,483) | +0.5 pp | |
| 53.0% ± 0.4 (n=52,036) | +0.4 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,071,079 | 50.7% ± 0.1 (n=1,071,079) | 23.1% (n=4,643,618) |
| 1 Initiate | 62,249 | 49.8% ± 0.4 (n=62,249) | 21.7% (n=286,633) |
| 2 Seeker | 130,973 | 50.4% ± 0.3 (n=130,973) | 23.1% (n=567,145) |
| 3 Acolyte | 126,368 | 50.6% ± 0.3 (n=126,368) | 23.5% (n=538,601) |
| 4 Sentinel | 107,944 | 51.0% ± 0.3 (n=107,944) | 23.7% (n=454,663) |
| 5 Mystic | 96,370 | 51.0% ± 0.3 (n=96,370) | 23.3% (n=412,948) |
| 6 Ritualist | 98,570 | 50.9% ± 0.3 (n=98,570) | 23.6% (n=417,480) |
| 7 Emissary | 94,325 | 50.9% ± 0.3 (n=94,325) | 23.4% (n=403,465) |
| 8 Oracle | 125,253 | 50.8% ± 0.3 (n=125,253) | 22.9% (n=546,368) |
| 9 Phantom | 95,497 | 51.2% ± 0.3 (n=95,497) | 22.1% (n=432,077) |
| 10 Ascendant | 46,483 | 51.3% ± 0.5 (n=46,483) | 21.8% (n=213,670) |
| 11 Eternus | 16,202 | 51.7% ± 0.8 (n=16,202) | 20.8% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.