Deadlock By The Numbers

Spirit Resilience

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min56.3% ± 2.0 (n=2,345)+1.7 pp
10–20 min54.0% ± 0.2 (n=237,472)+1.9 pp
20 min or later49.7% ± 0.1 (n=831,260)+0.7 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Warden45.1% ± 0.8 (n=15,036)+2.2 pp
Venator48.7% ± 0.4 (n=67,796)+1.3 pp
Bebop48.1% ± 0.4 (n=57,596)+1.3 pp
Shiv46.7% ± 0.5 (n=41,922)+0.9 pp
Deadman Danny45.7% ± 0.6 (n=25,107)+0.8 pp
Lady Geist50.1% ± 0.4 (n=49,128)+0.8 pp
Silver49.0% ± 0.5 (n=40,184)+0.6 pp
Nurse Harrow47.6% ± 1.8 (n=2,882)+0.5 pp
Solomon45.0% ± 0.8 (n=14,483)+0.5 pp
Abrams53.0% ± 0.4 (n=52,036)+0.4 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers1,071,07950.7% ± 0.1 (n=1,071,079)23.1% (n=4,643,618)
1 Initiate62,24949.8% ± 0.4 (n=62,249)21.7% (n=286,633)
2 Seeker130,97350.4% ± 0.3 (n=130,973)23.1% (n=567,145)
3 Acolyte126,36850.6% ± 0.3 (n=126,368)23.5% (n=538,601)
4 Sentinel107,94451.0% ± 0.3 (n=107,944)23.7% (n=454,663)
5 Mystic96,37051.0% ± 0.3 (n=96,370)23.3% (n=412,948)
6 Ritualist98,57050.9% ± 0.3 (n=98,570)23.6% (n=417,480)
7 Emissary94,32550.9% ± 0.3 (n=94,325)23.4% (n=403,465)
8 Oracle125,25350.8% ± 0.3 (n=125,253)22.9% (n=546,368)
9 Phantom95,49751.2% ± 0.3 (n=95,497)22.1% (n=432,077)
10 Ascendant46,48351.3% ± 0.5 (n=46,483)21.8% (n=213,670)
11 Eternus16,20251.7% ± 0.8 (n=16,202)20.8% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.